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game.js
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var game = {
chesses:[],
turn:0,//0代表没有下,1代表黑色,-1代表白色
//初始化整个棋盘,将每个位置都默认为0,方便后面的游戏判断,如果为1就是黑色-1就是白色
init:function () {
for(var i=0; i<grid.row; i++){
var chess = [];
for(var j=0; j<grid.cls; j++){
chess.push(this.turn);
}
this.chesses.push(chess)
}
this.turn = 1;
},
//判断游戏的输赢
//分别水平1 竖直方向0 左斜2 右斜3方向是否超过5个连子
judge:function(pos,turn){
if(this.expand(pos,0,turn)){
return true;
}else if(this.expand(pos,1,turn)){
return true;
}else if(this.expand(pos,2,turn)){
return true;
}else if(this.expand(pos,3,turn)){
return true;
}
return false;
},
expand:function (pos, direction,turn) {
var row = pos.row;
var cls = pos.cls;
var deltaRow = 0;
var deltaCls = 0;
var n = 1;
switch (direction){
case 0:
deltaRow = 1;
break;
case 1:
deltaCls = 1;
break;
case 2:
deltaCls = 1;
deltaRow = 1;
break;
case 3:
deltaCls = 1;
deltaRow = -1;
break;
}
while (n<5){
row += deltaRow;
cls += deltaCls;
if(row>grid.row || row<0 || cls>grid.cls || cls<0){
break;
}
if(game.chesses[row][cls] != turn){
break;
}
n++;
}
cls = pos.cls;
row = pos.row;
while (n<5){
row -= deltaRow;
cls -= deltaCls;
if(row>grid.row || row<0 || cls>grid.cls || cls<0){
break;
}
if(game.chesses[row][cls] != turn){
break;
}
n++;
}
return n<5?false:true;
}
};