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Adds Chibi Station #1495

Merged
merged 22 commits into from
Jul 30, 2024
Merged

Adds Chibi Station #1495

merged 22 commits into from
Jul 30, 2024

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Colin-Tel
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@Colin-Tel Colin-Tel commented Jul 15, 2024

About the PR

Adds a teeny-tiny pipsqueak station for crew of at most 10 in number.

Why / Balance

This map addresses the need for a very-low population map that can be played with very few players. It aims to achieve this goal by reducing excess jobs that don't have a real use in very-low-pop games, instead focusing on the core departments and the minimum of what they really need.

The soft cap of this map is 10 players, but there are 20 total job slots (not including passenger) in case of additional players.

Media

Chibi-0

Changelog

🆑

  • add: Chibi station is now available for play with a soft population cap of 10!

@github-actions github-actions bot added Changes: YML Changes any yml files Changes: Map Changes: C# Changes any cs files labels Jul 15, 2024
also added slot for CE
@Colin-Tel Colin-Tel marked this pull request as ready for review July 15, 2024 10:07
@Colin-Tel Colin-Tel requested a review from IamVelcroboy as a code owner July 15, 2024 10:07
@jimmy12or
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As a botany player, I would request that if we can only have 2 vending machines, that you replace the clothing one with the one that gives tools. it's much more useful especially with loadouts added on now.

@Colin-Tel
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As a botany player, I would request that if we can only have 2 vending machines, that you replace the clothing one with the one that gives tools. it's much more useful especially with loadouts added on now.

Works for me

@deltanedas
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some things i noticed:

  • salv airlock need or gates so it doesnt get trolled like every round on a map that doesnt use them
  • salv doesnt refill spaced rooms they dont need an air canister, replace with oxygen and nitrogen cans
  • missing cmo, mysta, lo lockers for when it rolls traitor and they physically cant do their objectives
  • teg could do with another plasma can so you dont need to split it really thin, realistically there should be 1 port that you can pump into mixer and loops if you want to reduce wasted plasma never being used in the hot loops port
  • teg cold loop does basically nothing, replace with either a freezer or parallel pumped setup like on some other maps

an idea i had was have engi start on EA, vving it should stay active when it gets loaded. so if theres no engi they get power and if there is they can use remote or bolt it closed depending on ce/engi

@Bonktrauma
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80 pop on chibi when?

@Colin-Tel
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  • salv airlock need or gates so it doesnt get trolled like every round on a map that doesnt use them

I’m sorry, I have no idea what this means.

  • salv doesnt refill spaced rooms they dont need an air canister, replace with oxygen and nitrogen cans

My line of reasoning was using it for the jet pack, but you’re right, I could just give them N2 and O2

  • missing cmo, mysta, lo lockers for when it rolls traitor and they physically cant do their objectives

Counter points:

  1. The map’s max pop is too low for the gamemode.
  2. I would rather simply map the items in as opposed to having a bunch of lockers and dressers for absent roles.
  • teg could do with another plasma can so you dont need to split it really thin, realistically there should be 1 port that you can pump into mixer and loops if you want to reduce wasted plasma never being used in the hot loops port

Sure I could give them another plasma can.

  • teg cold loop does basically nothing, replace with either a freezer or parallel pumped setup like on some other maps

I don’t understand this.

an idea i had was have engi start on EA, vving it should stay active when it gets loaded. so if theres no engi they get power and if there is they can use remote or bolt it closed depending on ce/engi

I’ve messed around with this, and the last time I tried, loading a map that has a door with EMAC enabled via either vv or the remote cannot be un-EMACd, so I won’t be doing that.

@deltanedas
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I’m sorry, I have no idea what this means.

2 logic gates, wire each side's doors status ports to logic gates input and its outputs to the opposite side's bolt ports

using it for the jet pack

jetpack gas has nothing to do with thrust it makes, being pure oxy or nitrogen just lets you breathe it optimally

The map’s max pop is too low for the gamemode.

i thought its like 5 minimum for traitor

I don’t understand this.

just copy shoukou

loading a map that has a door with EMAC enabled via either vv or the remote cannot be un-EMACd, so I won’t be doing that.

try having it bolted open then, that should work

@Colin-Tel
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2 logic gates, wire each side's doors status ports to logic gates input and its outputs to the opposite side's bolt ports

My bad, yeah I've had that done before you brought it up.

jetpack gas has nothing to do with thrust it makes, being pure oxy or nitrogen just lets you breathe it optimally

addressed

i thought its like 5 minimum for traitor

I forgot where to check 😭

just copy shoukou

Got it.
image

try having it bolted open then, that should work

It does!
image

also bolted open the front of engineering, and dirtied up Salvage some more.
@Colin-Tel
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@deltanedas I believe I addressed the lack of traitor/thief objectives, and thankfully I did it without mapping in all the dressers/lockers

@deltanedas
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lgtm then :trollface:

@Bonktrauma
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Please tell me the evac shuttle is tiny

@Colin-Tel
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Please tell me the evac shuttle is tiny

It's huge :trollface:

@Bonktrauma
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Please tell me the evac shuttle is tiny

It's huge :trollface:

Noooo

moves a wall over and makes a maintenance shaft a little bigger
galoshes, brig timer, atmos airlock stuff, logistics door remote, the spare ID cabinet unlock thing in the vault, vault being doublethick on the exterior, medibot/cleanbot spawns, uhhh yeah
intercoms
added screens and soap, fixrotations, tilewindows, variantized
fugitive spawn points, circuit imprinter, added the shitter to the prison cell
linked disposals conveyor/recycler to lever, added animal spawners, moved/added some beacons
Named SMESs, added library beacon
added more posters
Post-Velcro review changes; EVA suit in epi, replaced arrivals screens, unlinked air sensor in cargo, removed nuke disk from jail /j
@Colin-Tel Colin-Tel enabled auto-merge (squash) July 30, 2024 15:29
@Colin-Tel Colin-Tel merged commit 5ad3e02 into DeltaV-Station:master Jul 30, 2024
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@Colin-Tel Colin-Tel deleted the chibiStation branch August 4, 2024 10:26
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5 participants