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add carp hardsuit for traitors #1446
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deltanedas
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DeltaV-Station:master
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deltanedas:fishops-ops-ops-ops-ops
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add carp hardsuit for traitors #1446
deltanedas
wants to merge
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commit into
DeltaV-Station:master
from
deltanedas:fishops-ops-ops-ops-ops
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* FactionClothing * swtich carp to the Dragon faction * add carp hardsuit * add carp hardsuit to uplink * fixes * webedit ops 1 * why did i name it that wtf * among --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
Cant this wait for the main upstream merge? This isnt of vital importance to DeltaV |
icarus carp bombing is vital to delta v |
the actual answer is that last word on upstream merge put it a month away |
no this cant wait a month we need advanced fishops |
Now we can re the hard suit |
valid |
LaryNevesPR
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# Description When Simple-Station/Einstein-Engines#720 (PR to raise trait limit from 5 to 10) was merged, we only had **53** traits. Now, we have a total of **109** traits. I was conservative with the trait limit back then because we didn't have as much traits, but now that we have so many we should raise the default trait limit from **10** to **14**. I believe 14 should be as high as it gets from now on. For reference, the quirk limit in /tg/ station is just a maximum of 6 positive quirks. So a typical build that reaches the 14 trait limit would be something like 6 positive traits, 6 negative traits to afford all of those positive traits, 1 language trait and 1 accent trait. # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: Skubman - tweak: The maximum trait limit has increased from 10 traits to 14 traits.
LaryNevesPR
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cherry picked from upstream