-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathtictactoe.asm
641 lines (479 loc) · 9.31 KB
/
tictactoe.asm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
; COMPILATION
; nasm -f elf32 -g -F dwarf tictactoe.asm
; gcc -m32 -I/lib/libstdc++.a tictactoe.o -o tictactoe
; tictactoe
section .data
title: db "XOX Game by Deniz Basgoren", 10, 10
titleLen: equ $ - title
instruction: db "Enter the number of cell (1-9) to put X on: "
instructionLen: equ $ - instruction
fullError: db "Cannot put X on cell . because this cell is full.", 10
fullErrorLen: equ $ - fullError
oobError: db "No such cell. Cells are numbered 1-9.", 10
; oob: out of bounds
oobErrorLen: equ $ - oobError
win: db "You won! Restart? (y/n)", 10
winLen: equ $ - win
fail: db "You failed! Restart? (y/n)", 10
failLen: equ $ - fail
tie: db "Tie! Restart? (y/n)", 10
tieLen: equ $ - tie
escape: db 27, "[2J", 27, "[1;1H"
escapeLen: equ $ - escape
boardBorder1: db " - - - ", 10
boardBorder1Len: equ $ - boardBorder1
boardBorder2: db " | . | . | . |", 10
boardBorder2Len: equ $ - boardBorder2
board: times 9 db ' ' ; ' ', 'X', 'O'
fullErrorIsVisible: db 0 ; 0 no, 1 yes
oobErrorIsVisible: db 0 ; 0 no, 1 yes
gameStatus: db 0 ; 0 on, 1 failed, 2 won, 3 tied
section .bss
input: resb 1
dummy: resb 1
section .text
global main
extern time
extern srand
extern rand
main:
nop
; system clear
mov eax, 4
mov ebx, 1
mov ecx, escape
mov edx, escapeLen
int 80h
; draw title
mov eax, 4
mov ebx, 1
mov ecx, title
mov edx, titleLen
int 80h
call drawBoard
; gs ?
mov al, byte [gameStatus]
cmp al, 1
jl gameIsOn
je gameFailed
cmp al, 3
jl gameWon
jmp gameTied
; expects char in ascii to be in eax.
printChar:
; save
push ebx
push ecx
push edx
push eax ; esp points to the char
; print
mov eax, 4
mov ebx, 1
sub ecx, 4
mov ecx, esp
mov edx, 1
int 80h
; restore
pop eax
pop edx
pop ecx
pop ebx
ret
drawBoard:
push eax
push ebx
push ecx
push edx
push board
.L1:
mov eax, 4
mov ebx, 1
mov ecx, boardBorder1
mov edx, boardBorder1Len
int 80h
pop edx
mov al, byte [edx]
mov ecx, boardBorder2
mov ebx, 3
call editByte
add edx, 1
mov al, byte [edx]
mov ebx, 7
call editByte
add edx, 1
mov al, byte [edx]
mov ebx, 11
call editByte
add edx, 1
push edx
mov eax, 4
mov ebx, 1
mov ecx, boardBorder2
mov edx, boardBorder2Len
int 80h
pop edx
cmp edx, board+9
push edx
jne .L1
pop edx
mov eax, 4
mov ebx, 1
mov ecx, boardBorder1
mov edx, boardBorder1Len
int 80h
mov eax, 10
call printChar
pop edx
pop ecx
pop ebx
pop eax
ret
exit:
mov eax, 1
mov ebx, 0
int 80h
gameIsOn:
; print fullError?
cmp byte [fullErrorIsVisible], 1
jne .skipFullErrorLogging; skip error msg
; edit byte
mov al, byte [input]
mov ebx, 21
mov ecx, fullError
call editByte
; error msg
mov eax, 4
mov ebx, 1
mov edx, fullErrorLen
int 80h
.skipFullErrorLogging:
; print oebError?
cmp byte [oobErrorIsVisible], 1
jne .skipOobErrorLogging; skip error msg
; error msg
mov eax, 4
mov ebx, 1
mov ecx, oobError
mov edx, oobErrorLen
int 80h
.skipOobErrorLogging:
; oev = 0, fev = 0
mov byte [fullErrorIsVisible], 0
mov byte [oobErrorIsVisible], 0
; instruction msg
mov eax, 4
mov ebx, 1
mov ecx, instruction
mov edx, instructionLen
int 80h
; input 1-9
call getChar
; i > 0?
cmp byte [input], '1'
jge .skipOobErrorRedirect ;no oob error
; oob error!
mov byte [oobErrorIsVisible], 1
jmp main
.skipOobErrorRedirect:
; i < 10?
cmp byte [input], '9'
jle .skipOobErrorRedirect2 ;no oob error
; oob error!
mov byte [oobErrorIsVisible], 1
jmp main
.skipOobErrorRedirect2:
; board[input] = ' '?
xor eax, eax
mov al, byte [input]
sub al, '1'
mov ebx, board
add ebx, eax
mov al, byte [ebx]
cmp al, ' '
je .skipFullErrorRedirect ;no full error
; full error!
mov byte [fullErrorIsVisible], 1
jmp main
.skipFullErrorRedirect:
; enter the X
mov byte [ebx], 'X'
mov al, 'X'
call isGameOver
cmp ah, 0
je .isTie
mov byte [gameStatus], 2
jmp main
.isTie:
call areAnyMovesLeft
cmp ah, 1
je .cpuMove
mov byte [gameStatus], 3
jmp main
.cpuMove:
call cpuAlgorithm
mov al, 'O'
call isGameOver
cmp ah, 0
je .isTieAgain
mov byte [gameStatus], 1
jmp main
.isTieAgain:
call areAnyMovesLeft
cmp ah, 1
je .notTie
mov byte [gameStatus], 3
jmp main
.notTie:
jmp main
gameWon:
mov eax, 4
mov ebx, 1
mov ecx, win
mov edx, winLen
int 80h
call getChar
cmp byte [input], 'y'
jne exit
mov byte [gameStatus], 0
call cleanBoard
jmp main
gameFailed:
mov eax, 4
mov ebx, 1
mov ecx, fail
mov edx, failLen
int 80h
call getChar
cmp byte [input], 'y'
jne exit
mov byte [gameStatus], 0
call cleanBoard
jmp main
gameTied:
mov eax, 4
mov ebx, 1
mov ecx, tie
mov edx, tieLen
int 80h
call getChar
cmp byte [input], 'y'
jne exit
mov byte [gameStatus], 0
call cleanBoard
jmp main
getChar:
mov eax, 3
mov ebx, 0
mov ecx, input
mov edx, 1
int 80h
cmp byte [input], 10
jne .L1
ret
.L1:
mov eax, 3
mov ebx, 0
mov ecx, dummy
mov edx, 1
int 80h
cmp byte [dummy], 10
jne .L1
ret
; expects base address in ecx, offset in ebx, and new val in al
editByte:
push eax
push ebx
push ecx
push edx
add ecx, ebx
mov byte [ecx], al
pop edx
pop ecx
pop ebx
pop eax
ret
; expects side ('X' or 'O') at al. returns 1=yes 0=no to ah.
isGameOver:
xor ah, ah
push ebx
mov bl, byte [board+0]
cmp bl, al
jne .step2
mov bl, byte [board+3]
cmp bl, al
jne .step2
mov bl, byte [board+6]
cmp bl, al
jne .step2
jmp .yes
.step2:
mov bl, byte [board+1]
cmp bl, al
jne .step3
mov bl, byte [board+4]
cmp bl, al
jne .step3
mov bl, byte [board+7]
cmp bl, al
jne .step3
jmp .yes
.step3:
mov bl, byte [board+2]
cmp bl, al
jne .step4
mov bl, byte [board+5]
cmp bl, al
jne .step4
mov bl, byte [board+8]
cmp bl, al
jne .step4
jmp .yes
.step4:
mov bl, byte [board+0]
cmp bl, al
jne .step5
mov bl, byte [board+1]
cmp bl, al
jne .step5
mov bl, byte [board+2]
cmp bl, al
jne .step5
jmp .yes
.step5:
mov bl, byte [board+3]
cmp bl, al
jne .step6
mov bl, byte [board+4]
cmp bl, al
jne .step6
mov bl, byte [board+5]
cmp bl, al
jne .step6
jmp .yes
.step6:
mov bl, byte [board+6]
cmp bl, al
jne .step7
mov bl, byte [board+7]
cmp bl, al
jne .step7
mov bl, byte [board+8]
cmp bl, al
jne .step7
jmp .yes
.step7:
mov bl, byte [board+0]
cmp bl, al
jne .step8
mov bl, byte [board+4]
cmp bl, al
jne .step8
mov bl, byte [board+8]
cmp bl, al
jne .step8
jmp .yes
.step8:
mov bl, byte [board+2]
cmp bl, al
jne .no
mov bl, byte [board+4]
cmp bl, al
jne .no
mov bl, byte [board+6]
cmp bl, al
jne .no
jmp .yes
.no:
mov ah, 0
pop ebx
ret
.yes:
mov ah, 1
pop ebx
ret
cleanBoard:
push eax
mov eax, 0
.loop:
mov byte [board+eax], ' '
inc eax
cmp eax, 9
jne .loop
pop eax
ret
; returns 1=yes 0=no to ah.
areAnyMovesLeft:
mov eax, board
.loop:
cmp byte [eax], ' '
je .yes
inc eax
cmp eax, board+9
jne .loop
jmp .no
.no:
mov ah, 0
ret
.yes:
mov ah, 1
ret
cpuAlgorithm:
mov ecx, 0
.loop1:
cmp ecx, 9
je .noWinningPositions
cmp byte [board+ecx], ' '
je .cellIsEmpty
jne .cellIsFull
.cellIsFull:
inc ecx
jmp .loop1
.cellIsEmpty:
mov byte [board+ecx], 'O'
mov al, 'O'
call isGameOver
cmp ah, 1
jne .notWinningPosition
ret
.notWinningPosition:
mov byte [board+ecx], ' '
inc ecx
jmp .loop1
.noWinningPositions:
mov ecx, 0
.loop2:
cmp ecx, 9
je .moveRandomly
cmp byte [board+ecx], ' '
je .cellIsEmpty2
inc ecx
jmp .loop2
.cellIsEmpty2:
mov byte [board+ecx], 'X'
mov al, 'X'
call isGameOver
cmp ah, 1
je .preventWin
mov byte [board+ecx], ' '
inc ecx
jmp .loop2
.preventWin:
mov byte [board+ecx], 'O'
ret
.moveRandomly:
; srand( time(0) )
push dword 0
call time
add esp, 4
push eax
call srand
add esp, 4
.loop3:
; offset = rand() / ( 2^32 / 9 )
call rand
mov ecx, 9
div ecx
cmp byte [board+edx], ' '
jne .loop3
mov byte [board+edx], 'O'
ret