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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Line2D",
"class": "AntialiasedLine2D",
"language": "GDScript",
"path": "res://addons/antialiased_line2d/antialiased_line2d.gd"
}, {
"base": "Polygon2D",
"class": "AntialiasedPolygon2D",
"language": "GDScript",
"path": "res://addons/antialiased_line2d/antialiased_polygon2d.gd"
}, {
"base": "Polygon2D",
"class": "AntialiasedRegularPolygon2D",
"language": "GDScript",
"path": "res://addons/antialiased_line2d/antialiased_regular_polygon2d.gd"
} ]
_global_script_class_icons={
"AntialiasedLine2D": "res://addons/antialiased_line2d/antialiased_line2d.svg",
"AntialiasedPolygon2D": "res://addons/antialiased_line2d/antialiased_polygon2d.svg",
"AntialiasedRegularPolygon2D": "res://addons/antialiased_line2d/antialiased_regular_polygon2d.svg"
}
[application]
config/name="Line2D Antialiasing Demo"
run/main_scene="res://demo.tscn"
[autoload]
AntialiasedLine2DTexture="*res://addons/antialiased_line2d/texture.gd"
[display]
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PoolStringArray( "res://addons/antialiased_line2d/plugin.cfg" )
[rendering]
quality/driver/driver_name="GLES2"
environment/default_clear_color=Color( 0.14902, 0.172549, 0.231373, 1 )