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Task1() check Delay actual timing in a loop. After first succesfull delay it's cancels Task2() which has a Delay with cancelImmediately: true. After this cancellation, delays in Task1 are not more 2 seconds delay:
I maked sure if Task2() delay has cancelImmediately: false, then Task1 delay work as intended.
PS Unity 2022.3.13 Windows 64, UniTask v2.5.3
The text was updated successfully, but these errors were encountered:
Hello and thank you for wonerful Task lib for Unity!
Please take a look at sample code:
Task1() check Delay actual timing in a loop. After first succesfull delay it's cancels Task2() which has a Delay with cancelImmediately: true. After this cancellation, delays in Task1 are not more 2 seconds delay:
I maked sure if Task2() delay has cancelImmediately: false, then Task1 delay work as intended.
PS Unity 2022.3.13 Windows 64, UniTask v2.5.3
The text was updated successfully, but these errors were encountered: