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index.build.js
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'use strict';
var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
var Event = require('on-fire');
var win = window;
var doc = document;
var sTO = win.setTimeout;
var sIV = win.setInterval;
var cTO = win.clearTimeout;
var cIV = win.clearInterval;
function random(n) {
if ((typeof n === 'undefined' ? 'undefined' : _typeof(n)) === 'object') {
var times = n[1] - n[0];
var offset = n[0];
return Math.random() * times + offset;
} else {
return n;
}
}
function main(opt) {
var onFire = new Event();
var _t = this;
_t.on = onFire.on;
_t.fire = onFire.fire;
_t.handler = onFire.handler;
var cfg = _t.config = {
from: opt.from ? opt.from : 0,
to: opt.to ? opt.to : 100,
speed: opt.speed ? opt.speed : 1,
delay: opt.delay ? opt.delay : 1000 / 11
};
var data = _t.data = {
progress: cfg.from,
next: {
dist: cfg.from,
callback: null,
speed: cfg.speed,
delay: cfg.delay,
status: 1
},
status: 0
};
_t.timer = 0;
}
main.prototype = {
from: function from(prg) {
var _t = this;
_t.config.from = prg;
},
progress: function progress(prg, cb, spd, dly) {
var _t = this;
var cfg = _t.config;
var data = _t.data;
var _spd = random(spd);
var _dly = random(dly);
var from = data.progress;
_t.timer = sTO(function () {
if (from + _spd >= prg) {
data.progress = prg;
_t.fire('progress', data);
cTO(_t.timer);
data.next.status = 1;
if (prg === cfg.to) {
_t.fire('completed', data);
}
cb && cb(data);
} else {
data.progress += _spd;
_t.fire('progress', data);
_t.progress(prg, cb, spd, dly);
}
}, _dly);
},
add: function add(prg, cb, spd, dly) {
var _t = this;
var cfg = _t.config;
var data = _t.data;
var next = data.next;
if (_t.data.status === 1) {
// ended
return _t;
}
cTO(_t.timer);
if (next.status === 0) {
_t.fire('passed', data);
next.status = 1;
}
if (next.dist + prg > cfg.to) {
// 对超出部分裁剪对齐
next.dist = cfg.to;
} else {
next.dist += prg;
}
next.callback = cb;
next.speed = spd ? spd : cfg.speed;
next.delay = dly ? dly : cfg.delay;
next.status = 0;
_t.progress(next.dist, next.callback, next.speed, next.delay);
if (_t.data.status === 2) {
// complete
_t.data.status = 1; // 完成后,锁住add方法
}
return _t;
},
go: function go(prg, cb, spd, dly) {
var _t = this;
var data = _t.data;
_t.add(prg - data.progress, cb, spd, dly);
return _t;
},
end: function end() {
var _t = this;
_t.data.status = 1;
cTO(_t.timer);
_t.fire('ended', _t.data);
return _t;
},
complete: function complete(cb, spd, dly) {
var _t = this;
_t.data.status = 2;
cTO(_t.timer);
_t.go(_t.config.to, cb, spd, dly);
return _t;
},
reset: function reset(cb) {
var _t = this;
var cfg = _t.config;
cTO(_t.timer);
_t.handler = {};
_t.data = {
progress: cfg.from,
next: {
dist: cfg.from,
callback: null,
speed: cfg.speed,
delay: cfg.delay,
status: 1
},
status: 0
};
_t.timer = 0;
_t.fire('reset', _t.data);
// _t.fire('progress', _t.data) // 触发一次progress?
cb && cb(_t.data);
return _t;
},
destroy: function destroy(cb) {
var _t = this;
cTO(_t.timer);
cb && cb(_t.data);
_t.fire('destroy', _t.data); // 这里实际上是先回调,再destroy...
_t.config = null;
_t.data = null;
_t.timer = 0;
_t.on = null;
_t.fire = null;
_t.handler = null;
return _t;
}
};
module.exports = main;