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This is normal. Captures are not strictly synced to display refresh rate, instead they can be captured right when they're ready. |
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Hi all.
I love the Virtual Monitor feature of Apollo and use it often, but today, I was using the "desktop" streaming feature to mirror my desktop monitor to my Steam Deck and I noticed something:
Even though my physical monitor is 60 fps, the stream to my Steam Deck was 90fps. I thought this wasn't possible and the reason why virtual monitor feature exists! I was playing a game that was uncapped rendering at 200fps, so perhaps that could be why?
Any clue what was going on here?
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