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game.html
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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8"/>
<title>HackU-Server</title>
<script src="libjs/Lib.js"></script>
<script src="game/Worlds/baseWorld.js"></script>
<script src="game/Worlds/testWorld.js"></script>
<script src="game/Characters/baseChar.js"></script>
<script src="game/Characters/testChar.js"></script>
<script src="https://mmo-greenteam.rhcloud.com:8443/socket.io/socket.io.js"></script>
<script src="/socket.io/socket.io.js"></script>
<script src="game/multiplayer.js"></script>
<script>
function closeDisplayFrame() {
document.getElementById("display-frame").style.visibility = "hidden";
document.getElementById("close-display-frame").style.visibility = "hidden";
homeImageActive = false;
}
var homeImageActive = false;
//apis
function homeImage() {
if(!homeImageActive)
{
var xhr = new XMLHttpRequest();
xhr.open('GET', 'apis/http://heliosapi.homes.com/v1/listings/search?location.city=norfolk&pagesize=15&location.state=va&api_key=1-hdca-KXlP1VQn23y7BrcZEUxpMf', true);
xhr.send(null);
xhr.addEventListener('readystatechange', function () {
if (this.status == 200 && this.readyState == 4) {
var listings = JSON.parse(this.responseText);
var rand = Math.round(Math.random() * listings.listings.length) - 1; //main_image
rand = rand < 0 ? 0 : rand;
var displayFrame = document.getElementById("display-frame");
var closeFrame = document.getElementById("close-display-frame");
displayFrame.style.visibility = "visible";
var image = new Image();
image.src = listings.listings[rand].main_image;
image.addEventListener('click',function() {
window.open("http://homes.com/"+listings.listings[rand].links.main,"_blank");
});
image.addEventListener('load', function () {
displayFrame.innerHTML = "";
displayFrame.appendChild(image);
console.log(displayFrame.clientWidth);
displayFrame.style.marginLeft = (-displayFrame.clientWidth / 2) + "px";
displayFrame.style.marginTop = (-displayFrame.clientHeight / 2) + "px";
closeFrame.style.visibility = "visible";
closeFrame.style.width = displayFrame.style.width;
closeFrame.style.marginLeft = (-closeFrame.clientWidth / 2) + "px";
});
}
});
}
homeImageActive = true;
}
</script>
</head>
<body style="overflow:hidden; padding:0; margin:0; ">
<canvas id="loading-canvas" style="position:absolute; top:0; left:0; width:100%; height:100%;">
</canvas>
<canvas id="game-canvas" style="visibility:hidden; position:absolute; top:0; left:0;">
</canvas>
<div id="display-frame" style="visibility:hidden; position:absolute; left:50%; top:50%;">
</div>
<button id="close-display-frame" onclick="closeDisplayFrame()" style="visibility:hidden; position:fixed; left:50%; top:8%;">Close</button>
<script>
window.addEventListener('resize',function() {
var loadingCanvas = document.getElementById("loading-canvas");
var gameCanvas = document.getElementById("game-canvas");
if(loadingCanvas) {
loadingCanvas.width = window.innerWidth;
loadingCanvas.height = window.innerHeight;
loadingCanvas.style.width = window.innerWidth+"px";
loadingCanvas.style.height = window.innerHeight+"px";
}
if(gameCanvas) {
gameCanvas.width = window.innerWidth;
gameCanvas.height = window.innerHeight;
gameCanvas.style.width = window.innerWidth+"px";
gameCanvas.style.height = window.innerHeight+"px";
}
});
window.onload = function () {
var displayFrame = document.getElementById("display-frame");
var displayCloseButton = document.getElementById("close-display-frame");
var loadingCanvas = document.getElementById("loading-canvas");
loadingCanvas.width = window.innerWidth;
loadingCanvas.height = window.innerHeight;
loadingCanvas.style.width = "100%";
loadingCanvas.style.height = "100%";
Lib().setCanvas(loadingCanvas);
Lib("loader").sprite({ src: "game/Graphics/loading.png", size: [128, 128], frequency: 20, x: 'center', y: 'center' });
var gameCanvas = document.getElementById("game-canvas");
gameCanvas.width = window.innerWidth;
gameCanvas.height = window.innerHeight;
gameCanvas.style.width = window.innerWidth + "px";
gameCanvas.style.height = window.innerHeight + "px";
Lib().setCanvas(gameCanvas);
// homeImage();
// Get the player's world information here.
var worldArray = [
0, 0, 2, 4, 5, 4, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0, 1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 3, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
2, 0, 2, 0, 0, 2, 2, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
2, 0, 2, 0, 0, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 3, 0, 2, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
];
var loadingCanvas = document.getElementById("loading-canvas");
var gameCanvas = document.getElementById("game-canvas");
loadingCanvas.style.visibility = "visible";
gameCanvas.style.visibility = "hidden";
loadWorld("testPlayer", "defaultRoom", 0, worldArray, 0, 0);
Lib().load(function () {
socket.on('connect', function () {
if (charManager.mainChar.spawned) {
Lib("testChar").show();
}
});
loadCharacter("testPlayer", 0, worldArray, 0, 0);
socket.on('welcome', function () {
if (!charManager.mainChar.spawned) {
charManager.mainChar.spawned = true;
charManager.mainChar.object = Lib("testChar");
charManager.mainChar.data = {
id: charManager.mainChar.object.id,
x: charManager.mainChar.object.getX(),
y: charManager.mainChar.object.getY(),
size: charManager.mainChar.object.getSize()
};
socket.emit('playerData', charManager.mainChar.data);
}
});
});
var loadingCanvas = document.getElementById("loading-canvas");
var gameCanvas = document.getElementById("game-canvas");
loadingCanvas.style.visibility = "hidden";
gameCanvas.style.visibility = "visible";
}
</script>
</body>
</html>