diff --git a/Assets/MyAssets/Title/Fonts/JF-Dot-Shinonome12.ttf b/Assets/MyAssets/Title/Fonts/JF-Dot-Shinonome12.ttf
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diff --git a/Assets/MyAssets/Title/Fonts/JF-Dot-Shinonome12.ttf.meta b/Assets/MyAssets/Title/Fonts/JF-Dot-Shinonome12.ttf.meta
new file mode 100644
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+ externalObjects: {}
+ serializedVersion: 4
+ fontSize: 16
+ forceTextureCase: -2
+ characterSpacing: 0
+ characterPadding: 1
+ includeFontData: 1
+ fontNames:
+ - JF Dot Shinonome Gothic 12
+ fallbackFontReferences: []
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+ ascentCalculationMode: 1
+ useLegacyBoundsCalculation: 0
+ shouldRoundAdvanceValue: 1
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diff --git a/Assets/MyAssets/Title/Fonts/japanese_full.txt b/Assets/MyAssets/Title/Fonts/japanese_full.txt
new file mode 100644
index 0000000..1d41ee9
--- /dev/null
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diff --git a/Assets/MyAssets/Title/Scripts/BlueTitleSlime.cs b/Assets/MyAssets/Title/Scripts/BlueTitleSlime.cs
new file mode 100644
index 0000000..75bef99
--- /dev/null
+++ b/Assets/MyAssets/Title/Scripts/BlueTitleSlime.cs
@@ -0,0 +1,20 @@
+using UnityEngine;
+using DG.Tweening;
+using System.Collections;
+using System.Collections.Generic;
+
+public class BlueTitleSlime : MonoBehaviour
+{
+
+ void Start()
+ {
+ var sequence = DOTween.Sequence();
+ sequence.Append(this.transform.DOLocalMove(new Vector3(121f, 30f, 0f),1f).SetLoops(-1, LoopType.Yoyo));
+ sequence.Join(this.transform.DOPunchScale(new Vector3(0.15f, 0.15f),2f).SetLoops(-1, LoopType.Restart));
+ }
+
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/MyAssets/Title/Scripts/BlueTitleSlime.cs.meta b/Assets/MyAssets/Title/Scripts/BlueTitleSlime.cs.meta
new file mode 100644
index 0000000..3c04d63
--- /dev/null
+++ b/Assets/MyAssets/Title/Scripts/BlueTitleSlime.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 869c9f3c98e49844ba68275eccefa328
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diff --git a/Assets/MyAssets/Title/Scripts/Button.cs b/Assets/MyAssets/Title/Scripts/Button.cs
new file mode 100644
index 0000000..79596e6
--- /dev/null
+++ b/Assets/MyAssets/Title/Scripts/Button.cs
@@ -0,0 +1,101 @@
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using DG.Tweening;
+using UnityEngine.SceneManagement;
+using UnityEngine.EventSystems;
+
+///
+/// タイトル画面におけるボタンの動きを管理するクラス
+///
+public class Button : MonoBehaviour
+{
+ float ExpandingScale = 1.1f;
+ float ShrinkScale = 1f;
+ float ScaleChangeTime = 0.5f;
+ [SerializeField] private SCENES scene;
+ [SerializeField] private Button StartButton;
+ [SerializeField] private Button MaterialButton;
+ [SerializeField] private Image SceneImage;
+ [SerializeField] EventSystem eventSystem;
+ GameObject selectedObject;
+ GameObject currentSelectedGameObject = null;
+
+
+
+
+ void Start()
+ {
+ Color color = SceneImage.color;
+ color.a = 0f;
+ SceneImage.color = color;
+ }
+
+ public enum SCENES
+ {
+ InGame,
+ GameOver,
+ Result,
+ Title,
+ }
+
+ void Update()
+ {
+ GameObject currentObject = EventSystem.current.currentSelectedGameObject;
+ if (currentObject)
+ {
+ currentSelectedGameObject = currentObject;
+ }
+ else
+ {
+ if(currentSelectedGameObject != null)
+ {
+ EventSystem.current.SetSelectedGameObject(currentSelectedGameObject);
+ }
+ }
+
+ if (Input.GetKeyDown(KeyCode.Space))
+ {
+ selectedObject = eventSystem.currentSelectedGameObject.gameObject;
+ if(selectedObject == StartButton.gameObject)
+ {
+ StartButton.StartOnClicked();
+ }
+ else if(selectedObject == MaterialButton.gameObject)
+ {
+ MaterialButton.MaterialOnClicked();
+ }
+ }
+ }
+ ///
+ ///
+ ///
+ public void StartOnClicked()
+ {
+ transform.DOScale(ExpandingScale,ScaleChangeTime)
+ .SetEase(Ease.OutElastic)
+ .OnComplete(() =>
+ {
+ transform.DOScale(ShrinkScale,ScaleChangeTime)
+ .OnComplete(() =>
+ {
+ SceneImage.DOFade(1f,1f)
+ .OnComplete(()=>
+ {
+ SceneManager.LoadScene($"{scene}");
+ });
+ });
+ });
+ }
+
+ public void MaterialOnClicked()
+ {
+ transform.DOScale(ExpandingScale,ScaleChangeTime)
+ .SetEase(Ease.OutElastic)
+ .OnComplete(() => transform.DOScale(ShrinkScale,ScaleChangeTime))
+ .OnComplete(() => SceneManager.LoadScene($"{scene}"));
+ }
+}
\ No newline at end of file
diff --git a/Assets/MyAssets/Title/Scripts/Button.cs.meta b/Assets/MyAssets/Title/Scripts/Button.cs.meta
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index 0000000..77a2bfd
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diff --git a/Assets/MyAssets/Title/Scripts/GreenTitleSlime.cs b/Assets/MyAssets/Title/Scripts/GreenTitleSlime.cs
new file mode 100644
index 0000000..7845eb0
--- /dev/null
+++ b/Assets/MyAssets/Title/Scripts/GreenTitleSlime.cs
@@ -0,0 +1,21 @@
+using UnityEngine;
+using DG.Tweening;
+using System.Collections;
+using System.Collections.Generic;
+
+public class GreenTitleSlime : MonoBehaviour
+{
+
+ void Start()
+ {
+ var sequence = DOTween.Sequence();
+ sequence.Append(this.transform.DOLocalMove(new Vector3(260f, 50f, 0f),0.7f).SetLoops(-1, LoopType.Yoyo));
+ sequence.Join(this.transform.DOPunchScale(new Vector3(0.15f, 0.15f),1.4f).SetLoops(-1, LoopType.Restart));
+ }
+
+ void Update()
+ {
+
+ }
+}
+
diff --git a/Assets/MyAssets/Title/Scripts/GreenTitleSlime.cs.meta b/Assets/MyAssets/Title/Scripts/GreenTitleSlime.cs.meta
new file mode 100644
index 0000000..6059582
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index 0000000..e69de29
diff --git a/Assets/MyAssets/Title/Scripts/StartButton.cs.meta b/Assets/MyAssets/Title/Scripts/StartButton.cs.meta
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diff --git a/Assets/MyAssets/Title/Scripts/TitleBackGroundImage.cs b/Assets/MyAssets/Title/Scripts/TitleBackGroundImage.cs
new file mode 100644
index 0000000..4891207
--- /dev/null
+++ b/Assets/MyAssets/Title/Scripts/TitleBackGroundImage.cs
@@ -0,0 +1,44 @@
+using UnityEngine;
+using UnityEngine.UI;
+using System.Collections;
+using DG.Tweening;
+
+public class TitleBackGroundImage : MonoBehaviour
+{
+ public Image[] images;
+ public float fadeDuration = 5;
+ public float displayDuration = 5f;
+
+ private void Start()
+ {
+ foreach (Image image in images)
+ {
+ Color color = image.color;
+ color.a = 0f;
+ image.color = color;
+ }
+
+ StartCoroutine(FadeImages());
+ }
+
+ private IEnumerator FadeImages()
+ {
+ int currentImageIndex = 0;
+
+ while (true)
+ {
+ Image currentImage = images[currentImageIndex];
+
+ yield return currentImage.DOFade(1f, fadeDuration).WaitForCompletion();
+
+ // 一定時間表示
+ yield return new WaitForSeconds(displayDuration);
+
+ // フェードアウト
+ yield return currentImage.DOFade(0f, fadeDuration).WaitForCompletion();
+
+ // 次の画像へ
+ currentImageIndex = (currentImageIndex + 1) % images.Length;
+ }
+ }
+}
diff --git a/Assets/MyAssets/Title/Scripts/TitleBackGroundImage.cs.meta b/Assets/MyAssets/Title/Scripts/TitleBackGroundImage.cs.meta
new file mode 100644
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diff --git a/Assets/MyAssets/Title/Scripts/YellowTitleSlime.cs b/Assets/MyAssets/Title/Scripts/YellowTitleSlime.cs
new file mode 100644
index 0000000..4c57b47
--- /dev/null
+++ b/Assets/MyAssets/Title/Scripts/YellowTitleSlime.cs
@@ -0,0 +1,20 @@
+using UnityEngine;
+using DG.Tweening;
+using System.Collections;
+using System.Collections.Generic;
+
+public class YellowTitleSlime : MonoBehaviour
+{
+
+ void Start()
+ {
+ var sequence = DOTween.Sequence();
+ sequence.Append(this.transform.DOLocalMove(new Vector3(-20f, 30f, 0f),1.5f).SetLoops(-1, LoopType.Yoyo));
+ sequence.Join(this.transform.DOPunchScale(new Vector3(0.15f, 0.15f),3f).SetLoops(-1, LoopType.Restart));
+ }
+
+ void Update()
+ {
+
+ }
+}
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new file mode 100644
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diff --git a/Assets/Shapes2D/Demos/DragCamera.cs b/Assets/Shapes2D/Demos/DragCamera.cs
new file mode 100644
index 0000000..d3c62a8
--- /dev/null
+++ b/Assets/Shapes2D/Demos/DragCamera.cs
@@ -0,0 +1,40 @@
+namespace Shapes2D {
+
+ using UnityEngine;
+ using System.Collections;
+
+ public class DragCamera : MonoBehaviour {
+ Vector3 anchor;
+ Vector3 origin;
+ bool dragging;
+ bool zoomed;
+ float lastClick;
+
+ void LateUpdate () {
+ if (Input.GetMouseButtonDown(0)) {
+ float time = Time.time;
+ if (time - lastClick < 0.3f) {
+ zoomed = !zoomed;
+ if (zoomed)
+ Camera.main.orthographicSize = 1;
+ else
+ Camera.main.orthographicSize = 7.35f;
+ }
+ lastClick = time;
+ dragging = true;
+ anchor = Input.mousePosition;
+ origin = Camera.main.transform.position;
+ }
+ if (Input.GetMouseButtonUp(0)) {
+ dragging = false;
+ }
+ if (dragging) {
+ Vector3 delta = Camera.main.ScreenToWorldPoint(Input.mousePosition - anchor
+ - new Vector3(-Screen.width / 2, -Screen.height / 2, Camera.main.transform.position.z))
+ - new Vector3(Camera.main.transform.position.x, Camera.main.transform.position.y, 0);
+ Camera.main.transform.position = origin - delta;
+ }
+ }
+ }
+
+}
\ No newline at end of file
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diff --git a/Assets/Shapes2D/Demos/Flappy Shapes.meta b/Assets/Shapes2D/Demos/Flappy Shapes.meta
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diff --git a/Assets/Shapes2D/Demos/Flappy Shapes/Bird.controller b/Assets/Shapes2D/Demos/Flappy Shapes/Bird.controller
new file mode 100644
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@@ -0,0 +1,72 @@
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diff --git a/Assets/Shapes2D/Demos/Flappy Shapes/Bird.cs b/Assets/Shapes2D/Demos/Flappy Shapes/Bird.cs
new file mode 100644
index 0000000..03dd92c
--- /dev/null
+++ b/Assets/Shapes2D/Demos/Flappy Shapes/Bird.cs
@@ -0,0 +1,93 @@
+namespace Shapes2D {
+
+ using UnityEngine;
+ using System.Collections;
+ using UnityEngine.EventSystems;
+
+ public class Bird : MonoBehaviour {
+
+ Rigidbody2D rb;
+ public float force = 8;
+ bool dead, playing;
+ Vector3 startPosition;
+ int score = 0;
+
+ // Use this for initialization
+ void Start () {
+ rb = GetComponent();
+ startPosition = transform.position;
+ Reset();
+ }
+
+ void OnTriggerEnter2D(Collider2D other) {
+ if (other.name == "Pass Trigger") {
+ score ++;
+ return;
+ }
+ Die();
+ }
+
+ public int GetScore() {
+ return score;
+ }
+
+ void OnCollisionEnter2D(Collision2D coll) {
+ Die();
+ }
+
+ public bool IsDead() {
+ return dead;
+ }
+
+ public void Reset() {
+ transform.position = startPosition;
+ GetComponent().enabled = false;
+ rb.isKinematic = true;
+ dead = false;
+ playing = false;
+ transform.rotation = Quaternion.Euler(0, 0, 0);
+ score = 0;
+ }
+
+ public bool IsPlaying() {
+ return playing;
+ }
+
+ public void Play() {
+ if (dead)
+ Reset();
+ GetComponent().enabled = true;
+ rb.isKinematic = false;
+ playing = true;
+ Flap();
+ }
+
+ void Die() {
+ GetComponent().enabled = false;
+ rb.velocity = new Vector2(0, 0);
+ rb.AddForce(new Vector2(0, -force * 2), ForceMode2D.Impulse);
+ dead = true;
+ playing = false;
+ transform.rotation = Quaternion.Euler(0, 0, -50);
+ }
+
+ void Flap() {
+ if (rb.velocity.y < 0)
+ rb.velocity = new Vector2(rb.velocity.x, 0);
+ rb.AddForce(new Vector2(0, force), ForceMode2D.Impulse);
+ transform.rotation = Quaternion.Euler(0, 0, 30);
+ }
+
+ void Update() {
+ if (!playing)
+ return;
+ if (InputUtils.MouseDownOrTap()
+ && !EventSystem.current.IsPointerOverGameObject())
+ Flap();
+ float theta = Mathf.LerpAngle(-30, 50,
+ Mathf.Clamp(rb.velocity.y, -1, 1));
+ transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.Euler(0, 0, theta), Time.deltaTime * 5);
+ }
+ }
+
+}
\ No newline at end of file
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diff --git a/Assets/Shapes2D/Demos/Flappy Shapes/Game.cs b/Assets/Shapes2D/Demos/Flappy Shapes/Game.cs
new file mode 100644
index 0000000..5736fdb
--- /dev/null
+++ b/Assets/Shapes2D/Demos/Flappy Shapes/Game.cs
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+namespace Shapes2D {
+
+ using UnityEngine;
+ using System.Collections;
+ using UnityEngine.UI;
+
+ public class Game : MonoBehaviour {
+
+ public Bird bird;
+ public GameObject pipeSetPrefab;
+ public float pipeDistance = 8; // distance between pipes in world units
+ public float scrollSpeed = 2; // world units per second
+ public Transform pipeSpawnLocation, pipeKillLocation;
+ public float pipeVariation = 5; // world units up a pipe can go from its starting position
+ float pipeTimer;
+ public Button startButton, resetButton;
+ public Text score;
+ Transform pipes;
+ public Shapes2D.Shape ground;
+
+ // Use this for initialization
+ void Start () {
+ AdjustWidths();
+
+ pipes = new GameObject().transform;
+ pipes.name = "Pipes";
+ pipes.SetParent(transform);
+ pipeTimer = pipeDistance / scrollSpeed;
+ }
+
+ void AdjustWidths() {
+ // adjust the width of the sky & ground to the camera size
+ Vector3 scale = GameObject.Find("Sky").transform.localScale;
+ scale.x = (Camera.main.orthographicSize * 2) / ((float) Screen.height / Screen.width) + 1;
+ GameObject.Find("Sky").transform.localScale = scale;
+ scale = GameObject.Find("Grass").transform.localScale;
+ scale.x = (Camera.main.orthographicSize * 2) / ((float) Screen.height / Screen.width) + 1;
+ GameObject.Find("Grass").transform.localScale = scale;
+ scale = GameObject.Find("Dirt").transform.localScale;
+ scale.x = (Camera.main.orthographicSize * 2) / ((float) Screen.height / Screen.width) + 1;
+ GameObject.Find("Dirt").transform.localScale = scale;
+ }
+
+ public void OnStartButton() {
+ startButton.gameObject.SetActive(false);
+ resetButton.gameObject.SetActive(false);
+ if (bird.IsDead()) {
+ bird.Reset();
+ for (int i = 0; i < pipes.childCount; i++) {
+ Transform p = pipes.GetChild(i);
+ p.gameObject.SetActive(false);
+ }
+ } else if (!bird.IsPlaying()) {
+ bird.Play();
+ }
+ }
+
+ // Update is called once per frame
+ void Update () {
+ score.text = bird.GetScore().ToString();
+
+ if (bird.IsDead()) {
+ startButton.gameObject.SetActive(false);
+ resetButton.gameObject.SetActive(true);
+ return;
+ }
+ if (!bird.IsPlaying()) {
+ startButton.gameObject.SetActive(true);
+ resetButton.gameObject.SetActive(false);
+ return;
+ }
+
+ // scroll all the pipes
+ for (int i = 0; i < pipes.childCount; i++) {
+ Transform p = pipes.GetChild(i);
+ if (!p.gameObject.activeSelf)
+ continue;
+ p.position -= new Vector3(scrollSpeed * Time.deltaTime, 0, 0);
+ if (p.position.x < pipeKillLocation.position.x)
+ p.gameObject.SetActive(false);
+ }
+
+ // spawn/reset a pipe if it's time
+ pipeTimer += Time.deltaTime;
+ if (pipeTimer >= pipeDistance / scrollSpeed) {
+ pipeTimer -= pipeDistance / scrollSpeed;
+ Transform newPipe = null;
+ for (int i = 0; i < pipes.childCount; i++) {
+ Transform p = pipes.GetChild(i);
+ if (!p.gameObject.activeSelf) {
+ newPipe = p;
+ newPipe.gameObject.SetActive(true);
+ break;
+ }
+ }
+ if (newPipe == null) {
+ newPipe = Instantiate(pipeSetPrefab).transform;
+ newPipe.SetParent(pipes);
+ }
+ newPipe.transform.position = pipeSpawnLocation.position
+ + new Vector3(0, Random.Range(0, pipeVariation), 0);
+ }
+
+ // scroll the ground pattern so it looks like it's moving
+ // not currently sure why this needs to have a scale factor
+ ground.settings.fillOffset += new Vector2(scrollSpeed * Time.deltaTime / 1.27f, 0);
+ }
+ }
+
+}
\ No newline at end of file
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+ assetPath: Assets/Shapes2D/Demos/Flappy Shapes/SourceSansPro-Black.otf
+ uploadId: 314719
diff --git a/Assets/Shapes2D/Demos/InputUtils.cs b/Assets/Shapes2D/Demos/InputUtils.cs
new file mode 100644
index 0000000..e2c5f7b
--- /dev/null
+++ b/Assets/Shapes2D/Demos/InputUtils.cs
@@ -0,0 +1,61 @@
+namespace Shapes2D {
+
+ using UnityEngine;
+ using System.Collections;
+
+ public class InputUtils {
+
+ public static Vector3 InputToWorldPosition(Vector2 inputPos) {
+ Vector3 pos = new Vector3(inputPos.x, inputPos.y,
+ -Camera.main.transform.position.z);
+ return Camera.main.ScreenToWorldPoint(pos);
+ }
+
+ static bool WasMouseDown(int button) {
+ return Input.GetMouseButtonDown(button);
+ }
+
+ static bool WasFingerDown() {
+ foreach (Touch t in Input.touches) {
+ if (t.phase == TouchPhase.Began)
+ return true;
+ }
+ return false;
+ }
+
+ static Vector2 FirstTouchPosition() {
+ foreach (Touch t in Input.touches) {
+ if (t.phase == TouchPhase.Began || t.phase == TouchPhase.Moved
+ || t.phase == TouchPhase.Stationary)
+ return t.position;
+ }
+ throw new System.InvalidOperationException("No touch exists.");
+ }
+
+ public static bool MouseDownOrTap() {
+ #pragma warning disable 0162
+ #if UNITY_EDITOR
+ return WasMouseDown(0);
+ #endif
+ #if UNITY_IPHONE || UNITY_ANDROID
+ return WasFingerDown();
+ #endif
+ return WasMouseDown(0);
+ #pragma warning restore 0162
+ }
+
+ public static Vector2 MouseOrTapPosition() {
+ #pragma warning disable 0162
+ #if UNITY_EDITOR
+ return Input.mousePosition;
+ #endif
+ #if UNITY_IPHONE || UNITY_ANDROID
+ return FirstTouchPosition();
+ #endif
+ return Input.mousePosition;
+ #pragma warning restore 0162
+ }
+
+ }
+
+}
\ No newline at end of file
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diff --git a/Assets/Shapes2D/Demos/Showcase.meta b/Assets/Shapes2D/Demos/Showcase.meta
new file mode 100644
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diff --git a/Assets/Shapes2D/Demos/Showcase/Norman Texture.png b/Assets/Shapes2D/Demos/Showcase/Norman Texture.png
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new file mode 100644
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diff --git a/Assets/Shapes2D/Demos/Showcase/PacMan.cs b/Assets/Shapes2D/Demos/Showcase/PacMan.cs
new file mode 100644
index 0000000..4f90001
--- /dev/null
+++ b/Assets/Shapes2D/Demos/Showcase/PacMan.cs
@@ -0,0 +1,27 @@
+namespace Shapes2D {
+
+ using UnityEngine;
+ using System.Collections;
+
+ public class PacMan : MonoBehaviour {
+
+ public float degrees = 20;
+ public float speed = 45;
+ Shape shape;
+ bool dir;
+
+ void Awake() {
+ shape = GetComponent();
+ }
+
+ // Update is called once per frame
+ void Update () {
+ float delta = Time.deltaTime * speed * (dir ? 1 : -1);
+ shape.settings.startAngle = Mathf.Clamp(shape.settings.startAngle + delta, 0, degrees);;
+ shape.settings.endAngle = 360 - shape.settings.startAngle;
+ if (shape.settings.startAngle >= degrees || shape.settings.startAngle == 0)
+ dir = !dir;
+ }
+ }
+
+}
\ No newline at end of file
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diff --git a/Assets/Shapes2D/Demos/Simple Effect/EffectDemo.cs b/Assets/Shapes2D/Demos/Simple Effect/EffectDemo.cs
new file mode 100644
index 0000000..2bd31ea
--- /dev/null
+++ b/Assets/Shapes2D/Demos/Simple Effect/EffectDemo.cs
@@ -0,0 +1,20 @@
+namespace Shapes2D {
+
+ using UnityEngine;
+ using System.Collections;
+
+ public class EffectDemo : MonoBehaviour {
+
+ public TapEffect tapEffect;
+
+ // Update is called once per frame
+ void Update () {
+ if (InputUtils.MouseDownOrTap()) {
+ Vector2 pos = InputUtils.MouseOrTapPosition();
+ Vector3 worldPos = InputUtils.InputToWorldPosition(pos);
+ Instantiate(tapEffect, worldPos, Quaternion.identity);
+ }
+ }
+ }
+
+}
\ No newline at end of file
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+ uploadId: 314719
diff --git a/Assets/Shapes2D/Demos/Simple Effect/TapEffect.cs b/Assets/Shapes2D/Demos/Simple Effect/TapEffect.cs
new file mode 100644
index 0000000..b285a29
--- /dev/null
+++ b/Assets/Shapes2D/Demos/Simple Effect/TapEffect.cs
@@ -0,0 +1,34 @@
+namespace Shapes2D {
+
+ using UnityEngine;
+ using System.Collections;
+
+ public class TapEffect : MonoBehaviour {
+
+ public float speed = 1;
+ public float length = 1.5f;
+ float timer;
+ Shapes2D.Shape shape;
+
+ // Use this for initialization
+ void Start () {
+ shape = GetComponent();
+ }
+
+ // Update is called once per frame
+ void Update () {
+ transform.localScale += new Vector3(speed * Time.deltaTime,
+ speed * Time.deltaTime);
+ Color color = shape.settings.outlineColor;
+ color.a = 1 - timer / length;
+ shape.settings.outlineColor = color;
+ shape.settings.outlineSize -= Time.deltaTime;
+ timer += Time.deltaTime;
+ if (timer > length) {
+ gameObject.SetActive(false);
+ Destroy(gameObject, 1);
+ }
+ }
+ }
+
+}
\ No newline at end of file
diff --git a/Assets/Shapes2D/Demos/Simple Effect/TapEffect.cs.meta b/Assets/Shapes2D/Demos/Simple Effect/TapEffect.cs.meta
new file mode 100644
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+ uploadId: 314719
diff --git a/Assets/Shapes2D/Demos/Stress Test.meta b/Assets/Shapes2D/Demos/Stress Test.meta
new file mode 100644
index 0000000..843e72b
--- /dev/null
+++ b/Assets/Shapes2D/Demos/Stress Test.meta
@@ -0,0 +1,9 @@
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diff --git a/Assets/Shapes2D/Demos/Stress Test/Spawner.cs b/Assets/Shapes2D/Demos/Stress Test/Spawner.cs
new file mode 100644
index 0000000..5eb321b
--- /dev/null
+++ b/Assets/Shapes2D/Demos/Stress Test/Spawner.cs
@@ -0,0 +1,145 @@
+namespace Shapes2D {
+
+ using UnityEngine;
+ using System.Collections;
+ using System.Collections.Generic;
+
+ public class Spawner : MonoBehaviour {
+
+ public GameObject prefab;
+ float interval = 0.000001f;
+ int count = 50;
+ bool dynamic = true;
+ bool optimizePolygons = true;
+ int shapeType = 0;
+ bool randomStyle = true;
+ float timer;
+ int spawned;
+ bool done;
+ float scale = 1;
+ List shapes = new List();
+ float deltaTime = 0.0f;
+
+ // Use this for initialization
+ void Start () {
+ // Profiler.maxNumberOfSamplesPerFrame = 8000000;
+ }
+
+ void OnGUI() {
+ // fps counter from http://wiki.unity3d.com/index.php?title=FramesPerSecond
+ int w = Screen.width, h = Screen.height;
+ GUIStyle style = new GUIStyle();
+ Rect rect = new Rect(10, h - h * 2 / 100 - 10, w, h * 2 / 100);
+ style.alignment = TextAnchor.UpperLeft;
+ style.fontSize = h * 2 / 100;
+ style.normal.textColor = Color.white;
+ float msec = deltaTime * 1000.0f;
+ float fps = 1.0f / deltaTime;
+ string text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps);
+ GUI.Label(rect, text, style);
+
+ GUI.Box(new Rect(0, 0, 300, 400), "Shapes2D Stress Test");
+ Vector2 offset = new Vector2(10, 30);
+ GUI.Label(new Rect(offset.x, offset.y, 200, 20), "# of shapes to spawn (" + count + "):");
+ offset.y += 30;
+ count = (int) GUI.HorizontalSlider(new Rect(offset.x, offset.y, 100, 20), count, 1, 5000);
+ offset.y += 30;
+ dynamic = GUI.Toggle(new Rect(offset.x, offset.y, 100, 20), dynamic, "Dynamic");
+ offset.y += 30;
+ optimizePolygons = GUI.Toggle(new Rect(offset.x, offset.y, 200, 20), optimizePolygons, "Optimize Polygons");
+ offset.y += 30;
+ GUI.Label(new Rect(offset.x, offset.y, 275, 20), "Shape Type (0 = Test Shape, 1 = random) (" + shapeType + ")");
+ offset.y += 30;
+ shapeType = (int) GUI.HorizontalSlider(new Rect(offset.x, offset.y, 100, 20), shapeType, 0, 16);
+ offset.y += 30;
+ randomStyle = GUI.Toggle(new Rect(offset.x, offset.y, 100, 20), randomStyle, "Random Style");
+ offset.y += 30;
+ GUI.Label(new Rect(offset.x, offset.y, 200, 20), "Scale (" + scale + ")");
+ offset.y += 30;
+ scale = GUI.HorizontalSlider(new Rect(offset.x, offset.y, 100, 20), scale, 0.1f, 5f);
+ offset.y += 30;
+ if (GUI.Button(new Rect(offset.x, offset.y, 100, 40), "Restart")) {
+ for (int i = 0; i < transform.childCount; i++) {
+ transform.GetChild(i).gameObject.SetActive(false);
+ Destroy(transform.GetChild(i).gameObject);
+ }
+ timer = 0;
+ spawned = 0;
+ done = false;
+ shapes.Clear();
+ }
+ offset.y += 50;
+ }
+
+ // Update is called once per frame
+ void Update () {
+ deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
+
+ if (dynamic) {
+ float outline = (Mathf.Cos(Time.timeSinceLevelLoad * 5) + 1) / 2 * (scale / 4);
+ for (int i = 0; i < shapes.Count; i++)
+ shapes[i].settings.outlineSize = outline;
+ }
+ if (done)
+ return;
+ timer += Time.deltaTime;
+ while (timer >= interval) {
+ timer -= interval;
+ if (spawned < count) {
+ float spread = Camera.main.orthographicSize;
+ GameObject go = Instantiate(prefab);
+ go.transform.SetParent(transform);
+ go.transform.position = transform.position
+ + new Vector3(Random.Range(-spread, spread), Random.Range(-spread, spread), 0);
+ go.transform.rotation = Quaternion.Euler(0, 0, Random.Range(0, 360));
+ go.SetActive(true);
+ go.transform.localScale = new Vector3(scale, scale, 1);
+ spawned ++;
+ Shape shape = go.GetComponent();
+ if (!shape)
+ continue;
+ shapes.Add(shape);
+ if (shapeType == 1) {
+ shape.settings.shapeType = (ShapeType) Random.Range(0, 4);
+ if (shape.settings.shapeType == ShapeType.Polygon)
+ shape.settings.polygonPreset = (PolygonPreset) Random.Range(1, 13);
+ } else {
+ if (shapeType == 2)
+ shape.settings.shapeType = ShapeType.Rectangle;
+ if (shapeType == 3)
+ shape.settings.shapeType = ShapeType.Ellipse;
+ if (shapeType == 4)
+ shape.settings.shapeType = ShapeType.Triangle;
+ if (shapeType >= 5) {
+ shape.settings.shapeType = ShapeType.Polygon;
+ shape.settings.polygonPreset = (PolygonPreset) (shapeType - 4);
+ }
+ }
+ if (randomStyle) {
+ shape.settings.outlineColor = Random.ColorHSV(0, 1, 0, 1, 0, 1, 0.25f, 1);
+ shape.settings.fillColor = Random.ColorHSV(0, 1, 0, 1, 0, 1, 0.25f, 1);
+ shape.settings.fillColor2 = Random.ColorHSV(0, 1, 0, 1, 0, 1, 0.25f, 1);
+ shape.settings.fillType = (FillType) Random.Range(0, 7);
+ shape.settings.lineSize = Random.Range(scale * 0.01f, scale * 0.5f);
+ shape.settings.gridSize = Random.Range(scale * 0.01f, scale * 0.5f);
+ shape.settings.gradientType = (GradientType) Random.Range(0, 3);
+ shape.settings.gradientAxis = (GradientAxis) Random.Range(0, 2);
+ shape.settings.gradientStart = Random.Range(0f, 1f);
+ shape.settings.triangleOffset = Random.Range(0f, 1f);
+ shape.settings.fillRotation = Random.Range(0f, 360f);
+ shape.settings.fillOffset = new Vector2(Random.Range(0, scale), Random.Range(0, scale));
+ shape.settings.roundness = Random.Range(0, scale / 2);
+ if (Random.Range(0, 2) == 1)
+ shape.settings.blur = Random.Range(0, scale / 8);
+ shape.settings.outlineSize = Random.Range(0, scale / 4);
+ }
+ if (shape.settings.shapeType == ShapeType.Polygon)
+ shape.settings.usePolygonMap = optimizePolygons;
+ } else {
+ done = true;
+ }
+ }
+ }
+ }
+
+}
\ No newline at end of file
diff --git a/Assets/Shapes2D/Demos/Stress Test/Spawner.cs.meta b/Assets/Shapes2D/Demos/Stress Test/Spawner.cs.meta
new file mode 100644
index 0000000..934b469
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new file mode 100644
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diff --git a/Assets/Shapes2D/Demos/UI Examples/UI ExamplesSettings.lighting.meta b/Assets/Shapes2D/Demos/UI Examples/UI ExamplesSettings.lighting.meta
new file mode 100644
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diff --git a/Assets/Shapes2D/Editor/CustomHandles.cs b/Assets/Shapes2D/Editor/CustomHandles.cs
new file mode 100644
index 0000000..29b81f4
--- /dev/null
+++ b/Assets/Shapes2D/Editor/CustomHandles.cs
@@ -0,0 +1,154 @@
+namespace Shapes2D {
+
+ using UnityEngine;
+ using UnityEditor;
+
+ // http://answers.unity3d.com/questions/463207/how-do-you-make-a-custom-handle-respond-to-the-mou.html
+ public class CustomHandles
+ {
+ // internal state for DragHandle()
+ static int s_DragHandleHash = "DragHandleHash".GetHashCode();
+ static Vector2 s_DragHandleMouseStart;
+ static Vector2 s_DragHandleMouseCurrent;
+ static Vector3 s_DragHandleWorldStart;
+ static float s_DragHandleClickTime = 0;
+ static int s_DragHandleClickID;
+ static float s_DragHandleDoubleClickInterval = 0.5f;
+ static bool s_DragHandleHasMoved;
+
+ // externally accessible to get the ID of the most resently processed DragHandle
+ public static int lastDragHandleID;
+
+ public enum DragHandleResult
+ {
+ none = 0,
+
+ LMBPress,
+ LMBClick,
+ LMBDoubleClick,
+ LMBDrag,
+ LMBRelease,
+
+ RMBPress,
+ RMBClick,
+ RMBDoubleClick,
+ RMBDrag,
+ RMBRelease,
+ };
+
+#if UNITY_5_6_OR_NEWER
+ public static Vector3 DragHandle(Vector3 position, float handleSize, Handles.CapFunction capFunc, Color colorSelected, out DragHandleResult result)
+#else
+ public static Vector3 DragHandle(Vector3 position, float handleSize, Handles.DrawCapFunction capFunc, Color colorSelected, out DragHandleResult result)
+#endif
+ {
+ int id = GUIUtility.GetControlID(s_DragHandleHash, FocusType.Passive);
+ lastDragHandleID = id;
+
+ Vector3 screenPosition = Handles.matrix.MultiplyPoint(position);
+ Matrix4x4 cachedMatrix = Handles.matrix;
+
+ result = DragHandleResult.none;
+
+ switch (Event.current.GetTypeForControl(id))
+ {
+ case EventType.MouseDown:
+ if (HandleUtility.nearestControl == id && (Event.current.button == 0 || Event.current.button == 1))
+ {
+ GUIUtility.hotControl = id;
+ s_DragHandleMouseCurrent = s_DragHandleMouseStart = Event.current.mousePosition;
+ s_DragHandleWorldStart = position;
+ s_DragHandleHasMoved = false;
+
+ Event.current.Use();
+ EditorGUIUtility.SetWantsMouseJumping(1);
+
+ if (Event.current.button == 0)
+ result = DragHandleResult.LMBPress;
+ else if (Event.current.button == 1)
+ result = DragHandleResult.RMBPress;
+ }
+ break;
+
+ case EventType.MouseUp:
+ if (GUIUtility.hotControl == id && (Event.current.button == 0 || Event.current.button == 1))
+ {
+ GUIUtility.hotControl = 0;
+ Event.current.Use();
+ EditorGUIUtility.SetWantsMouseJumping(0);
+
+ if (Event.current.button == 0)
+ result = DragHandleResult.LMBRelease;
+ else if (Event.current.button == 1)
+ result = DragHandleResult.RMBRelease;
+
+ if (Event.current.mousePosition == s_DragHandleMouseStart)
+ {
+ bool doubleClick = (s_DragHandleClickID == id) &&
+ (Time.realtimeSinceStartup - s_DragHandleClickTime < s_DragHandleDoubleClickInterval);
+
+ s_DragHandleClickID = id;
+ s_DragHandleClickTime = Time.realtimeSinceStartup;
+
+ if (Event.current.button == 0)
+ result = doubleClick ? DragHandleResult.LMBDoubleClick : DragHandleResult.LMBClick;
+ else if (Event.current.button == 1)
+ result = doubleClick ? DragHandleResult.RMBDoubleClick : DragHandleResult.RMBClick;
+ }
+ }
+ break;
+
+ case EventType.MouseDrag:
+ if (GUIUtility.hotControl == id)
+ {
+ s_DragHandleMouseCurrent = Event.current.mousePosition;
+ Vector3 worldPos = HandleUtility.GUIPointToWorldRay(s_DragHandleMouseCurrent).origin;
+ position = Handles.matrix.inverse.MultiplyPoint(worldPos);
+
+ if (Camera.current.transform.forward == Vector3.forward || Camera.current.transform.forward == -Vector3.forward)
+ position.z = s_DragHandleWorldStart.z;
+ if (Camera.current.transform.forward == Vector3.up || Camera.current.transform.forward == -Vector3.up)
+ position.y = s_DragHandleWorldStart.y;
+ if (Camera.current.transform.forward == Vector3.right || Camera.current.transform.forward == -Vector3.right)
+ position.x = s_DragHandleWorldStart.x;
+
+ if (Event.current.button == 0)
+ result = DragHandleResult.LMBDrag;
+ else if (Event.current.button == 1)
+ result = DragHandleResult.RMBDrag;
+
+ s_DragHandleHasMoved = true;
+
+ GUI.changed = true;
+ Event.current.Use();
+ }
+ break;
+
+ case EventType.Repaint:
+ Color currentColour = Handles.color;
+ if (id == GUIUtility.hotControl && s_DragHandleHasMoved)
+ Handles.color = colorSelected;
+
+ Handles.matrix = Matrix4x4.identity;
+ #if UNITY_5_6_OR_NEWER
+ capFunc(id, screenPosition, Quaternion.identity, handleSize, EventType.Repaint);
+ #else
+ capFunc(id, screenPosition, Quaternion.identity, handleSize);
+ #endif
+ Handles.matrix = cachedMatrix;
+
+ Handles.color = currentColour;
+ break;
+
+ case EventType.Layout:
+ Handles.matrix = Matrix4x4.identity;
+ HandleUtility.AddControl(id, HandleUtility.DistanceToCircle(screenPosition, handleSize));
+ Handles.matrix = cachedMatrix;
+ break;
+ }
+
+ return position;
+ }
+ }
+
+}
\ No newline at end of file
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diff --git a/Assets/Shapes2D/Editor/MenuItems.cs b/Assets/Shapes2D/Editor/MenuItems.cs
new file mode 100644
index 0000000..d674a4f
--- /dev/null
+++ b/Assets/Shapes2D/Editor/MenuItems.cs
@@ -0,0 +1,192 @@
+namespace Shapes2D {
+
+ using UnityEngine;
+ using UnityEditor;
+ using UnityEngine.UI;
+ using UnityEngine.EventSystems;
+
+ public class MenuItems {
+ // thanks to flatuicolors.com
+ static Color[] colors = {
+ new Color(26 / 255f, 188 / 255f, 156 / 255f),
+ new Color(46 / 255f, 204 / 255f, 113 / 255f),
+ new Color(52 / 255f, 152 / 255f, 219 / 255f),
+ new Color(155 / 255f, 89 / 255f, 182 / 255f),
+ new Color(22 / 255f, 160 / 255f, 133 / 255f),
+ new Color(39 / 255f, 174 / 255f, 96 / 255f),
+ new Color(41 / 255f, 128 / 255f, 185 / 255f),
+ new Color(142 / 255f, 68 / 255f, 173 / 255f),
+ new Color(241 / 255f, 196 / 255f, 15 / 255f),
+ new Color(230 / 255f, 126 / 255f, 34 / 255f),
+ new Color(231 / 255f, 76 / 255f, 60 / 255f),
+ new Color(149 / 255f, 165 / 255f, 166 / 255f),
+ new Color(243 / 255f, 156 / 255f, 18 / 255f),
+ new Color(211 / 255f, 84 / 255f, 0 / 255f),
+ new Color(192 / 255f, 57 / 255f, 43 / 255f),
+ new Color(127 / 255f, 140 / 255f, 141 / 255f)
+ };
+
+ public static bool AddToSelected(GameObject go) {
+ if (Selection.activeTransform == null) {
+ Selection.activeTransform = go.transform;
+ return false;
+ }
+ go.transform.SetParent(Selection.activeTransform);
+ go.transform.Translate(Selection.activeTransform.position);
+ Selection.activeTransform = go.transform;
+ return true;
+ }
+
+ public static void AddToSelectedNonCanvas(GameObject go) {
+ if (Selection.activeGameObject == null) {
+ Selection.activeTransform = go.transform;
+ return;
+ }
+ if (Selection.activeGameObject.GetComponentInParent