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udev rules make steam fail to recognize controllers #142
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Seems to be by design, since in 89-joycond.rules, the first 5 lines are meant to block Steam. |
Why would you want to disable Steam Input though, isn't the fact that Steam can handle any controller a good thing? |
I believe the reasoning is to avoid issues that occur in games that detect both the virtual steam input controller and the one from hid-nintendo/joycond, resulting in multiple connected controllers from the perspective of the game (they often don't let you disable one), even tho both of them are the same physical device. Depending on what buttons you press during registration to joycond, it either lets steam recognize it or not. But it has issues with the gyro. |
I think you misunderstood what I said. Steam Input isn't a good or a bad thing, but making it impossible to use directly is something that joycond seems to do intentionally, probably because of what @sp1ritCS said. |
how do you remove the udev rules that joycond creates? |
Edit |
I installed joycond per the instructions, but once it was installed, Steam no longer could see the controllers. This was only resolved when I uninstalled joycond manually, and specifically when I removed the udev rules that joycond creates.
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