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Add Security Magboots #1490
Add Security Magboots #1490
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Signed-off-by: ProphetCrow <[email protected]>
Signed-off-by: ProphetCrow <[email protected]>
Signed-off-by: ProphetCrow <[email protected]>
RSI Diff Bot; head commit 233183f merging into 353eb66 Resources/Textures/DeltaV/Clothing/Shoes/Boots/magboots-security.rsi
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Ignoring that these are INSANELY unbalanced; and will be a Security DREAM.
Two issues, test fail aside :)
Changelog also needs fixing; and there are no breaking changes here.
Resources/Textures/DeltaV/Clothing/Shoes/Boots/magboots-security.rsi/meta.json
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Resources/Prototypes/DeltaV/Entities/Clothing/Shoes/magboots.yml
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Co-authored-by: Danger Revolution! <[email protected]> Signed-off-by: ProphetCrow <[email protected]>
Co-authored-by: Danger Revolution! <[email protected]> Signed-off-by: ProphetCrow <[email protected]>
Co-authored-by: Danger Revolution! <[email protected]> Signed-off-by: ProphetCrow <[email protected]>
Co-authored-by: Danger Revolution! <[email protected]> Signed-off-by: ProphetCrow <[email protected]>
Co-authored-by: Danger Revolution! <[email protected]> Signed-off-by: ProphetCrow <[email protected]>
Resources/Textures/DeltaV/Clothing/Shoes/Boots/magboots-security.rsi/meta.json
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…ty.rsi/meta.json Co-authored-by: Danger Revolution! <[email protected]> Signed-off-by: ProphetCrow <[email protected]>
attempted fix Signed-off-by: ProphetCrow <[email protected]>
the sprite is nice :) |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
As a sec main Tie it to research rather than being round start cause like engi always wearing theirs, sec will do the same - mitigate powergaming |
Is this PR still being worked on or is it abandoned @ProphetCrow ? |
they can already ask epi to make researched magboots |
While I think Security should have access to magboots for EVA, we all know every SecOff is going to speedrun grabbing these out of the lockers if they are available, and that completely defeats one of the most effective ways of dealing with Security on your tail without harming them. This PR makes sense, but I also think it introduces a massive balance issue that far outweighs that fact. |
Going to assume this is abandoned, no activity after two months and no reply after two weeks. |
# Description this ports the following PRs: TheDenSS14/TheDen#128 TheDenSS14/TheDen#133 TheDenSS14/TheDen#135 TheDenSS14/TheDen#143 Essentially, this PR adds several new "Civilian Grade" firearms to the game that come from Frontier, most of which use the new LightRifle cartridge, a fairly underpowered round. Security can take the new Argenti revolver in their loadouts, while Salvage can spend their Mining Points on the civilian rifles. Notably, the ones purchased in the Mining Vendor do not come with ammo. Salvage needs to go request ammo from Security, or a traitor salvage can emag the cargo autolathe to get ammo for them. I'm going to laugh my ass off the first time a Warden has to deal with Salvage specialists coming to ask "Hey can you print me ammo for my MOSIN?" <details><summary><h1>Media</h1></summary> <p> New 0 point revolver for sec. It does shit-tier damage since it fires .20 rifle, but with an 8 round capacity, it's the highest capacity revolver in the game.   New salvage vendor "Civilian Grade" equipment  Tested and verified that the salvage vendor guns actually do spawn empty:  </p> </details> # Changelog :cl: - add: Added the Argenti, Gestio, Novalite C1, and SVT firearms. Added an "Empty" Mosin variant for Salvage. - add: Salvage technicians can now spend their mining points on new "Civilian Grade" firearms from the Mining Vendor. These don't come with ammo, so you'll have to request ammo be printed by Security. - add: Added the Argenti Revolver to Security Loadouts. - tweak: Salvage Specialist lockers are now guaranteed to come with one pickaxe and one ore bag. --------- Co-authored-by: sleepyyapril <[email protected]> Co-authored-by: Rosycup <[email protected]>
About the PR
Adds Security Mag Boots
Why / Balance
Gives security EVA magboots and slip resistance, 20% movement speed penalty when activated , which is statistically identical to engineering magboots.
Technical details
Added files, adjusted suit_storage yml file in main prototypes catalog
Media
https://cdn.discordapp.com/attachments/1010560161888350340/1261395908130639942/Delta-v_2024-07-12_14-49-55.mp4?ex=6692cdfc&is=66917c7c&hm=696963dad70232ebe0711f288bfe09cde1859c071425f1bd0705e0ccda78ce97&
/ https://discord.com/channels/968983104247185448/1010560161888350340/1261395910152163378
Breaking changes
None
Changelog
🆑 Crow