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Flash/AIR API AVMGlue #75
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for the FlexJS part once you have something like I could be wrong, but the idea is "hey we got an open source implementation of an API we love, let's just port it to other places", could be FlexJS, Java, .NET, etc. |
Are you thinking of including graphical support then? Or just using the Flash APIs that make sense for a server-side target? |
at the API level, that means be abel to use the code, read the code think the display list implementation of Stage3D but for the CLI
yes more in those lines, so dev can reuse libraries, source code
I mentioned "Flash API SWF9", that means Flash Player v9.0 / AIR v1.0 API some things just need time to be implemented, others are much more complicated to be honest I mainly do that to shut down ppl who ask Stage3D rendering server-side |
Okay that sounds good. To get it all started I believe it's possible to create all the API stubs by decomposing the playerglobal/airglobal swc/abc files.. Think I looked into that a couple of years ago :-) |
already done ;) |
update:
versioning will be: 100% means all the SWF9 API but not necessary a complete implementation a configuration system will allow to hook your own code in some part of the API |
some thing to focus on: be able to compile code from "Flash Builder", "Flex SDK" etc. some one should be able to setup very quickly an AS3 project in Flash Builder |
some part fo the AVMGlue API will be implemented out of the Redtamarin code base as part of the avmglue project. Reason: eg. |
AVMGlue API is currently being implemented some details
the goal is to be 100% API compatible
eg.
|
Hi,
I have numerous private requests about "when will we have a full Flash API in Redtamarin ?"
it's not that I don't want to work on it but it is not in the high priority list
but as users you have a voice, so here what I propose
like media: manipulating bitmap, sound, RTMFP protocol, etc.
(Adobe had 10 years to implement all this ...)
Right now my priorities are heavily on the server-side and the C API
but if you, as a user, you think working on a Flash API would be more important
you can signal it here, a "+1" is enough, any other comments also welcome
If I see enough ppl wanting this, then I would setup a kickstarter (or something else)
which will basically set a price and a time deadline with the exact
detail of what you would get
Personally, I'm not a big fan of Kickstarter or Patreon or whatever when it is related to
open source projects, but if I see a lot of ppl ready to pay few bucks
(think closer to $30 than $1) to get a "product" sooner than later
then OK I can take the time to work on it well... sooner
Simply ignore this if you can wait or not interested
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