@@ -165,6 +165,8 @@ BattleAnimObjects:
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battleanimobj RELATIVE_X | X_FLIP , $ b0 , BATTLEANIMFRAMESET_4D , BATTLEANIMFUNC_EGG , PAL_BATTLE_OB_GRAY , ANIM_GFX_EGG
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; ANIM_OBJ_FOCUS
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battleanimobj RELATIVE_X , $ b0 , BATTLEANIMFRAMESET_51 , BATTLEANIMFUNC_MOVE_UP , PAL_BATTLE_OB_YELLOW , ANIM_GFX_SPEED
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+ ; ANIM_OBJ_STONE_EDGE
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+ battleanimobj RELATIVE_X , $ b0 , BATTLEANIMFRAMESET_19 , BATTLEANIMFUNC_MOVE_UP , PAL_BATTLE_OB_BROWN , ANIM_GFX_ROCKS
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; ANIM_OBJ_BIND1
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battleanimobj RELATIVE_X | X_FLIP , $ ff , BATTLEANIMFRAMESET_52 , BATTLEANIMFUNC_WRAP , PAL_BATTLE_OB_GREEN , ANIM_GFX_ROPE
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; ANIM_OBJ_BIND2
@@ -207,6 +209,8 @@ BattleAnimObjects:
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battleanimobj ABSOLUTE_X , $ 00 , BATTLEANIMFRAMESET_6F , BATTLEANIMFUNC_SPIRAL_DESCENT , PAL_BATTLE_OB_GRAY , ANIM_GFX_HAZE
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; ANIM_OBJ_MIST
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battleanimobj RELATIVE_X | X_FLIP , $ 48 , BATTLEANIMFRAMESET_70 , BATTLEANIMFUNC_SPIRAL_DESCENT , PAL_BATTLE_OB_GRAY , ANIM_GFX_HAZE
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+ ; ANIM_OBJ_DEFOG
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+ battleanimobj RELATIVE_X | X_FLIP | PRIORITY , $ 88 , BATTLEANIMFRAMESET_70 , BATTLEANIMFUNC_AGILITY , PAL_BATTLE_OB_GRAY , ANIM_GFX_HAZE
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; ANIM_OBJ_SMOG
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battleanimobj RELATIVE_X | X_FLIP , $ 48 , BATTLEANIMFRAMESET_6F , BATTLEANIMFUNC_SPIRAL_DESCENT , PAL_BATTLE_OB_GRAY , ANIM_GFX_HAZE
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; ANIM_OBJ_POISON_GAS
@@ -237,6 +241,8 @@ BattleAnimObjects:
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battleanimobj RELATIVE_X , $ ff , BATTLEANIMFRAMESET_77 , BATTLEANIMFUNC_NULL , PAL_BATTLE_OB_GRAY , ANIM_GFX_MISC
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; ANIM_OBJ_SWIFT
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battleanimobj RELATIVE_X , $ 80 , BATTLEANIMFRAMESET_78 , BATTLEANIMFUNC_USER_TO_TARGET_SPIN , PAL_BATTLE_OB_YELLOW , ANIM_GFX_OBJECTS
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+ ; ANIM_OBJ_SILVER_WIND
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+ battleanimobj RELATIVE_X , $ 80 , BATTLEANIMFRAMESET_30 , BATTLEANIMFUNC_USER_TO_TARGET_SPIN , PAL_BATTLE_OB_YELLOW , ANIM_GFX_SPEED
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; ANIM_OBJ_KINESIS
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battleanimobj RELATIVE_X | X_FLIP , $ 90 , BATTLEANIMFRAMESET_79 , BATTLEANIMFUNC_NULL , PAL_BATTLE_OB_GRAY , ANIM_GFX_MISC
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; ANIM_OBJ_FLASH
@@ -400,5 +406,5 @@ BattleAnimObjects:
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; ANIM_OBJ_PLAYERHEAD_2ROW
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battleanimobj ABSOLUTE_X , $ 00 , BATTLEANIMFRAMESET_B8 , BATTLEANIMFUNC_NULL , PAL_BATTLE_OB_PLAYER , ANIM_GFX_ENEMYFEET
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; ANIM_OBJ_BULLET_SEED
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- battleanimobj RELATIVE_X | X_FLIP | Y_FLIP , $ 90 , BATTLEANIMFRAMESET_56 , BATTLEANIMFUNC_LEECH_SEED , PAL_BATTLE_OB_GREEN , ANIM_GFX_PLANT
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+ battleanimobj RELATIVE_X | X_FLIP | Y_FLIP , $ 68 , BATTLEANIMFRAMESET_56 , BATTLEANIMFUNC_NEEDLE , PAL_BATTLE_OB_GREEN , ANIM_GFX_PLANT
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assert_table_length NUM_ANIM_OBJS
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