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lab8.sv
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module lab8(input CLOCK_50,
input [3:0] KEY, //bit 0 is set up as Reset
output logic [6:0] HEX0, HEX1,HEX2,HEX3,HEX4,HEX5,HEX6,
// VGA Interface
output logic [7:0] VGA_R, //VGA Red
VGA_G, //VGA Green
VGA_B, //VGA Blue
output logic VGA_CLK, //VGA Clock
VGA_SYNC_N, //VGA Sync signal
VGA_BLANK_N, //VGA Blank signal
VGA_VS, //VGA virtical sync signal
VGA_HS, //VGA horizontal sync signal
// CY7C67200 Interface
inout wire [15:0] OTG_DATA, //CY7C67200 Data bus 16 Bits
output logic [1:0] OTG_ADDR, //CY7C67200 Address 2 Bits
output logic OTG_CS_N, //CY7C67200 Chip Select
OTG_RD_N, //CY7C67200 Write
OTG_WR_N, //CY7C67200 Read
OTG_RST_N, //CY7C67200 Reset
input OTG_INT, //CY7C67200 Interrupt
// SDRAM Interface for Nios II Software
output logic [12:0] DRAM_ADDR, //SDRAM Address 13 Bits
inout wire [31:0] DRAM_DQ, //SDRAM Data 32 Bits
output logic [1:0] DRAM_BA, //SDRAM Bank Address 2 Bits
output logic [3:0] DRAM_DQM, //SDRAM Data Mast 4 Bits
output logic DRAM_RAS_N, //SDRAM Row Address Strobe
DRAM_CAS_N, //SDRAM Column Address Strobe
DRAM_CKE, //SDRAM Clock Enable
DRAM_WE_N, //SDRAM Write Enable
DRAM_CS_N, //SDRAM Chip Select
DRAM_CLK, //SDRAM Clock
input logic AUD_ADCDAT,
inout logic AUD_ADCLRCK,
inout logic AUD_BCLK,
output logic AUD_DACDAT,
inout logic AUD_DACLRCK,
output logic AUD_XCK,
output logic I2C_SCLK,
inout logic I2C_SDAT,
// flash
output logic [22:0] FL_ADDR, // Flash Address
input logic [7:0] FL_DQ, // Data
output logic FL_OE_N, FL_RST_N, FL_WE_N, FL_CE_N,
output logic CE, UB, LB, OE, WE,
output logic [19:0] ADDR,
inout wire [15:0] Data,
input [17:0] SW
);
logic Reset_h, Clk;
logic [7:0] keycode_2;
logic is_ball;
logic [9:0] DrawX,DrawY;
// debug(.*);
assign Clk=CLOCK_50;
always_ff @ (posedge Clk) begin
Reset_h <= ~(KEY[0]); // The push buttons are active low
end
logic [1:0] hpi_addr;
logic [15:0] hpi_data_in, hpi_data_out;
logic hpi_r, hpi_w, hpi_cs, hpi_reset;
//audio
logic [15:0] WM8731_LDATA, WM8731_RDATA;
logic WM8731_DATA_OVER, WM8731_DATA_OVER_PREV;
logic WM8731_READY;
logic INIT_FINISH;
logic play,loop; //play audio or loop audio
logic [22:0] Start_Addr,End_Addr;
logic [15:0] Audio_Data;
logic Audio_Reset;
logic [31:0] test;
assign test={WM8731_RDATA, WM8731_LDATA};
Flash_Audio_Interface fetch_music(
.Clk(CLOCK_50), .Reset(~Reset_h), .data_over(WM8731_DATA_OVER),.Audio_Reset(Audio_Reset),
.play(1),.loop(1),
.Start_Addr(Start_Addr),.End_Addr(End_Addr),
.FL_DQ(FL_DQ),.FL_OE_N(FL_OE_N),.FL_RST_N(FL_RST_N), .FL_WE_N(FL_WE_N), .FL_CE_N(FL_CE_N),
.FL_ADDR(FL_ADDR),
.Audio_Data(Audio_Data)
);
////audio FX selector
SoundFX_Selector Select_Audio(
.Clk(CLOCK_50),
.InputSelect(1),
.loop(1),.play(1),.Audio_Reset(Audio_Reset),
.Start_Addr(Start_Addr),.End_Addr(End_Addr)
);
audio_interface wm8731_inst(
.clk(CLOCK_50), .Reset(Reset_h), .INIT(1'b1),
.INIT_FINISH(INIT_FINISH),
.AUD_ADCDAT(AUD_ADCDAT), .AUD_ADCLRCK(AUD_ADCLRCK), .AUD_BCLK(AUD_BCLK),
.AUD_DACDAT(AUD_DACDAT), .AUD_DACLRCK(AUD_DACLRCK), .AUD_MCLK(AUD_XCK),
.I2C_SDAT(I2C_SDAT), .I2C_SCLK(I2C_SCLK),
.LDATA(Audio_Data), .RDATA(Audio_Data),
.data_over(WM8731_DATA_OVER)
);
// Interface between NIOS II and EZ-OTG chip
logic me_dead;
hpi_io_intf hpi_io_inst(
.Clk(Clk),
.Reset(Reset_h),
// signals connected to NIOS II
.from_sw_address(hpi_addr),
.from_sw_data_in(hpi_data_in),
.from_sw_data_out(hpi_data_out),
.from_sw_r(hpi_r),
.from_sw_w(hpi_w),
.from_sw_cs(hpi_cs),
.from_sw_reset(hpi_reset),
// signals connected to EZ-OTG chip
.OTG_DATA(OTG_DATA),
.OTG_ADDR(OTG_ADDR),
.OTG_RD_N(OTG_RD_N),
.OTG_WR_N(OTG_WR_N),
.OTG_CS_N(OTG_CS_N),
.OTG_RST_N(OTG_RST_N)
);
// You need to make sure that the port names here match the ports in Qsys-generated codes.
lab8_soc nios_system(
.clk_clk(Clk),
.reset_reset_n(1'b1), // Never reset NIOS
.sdram_wire_addr(DRAM_ADDR),
.sdram_wire_ba(DRAM_BA),
.sdram_wire_cas_n(DRAM_CAS_N),
.sdram_wire_cke(DRAM_CKE),
.sdram_wire_cs_n(DRAM_CS_N),
.sdram_wire_dq(DRAM_DQ),
.sdram_wire_dqm(DRAM_DQM),
.sdram_wire_ras_n(DRAM_RAS_N),
.sdram_wire_we_n(DRAM_WE_N),
.sdram_clk_clk(DRAM_CLK),
.keycode_export(keycode),
.keycode_2_export(keycode_2),
.otg_hpi_address_export(hpi_addr),
.otg_hpi_data_in_port(hpi_data_in),
.otg_hpi_data_out_port(hpi_data_out),
.otg_hpi_cs_export(hpi_cs),
.otg_hpi_r_export(hpi_r),
.otg_hpi_w_export(hpi_w),
.otg_hpi_reset_export(hpi_reset)
);
// Use PLL to generate the 25MHZ VGA_CLK.
// You will have to generate it on your own in simulation.
vga_clk vga_clk_instance(.inclk0(Clk), .c0(VGA_CLK));
// TODO: Fill in the connections for the rest of the modules
VGA_controller vga_controller_instance(.*,.Reset(Reset_h));
logic [10:0] Screen_X_Min;
logic [7:0] keycode;
logic press;
logic left,attack,thump;
logic [7:0] state;
logic [10:0]me_state_out;
ISDU state_machine(.*,.Reset(Reset_h),.frame_clk(VGA_VS),.Clk(CLOCK_50));
logic [23:0] lb_rgb;
logic r,ok;
//our main design
logic [15:0] me_addr;
logic [19:0] bg_addr;
logic [23:0] me_rgb,bg_rgb;
logic [15:0] Data_from_CPU, Data_from_SRAM, Data_to_CPU, Data_to_SRAM;
logic [7:0] bg_rgb_index,me_rgb_index,en_rgb_index,blood_bar_rgb_index;
logic [10:0] roll,En_X_Motion;
logic [10:0] Ball_X_Pos,Ball_Y_Pos;
logic [3:0] curr_state1;
logic is_blood_bar;
logic [6:0] me_blood;
logic beida,beida1,beida2;
// logic is_en_blood_bar,is_en_blood_bar1,is_en_blood_bar2;
// logic [23:0] en_rgb,en_rgb1,en_rgb2;
// logic [15:0] en_addr,en_addr1,en_addr2;
// logic [1:0] en_move,en_move1,en_move2;
// logic [6:0] en_blood,en_blood1,en_blood2;
// logic enemy_left1,enemy_left2,enemy_left;
// logic en_dead,en_dead1,en_dead2;
//
logic fly;
logic [7:0] color_index;
logic next,fail,success;
logic [10:0] offset;
logic level_reset;
logic [23:0] success_rgb,fail_rgb;
logic show_success, show_fail;
logic [9:0] counter;
logic level,pass;
assign pass=en_dead;
logic[23:0] en_rgb3;
ball ball_instance(.*,.Reset(Reset_h || level_reset),.frame_clk(VGA_VS),.relative_address(me_addr));
Little_Boss lb(.*,.Reset(Reset_h),.frame_clk(VGA_VS),.is_enemy(is_enemy3),.relative_address(en_addr3),.main_X_Pos(Ball_X_POS),.main_Y_Pos(Ball_Y_POS));
enemy en2(.*,.S_X_Pos(11'd100), .S_Y_Pos(11'd200),.Reset(Reset_h),.frame_clk(VGA_VS),.is_enemy(is_enemy2),.enemy_left(enemy_left2),.beida(beida2),.is_en_blood_bar(is_en_blood_bar2),.relative_address(en_addr2),.en_move(en_move2),.en_dead(en_dead2),.curr_state1(curr_state11));
enemy en1(.*,.S_X_Pos(11'd200), .S_Y_Pos(11'd100),.Reset(Reset_h),.frame_clk(VGA_VS),.is_enemy(is_enemy1),.enemy_left(enemy_left1),.beida(beida1),.is_en_blood_bar(is_en_blood_bar1),.relative_address(en_addr1),.en_move(en_move1),.en_dead(en_dead1),.curr_state1(curr_state12));
Background bg(.*,.Reset(Reset_h),.frame_clk(VGA_VS),.relative_address(bg_addr));
key_control key_contro(.*,.Clk(Clk),.frame_clk(VGA_VS),.Reset(Reset_h));
Me_ROM me_rom(.*,.frame_clk(VGA_VS),.Reset(Reset_h),.relative_address(me_addr),.Clk(Clk),.data_Out(me_rgb));
En_ROM en_rom(.*,.frame_clk(VGA_VS),.read_address(en_addr),.Clk(Clk),.data_Out(en_rgb));
LB_ROM LB_rom(.*,.read_address(en_addr3),.Clk(Clk),.data_Out(en_rgb3));
blood_bar me_bb(.*,.frame_clk(VGA_VS),.blood(me_blood));
color_mapper color_instance1(.*);
level_state ls(.*,.frame_clk(VGA_VS),.Reset(Reset_h));
RGB_SUCCESS rgb_s(.*);
RGB_FAIL rgb_f(.*);
//SRAM
assign WE = 1'b1;
assign CE = 1'b0;
assign UB = 1'b0;
assign LB = 1'b0;
assign OE = ~WE;
assign ADDR = bg_addr;
assign bg_rgb_index=Data_to_CPU[7:0];
// Our SRAM and I/O controller
Mem2IO memory_subsystem(
.*, .Reset(Reset_h), .ADDR(ADDR),
.Data_from_CPU(), .Data_to_CPU(Data_to_CPU),
.Data_from_SRAM(Data_from_SRAM), .Data_to_SRAM(Data_to_SRAM)
);
// The tri-state buffer serves as the interface between Mem2IO and SRAM
tristate #(.N(16)) tr0(
.Clk(Clk), .tristate_output_enable(~WE), .Data_write(Data_to_SRAM), .Data_read(Data_from_SRAM), .Data(Data));
logic is_en_blood_bar,is_en_blood_bar1,is_en_blood_bar2;
logic [23:0] en_rgb;
logic [15:0] en_addr,en_addr1,en_addr2,en_addr3;
logic [1:0] en_move,en_move1,en_move2;
logic [6:0] en_blood,en_blood1,en_blood2;
logic enemy_left1,enemy_left2,enemy_left,enemy_left3;
logic en_dead,en_dead1,en_dead2;
logic is_enemy,is_enemy1,is_enemy2,is_enemy3;
logic [1:0] en_select;
assign is_en_blood_bar=is_en_blood_bar1 || is_en_blood_bar2;
assign is_enemy=is_enemy1 || is_enemy2;
assign en_select={is_enemy2,is_enemy1};
assign en_dead=en_dead1 && en_dead2;
always_comb
begin
case(en_select)
2'b01:
begin
en_addr = en_addr1;
en_move = en_move1;
en_blood = en_blood1;
enemy_left = enemy_left1;
beida=beida1;
end
2'b10:
begin
en_addr = en_addr2;
en_move = en_move2;
en_blood=en_blood2;
enemy_left = enemy_left2;
beida=beida2;
end
2'b11:
begin
en_addr = en_addr1;
en_move = en_move1;
en_blood=en_blood1;
enemy_left = enemy_left1;
beida=beida1;
end
default:
begin
en_addr = en_addr1;
en_move = en_move1;
en_blood = en_blood1;
enemy_left = enemy_left1;
beida=beida1;
end
endcase
end
// //show the data from sram
logic[27:0] show;
logic[27:0] show_in;
logic[19:0] draw_addr;
assign draw_addr=DrawX+DrawY*'d640;
always_ff @ (posedge Clk)
begin
if(Reset_h)
show<=16'dx;
else
show<=show_in;
end
always_comb
begin
show_in=show;
if(draw_addr[15:0]===SW[15:0])
begin
// show_in[7:0]=color_index;
show_in[3:0]={3'b0,en_dead};
show_in[11:8]=curr_state11;
// show_in[15:12]=counter[3:0];
// show_in[19:16]=counter[6:4];
show_in[23:20]=en_blood[3:0];
show_in[26:24]=en_blood[6:4];
end
end
// always_comb
// begin
// show_in=show;
// if(me_addr[15:0]===SW[15:0])
// show_in[7:0]=me_rgb_index;
// show_in[15:8]=8'dx;
// end
// Display on hex display
HexDriver hex_inst_0 (show[3:0], HEX0);
HexDriver hex_inst_1 (show[7:4], HEX1);
HexDriver hex_inst_2 (show[11:8], HEX2);
HexDriver hex_inst_3 (show[15:12], HEX3);
HexDriver hex_inst_4 (show[19:16], HEX4);
HexDriver hex_inst_5 (show[23:20], HEX5);
HexDriver hex_inst_6 (show[27:24], HEX6);
endmodule