From c5e0e9786e6aefa9d37e46eb994166c6dc52a6e5 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Wed, 14 Aug 2024 17:25:36 +0800 Subject: [PATCH 01/98] add new translation for 1.20.4 --- .../immersiveengineering/lang/en_us.json | 1884 +++++++++++++++++ .../immersiveengineering/lang/zh_cn.json | 1884 +++++++++++++++++ 2 files changed, 3768 insertions(+) create mode 100644 projects/1.20/assets/immersive-engineering/immersiveengineering/lang/en_us.json create mode 100644 projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/en_us.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/en_us.json new file mode 100644 index 000000000000..10059d527528 --- /dev/null +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/en_us.json @@ -0,0 +1,1884 @@ +{ + "advancement.immersiveengineering.buy_oremap": "X Marks the Spot", + "advancement.immersiveengineering.buy_oremap.desc": "Buy a Mineral Deposit Map from the Structural Engineer", + "advancement.immersiveengineering.buy_shaderbag": "Fashion Spree", + "advancement.immersiveengineering.buy_shaderbag.desc": "Buy a Shader Grabbag from the Outfitter", + "advancement.immersiveengineering.chorus_cloche": "Alien Greenhouse", + "advancement.immersiveengineering.chorus_cloche.desc": "Grow a Chorus Fruit in the Garden Cloche", + "advancement.immersiveengineering.chute_bonk": "Uncomfortable Shortcut", + "advancement.immersiveengineering.chute_bonk.desc": "Bounce around the Sheetmetal Chutes", + "advancement.immersiveengineering.connect_wire": "Birds on a Wire", + "advancement.immersiveengineering.connect_wire.desc": "Attach a wire", + "advancement.immersiveengineering.craft_batcher": "Holding Back", + "advancement.immersiveengineering.craft_batcher.desc": "Craft an Item Batcher", + "advancement.immersiveengineering.craft_buzzsaw": "Treecapitation", + "advancement.immersiveengineering.craft_buzzsaw.desc": "Craft the Buzzsaw", + "advancement.immersiveengineering.craft_chemthrower": "Spray and Pray", + "advancement.immersiveengineering.craft_chemthrower.desc": "Craft the Chemical Thrower", + "advancement.immersiveengineering.craft_drill": "Power Pick", + "advancement.immersiveengineering.craft_drill.desc": "Craft the Mining Drill", + "advancement.immersiveengineering.craft_drop_conveyor": "Going Down", + "advancement.immersiveengineering.craft_drop_conveyor.desc": "Craft a Dropping Conveyor Belt", + "advancement.immersiveengineering.craft_duroplast": "Modern Materials", + "advancement.immersiveengineering.craft_duroplast.desc": "Craft a Duroplast Sheet", + "advancement.immersiveengineering.craft_extract_conveyor": "Moving Out", + "advancement.immersiveengineering.craft_extract_conveyor.desc": "Craft an Extracting Conveyor Belt", + "advancement.immersiveengineering.craft_hammer": "HAMMAH!", + "advancement.immersiveengineering.craft_hammer.desc": "Craft an Engineer's Hammer", + "advancement.immersiveengineering.craft_heater": "Spread the Warmth", + "advancement.immersiveengineering.craft_heater.desc": "Craft an External Heater", + "advancement.immersiveengineering.craft_powerpack": "Portable Particle Supply", + "advancement.immersiveengineering.craft_powerpack.desc": "Craft the Accumulator Backpack", + "advancement.immersiveengineering.craft_pump": "Under Pressure", + "advancement.immersiveengineering.craft_pump.desc": "Craft a Fluid Pump", + "advancement.immersiveengineering.craft_railgun": "Fortune's Legacy", + "advancement.immersiveengineering.craft_railgun.desc": "Craft the Railgun", + "advancement.immersiveengineering.craft_revolver": "Make My Day", + "advancement.immersiveengineering.craft_revolver.desc": "Craft the Revolver", + "advancement.immersiveengineering.craft_router": "Colour-coded!", + "advancement.immersiveengineering.craft_router.desc": "Craft an Item Router", + "advancement.immersiveengineering.craft_sheetmetal": "Decorative and Sturdy", + "advancement.immersiveengineering.craft_sheetmetal.desc": "Craft some Sheetmetal", + "advancement.immersiveengineering.craft_treatedwood": "Oiled Up and Ready to Go", + "advancement.immersiveengineering.craft_treatedwood.desc": "Craft some Treated Wood", + "advancement.immersiveengineering.craft_wolfpack": "Beauty in Destruction", + "advancement.immersiveengineering.craft_wolfpack.desc": "Craft a Wolfpack Cartridge", + "advancement.immersiveengineering.craft_workbench": "Time to Tinker", + "advancement.immersiveengineering.craft_workbench.desc": "Craft an Engineer's Workbench", + "advancement.immersiveengineering.creosote": "Don't Drink This...", + "advancement.immersiveengineering.creosote.desc": "Collect a bucket of Creosote Oil", + "advancement.immersiveengineering.kill_illager": "Superior Weaponry", + "advancement.immersiveengineering.kill_illager.desc": "Kill an Illager with Revolver, Railgun or Chemthrower. Beware of the new raiders!", + "advancement.immersiveengineering.liquid_concrete": "What Happens to Snitches...", + "advancement.immersiveengineering.liquid_concrete.desc": "Get trapped in concrete feet", + "advancement.immersiveengineering.main_root": "Immersive Engineering", + "advancement.immersiveengineering.main_root.desc": "RTFM!", + "advancement.immersiveengineering.make_steel": "The Upgrade", + "advancement.immersiveengineering.make_steel.desc": "Create a Steel Ingot", + "advancement.immersiveengineering.mb_arcfurnace": "The Hottest Topic", + "advancement.immersiveengineering.mb_arcfurnace.desc": "Form the Arc Furnace", + "advancement.immersiveengineering.mb_blastfurnace": "Really Hot Topic", + "advancement.immersiveengineering.mb_blastfurnace.desc": "Form the Crude Blast Furnace", + "advancement.immersiveengineering.mb_cokeoven": "Concentrated Carbon", + "advancement.immersiveengineering.mb_cokeoven.desc": "Form the Coke Oven", + "advancement.immersiveengineering.mb_crusher": "Hazardous Machinery", + "advancement.immersiveengineering.mb_crusher.desc": "Form the Crusher", + "advancement.immersiveengineering.mb_dieselgen": "Bad for the Environment", + "advancement.immersiveengineering.mb_dieselgen.desc": "Form the Diesel Generator", + "advancement.immersiveengineering.mb_excavator": "Diggy Diggy Hole", + "advancement.immersiveengineering.mb_excavator.desc": "Form the Excavator", + "advancement.immersiveengineering.mb_fermenter": "Moonshine!", + "advancement.immersiveengineering.mb_fermenter.desc": "Form the Fermenter", + "advancement.immersiveengineering.mb_improvedblastfurnace": "Next Level Blasting", + "advancement.immersiveengineering.mb_improvedblastfurnace.desc": "Form the Improved Blast Furnace", + "advancement.immersiveengineering.mb_metalpress": "Pressing Matters", + "advancement.immersiveengineering.mb_metalpress.desc": "Form the Metal Press", + "advancement.immersiveengineering.mb_mixer": "Industrial Potionmaking", + "advancement.immersiveengineering.mb_mixer.desc": "Form the Mixer", + "advancement.immersiveengineering.mb_refinery": "Chemical Processing", + "advancement.immersiveengineering.mb_refinery.desc": "Form the Refinery", + "advancement.immersiveengineering.mb_silo": "Sheetmetal Stash", + "advancement.immersiveengineering.mb_silo.desc": "Form the Silo", + "advancement.immersiveengineering.mb_squeezer": "Can it Make Nutmilk?", + "advancement.immersiveengineering.mb_squeezer.desc": "Form the Squeezer", + "advancement.immersiveengineering.mb_tank": "Water Tower", + "advancement.immersiveengineering.mb_tank.desc": "Form the Tank", + "advancement.immersiveengineering.multiblocks_root": "Multiblocks", + "advancement.immersiveengineering.multiblocks_root.desc": "Large machines for large factories", + "advancement.immersiveengineering.open_manual": "RTFM", + "advancement.immersiveengineering.open_manual.desc": "Acquire the Engineer's Manual", + "advancement.immersiveengineering.place_conveyor": "Road to Nowhere", + "advancement.immersiveengineering.place_conveyor.desc": "Place a Conveyor Belt", + "advancement.immersiveengineering.place_dynamo": "Inverted Motor", + "advancement.immersiveengineering.place_dynamo.desc": "Place a Kinetic Dynamo", + "advancement.immersiveengineering.place_windmill": "Windmill for the Land", + "advancement.immersiveengineering.place_windmill.desc": "Place a Windmill", + "advancement.immersiveengineering.secret_birthdayparty": "Grunt Birthday Party", + "advancement.immersiveengineering.secret_birthdayparty.desc": "Light a match...", + "advancement.immersiveengineering.secret_bttf": "1.21 Gigawatts!", + "advancement.immersiveengineering.secret_bttf.desc": "When this baby hits 88 mph, you're gonna see some serious s-", + "advancement.immersiveengineering.secret_drillbreak": "GIGA...DRILL...BREAKER!!!", + "advancement.immersiveengineering.secret_drillbreak.desc": "JUST WHO THE HELL DO YOU THINK I AM?!", + "advancement.immersiveengineering.secret_friedbird": "Fried Bird", + "advancement.immersiveengineering.secret_friedbird.desc": "Insulation unavailable", + "advancement.immersiveengineering.secret_luckofthedraw": "Luck of the Draw", + "advancement.immersiveengineering.secret_luckofthedraw.desc": "All or nothing", + "advancement.immersiveengineering.secret_ravenholm": "We Don't Go To Ravenholm...", + "advancement.immersiveengineering.secret_ravenholm.desc": "Total Evisceration", + "advancement.immersiveengineering.skyhook_distance": "Booker, Catch!", + "advancement.immersiveengineering.skyhook_distance.desc": "Travel a total of 1km with the Skyhook", + "advancement.immersiveengineering.tools_root": "Tools & Upgrades", + "advancement.immersiveengineering.tools_root.desc": "The Engineer's Workbench can be used to modify your tools", + "advancement.immersiveengineering.upgrade_buzzsaw": "Rip and Tear!", + "advancement.immersiveengineering.upgrade_buzzsaw.desc": "Apply the maximum Upgrades to the Buzzsaw", + "advancement.immersiveengineering.upgrade_drill": "Big Daddy", + "advancement.immersiveengineering.upgrade_drill.desc": "Apply the maximum Upgrades to the Mining Drill", + "advancement.immersiveengineering.upgrade_powerpack": "The Spengler & Stantz Special", + "advancement.immersiveengineering.upgrade_powerpack.desc": "Apply the maximum Upgrades to the Accumulator Backpack", + "advancement.immersiveengineering.upgrade_railgun": "Mother of Invention", + "advancement.immersiveengineering.upgrade_railgun.desc": "Apply the maximum Upgrades to the Railgun", + "advancement.immersiveengineering.upgrade_revolver": "Shalashaska", + "advancement.immersiveengineering.upgrade_revolver.desc": "Apply the maximum Upgrades to the Revolver", + "advancement.immersiveengineering.villager": "Fellow Engineers", + "advancement.immersiveengineering.villager.desc": "Meet an Engineer Villager", + "block.immersiveengineering.acetaldehyde_fluid_block": "Acetaldehyde", + "block.immersiveengineering.advanced_blast_furnace": "Improved Blast Furnace", + "block.immersiveengineering.alloy_smelter": "Alloy Kiln", + "block.immersiveengineering.alloybrick": "Kiln Brick", + "block.immersiveengineering.alu_catwalk": "Aluminium Catwalk", + "block.immersiveengineering.alu_catwalk_stairs": "Aluminium Catwalk Stairs", + "block.immersiveengineering.alu_fence": "Aluminium Fence", + "block.immersiveengineering.alu_fence_gate": "Aluminium Fence Gate", + "block.immersiveengineering.alu_post": "Aluminium Post", + "block.immersiveengineering.alu_scaffolding_grate_top": "Grated Aluminium Scaffolding", + "block.immersiveengineering.alu_scaffolding_standard": "Aluminium Scaffolding", + "block.immersiveengineering.alu_scaffolding_wooden_top": "Treated Aluminium Scaffolding", + "block.immersiveengineering.alu_slope": "Aluminium Structural Arm", + "block.immersiveengineering.alu_wallmount": "Aluminium Wallmount", + "block.immersiveengineering.alu_window": "Aluminium Framed Window", + "block.immersiveengineering.arb_solid": "Arbitrary solid block", + "block.immersiveengineering.arc_furnace": "Arc Furnace", + "block.immersiveengineering.assembler": "Assembler", + "block.immersiveengineering.auto_workbench": "Automated Engineer's Workbench", + "block.immersiveengineering.balloon": "Balloon", + "block.immersiveengineering.biodiesel_fluid_block": "Biodiesel", + "block.immersiveengineering.blast_furnace": "Crude Blast Furnace", + "block.immersiveengineering.blastbrick": "Blast Brick", + "block.immersiveengineering.blastbrick_reinforced": "Reinforced Blast Brick", + "block.immersiveengineering.blastfurnace_preheater": "Blast Furnace Preheater", + "block.immersiveengineering.blueprint_shelf": "Blueprint Shelf", + "block.immersiveengineering.bottling_machine": "Bottling Machine", + "block.immersiveengineering.breaker_switch": "Breaker Switch", + "block.immersiveengineering.bucket_wheel": "Bucket Wheel", + "block.immersiveengineering.cagelamp": "Cage Lamp", + "block.immersiveengineering.capacitor_creative": "Creative Accumulator", + "block.immersiveengineering.capacitor_hv": "HV Accumulator", + "block.immersiveengineering.capacitor_lv": "LV Accumulator", + "block.immersiveengineering.capacitor_mv": "MV Accumulator", + "block.immersiveengineering.charging_station": "Charging Station", + "block.immersiveengineering.chute_aluminum": "Aluminium Sheetmetal Chute", + "block.immersiveengineering.chute_colored_black": "Black Sheetmetal Chute", + "block.immersiveengineering.chute_colored_blue": "Blue Sheetmetal Chute", + "block.immersiveengineering.chute_colored_brown": "Brown Sheetmetal Chute", + "block.immersiveengineering.chute_colored_cyan": "Cyan Sheetmetal Chute", + "block.immersiveengineering.chute_colored_gray": "Gray Sheetmetal Chute", + "block.immersiveengineering.chute_colored_green": "Green Sheetmetal Chute", + "block.immersiveengineering.chute_colored_light_blue": "Light Blue Sheetmetal Chute", + "block.immersiveengineering.chute_colored_light_gray": "Light Gray Sheetmetal Chute", + "block.immersiveengineering.chute_colored_lime": "Lime Sheetmetal Chute", + "block.immersiveengineering.chute_colored_magenta": "Magenta Sheetmetal Chute", + "block.immersiveengineering.chute_colored_orange": "Orange Sheetmetal Chute", + "block.immersiveengineering.chute_colored_pink": "Pink Sheetmetal Chute", + "block.immersiveengineering.chute_colored_purple": "Purple Sheetmetal Chute", + "block.immersiveengineering.chute_colored_red": "Red Sheetmetal Chute", + "block.immersiveengineering.chute_colored_white": "White Sheetmetal Chute", + "block.immersiveengineering.chute_colored_yellow": "Yellow Sheetmetal Chute", + "block.immersiveengineering.chute_copper": "Copper Sheetmetal Chute", + "block.immersiveengineering.chute_iron": "Iron Sheetmetal Chute", + "block.immersiveengineering.chute_steel": "Steel Sheetmetal Chute", + "block.immersiveengineering.circuit_table": "Engineer's Circuit Workbench", + "block.immersiveengineering.clinker_brick": "Clinker Bricks", + "block.immersiveengineering.clinker_brick_quoin": "Clinker Brick Quoin", + "block.immersiveengineering.clinker_brick_sill": "Clinker Brick Sill", + "block.immersiveengineering.cloche": "Garden Cloche", + "block.immersiveengineering.coil_hv": "High-Voltage Coil Block", + "block.immersiveengineering.coil_lv": "Copper Coil Block", + "block.immersiveengineering.coil_mv": "Electrum Coil Block", + "block.immersiveengineering.coke": "Block of Coal Coke", + "block.immersiveengineering.coke_oven": "Coke Oven", + "block.immersiveengineering.cokebrick": "Coke Brick", + "block.immersiveengineering.concrete": "Concrete", + "block.immersiveengineering.concrete_brick": "Concrete Brick", + "block.immersiveengineering.concrete_brick_cracked": "Cracked Concrete Brick", + "block.immersiveengineering.concrete_chiseled": "Chiseled Concrete", + "block.immersiveengineering.concrete_fluid_block": "Liquid Concrete", + "block.immersiveengineering.concrete_leaded": "Leaded Concrete", + "block.immersiveengineering.concrete_pillar": "Concrete Pillar", + "block.immersiveengineering.concrete_quarter": "Concrete Panel", + "block.immersiveengineering.concrete_reinforced": "Reinforced Concrete", + "block.immersiveengineering.concrete_reinforced_tile": "Reinforced Concrete Tile", + "block.immersiveengineering.concrete_sheet": "Concrete Sheet", + "block.immersiveengineering.concrete_sprayed": "Quickdry Concrete", + "block.immersiveengineering.concrete_three_quarter": "Concrete Chunk", + "block.immersiveengineering.concrete_tile": "Concrete Tile", + "block.immersiveengineering.connector_bundled": "Redstone Interface Connector", + "block.immersiveengineering.connector_hv": "HV Wire Connector", + "block.immersiveengineering.connector_hv_relay": "HV Wire Relay", + "block.immersiveengineering.connector_lv": "LV Wire Connector", + "block.immersiveengineering.connector_lv_relay": "LV Wire Relay", + "block.immersiveengineering.connector_mv": "MV Wire Connector", + "block.immersiveengineering.connector_mv_relay": "MV Wire Relay", + "block.immersiveengineering.connector_probe": "Redstone Probe Connector", + "block.immersiveengineering.connector_redstone": "Redstone Wire Connector", + "block.immersiveengineering.connector_structural": "Structural Cable Connector", + "block.immersiveengineering.conveyor_basic": "Conveyor Belt", + "block.immersiveengineering.conveyor_covered": "Covered Conveyor Belt", + "block.immersiveengineering.conveyor_dropper": "Dropping Conveyor Belt", + "block.immersiveengineering.conveyor_droppercovered": "Dropping Covered Conveyor Belt", + "block.immersiveengineering.conveyor_extract": "Extracting Conveyor Belt", + "block.immersiveengineering.conveyor_extractcovered": "Covered Extracting Conveyor Belt", + "block.immersiveengineering.conveyor_redstone": "Redstone Controlled Conveyor Belt", + "block.immersiveengineering.conveyor_splitter": "Splitting Conveyor Belt", + "block.immersiveengineering.conveyor_splittercovered": "Covered Splitting Conveyor Belt", + "block.immersiveengineering.conveyor_vertical": "Vertical Conveyor Belt", + "block.immersiveengineering.conveyor_verticalcovered": "Vertical Covered Conveyor Belt", + "block.immersiveengineering.coresample": "Core Sample", + "block.immersiveengineering.craftingtable": "Engineer's Crafting Table", + "block.immersiveengineering.crate": "Wooden Storage Crate", + "block.immersiveengineering.creosote_fluid_block": "Creosote Oil", + "block.immersiveengineering.crusher": "Crusher", + "block.immersiveengineering.current_transformer": "Current Transformer", + "block.immersiveengineering.cushion": "Jump Cushion", + "block.immersiveengineering.deepslate_ore_aluminum": "Deepslate Bauxite Ore", + "block.immersiveengineering.deepslate_ore_lead": "Deepslate Lead Ore", + "block.immersiveengineering.deepslate_ore_nickel": "Deepslate Nickel Ore", + "block.immersiveengineering.deepslate_ore_silver": "Deepslate Silver Ore", + "block.immersiveengineering.deepslate_ore_uranium": "Deepslate Uranium Ore", + "block.immersiveengineering.diesel_generator": "Diesel Generator", + "block.immersiveengineering.duroplast": "Duroplast Block", + "block.immersiveengineering.dynamo": "Kinetic Dynamo", + "block.immersiveengineering.electric_lantern": "Powered Lantern", + "block.immersiveengineering.electromagnet": "Electromagnet", + "block.immersiveengineering.ethanol_fluid_block": "Ethanol", + "block.immersiveengineering.excavator": "Excavator", + "block.immersiveengineering.feedthrough": "Feedthrough Insulator", + "block.immersiveengineering.fermenter": "Industrial Fermenter", + "block.immersiveengineering.fiberboard": "Fiberboard", + "block.immersiveengineering.floodlight": "Floodlight", + "block.immersiveengineering.fluid_pipe": "Fluid Pipe", + "block.immersiveengineering.fluid_placer": "Fluid Outlet", + "block.immersiveengineering.fluid_pump": "Fluid Pump", + "block.immersiveengineering.fluid_sorter": "Fluid Router", + "block.immersiveengineering.furnace_heater": "External Heater", + "block.immersiveengineering.generator": "Generator Block", + "block.immersiveengineering.grit_sand": "Grit Sand", + "block.immersiveengineering.gunpowder_barrel": "Gunpowder Barrel", + "block.immersiveengineering.heavy_engineering": "Heavy Engineering Block", + "block.immersiveengineering.hemp": "Industrial Hemp", + "block.immersiveengineering.hempcrete": "Hempcrete", + "block.immersiveengineering.hempcrete_brick": "Hempcrete Brick", + "block.immersiveengineering.hempcrete_brick_cracked": "Cracked Hempcrete Brick", + "block.immersiveengineering.hempcrete_chiseled": "Chiseled Hempcrete", + "block.immersiveengineering.hempcrete_pillar": "Hempcrete Pillar", + "block.immersiveengineering.herbicide_fluid_block": "Herbicide", + "block.immersiveengineering.high_power_biodiesel_fluid_block": "High-Cetane Biodiesel", + "block.immersiveengineering.insulating_glass": "Insulating Glass", + "block.immersiveengineering.item_batcher": "Item Batcher", + "block.immersiveengineering.lantern": "Lantern", + "block.immersiveengineering.light_engineering": "Light Engineering Block", + "block.immersiveengineering.lightning_rod": "Lightning Rod", + "block.immersiveengineering.logic_unit": "Logic Unit", + "block.immersiveengineering.machine_interface": "Machine Interface", + "block.immersiveengineering.metal_barrel": "Metal Barrel", + "block.immersiveengineering.metal_ladder_alu": "Scaffold Covered Ladder", + "block.immersiveengineering.metal_ladder_none": "Metal Ladder", + "block.immersiveengineering.metal_ladder_steel": "Scaffold Covered Ladder", + "block.immersiveengineering.metal_press": "Metal Press", + "block.immersiveengineering.mixer": "Mixer", + "block.immersiveengineering.molten_constantan": "Molten Constantan", + "block.immersiveengineering.molten_uranium": "Molten Uranium", + "block.immersiveengineering.ore_aluminum": "Bauxite Ore", + "block.immersiveengineering.ore_copper": "Copper Ore", + "block.immersiveengineering.ore_lead": "Lead Ore", + "block.immersiveengineering.ore_nickel": "Nickel Ore", + "block.immersiveengineering.ore_silver": "Silver Ore", + "block.immersiveengineering.ore_uranium": "Uranium Ore", + "block.immersiveengineering.phenolic_resin_fluid_block": "Phenolic Resin", + "block.immersiveengineering.pipe_valve": "Pipe Valve", + "block.immersiveengineering.plantoil_fluid_block": "Plant Oil", + "block.immersiveengineering.radiator": "Radiator Block", + "block.immersiveengineering.radio_tower": "Radio Tower", + "block.immersiveengineering.raw_block_aluminum": "Block of Raw Bauxite", + "block.immersiveengineering.raw_block_lead": "Block of Raw Lead", + "block.immersiveengineering.raw_block_nickel": "Block of Raw Nickel", + "block.immersiveengineering.raw_block_silver": "Block of Raw Silver", + "block.immersiveengineering.raw_block_uranium": "Block of Raw Uranium", + "block.immersiveengineering.razor_wire": "Razor Wire", + "block.immersiveengineering.redstone_acid_fluid_block": "Redstone Acid", + "block.immersiveengineering.redstone_breaker": "Redstone Breaker", + "block.immersiveengineering.redstone_state_cell": "Redstone State Cell", + "block.immersiveengineering.redstone_switchboard": "Redstone Switchboard", + "block.immersiveengineering.redstone_timer": "Redstone Timer", + "block.immersiveengineering.refinery": "Refinery", + "block.immersiveengineering.reinforced_crate": "Reinforced Storage Crate", + "block.immersiveengineering.reinforced_window": "Panzerglass Window", + "block.immersiveengineering.rs_engineering": "Redstone Engineering Block", + "block.immersiveengineering.sample_drill": "Core Sample Drill", + "block.immersiveengineering.sawdust": "Sawdust Flooring", + "block.immersiveengineering.sawmill": "Sawmill", + "block.immersiveengineering.sheetmetal_aluminum": "Aluminium Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_black": "Black Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_blue": "Blue Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_brown": "Brown Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_cyan": "Cyan Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_gray": "Gray Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_green": "Green Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_light_blue": "Light Blue Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_light_gray": "Light Gray Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_lime": "Lime Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_magenta": "Magenta Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_orange": "Orange Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_pink": "Pink Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_purple": "Purple Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_red": "Red Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_white": "White Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_yellow": "Yellow Sheetmetal", + "block.immersiveengineering.sheetmetal_constantan": "Constantan Sheetmetal", + "block.immersiveengineering.sheetmetal_copper": "Copper Sheetmetal", + "block.immersiveengineering.sheetmetal_electrum": "Electrum Sheetmetal", + "block.immersiveengineering.sheetmetal_gold": "Gold Sheetmetal", + "block.immersiveengineering.sheetmetal_iron": "Iron Sheetmetal", + "block.immersiveengineering.sheetmetal_lead": "Lead Sheetmetal", + "block.immersiveengineering.sheetmetal_nickel": "Nickel Sheetmetal", + "block.immersiveengineering.sheetmetal_silver": "Silver Sheetmetal", + "block.immersiveengineering.sheetmetal_steel": "Steel Sheetmetal", + "block.immersiveengineering.sheetmetal_uranium": "Uranium Sheetmetal", + "block.immersiveengineering.silo": "Item Silo", + "block.immersiveengineering.siren": "Warning Siren", + "block.immersiveengineering.slab_alloybrick": "Kiln Brick Slab", + "block.immersiveengineering.slab_alu_scaffolding_grate_top": "Grated Aluminium Scaffolding Slab", + "block.immersiveengineering.slab_alu_scaffolding_standard": "Aluminium Scaffolding Slab", + "block.immersiveengineering.slab_alu_scaffolding_wooden_top": "Treated Aluminium Scaffolding Slab", + "block.immersiveengineering.slab_blastbrick": "Blast Brick Slab", + "block.immersiveengineering.slab_blastbrick_reinforced": "Reinforced Blast Brick Slab", + "block.immersiveengineering.slab_clinker_brick": "Clinker Brick Slab", + "block.immersiveengineering.slab_coke": "Coal Coke Slab", + "block.immersiveengineering.slab_cokebrick": "Coke Brick Slab", + "block.immersiveengineering.slab_concrete": "Concrete Slab", + "block.immersiveengineering.slab_concrete_brick": "Concrete Brick Slab", + "block.immersiveengineering.slab_concrete_leaded": "Leaded Concrete Slab", + "block.immersiveengineering.slab_concrete_reinforced": "Reinforced Concrete Slab", + "block.immersiveengineering.slab_concrete_reinforced_tile": "Reinforced Concrete Tile Slab", + "block.immersiveengineering.slab_concrete_tile": "Concrete Tile Slab", + "block.immersiveengineering.slab_hempcrete": "Hempcrete Slab", + "block.immersiveengineering.slab_hempcrete_brick": "Hempcrete Brick Slab", + "block.immersiveengineering.slab_insulating_glass": "Insulating Glass Slab", + "block.immersiveengineering.slab_sheetmetal_aluminum": "Aluminium Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_black": "Black Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_blue": "Blue Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_brown": "Brown Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_cyan": "Cyan Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_gray": "Gray Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_green": "Green Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_light_blue": "Light Blue Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_light_gray": "Light Gray Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_lime": "Lime Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_magenta": "Magenta Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_orange": "Orange Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_pink": "Pink Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_purple": "Purple Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_red": "Red Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_white": "White Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_yellow": "Yellow Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_constantan": "Constantan Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_copper": "Copper Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_electrum": "Electrum Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_gold": "Gold Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_iron": "Iron Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_lead": "Lead Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_nickel": "Nickel Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_silver": "Silver Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_steel": "Steel Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_uranium": "Uranium Sheetmetal Slab", + "block.immersiveengineering.slab_slag_brick": "Slag Brick Slab", + "block.immersiveengineering.slab_steel_scaffolding_grate_top": "Grated Steel Scaffolding Slab", + "block.immersiveengineering.slab_steel_scaffolding_standard": "Steel Scaffolding Slab", + "block.immersiveengineering.slab_steel_scaffolding_wooden_top": "Treated Steel Scaffolding Slab", + "block.immersiveengineering.slab_storage_aluminum": "Aluminium Slab", + "block.immersiveengineering.slab_storage_constantan": "Constantan Slab", + "block.immersiveengineering.slab_storage_copper": "Copper Slab", + "block.immersiveengineering.slab_storage_electrum": "Electrum Slab", + "block.immersiveengineering.slab_storage_lead": "Lead Slab", + "block.immersiveengineering.slab_storage_nickel": "Nickel Slab", + "block.immersiveengineering.slab_storage_silver": "Silver Slab", + "block.immersiveengineering.slab_storage_steel": "Steel Slab", + "block.immersiveengineering.slab_storage_uranium": "Uranium Slab", + "block.immersiveengineering.slab_treated_wood_horizontal": "Treated Wood Slab", + "block.immersiveengineering.slab_treated_wood_packaged": "Treated Wood Slab", + "block.immersiveengineering.slab_treated_wood_vertical": "Treated Wood Slab", + "block.immersiveengineering.slag_brick": "Slag Bricks", + "block.immersiveengineering.slag_glass": "Slag Glass", + "block.immersiveengineering.slag_gravel": "Slag Gravel", + "block.immersiveengineering.sorter": "Item Router", + "block.immersiveengineering.squeezer": "Industrial Squeezer", + "block.immersiveengineering.stairs_alu_scaffolding_grate_top": "Grated Aluminium Scaffolding Stairs", + "block.immersiveengineering.stairs_alu_scaffolding_standard": "Aluminium Scaffolding Stairs", + "block.immersiveengineering.stairs_alu_scaffolding_wooden_top": "Treated Aluminium Scaffolding Stairs", + "block.immersiveengineering.stairs_clinker_brick": "Clinker Brick Stairs", + "block.immersiveengineering.stairs_concrete": "Concrete Stairs", + "block.immersiveengineering.stairs_concrete_brick": "Concrete Brick Stairs", + "block.immersiveengineering.stairs_concrete_leaded": "Leaded Concrete Stairs", + "block.immersiveengineering.stairs_concrete_tile": "Concrete Tile Stairs", + "block.immersiveengineering.stairs_hempcrete": "Hempcrete Stairs", + "block.immersiveengineering.stairs_hempcrete_brick": "Hempcrete Brick Stairs", + "block.immersiveengineering.stairs_slag_brick": "Slag Brick Stairs", + "block.immersiveengineering.stairs_steel_scaffolding_grate_top": "Grated Steel Scaffolding Stairs", + "block.immersiveengineering.stairs_steel_scaffolding_standard": "Steel Scaffolding Stairs", + "block.immersiveengineering.stairs_steel_scaffolding_wooden_top": "Treated Steel Scaffolding Stairs", + "block.immersiveengineering.stairs_treated_wood_horizontal": "Treated Wood Stairs", + "block.immersiveengineering.stairs_treated_wood_packaged": "Treated Wood Stairs", + "block.immersiveengineering.stairs_treated_wood_vertical": "Treated Wood Stairs", + "block.immersiveengineering.steel_catwalk": "Steel Catwalk", + "block.immersiveengineering.steel_catwalk_stairs": "Steel Catwalk Stairs", + "block.immersiveengineering.steel_door": "Steel Door", + "block.immersiveengineering.steel_fence": "Steel Fence", + "block.immersiveengineering.steel_fence_gate": "Steel Fence Gate", + "block.immersiveengineering.steel_post": "Steel Post", + "block.immersiveengineering.steel_scaffolding_grate_top": "Grated Steel Scaffolding", + "block.immersiveengineering.steel_scaffolding_standard": "Steel Scaffolding", + "block.immersiveengineering.steel_scaffolding_wooden_top": "Treated Steel Scaffolding", + "block.immersiveengineering.steel_slope": "Steel Structural Arm", + "block.immersiveengineering.steel_trapdoor": "Steel Trapdoor", + "block.immersiveengineering.steel_wallmount": "Steel Wallmount", + "block.immersiveengineering.steel_window": "Steel Framed Window", + "block.immersiveengineering.storage_aluminum": "Block of Aluminium", + "block.immersiveengineering.storage_constantan": "Block of Constantan", + "block.immersiveengineering.storage_copper": "Block of Copper", + "block.immersiveengineering.storage_electrum": "Block of Electrum", + "block.immersiveengineering.storage_lead": "Block of Lead", + "block.immersiveengineering.storage_nickel": "Block of Nickel", + "block.immersiveengineering.storage_silver": "Block of Silver", + "block.immersiveengineering.storage_steel": "Block of Steel", + "block.immersiveengineering.storage_uranium": "Block of Uranium", + "block.immersiveengineering.strip_curtain": "Strip Curtain", + "block.immersiveengineering.structural_arm": "Structural Arm", + "block.immersiveengineering.tank": "Fluid Tank", + "block.immersiveengineering.tesla_coil": "Tesla Coil", + "block.immersiveengineering.thermoelectric_generator": "Thermoelectric Generator", + "block.immersiveengineering.toolbox_block": "Engineer's Toolbox", + "block.immersiveengineering.transformer": "Transformer", + "block.immersiveengineering.transformer_hv": "HV Transformer", + "block.immersiveengineering.treated_catwalk": "Treated Wood Catwalk", + "block.immersiveengineering.treated_catwalk_stairs": "Treated Wood Catwalk Stairs", + "block.immersiveengineering.treated_door": "Treated Wood Door", + "block.immersiveengineering.treated_door_framed": "Treated Wood Door", + "block.immersiveengineering.treated_fence": "Treated Wood Fence", + "block.immersiveengineering.treated_fence_gate": "Treated Wood Fence Gate", + "block.immersiveengineering.treated_post": "Wooden Post", + "block.immersiveengineering.treated_scaffold": "Treated Wood Scaffolding", + "block.immersiveengineering.treated_trapdoor": "Treated Wood Trapdoor", + "block.immersiveengineering.treated_trapdoor_framed": "Treated Wood Trapdoor", + "block.immersiveengineering.treated_wallmount": "Wooden Wallmount", + "block.immersiveengineering.treated_window": "Treated Wood Window", + "block.immersiveengineering.treated_wood_horizontal": "Treated Wood Planks", + "block.immersiveengineering.treated_wood_packaged": "Treated Wood Planks", + "block.immersiveengineering.treated_wood_vertical": "Treated Wood Planks", + "block.immersiveengineering.turntable": "Turntable", + "block.immersiveengineering.turret_chem": "Chemthrower Turret", + "block.immersiveengineering.turret_gun": "Gun Turret", + "block.immersiveengineering.wall_clinker_brick": "Clinker Brick Wall", + "block.immersiveengineering.wall_slag_brick": "Slag Brick Wall", + "block.immersiveengineering.warning_sign_arrow_double_down": "Warning Sign - Double Arrow Down", + "block.immersiveengineering.warning_sign_arrow_double_left": "Warning Sign - Double Arrow Left", + "block.immersiveengineering.warning_sign_arrow_double_right": "Warning Sign - Double Arrow Right", + "block.immersiveengineering.warning_sign_arrow_double_up": "Warning Sign - Double Arrow Up", + "block.immersiveengineering.warning_sign_arrow_down": "Warning Sign - Arrow Down", + "block.immersiveengineering.warning_sign_arrow_left": "Warning Sign - Arrow Left", + "block.immersiveengineering.warning_sign_arrow_right": "Warning Sign - Arrow Right", + "block.immersiveengineering.warning_sign_arrow_up": "Warning Sign - Arrow Up", + "block.immersiveengineering.warning_sign_attention": "Warning Sign - General Warning", + "block.immersiveengineering.warning_sign_cat": "Warning Sign - Cat Ears", + "block.immersiveengineering.warning_sign_cold": "Warning Sign - Low Temperature", + "block.immersiveengineering.warning_sign_creeper": "Warning Sign - Creeper", + "block.immersiveengineering.warning_sign_ear_defenders": "Warning Sign - Hearing Protection", + "block.immersiveengineering.warning_sign_electric": "Warning Sign - Shock Hazard", + "block.immersiveengineering.warning_sign_falling": "Warning Sign - Falling Objects", + "block.immersiveengineering.warning_sign_fire": "Warning Sign - Flammable", + "block.immersiveengineering.warning_sign_hot": "Warning Sign - Hot Surface", + "block.immersiveengineering.warning_sign_magnet": "Warning Sign - Magnetic Field", + "block.immersiveengineering.warning_sign_shrieker": "Warning Sign - Sculk Shrieker", + "block.immersiveengineering.warning_sign_sound": "Warning Sign - Sound Warning", + "block.immersiveengineering.warning_sign_turret": "Warning Sign - Turret", + "block.immersiveengineering.warning_sign_villager": "Warning Sign - Villager", + "block.immersiveengineering.warning_sign_warden": "Warning Sign - Warden", + "block.immersiveengineering.watermill": "Water Wheel", + "block.immersiveengineering.windmill": "Windmill", + "block.immersiveengineering.windmill_advanced": "Improved Windmill", + "block.immersiveengineering.wooden_barrel": "Wooden Barrel", + "block.immersiveengineering.workbench": "Engineer's Workbench", + "block.minecraft.banner.immersiveengineering.bevels.black": "Black Bevels", + "block.minecraft.banner.immersiveengineering.bevels.blue": "Blue Bevels", + "block.minecraft.banner.immersiveengineering.bevels.brown": "Brown Bevels", + "block.minecraft.banner.immersiveengineering.bevels.cyan": "Cyan Bevels", + "block.minecraft.banner.immersiveengineering.bevels.gray": "Gray Bevels", + "block.minecraft.banner.immersiveengineering.bevels.green": "Green Bevels", + "block.minecraft.banner.immersiveengineering.bevels.light_blue": "Light Blue Bevels", + "block.minecraft.banner.immersiveengineering.bevels.light_gray": "Light Gray Bevels", + "block.minecraft.banner.immersiveengineering.bevels.lime": "Lime Bevels", + "block.minecraft.banner.immersiveengineering.bevels.magenta": "Magenta Bevels", + "block.minecraft.banner.immersiveengineering.bevels.orange": "Orange Bevels", + "block.minecraft.banner.immersiveengineering.bevels.pink": "Pink Bevels", + "block.minecraft.banner.immersiveengineering.bevels.purple": "Purple Bevels", + "block.minecraft.banner.immersiveengineering.bevels.red": "Red Bevels", + "block.minecraft.banner.immersiveengineering.bevels.white": "White Bevels", + "block.minecraft.banner.immersiveengineering.bevels.yellow": "Yellow Bevels", + "block.minecraft.banner.immersiveengineering.hammer.black": "Black Hammer", + "block.minecraft.banner.immersiveengineering.hammer.blue": "Blue Hammer", + "block.minecraft.banner.immersiveengineering.hammer.brown": "Brown Hammer", + "block.minecraft.banner.immersiveengineering.hammer.cyan": "Cyan Hammer", + "block.minecraft.banner.immersiveengineering.hammer.gray": "Gray Hammer", + "block.minecraft.banner.immersiveengineering.hammer.green": "Green Hammer", + "block.minecraft.banner.immersiveengineering.hammer.light_blue": "Light Blue Hammer", + "block.minecraft.banner.immersiveengineering.hammer.light_gray": "Light Gray Hammer", + "block.minecraft.banner.immersiveengineering.hammer.lime": "Lime Hammer", + "block.minecraft.banner.immersiveengineering.hammer.magenta": "Magenta Hammer", + "block.minecraft.banner.immersiveengineering.hammer.orange": "Orange Hammer", + "block.minecraft.banner.immersiveengineering.hammer.pink": "Pink Hammer", + "block.minecraft.banner.immersiveengineering.hammer.purple": "Purple Hammer", + "block.minecraft.banner.immersiveengineering.hammer.red": "Red Hammer", + "block.minecraft.banner.immersiveengineering.hammer.white": "White Hammer", + "block.minecraft.banner.immersiveengineering.hammer.yellow": "Yellow Hammer", + "block.minecraft.banner.immersiveengineering.hammer_grip.black": "Black Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.blue": "Blue Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.brown": "Brown Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.cyan": "Cyan Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.gray": "Gray Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.green": "Green Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.light_blue": "Light Blue Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.light_gray": "Light Gray Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.lime": "Lime Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.magenta": "Magenta Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.orange": "Orange Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.pink": "Pink Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.purple": "Purple Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.red": "Red Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.white": "White Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.yellow": "Yellow Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_head.black": "Black Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.blue": "Blue Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.brown": "Brown Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.cyan": "Cyan Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.gray": "Gray Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.green": "Green Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.light_blue": "Light Blue Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.light_gray": "Light Gray Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.lime": "Lime Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.magenta": "Magenta Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.orange": "Orange Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.pink": "Pink Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.purple": "Purple Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.red": "Red Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.white": "White Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.yellow": "Yellow Hammer (Head)", + "block.minecraft.banner.immersiveengineering.ornate.black": "Black Ornate", + "block.minecraft.banner.immersiveengineering.ornate.blue": "Blue Ornate", + "block.minecraft.banner.immersiveengineering.ornate.brown": "Brown Ornate", + "block.minecraft.banner.immersiveengineering.ornate.cyan": "Cyan Ornate", + "block.minecraft.banner.immersiveengineering.ornate.gray": "Gray Ornate", + "block.minecraft.banner.immersiveengineering.ornate.green": "Green Ornate", + "block.minecraft.banner.immersiveengineering.ornate.light_blue": "Light Blue Ornate", + "block.minecraft.banner.immersiveengineering.ornate.light_gray": "Light Gray Ornate", + "block.minecraft.banner.immersiveengineering.ornate.lime": "Lime Ornate", + "block.minecraft.banner.immersiveengineering.ornate.magenta": "Magenta Ornate", + "block.minecraft.banner.immersiveengineering.ornate.orange": "Orange Ornate", + "block.minecraft.banner.immersiveengineering.ornate.pink": "Pink Ornate", + "block.minecraft.banner.immersiveengineering.ornate.purple": "Purple Ornate", + "block.minecraft.banner.immersiveengineering.ornate.red": "Red Ornate", + "block.minecraft.banner.immersiveengineering.ornate.white": "White Ornate", + "block.minecraft.banner.immersiveengineering.ornate.yellow": "Yellow Ornate", + "block.minecraft.banner.immersiveengineering.screwdriver.black": "Black Screwdriver", + "block.minecraft.banner.immersiveengineering.screwdriver.blue": "Blue Screwdriver", + "block.minecraft.banner.immersiveengineering.screwdriver.brown": "Brown Screwdriver", + "block.minecraft.banner.immersiveengineering.screwdriver.cyan": "Cyan Screwdriver", + "block.minecraft.banner.immersiveengineering.screwdriver.gray": "Gray Screwdriver", + "block.minecraft.banner.immersiveengineering.screwdriver.green": "Green Screwdriver", + "block.minecraft.banner.immersiveengineering.screwdriver.light_blue": "Light Blue Screwdriver", + "block.minecraft.banner.immersiveengineering.screwdriver.light_gray": "Light Gray Screwdriver", + "block.minecraft.banner.immersiveengineering.screwdriver.lime": "Lime Screwdriver", + "block.minecraft.banner.immersiveengineering.screwdriver.magenta": "Magenta Screwdriver", + "block.minecraft.banner.immersiveengineering.screwdriver.orange": "Orange Screwdriver", + "block.minecraft.banner.immersiveengineering.screwdriver.pink": "Pink Screwdriver", + "block.minecraft.banner.immersiveengineering.screwdriver.purple": "Purple Screwdriver", + "block.minecraft.banner.immersiveengineering.screwdriver.red": "Red Screwdriver", + "block.minecraft.banner.immersiveengineering.screwdriver.white": "White Screwdriver", + "block.minecraft.banner.immersiveengineering.screwdriver.yellow": "Yellow Screwdriver", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.black": "Black Screwdriver (Grip)", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.blue": "Blue Screwdriver (Grip)", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.brown": "Brown Screwdriver (Grip)", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.cyan": "Cyan Screwdriver (Grip)", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.gray": "Gray Screwdriver (Grip)", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.green": "Green Screwdriver (Grip)", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.light_blue": "Light Blue Screwdriver (Grip)", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.light_gray": "Light Gray Screwdriver (Grip)", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.lime": "Lime Screwdriver (Grip)", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.magenta": "Magenta Screwdriver (Grip)", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.orange": "Orange Screwdriver (Grip)", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.pink": "Pink Screwdriver (Grip)", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.purple": "Purple Screwdriver (Grip)", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.red": "Red Screwdriver (Grip)", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.white": "White Screwdriver (Grip)", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.yellow": "Yellow Screwdriver (Grip)", + "block.minecraft.banner.immersiveengineering.screwdriver_head.black": "Black Screwdriver (Head)", + "block.minecraft.banner.immersiveengineering.screwdriver_head.blue": "Blue Screwdriver (Head)", + "block.minecraft.banner.immersiveengineering.screwdriver_head.brown": "Brown Screwdriver (Head)", + "block.minecraft.banner.immersiveengineering.screwdriver_head.cyan": "Cyan Screwdriver (Head)", + "block.minecraft.banner.immersiveengineering.screwdriver_head.gray": "Gray Screwdriver (Head)", + "block.minecraft.banner.immersiveengineering.screwdriver_head.green": "Green Screwdriver (Head)", + "block.minecraft.banner.immersiveengineering.screwdriver_head.light_blue": "Light Blue Screwdriver (Head)", + "block.minecraft.banner.immersiveengineering.screwdriver_head.light_gray": "Light Gray Screwdriver (Head)", + "block.minecraft.banner.immersiveengineering.screwdriver_head.lime": "Lime Screwdriver (Head)", + "block.minecraft.banner.immersiveengineering.screwdriver_head.magenta": "Magenta Screwdriver (Head)", + "block.minecraft.banner.immersiveengineering.screwdriver_head.orange": "Orange Screwdriver (Head)", + "block.minecraft.banner.immersiveengineering.screwdriver_head.pink": "Pink Screwdriver (Head)", + "block.minecraft.banner.immersiveengineering.screwdriver_head.purple": "Purple Screwdriver (Head)", + "block.minecraft.banner.immersiveengineering.screwdriver_head.red": "Red Screwdriver (Head)", + "block.minecraft.banner.immersiveengineering.screwdriver_head.white": "White Screwdriver (Head)", + "block.minecraft.banner.immersiveengineering.screwdriver_head.yellow": "Yellow Screwdriver (Head)", + "block.minecraft.banner.immersiveengineering.treated_wood.black": "Black Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.blue": "Blue Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.brown": "Brown Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.cyan": "Cyan Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.gray": "Gray Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.green": "Green Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.light_blue": "Light Blue Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.light_gray": "Light Gray Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.lime": "Lime Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.magenta": "Magenta Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.orange": "Orange Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.pink": "Pink Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.purple": "Purple Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.red": "Red Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.white": "White Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.yellow": "Yellow Treated (Wood)", + "block.minecraft.banner.immersiveengineering.warning.black": "Black Warning", + "block.minecraft.banner.immersiveengineering.warning.blue": "Blue Warning", + "block.minecraft.banner.immersiveengineering.warning.brown": "Brown Warning", + "block.minecraft.banner.immersiveengineering.warning.cyan": "Cyan Warning", + "block.minecraft.banner.immersiveengineering.warning.gray": "Gray Warning", + "block.minecraft.banner.immersiveengineering.warning.green": "Green Warning", + "block.minecraft.banner.immersiveengineering.warning.light_blue": "Light Blue Warning", + "block.minecraft.banner.immersiveengineering.warning.light_gray": "Light Gray Warning", + "block.minecraft.banner.immersiveengineering.warning.lime": "Lime Warning", + "block.minecraft.banner.immersiveengineering.warning.magenta": "Magenta Warning", + "block.minecraft.banner.immersiveengineering.warning.orange": "Orange Warning", + "block.minecraft.banner.immersiveengineering.warning.pink": "Pink Warning", + "block.minecraft.banner.immersiveengineering.warning.purple": "Purple Warning", + "block.minecraft.banner.immersiveengineering.warning.red": "Red Warning", + "block.minecraft.banner.immersiveengineering.warning.white": "White Warning", + "block.minecraft.banner.immersiveengineering.warning.yellow": "Yellow Warning", + "block.minecraft.banner.immersiveengineering.warning_cat.black": "Black Warning (Cat)", + "block.minecraft.banner.immersiveengineering.warning_cat.blue": "Blue Warning (Cat)", + "block.minecraft.banner.immersiveengineering.warning_cat.brown": "Brown Warning (Cat)", + "block.minecraft.banner.immersiveengineering.warning_cat.cyan": "Cyan Warning (Cat)", + "block.minecraft.banner.immersiveengineering.warning_cat.gray": "Gray Warning (Cat)", + "block.minecraft.banner.immersiveengineering.warning_cat.green": "Green Warning (Cat)", + "block.minecraft.banner.immersiveengineering.warning_cat.light_blue": "Light Blue Warning (Cat)", + "block.minecraft.banner.immersiveengineering.warning_cat.light_gray": "Light Gray Warning (Cat)", + "block.minecraft.banner.immersiveengineering.warning_cat.lime": "Lime Warning (Cat)", + "block.minecraft.banner.immersiveengineering.warning_cat.magenta": "Magenta Warning (Cat)", + "block.minecraft.banner.immersiveengineering.warning_cat.orange": "Orange Warning (Cat)", + "block.minecraft.banner.immersiveengineering.warning_cat.pink": "Pink Warning (Cat)", + "block.minecraft.banner.immersiveengineering.warning_cat.purple": "Purple Warning (Cat)", + "block.minecraft.banner.immersiveengineering.warning_cat.red": "Red Warning (Cat)", + "block.minecraft.banner.immersiveengineering.warning_cat.white": "White Warning (Cat)", + "block.minecraft.banner.immersiveengineering.warning_cat.yellow": "Yellow Warning (Cat)", + "block.minecraft.banner.immersiveengineering.warning_cold.black": "Black Warning (Cold)", + "block.minecraft.banner.immersiveengineering.warning_cold.blue": "Blue Warning (Cold)", + "block.minecraft.banner.immersiveengineering.warning_cold.brown": "Brown Warning (Cold)", + "block.minecraft.banner.immersiveengineering.warning_cold.cyan": "Cyan Warning (Cold)", + "block.minecraft.banner.immersiveengineering.warning_cold.gray": "Gray Warning (Cold)", + "block.minecraft.banner.immersiveengineering.warning_cold.green": "Green Warning (Cold)", + "block.minecraft.banner.immersiveengineering.warning_cold.light_blue": "Light Blue Warning (Cold)", + "block.minecraft.banner.immersiveengineering.warning_cold.light_gray": "Light Gray Warning (Cold)", + "block.minecraft.banner.immersiveengineering.warning_cold.lime": "Lime Warning (Cold)", + "block.minecraft.banner.immersiveengineering.warning_cold.magenta": "Magenta Warning (Cold)", + "block.minecraft.banner.immersiveengineering.warning_cold.orange": "Orange Warning (Cold)", + "block.minecraft.banner.immersiveengineering.warning_cold.pink": "Pink Warning (Cold)", + "block.minecraft.banner.immersiveengineering.warning_cold.purple": "Purple Warning (Cold)", + "block.minecraft.banner.immersiveengineering.warning_cold.red": "Red Warning (Cold)", + "block.minecraft.banner.immersiveengineering.warning_cold.white": "White Warning (Cold)", + "block.minecraft.banner.immersiveengineering.warning_cold.yellow": "Yellow Warning (Cold)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.black": "Black Warning (Ear)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.blue": "Blue Warning (Ear)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.brown": "Brown Warning (Ear)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.cyan": "Cyan Warning (Ear)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.gray": "Gray Warning (Ear)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.green": "Green Warning (Ear)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.light_blue": "Light Blue Warning (Ear)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.light_gray": "Light Gray Warning (Ear)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.lime": "Lime Warning (Ear)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.magenta": "Magenta Warning (Ear)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.orange": "Orange Warning (Ear)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.pink": "Pink Warning (Ear)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.purple": "Purple Warning (Ear)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.red": "Red Warning (Ear)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.white": "White Warning (Ear)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.yellow": "Yellow Warning (Ear)", + "block.minecraft.banner.immersiveengineering.warning_electric.black": "Black Warning (Electric)", + "block.minecraft.banner.immersiveengineering.warning_electric.blue": "Blue Warning (Electric)", + "block.minecraft.banner.immersiveengineering.warning_electric.brown": "Brown Warning (Electric)", + "block.minecraft.banner.immersiveengineering.warning_electric.cyan": "Cyan Warning (Electric)", + "block.minecraft.banner.immersiveengineering.warning_electric.gray": "Gray Warning (Electric)", + "block.minecraft.banner.immersiveengineering.warning_electric.green": "Green Warning (Electric)", + "block.minecraft.banner.immersiveengineering.warning_electric.light_blue": "Light Blue Warning (Electric)", + "block.minecraft.banner.immersiveengineering.warning_electric.light_gray": "Light Gray Warning (Electric)", + "block.minecraft.banner.immersiveengineering.warning_electric.lime": "Lime Warning (Electric)", + "block.minecraft.banner.immersiveengineering.warning_electric.magenta": "Magenta Warning (Electric)", + "block.minecraft.banner.immersiveengineering.warning_electric.orange": "Orange Warning (Electric)", + "block.minecraft.banner.immersiveengineering.warning_electric.pink": "Pink Warning (Electric)", + "block.minecraft.banner.immersiveengineering.warning_electric.purple": "Purple Warning (Electric)", + "block.minecraft.banner.immersiveengineering.warning_electric.red": "Red Warning (Electric)", + "block.minecraft.banner.immersiveengineering.warning_electric.white": "White Warning (Electric)", + "block.minecraft.banner.immersiveengineering.warning_electric.yellow": "Yellow Warning (Electric)", + "block.minecraft.banner.immersiveengineering.warning_falling.black": "Black Warning (Falling)", + "block.minecraft.banner.immersiveengineering.warning_falling.blue": "Blue Warning (Falling)", + "block.minecraft.banner.immersiveengineering.warning_falling.brown": "Brown Warning (Falling)", + "block.minecraft.banner.immersiveengineering.warning_falling.cyan": "Cyan Warning (Falling)", + "block.minecraft.banner.immersiveengineering.warning_falling.gray": "Gray Warning (Falling)", + "block.minecraft.banner.immersiveengineering.warning_falling.green": "Green Warning (Falling)", + "block.minecraft.banner.immersiveengineering.warning_falling.light_blue": "Light Blue Warning (Falling)", + "block.minecraft.banner.immersiveengineering.warning_falling.light_gray": "Light Gray Warning (Falling)", + "block.minecraft.banner.immersiveengineering.warning_falling.lime": "Lime Warning (Falling)", + "block.minecraft.banner.immersiveengineering.warning_falling.magenta": "Magenta Warning (Falling)", + "block.minecraft.banner.immersiveengineering.warning_falling.orange": "Orange Warning (Falling)", + "block.minecraft.banner.immersiveengineering.warning_falling.pink": "Pink Warning (Falling)", + "block.minecraft.banner.immersiveengineering.warning_falling.purple": "Purple Warning (Falling)", + "block.minecraft.banner.immersiveengineering.warning_falling.red": "Red Warning (Falling)", + "block.minecraft.banner.immersiveengineering.warning_falling.white": "White Warning (Falling)", + "block.minecraft.banner.immersiveengineering.warning_falling.yellow": "Yellow Warning (Falling)", + "block.minecraft.banner.immersiveengineering.warning_fire.black": "Black Warning (Fire)", + "block.minecraft.banner.immersiveengineering.warning_fire.blue": "Blue Warning (Fire)", + "block.minecraft.banner.immersiveengineering.warning_fire.brown": "Brown Warning (Fire)", + "block.minecraft.banner.immersiveengineering.warning_fire.cyan": "Cyan Warning (Fire)", + "block.minecraft.banner.immersiveengineering.warning_fire.gray": "Gray Warning (Fire)", + "block.minecraft.banner.immersiveengineering.warning_fire.green": "Green Warning (Fire)", + "block.minecraft.banner.immersiveengineering.warning_fire.light_blue": "Light Blue Warning (Fire)", + "block.minecraft.banner.immersiveengineering.warning_fire.light_gray": "Light Gray Warning (Fire)", + "block.minecraft.banner.immersiveengineering.warning_fire.lime": "Lime Warning (Fire)", + "block.minecraft.banner.immersiveengineering.warning_fire.magenta": "Magenta Warning (Fire)", + "block.minecraft.banner.immersiveengineering.warning_fire.orange": "Orange Warning (Fire)", + "block.minecraft.banner.immersiveengineering.warning_fire.pink": "Pink Warning (Fire)", + "block.minecraft.banner.immersiveengineering.warning_fire.purple": "Purple Warning (Fire)", + "block.minecraft.banner.immersiveengineering.warning_fire.red": "Red Warning (Fire)", + "block.minecraft.banner.immersiveengineering.warning_fire.white": "White Warning (Fire)", + "block.minecraft.banner.immersiveengineering.warning_fire.yellow": "Yellow Warning (Fire)", + "block.minecraft.banner.immersiveengineering.warning_hot.black": "Black Warning (Hot)", + "block.minecraft.banner.immersiveengineering.warning_hot.blue": "Blue Warning (Hot)", + "block.minecraft.banner.immersiveengineering.warning_hot.brown": "Brown Warning (Hot)", + "block.minecraft.banner.immersiveengineering.warning_hot.cyan": "Cyan Warning (Hot)", + "block.minecraft.banner.immersiveengineering.warning_hot.gray": "Gray Warning (Hot)", + "block.minecraft.banner.immersiveengineering.warning_hot.green": "Green Warning (Hot)", + "block.minecraft.banner.immersiveengineering.warning_hot.light_blue": "Light Blue Warning (Hot)", + "block.minecraft.banner.immersiveengineering.warning_hot.light_gray": "Light Gray Warning (Hot)", + "block.minecraft.banner.immersiveengineering.warning_hot.lime": "Lime Warning (Hot)", + "block.minecraft.banner.immersiveengineering.warning_hot.magenta": "Magenta Warning (Hot)", + "block.minecraft.banner.immersiveengineering.warning_hot.orange": "Orange Warning (Hot)", + "block.minecraft.banner.immersiveengineering.warning_hot.pink": "Pink Warning (Hot)", + "block.minecraft.banner.immersiveengineering.warning_hot.purple": "Purple Warning (Hot)", + "block.minecraft.banner.immersiveengineering.warning_hot.red": "Red Warning (Hot)", + "block.minecraft.banner.immersiveengineering.warning_hot.white": "White Warning (Hot)", + "block.minecraft.banner.immersiveengineering.warning_hot.yellow": "Yellow Warning (Hot)", + "block.minecraft.banner.immersiveengineering.warning_magnet.black": "Black Warning (Magnet)", + "block.minecraft.banner.immersiveengineering.warning_magnet.blue": "Blue Warning (Magnet)", + "block.minecraft.banner.immersiveengineering.warning_magnet.brown": "Brown Warning (Magnet)", + "block.minecraft.banner.immersiveengineering.warning_magnet.cyan": "Cyan Warning (Magnet)", + "block.minecraft.banner.immersiveengineering.warning_magnet.gray": "Gray Warning (Magnet)", + "block.minecraft.banner.immersiveengineering.warning_magnet.green": "Green Warning (Magnet)", + "block.minecraft.banner.immersiveengineering.warning_magnet.light_blue": "Light Blue Warning (Magnet)", + "block.minecraft.banner.immersiveengineering.warning_magnet.light_gray": "Light Gray Warning (Magnet)", + "block.minecraft.banner.immersiveengineering.warning_magnet.lime": "Lime Warning (Magnet)", + "block.minecraft.banner.immersiveengineering.warning_magnet.magenta": "Magenta Warning (Magnet)", + "block.minecraft.banner.immersiveengineering.warning_magnet.orange": "Orange Warning (Magnet)", + "block.minecraft.banner.immersiveengineering.warning_magnet.pink": "Pink Warning (Magnet)", + "block.minecraft.banner.immersiveengineering.warning_magnet.purple": "Purple Warning (Magnet)", + "block.minecraft.banner.immersiveengineering.warning_magnet.red": "Red Warning (Magnet)", + "block.minecraft.banner.immersiveengineering.warning_magnet.white": "White Warning (Magnet)", + "block.minecraft.banner.immersiveengineering.warning_magnet.yellow": "Yellow Warning (Magnet)", + "block.minecraft.banner.immersiveengineering.warning_sound.black": "Black Warning (Sound)", + "block.minecraft.banner.immersiveengineering.warning_sound.blue": "Blue Warning (Sound)", + "block.minecraft.banner.immersiveengineering.warning_sound.brown": "Brown Warning (Sound)", + "block.minecraft.banner.immersiveengineering.warning_sound.cyan": "Cyan Warning (Sound)", + "block.minecraft.banner.immersiveengineering.warning_sound.gray": "Gray Warning (Sound)", + "block.minecraft.banner.immersiveengineering.warning_sound.green": "Green Warning (Sound)", + "block.minecraft.banner.immersiveengineering.warning_sound.light_blue": "Light Blue Warning (Sound)", + "block.minecraft.banner.immersiveengineering.warning_sound.light_gray": "Light Gray Warning (Sound)", + "block.minecraft.banner.immersiveengineering.warning_sound.lime": "Lime Warning (Sound)", + "block.minecraft.banner.immersiveengineering.warning_sound.magenta": "Magenta Warning (Sound)", + "block.minecraft.banner.immersiveengineering.warning_sound.orange": "Orange Warning (Sound)", + "block.minecraft.banner.immersiveengineering.warning_sound.pink": "Pink Warning (Sound)", + "block.minecraft.banner.immersiveengineering.warning_sound.purple": "Purple Warning (Sound)", + "block.minecraft.banner.immersiveengineering.warning_sound.red": "Red Warning (Sound)", + "block.minecraft.banner.immersiveengineering.warning_sound.white": "White Warning (Sound)", + "block.minecraft.banner.immersiveengineering.warning_sound.yellow": "Yellow Warning (Sound)", + "block.minecraft.banner.immersiveengineering.warning_turret.black": "Black Warning (Turret)", + "block.minecraft.banner.immersiveengineering.warning_turret.blue": "Blue Warning (Turret)", + "block.minecraft.banner.immersiveengineering.warning_turret.brown": "Brown Warning (Turret)", + "block.minecraft.banner.immersiveengineering.warning_turret.cyan": "Cyan Warning (Turret)", + "block.minecraft.banner.immersiveengineering.warning_turret.gray": "Gray Warning (Turret)", + "block.minecraft.banner.immersiveengineering.warning_turret.green": "Green Warning (Turret)", + "block.minecraft.banner.immersiveengineering.warning_turret.light_blue": "Light Blue Warning (Turret)", + "block.minecraft.banner.immersiveengineering.warning_turret.light_gray": "Light Gray Warning (Turret)", + "block.minecraft.banner.immersiveengineering.warning_turret.lime": "Lime Warning (Turret)", + "block.minecraft.banner.immersiveengineering.warning_turret.magenta": "Magenta Warning (Turret)", + "block.minecraft.banner.immersiveengineering.warning_turret.orange": "Orange Warning (Turret)", + "block.minecraft.banner.immersiveengineering.warning_turret.pink": "Pink Warning (Turret)", + "block.minecraft.banner.immersiveengineering.warning_turret.purple": "Purple Warning (Turret)", + "block.minecraft.banner.immersiveengineering.warning_turret.red": "Red Warning (Turret)", + "block.minecraft.banner.immersiveengineering.warning_turret.white": "White Warning (Turret)", + "block.minecraft.banner.immersiveengineering.warning_turret.yellow": "Yellow Warning (Turret)", + "block.minecraft.banner.immersiveengineering.warning_warden.black": "Black Warning (Warden)", + "block.minecraft.banner.immersiveengineering.warning_warden.blue": "Blue Warning (Warden)", + "block.minecraft.banner.immersiveengineering.warning_warden.brown": "Brown Warning (Warden)", + "block.minecraft.banner.immersiveengineering.warning_warden.cyan": "Cyan Warning (Warden)", + "block.minecraft.banner.immersiveengineering.warning_warden.gray": "Gray Warning (Warden)", + "block.minecraft.banner.immersiveengineering.warning_warden.green": "Green Warning (Warden)", + "block.minecraft.banner.immersiveengineering.warning_warden.light_blue": "Light Blue Warning (Warden)", + "block.minecraft.banner.immersiveengineering.warning_warden.light_gray": "Light Gray Warning (Warden)", + "block.minecraft.banner.immersiveengineering.warning_warden.lime": "Lime Warning (Warden)", + "block.minecraft.banner.immersiveengineering.warning_warden.magenta": "Magenta Warning (Warden)", + "block.minecraft.banner.immersiveengineering.warning_warden.orange": "Orange Warning (Warden)", + "block.minecraft.banner.immersiveengineering.warning_warden.pink": "Pink Warning (Warden)", + "block.minecraft.banner.immersiveengineering.warning_warden.purple": "Purple Warning (Warden)", + "block.minecraft.banner.immersiveengineering.warning_warden.red": "Red Warning (Warden)", + "block.minecraft.banner.immersiveengineering.warning_warden.white": "White Warning (Warden)", + "block.minecraft.banner.immersiveengineering.warning_warden.yellow": "Yellow Warning (Warden)", + "block.minecraft.banner.immersiveengineering.windmill.black": "Black Windmill", + "block.minecraft.banner.immersiveengineering.windmill.blue": "Blue Windmill", + "block.minecraft.banner.immersiveengineering.windmill.brown": "Brown Windmill", + "block.minecraft.banner.immersiveengineering.windmill.cyan": "Cyan Windmill", + "block.minecraft.banner.immersiveengineering.windmill.gray": "Gray Windmill", + "block.minecraft.banner.immersiveengineering.windmill.green": "Green Windmill", + "block.minecraft.banner.immersiveengineering.windmill.light_blue": "Light Blue Windmill", + "block.minecraft.banner.immersiveengineering.windmill.light_gray": "Light Gray Windmill", + "block.minecraft.banner.immersiveengineering.windmill.lime": "Lime Windmill", + "block.minecraft.banner.immersiveengineering.windmill.magenta": "Magenta Windmill", + "block.minecraft.banner.immersiveengineering.windmill.orange": "Orange Windmill", + "block.minecraft.banner.immersiveengineering.windmill.pink": "Pink Windmill", + "block.minecraft.banner.immersiveengineering.windmill.purple": "Purple Windmill", + "block.minecraft.banner.immersiveengineering.windmill.red": "Red Windmill", + "block.minecraft.banner.immersiveengineering.windmill.white": "White Windmill", + "block.minecraft.banner.immersiveengineering.windmill.yellow": "Yellow Windmill", + "block.minecraft.banner.immersiveengineering.wirecutter.black": "Black Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.blue": "Blue Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.brown": "Brown Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.cyan": "Cyan Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.gray": "Gray Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.green": "Green Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.light_blue": "Light Blue Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.light_gray": "Light Gray Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.lime": "Lime Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.magenta": "Magenta Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.orange": "Orange Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.pink": "Pink Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.purple": "Purple Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.red": "Red Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.white": "White Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.yellow": "Yellow Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.black": "Black Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.blue": "Blue Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.brown": "Brown Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.cyan": "Cyan Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.gray": "Gray Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.green": "Green Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.light_blue": "Light Blue Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.light_gray": "Light Gray Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.lime": "Lime Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.magenta": "Magenta Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.orange": "Orange Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.pink": "Pink Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.purple": "Purple Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.red": "Red Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.white": "White Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.yellow": "Yellow Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.black": "Black Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.blue": "Blue Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.brown": "Brown Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.cyan": "Cyan Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.gray": "Gray Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.green": "Green Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.light_blue": "Light Blue Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.light_gray": "Light Gray Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.lime": "Lime Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.magenta": "Magenta Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.orange": "Orange Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.pink": "Pink Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.purple": "Purple Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.red": "Red Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.white": "White Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.yellow": "Yellow Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wolf.black": "Black Wolf", + "block.minecraft.banner.immersiveengineering.wolf.blue": "Blue Wolf", + "block.minecraft.banner.immersiveengineering.wolf.brown": "Brown Wolf", + "block.minecraft.banner.immersiveengineering.wolf.cyan": "Cyan Wolf", + "block.minecraft.banner.immersiveengineering.wolf.gray": "Gray Wolf", + "block.minecraft.banner.immersiveengineering.wolf.green": "Green Wolf", + "block.minecraft.banner.immersiveengineering.wolf.light_blue": "Light Blue Wolf", + "block.minecraft.banner.immersiveengineering.wolf.light_gray": "Light Gray Wolf", + "block.minecraft.banner.immersiveengineering.wolf.lime": "Lime Wolf", + "block.minecraft.banner.immersiveengineering.wolf.magenta": "Magenta Wolf", + "block.minecraft.banner.immersiveengineering.wolf.orange": "Orange Wolf", + "block.minecraft.banner.immersiveengineering.wolf.pink": "Pink Wolf", + "block.minecraft.banner.immersiveengineering.wolf.purple": "Purple Wolf", + "block.minecraft.banner.immersiveengineering.wolf.red": "Red Wolf", + "block.minecraft.banner.immersiveengineering.wolf.white": "White Wolf", + "block.minecraft.banner.immersiveengineering.wolf.yellow": "Yellow Wolf", + "block.minecraft.banner.immersiveengineering.wolf_l.black": "Black Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.blue": "Blue Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.brown": "Brown Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.cyan": "Cyan Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.gray": "Gray Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.green": "Green Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.light_blue": "Light Blue Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.light_gray": "Light Gray Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.lime": "Lime Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.magenta": "Magenta Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.orange": "Orange Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.pink": "Pink Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.purple": "Purple Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.red": "Red Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.white": "White Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.yellow": "Yellow Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_r.black": "Black Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.blue": "Blue Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.brown": "Brown Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.cyan": "Cyan Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.gray": "Gray Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.green": "Green Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.light_blue": "Light Blue Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.light_gray": "Light Gray Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.lime": "Lime Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.magenta": "Magenta Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.orange": "Orange Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.pink": "Pink Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.purple": "Purple Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.red": "Red Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.white": "White Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.yellow": "Yellow Wolf (R)", + "chat.immersiveengineering.command.mineral.get": "Minerals found at %1$s, %2$s", + "chat.immersiveengineering.command.mineral.get.none": "No minerals found at %1$s, %2$s", + "chat.immersiveengineering.command.mineral.get.pos": "Centered at %1$s, %2$s, radius %3$s", + "chat.immersiveengineering.command.mineral.put.invalid_mineral": "§cInvalid Mineral, '%1$s' is not a valid identifier. Use '/ie mineral list' for a list of all identifiers.§r", + "chat.immersiveengineering.command.mineral.put.success": "Mineral vein '%1$s' with radius %2$s placed at %3$s, %4$s", + "chat.immersiveengineering.command.mineral.set_depletion.no_mineral": "No minerals present at %1$s, %2$s", + "chat.immersiveengineering.command.mineral.set_depletion.success": "Mineral depletion set to %1$s", + "chat.immersiveengineering.command.shaders.clear.help": "§6Usage: /ie shaders clear [player]§r
Clear the received shaders for the given player. Clear for yourself if no player is specified.", + "chat.immersiveengineering.command.shaders.clear.sucess": "Received Shaders for '%1$s' were cleared", + "chat.immersiveengineering.command.shaders.help": "§6Usage: /ie shaders §r", + "chat.immersiveengineering.info.averageLoss": "Average loss between points: %1$s%%", + "chat.immersiveengineering.info.bottling_machine.completeFill": "Hold containers until full", + "chat.immersiveengineering.info.bottling_machine.partialFill": "Allow partial filling", + "chat.immersiveengineering.info.coreDrill.infinite": "Infinite", + "chat.immersiveengineering.info.coreDrill.progress": "Core Sample in progress: %1$s", + "chat.immersiveengineering.info.coreDrill.result.depl": "§7Mineral vein at %1$s§7 integrity", + "chat.immersiveengineering.info.coreDrill.result.mineral": "§7Core Sample evaluated, %1$s§7 vein found", + "chat.immersiveengineering.info.coreDrill.result.none": "Core Sample evaluated, no minerals found", + "chat.immersiveengineering.info.coresample.mapDimension": "The sample is not within the same dimension as this map", + "chat.immersiveengineering.info.coresample.mapFail": "The sample is not within the borders of this map", + "chat.immersiveengineering.info.crate_sealed": "The crate is now sealed and can be picked up", + "chat.immersiveengineering.info.drill_mode.multi": "Dig multiple blocks", + "chat.immersiveengineering.info.drill_mode.single": "Dig single block", + "chat.immersiveengineering.info.energyStorage": "Energy Stored: %1$s/%2$s Flux", + "chat.immersiveengineering.info.energyTransfered": "Average energy transferred over the last %1$s ticks: %2$s Flux/t", + "chat.immersiveengineering.info.glider.too_fast": "This speed is too fast and will damage the glider", + "chat.immersiveengineering.info.noGasAllowed": "This container can't store gasses!", + "chat.immersiveengineering.info.notOwner": "Only the owner '%1$s' may access this block", + "chat.immersiveengineering.info.pump.placeCobble.false": "This pump will no longer replace fluid blocks with cobblestone. §6WARNING:§f This can cause lag and is not adviseable when dealing with large amounts of fluid!", + "chat.immersiveengineering.info.pump.placeCobble.true": "This pump will now replace fluids with cobblestone.", + "chat.immersiveengineering.info.redstoneLevel": "Redstone Level: %1$s", + "chat.immersiveengineering.info.rsControl.invertedOff": "Redstone control: Not inverted", + "chat.immersiveengineering.info.rsControl.invertedOn": "Redstone control: Inverted", + "chat.immersiveengineering.info.rsControl.strongSignal.false": "Strong Redstone Signal: Disabled", + "chat.immersiveengineering.info.rsControl.strongSignal.true": "Strong Redstone Signal: Enabled", + "chat.immersiveengineering.info.rsSignal.invertedOff": "Redstone signal: Not inverted", + "chat.immersiveengineering.info.rsSignal.invertedOn": "Redstone signal: Inverted", + "chat.immersiveengineering.info.skyhookLimited": "The skyhook will automatically limit its speed", + "chat.immersiveengineering.info.skyhookUnlimited": "The speed of the skyhook is unlimited", + "chat.immersiveengineering.info.survey.direction.0": "south", + "chat.immersiveengineering.info.survey.direction.1": "south-west", + "chat.immersiveengineering.info.survey.direction.2": "west", + "chat.immersiveengineering.info.survey.direction.3": "north-west", + "chat.immersiveengineering.info.survey.direction.4": "north", + "chat.immersiveengineering.info.survey.direction.5": "north-east", + "chat.immersiveengineering.info.survey.direction.6": "east", + "chat.immersiveengineering.info.survey.direction.7": "south-east", + "chat.immersiveengineering.info.survey.finished": "There is no more information on this mineral vein to be discovered", + "chat.immersiveengineering.info.survey.hint.1": "There are traces of %1$s here", + "chat.immersiveengineering.info.survey.hint.2": "Traces of %1$s here indicate a vein towards the %2$s", + "chat.immersiveengineering.info.survey.hint.3": "There is a %1$s vein about %2$s steps to the %3$s", + "chat.immersiveengineering.info.survey.hint.center": "There is a %1$s vein right here!", + "chat.immersiveengineering.info.survey.no_vein": "There are no mineral traces here", + "chat.immersiveengineering.info.survey.too_close": "This point is too close to previous survey points", + "chat.immersiveengineering.info.survey.wrong_block": "This block can't be used in a mineral survey", + "chat.immersiveengineering.info.tesla.highPower": "Power mode: High", + "chat.immersiveengineering.info.tesla.lowPower": "Power mode: Low", + "chat.immersiveengineering.info.tickrate": "This block will activate every %1$s ticks", + "chat.immersiveengineering.info.tooHot": "This fluid is too hot for the container!", + "chat.immersiveengineering.warning.cantSee": "The connection is obstructed", + "chat.immersiveengineering.warning.connectionExists": "The connection exists already", + "chat.immersiveengineering.warning.crate_unsealed": "This crate is not sealed", + "chat.immersiveengineering.warning.invalidPoint": "One of the connection points is invalid", + "chat.immersiveengineering.warning.sameConnection": "You cannot attach a wire to the same point", + "chat.immersiveengineering.warning.tooFar": "You are too far away from the previous connection", + "chat.immersiveengineering.warning.wrongCable": "You cannot attach this wire here", + "chat.immersiveengineering.warning.wrongDimension": "You are in the wrong dimension", + "config.jade.plugin_immersiveengineering.hemp": "Industrial Hemp Crop Growth", + "config.jade.plugin_immersiveengineering.multiblock_icon": "Multiblock Icons", + "config.jade.plugin_immersiveengineering.multiblock_inventory": "Multiblock Inventory", + "config.jade.plugin_immersiveengineering.multiblock_tank": "Multiblock Tank", + "death.attack.ieAcid": "%1$s was dissolved in acid", + "death.attack.ieCrushed": "%1$s was crushed", + "death.attack.ieRailgun": "%1$s was pierced by %2$s's Railgun", + "death.attack.ieRazorShock": "%1$s was electrocuted by razorwire", + "death.attack.ieRazorWire": "%1$s was diced by razorwire", + "death.attack.ieRevolver_armorPiercing": "%1$s was shot by %2$s", + "death.attack.ieRevolver_armorPiercing.item": "%1$s was shot by %2$s using %3$s", + "death.attack.ieRevolver_armorPiercing.turret": "%1$s was shot by a turret", + "death.attack.ieRevolver_buckshot": "%1$s was shotgunned by %2$s", + "death.attack.ieRevolver_buckshot.item": "%1$s was shotgunned by %2$s using %3$s", + "death.attack.ieRevolver_buckshot.turret": "%1$s was shotgunned by a turret", + "death.attack.ieRevolver_casull": "%1$s was shot by %2$s", + "death.attack.ieRevolver_casull.item": "%1$s was shot by %2$s using %3$s", + "death.attack.ieRevolver_casull.turret": "%1$s was shot by a turret", + "death.attack.ieRevolver_dragonsbreath": "%1$s was incinerated by %2$s", + "death.attack.ieRevolver_dragonsbreath.item": "%1$s was incinerated by %2$s using %3$s", + "death.attack.ieRevolver_dragonsbreath.turret": "%1$s was incinerated by a turret", + "death.attack.ieRevolver_homing": "%1$s was shot by %2$s's homing bullet", + "death.attack.ieRevolver_homing.item": "%1$s was shot by %2$s's homing bullet fired from %3$s", + "death.attack.ieRevolver_homing.turret": "%1$s was shot by a turret's homing bullet", + "death.attack.ieRevolver_potion": "%1$s was doused by %2$s's phial shot", + "death.attack.ieRevolver_potion.item": "%1$s was doused by %2$s's phial shot fired from %3$s", + "death.attack.ieRevolver_potion.turret": "%1$s was doused by a turret's phial shot", + "death.attack.ieRevolver_silver": "%1$s was purified by %2$s's silver bullet", + "death.attack.ieRevolver_silver.item": "%1$s was purified by %2$s's silver bullet fired from %3$s", + "death.attack.ieRevolver_silver.turret": "%1$s was purified by a turret's silver bullet", + "death.attack.ieRevolver_wolfpack": "%1$s was shredded by %2$s's Wolfpack Rounds", + "death.attack.ieRevolver_wolfpack.item": "%1$s was shredded by %2$s's Wolfpack Rounds fired from %3$s", + "death.attack.ieRevolver_wolfpack.turret": "%1$s was shredded by a turret's Wolfpack Rounds", + "death.attack.ieSawmill": "%1$s fell into the sawmill", + "death.attack.ieTesla": "%1$s was fried by a Tesla Coil", + "death.attack.ieTeslaPrimary": "%1$s touched the primary circuit of a running Tesla coil", + "death.attack.ieWireShock": "%1$s wasn't careful enough around live wiring", + "death.attack.ieWireShock.player": "%1$s was pushed into wiring by %2$s", + "desc.immersiveengineering.flavour.barrel": "Will keep its fluid when broken!", + "desc.immersiveengineering.flavour.barrelTemp": "Cannot store hot fluids or gases", + "desc.immersiveengineering.flavour.buzzsaw.bladeDamage": "Sawblade status:", + "desc.immersiveengineering.flavour.buzzsaw.noBlade": "No sawblade equipped", + "desc.immersiveengineering.flavour.coil.construction0": "For decoration purposes only", + "desc.immersiveengineering.flavour.coil.construction1": "Will not transmit power", + "desc.immersiveengineering.flavour.coil.redstone": "Transmits redstone signals", + "desc.immersiveengineering.flavour.crate": "Will keep its inventory when broken!", + "desc.immersiveengineering.flavour.drill.empty": "Empty", + "desc.immersiveengineering.flavour.drill.fuel": "Fuel:", + "desc.immersiveengineering.flavour.drill.headDamage": "Drill head status:", + "desc.immersiveengineering.flavour.drill.noHead": "No Drill head equipped", + "desc.immersiveengineering.flavour.drillhead.damage": "Attack Damage: %1$s", + "desc.immersiveengineering.flavour.drillhead.level": "Mining Level: %1$s", + "desc.immersiveengineering.flavour.drillhead.size": "Mining Area: %1$sx%1$sx%2$s", + "desc.immersiveengineering.flavour.drillhead.speed": "Mining Speed: %1$s", + "desc.immersiveengineering.flavour.fluidStack": "%1$s: %2$s/%3$smB", + "desc.immersiveengineering.flavour.revolver": "Go ahead, make my day!", + "desc.immersiveengineering.flavour.revolver.bee": "The Pain", + "desc.immersiveengineering.flavour.revolver.dev": "Regicide!", + "desc.immersiveengineering.flavour.revolver.earthshaker": "Lingering Will", + "desc.immersiveengineering.flavour.revolver.einhorn": "Rule of §m6§r 8", + "desc.immersiveengineering.flavour.revolver.fenrir": "There's nothing I don't cherish!", + "desc.immersiveengineering.flavour.revolver.infinity": "All you need is a little pinch of infinity", + "desc.immersiveengineering.flavour.revolver.nerf": "Safe for kids", + "desc.immersiveengineering.flavour.revolver.noName": "Peering Into Darkness", + "desc.immersiveengineering.flavour.revolver.oathkeeper": "Wayfinder", + "desc.immersiveengineering.flavour.revolver.oblivion": "Passing Memories", + "desc.immersiveengineering.flavour.revolver.patreonBlu": "Hunter's Choice", + "desc.immersiveengineering.flavour.revolver.patreonHazard": "Exclusive DLC Content", + "desc.immersiveengineering.flavour.revolver.rommie": "Targeting AI 'Rommie' included!", + "desc.immersiveengineering.flavour.revolver.rose": "Appearances can be deceiving", + "desc.immersiveengineering.flavour.revolver.sns": "Blood, Sweat, Steam and Steel", + "desc.immersiveengineering.flavour.revolver.superchief": "CHOO CHOO!", + "desc.immersiveengineering.flavour.revolver.tesla": "A shocking invention!", + "desc.immersiveengineering.flavour.revolver.warlord": "Don't take my toys away!", + "desc.immersiveengineering.flavour.skyhook": "A new form of travel", + "desc.immersiveengineering.flavour.skyhook.noLimit": "Unlimited speed", + "desc.immersiveengineering.flavour.skyhook.speedLimit": "Limited speed", + "desc.immersiveengineering.flavour.slab_treated_wood_horizontal": "Horizontal Planks", + "desc.immersiveengineering.flavour.slab_treated_wood_packaged": "Packaged Planks", + "desc.immersiveengineering.flavour.slab_treated_wood_vertical": "Vertical Planks", + "desc.immersiveengineering.flavour.stairs_treated_wood_horizontal": "Horizontal Planks", + "desc.immersiveengineering.flavour.stairs_treated_wood_packaged": "Packaged Planks", + "desc.immersiveengineering.flavour.stairs_treated_wood_vertical": "Vertical Planks", + "desc.immersiveengineering.flavour.toolupgrade_buzzsaw_spareblades": "Carry additional blades for the Buzzsaw", + "desc.immersiveengineering.flavour.toolupgrade_chemthrower_focus": "Decreases spread and increases range of the Chemical Thrower", + "desc.immersiveengineering.flavour.toolupgrade_chemthrower_multitank": "Allows multiple Fluids in the Chemical Thrower", + "desc.immersiveengineering.flavour.toolupgrade_drill_capacity": "Increases the internal tank size of the Mining Drill, Buzzsaw and Chemical Thrower", + "desc.immersiveengineering.flavour.toolupgrade_drill_damage": "Increases the attack damage and digging speed of the Mining Drill, stacks up to 3", + "desc.immersiveengineering.flavour.toolupgrade_drill_fortune": "Increases the drops from ores", + "desc.immersiveengineering.flavour.toolupgrade_drill_lube": "Reduces the damage to the Mining Drill head and Buzzsaw blade", + "desc.immersiveengineering.flavour.toolupgrade_drill_waterproof": "Allows the Mining Drill to operate under water", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_antenna": "Charge the Accumulator Backpack from wires", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_induction": "Charge your entire inventory", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_magnet": "Attract nearby items", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_tesla": "Electrocute your attackers", + "desc.immersiveengineering.flavour.toolupgrade_railgun_capacitors": "Reduces charge time of the Railgun", + "desc.immersiveengineering.flavour.toolupgrade_railgun_scope": "Allows ranged weapons to zoom in", + "desc.immersiveengineering.flavour.toolupgrade_revolver_bayonet": "Adds melee damage to the Revolver", + "desc.immersiveengineering.flavour.toolupgrade_revolver_electro": "Revolver shots inflict shock damage", + "desc.immersiveengineering.flavour.toolupgrade_revolver_magazine": "Increases the Revolver's magazine size", + "desc.immersiveengineering.flavour.toolupgrade_shield_flash": "Produces a blinding flash", + "desc.immersiveengineering.flavour.toolupgrade_shield_magnet": "Equips the shield at the press of a button", + "desc.immersiveengineering.flavour.toolupgrade_shield_shock": "Shocks attackers and vapourizes projectiles", + "desc.immersiveengineering.flavour.toolupgrade_skyhook_insulation": "Prevent electrocution from riding the Skyhook along live wires", + "desc.immersiveengineering.flavour.toolupgrade_skyhook_mace": "Deal greatly increased damage when falling towards an enemy", + "desc.immersiveengineering.flavour.toolupgrade_skyhook_slope": "Move faster up slopes with the Skyhook", + "desc.immersiveengineering.flavour.treated_wood_horizontal": "Horizontal Planks", + "desc.immersiveengineering.flavour.treated_wood_packaged": "Packaged Planks", + "desc.immersiveengineering.flavour.treated_wood_vertical": "Vertical Planks", + "desc.immersiveengineering.info.attachedTo": "Linking from %1$s, %2$s, %3$s", + "desc.immersiveengineering.info.attachedToDim": "Linking from %1$s, %2$s, %3$s in Dimension %4$s", + "desc.immersiveengineering.info.blastFuelTime": "Burn time: %1$s", + "desc.immersiveengineering.info.blockSide.connectEnergy.input": "Energy Input", + "desc.immersiveengineering.info.blockSide.connectEnergy.none": "No Connection", + "desc.immersiveengineering.info.blockSide.connectEnergy.output": "Energy Output", + "desc.immersiveengineering.info.blockSide.connectFluid.input": "Fluid Input", + "desc.immersiveengineering.info.blockSide.connectFluid.none": "No Connection", + "desc.immersiveengineering.info.blockSide.connectFluid.output": "Fluid Output", + "desc.immersiveengineering.info.blockSide.down": "Bottom Side", + "desc.immersiveengineering.info.blockSide.east": "East Side", + "desc.immersiveengineering.info.blockSide.facing": "Facing Side", + "desc.immersiveengineering.info.blockSide.io.input": "Input", + "desc.immersiveengineering.info.blockSide.io.none": "No Connection", + "desc.immersiveengineering.info.blockSide.io.output": "Output", + "desc.immersiveengineering.info.blockSide.north": "North Side", + "desc.immersiveengineering.info.blockSide.opposite": "Opposite Side", + "desc.immersiveengineering.info.blockSide.south": "South Side", + "desc.immersiveengineering.info.blockSide.up": "Top Side", + "desc.immersiveengineering.info.blockSide.west": "West Side", + "desc.immersiveengineering.info.blueprint.bannerpatterns": "Banner Patterns", + "desc.immersiveengineering.info.blueprint.bullet": "Common Projectiles", + "desc.immersiveengineering.info.blueprint.components": "Crafting Components", + "desc.immersiveengineering.info.blueprint.creates0": "Created Items: §6Hold Shift§r", + "desc.immersiveengineering.info.blueprint.creates1": "Created Items:", + "desc.immersiveengineering.info.blueprint.electrode": "Arc Furnace Electrodes", + "desc.immersiveengineering.info.blueprint.molds": "Metal Press Molds", + "desc.immersiveengineering.info.blueprint.specialBullet": "Specialized Projectiles", + "desc.immersiveengineering.info.blueprint.warning_sign": "Warning Signs", + "desc.immersiveengineering.info.bullet.flareColour": "Flare Colour: ", + "desc.immersiveengineering.info.chance": "Chance:", + "desc.immersiveengineering.info.circuit_table.copy": "Click to copy instruction", + "desc.immersiveengineering.info.circuit_table.slot.backplane": "Backplane", + "desc.immersiveengineering.info.circuit_table.slot.edit": "Place logic circuit here to edit", + "desc.immersiveengineering.info.circuit_table.slot.logic": "Logic Components", + "desc.immersiveengineering.info.circuit_table.slot.solder": "Solder", + "desc.immersiveengineering.info.colour": "Colour: ", + "desc.immersiveengineering.info.colour.blue": "Blue: %1s", + "desc.immersiveengineering.info.colour.green": "Green: %1s", + "desc.immersiveengineering.info.colour.red": "Red: %1s", + "desc.immersiveengineering.info.coresample.infinite": "Unlimited Yield", + "desc.immersiveengineering.info.coresample.mineral": "%1$s-Vein", + "desc.immersiveengineering.info.coresample.noMineral": "No Mineral", + "desc.immersiveengineering.info.coresample.noTimestamp": "Sample taken at some unknown time", + "desc.immersiveengineering.info.coresample.pos": "Sample taken at %1$s, %2$s", + "desc.immersiveengineering.info.coresample.saturation": "Saturation: %1$s%%", + "desc.immersiveengineering.info.coresample.timestamp": "Sample taken %1$s ago", + "desc.immersiveengineering.info.coresample.timezone": "This sample was taken in a different timezone/dimension", + "desc.immersiveengineering.info.coresample.yield": "Expected Yield: %1$s Ores", + "desc.immersiveengineering.info.day": "%1$sd", + "desc.immersiveengineering.info.durability": "Durability:", + "desc.immersiveengineering.info.electrodeIntegrity": "Integrity %1$s %%", + "desc.immersiveengineering.info.energyStored": "Energy stored: %1$s Flux", + "desc.immersiveengineering.info.energyStoredEU": "Energy stored: %1$s EU", + "desc.immersiveengineering.info.fertFill": "Fertilizer Amount: %1$s", + "desc.immersiveengineering.info.fertMod": "Growth Modifier: %1$s", + "desc.immersiveengineering.info.filter.damage": "Filter: Damage
Filters items while
ignoring the damage
of tools or weapons.", + "desc.immersiveengineering.info.filter.nbt": "Filter: NBT Data
Filters items with
respect to their NBT Data.", + "desc.immersiveengineering.info.filter.tag": "Filter: Tag
Filters items based on
their Tags.", + "desc.immersiveengineering.info.fluidStored": "%1$s %2$s mB", + "desc.immersiveengineering.info.gasStored": "Gas stored: %1$s", + "desc.immersiveengineering.info.holdShift": "§6Hold Shift§r", + "desc.immersiveengineering.info.holdShiftForInfo": "§8Hold Shift for more info§r", + "desc.immersiveengineering.info.hour": "%1$sh", + "desc.immersiveengineering.info.ift": "%1$s IF / tick", + "desc.immersiveengineering.info.mineral.alluvial_sift": "Alluvial Sift", + "desc.immersiveengineering.info.mineral.amethyst_crevasse": "Amethyst Crevasse", + "desc.immersiveengineering.info.mineral.ancient_debris": "Archaic Digsite", + "desc.immersiveengineering.info.mineral.ancient_seabed": "Ancient Seabed", + "desc.immersiveengineering.info.mineral.auricupride": "Auricupride", + "desc.immersiveengineering.info.mineral.banded_iron": "Banded Iron", + "desc.immersiveengineering.info.mineral.beryl": "Beryl", + "desc.immersiveengineering.info.mineral.bituminous_coal": "Bituminous Coal", + "desc.immersiveengineering.info.mineral.cassiterite": "Cassiterite", + "desc.immersiveengineering.info.mineral.chalcopyrite": "Chalcopyrite", + "desc.immersiveengineering.info.mineral.cinnabar": "Cinnabar", + "desc.immersiveengineering.info.mineral.cooled_lava_tube": "Cooled Lava Tube", + "desc.immersiveengineering.info.mineral.cooperite": "Cooperite", + "desc.immersiveengineering.info.mineral.galena": "Galena", + "desc.immersiveengineering.info.mineral.hardened_clay_pan": "Hardened Claypan", + "desc.immersiveengineering.info.mineral.igneous_rock": "Igneous Rock", + "desc.immersiveengineering.info.mineral.laterite": "Laterite", + "desc.immersiveengineering.info.mineral.lazulitic_intrusion": "Lazulitic Intrusion", + "desc.immersiveengineering.info.mineral.mephitic_quarzite": "Mephitic Quarzite", + "desc.immersiveengineering.info.mineral.nether_silt": "Soul Silt", + "desc.immersiveengineering.info.mineral.pentlandite": "Pentlandite", + "desc.immersiveengineering.info.mineral.rich_auricupride": "Rich Auricupride", + "desc.immersiveengineering.info.mineral.silt": "Silt", + "desc.immersiveengineering.info.mineral.uraninite": "Uraninite", + "desc.immersiveengineering.info.mineral.wolframite": "Wolframite", + "desc.immersiveengineering.info.mininglvl.-1": "None", + "desc.immersiveengineering.info.mininglvl.0": "§7Stone", + "desc.immersiveengineering.info.mininglvl.1": "§4Iron", + "desc.immersiveengineering.info.mininglvl.2": "§cRedstone", + "desc.immersiveengineering.info.mininglvl.3": "§dObsidian", + "desc.immersiveengineering.info.mininglvl.4": "§9Cobalt", + "desc.immersiveengineering.info.mininglvl.5": "§5Manyullyn", + "desc.immersiveengineering.info.mininglvl.6": "§5Manyullyn§d+", + "desc.immersiveengineering.info.minute": "%1$sm", + "desc.immersiveengineering.info.multiblockForbidden": "Forbidden Multiblocks:", + "desc.immersiveengineering.info.multiblocksAllowed": "Allowed Multiblocks:", + "desc.immersiveengineering.info.noChargeOnArmor": "Can not be charged while attached to armor", + "desc.immersiveengineering.info.operator.and": "AND", + "desc.immersiveengineering.info.operator.imply": "IMPLY", + "desc.immersiveengineering.info.operator.nand": "NAND", + "desc.immersiveengineering.info.operator.nimply": "NIMPLY", + "desc.immersiveengineering.info.operator.nor": "NOR", + "desc.immersiveengineering.info.operator.not": "NOT", + "desc.immersiveengineering.info.operator.or": "OR", + "desc.immersiveengineering.info.operator.set": "SET", + "desc.immersiveengineering.info.operator.xnor": "XNOR", + "desc.immersiveengineering.info.operator.xor": "XOR", + "desc.immersiveengineering.info.oreDict.off": "OreDictionary: Disabled", + "desc.immersiveengineering.info.oreDict.on": "OreDictionary: Enabled", + "desc.immersiveengineering.info.percent": "%1$s%%", + "desc.immersiveengineering.info.potionMod": "Potion added by %1$s", + "desc.immersiveengineering.info.redstoneChannel": "Channel: %1$s", + "desc.immersiveengineering.info.redstoneChannel.rec": "Channel Receiving: %1$s", + "desc.immersiveengineering.info.redstoneChannel.send": "Channel Sending: %1$s", + "desc.immersiveengineering.info.redstoneLevel": "Redstone Level: %1$s", + "desc.immersiveengineering.info.refinery.slot.catalyst": "Catalyst", + "desc.immersiveengineering.info.register": "Register %1$s", + "desc.immersiveengineering.info.reqMaterial": "Required Materials:", + "desc.immersiveengineering.info.revolver.perk.cooldown": "Firerate: %1$s%%", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier-1": "Squeaky %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier-2": "Stuttering %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier-3": "Slow %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier1": "Fanned %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier2": "Selfrepeating %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier3": "Autococking %1$s", + "desc.immersiveengineering.info.revolver.perk.luck": "Luck: %1$s%%", + "desc.immersiveengineering.info.revolver.perk.luck.tier-1": "Inauspicious %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier-2": "Unlucky %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier-3": "Tough %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier1": "Fortunate %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier2": "Lucky %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier3": "Gamblers %1$s", + "desc.immersiveengineering.info.revolver.perk.noise": "Noise: %1$s%%", + "desc.immersiveengineering.info.revolver.perk.noise.tier-1": "Noisy %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier-2": "Loud %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier-3": "Bellowing %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier1": "Whisper %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier2": "Silenced %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier3": "Muted %1$s", + "desc.immersiveengineering.info.second": "%1$ss", + "desc.immersiveengineering.info.seconds": "%1$s Seconds", + "desc.immersiveengineering.info.shader.applyTo": "Can be applied to:", + "desc.immersiveengineering.info.shader.details": "Additional Info:", + "desc.immersiveengineering.info.shader.details.acepride": "Just cuddle instead!", + "desc.immersiveengineering.info.shader.details.ancient": "Named and designed after the ancient Sheikah technology", + "desc.immersiveengineering.info.shader.details.angelsthesis": "Named after the themesong, colourscheme based on Evangelion Unit EVA-01.", + "desc.immersiveengineering.info.shader.details.argo": "No direct reference, but style+colour were inspired by the videogame 'Destiny'.", + "desc.immersiveengineering.info.shader.details.astartes": "Designed after the traditional colourscheme of bolt pistols in the 40k universe.", + "desc.immersiveengineering.info.shader.details.bipride": "It's not a phase.", + "desc.immersiveengineering.info.shader.details.chloris": "Named and designed after the hoverboard/revolvers wielded by Reese Chloris.", + "desc.immersiveengineering.info.shader.details.crescentrose": "Named and designed after the \"high-caliber sniper-scythe\" wielded by Ruby Rose.", + "desc.immersiveengineering.info.shader.details.crimsonlotus": "Named in reference to and designed after the main and titular Gunman.", + "desc.immersiveengineering.info.shader.details.darkfire": "Named and designed after the Dark Fire magic employed by Riku and Terra.", + "desc.immersiveengineering.info.shader.details.dominator": "Named and designed in reference to the massive handcannon of the anime series. Doesn't transform, I'm afraid.", + "desc.immersiveengineering.info.shader.details.dragonsbreath": "Named and designed after the exotic rocket launcher of the same name.", + "desc.immersiveengineering.info.shader.details.enbypride": "Gender is not binary!", + "desc.immersiveengineering.info.shader.details.erruption": "No particular reference, just another use of vanilla textures, specifically the block breaking overlay.", + "desc.immersiveengineering.info.shader.details.exia": "Named and designed after the close combat Gundam Mobile Suit.", + "desc.immersiveengineering.info.shader.details.eyas": "Named and designed after the handcannon 'Eyasluna'. Hawkmoon's little brother.", + "desc.immersiveengineering.info.shader.details.felix": "Named and coloured after the mercenary 'Felix' in RvB Seasons 11-13.", + "desc.immersiveengineering.info.shader.details.fox": "Very fluffy. Named in reference to a specific IRC channel and its inhabitants.", + "desc.immersiveengineering.info.shader.details.gaypride": "Even the penguins do it!", + "desc.immersiveengineering.info.shader.details.glacis": "No particular inspiration, decided to experiment with transparency.", + "desc.immersiveengineering.info.shader.details.harrowed": "Designed after weaponry in the heroic 'King's Fall'.", + "desc.immersiveengineering.info.shader.details.hawk": "Named and designed after the exotic handcannon 'Hawkmoon'.", + "desc.immersiveengineering.info.shader.details.hollow": "Named and designed after world 'Hollow Bastion'.", + "desc.immersiveengineering.info.shader.details.ikelos": "Designed after the Warmind Rasputin and the IKELOS weapons.", + "desc.immersiveengineering.info.shader.details.kindled": "Named in obvious reference. Designed in an attempt to incorporate vanilla textures and animations into shaders.", + "desc.immersiveengineering.info.shader.details.lesbianpride": "Archeologists will call them roommates.", + "desc.immersiveengineering.info.shader.details.locus": "Named and coloured after the mercenary 'Locus' in RvB Seasons 11-13.", + "desc.immersiveengineering.info.shader.details.lususnaturae": "Named after a song on the Volume 4 soundtrack. Also, the name sounds badass.", + "desc.immersiveengineering.info.shader.details.magnum": "Designed by a contest winner!", + "desc.immersiveengineering.info.shader.details.massfusion": "The design references the energy weapons of Fallout series.", + "desc.immersiveengineering.info.shader.details.matrix": "No particular inspiration, just another use for the pipe overlay.", + "desc.immersiveengineering.info.shader.details.microshark": "Named in reference to and designed after the Minishark and Megashark machineguns.", + "desc.immersiveengineering.info.shader.details.milo": "Named and designed after the spear/rifle wielded by Pyrrha Nikos.", + "desc.immersiveengineering.info.shader.details.n7": "Named and designed after the highest designation of the Alliance special forces.", + "desc.immersiveengineering.info.shader.details.netherforged": "An experiment with vanilla's magma texture. Maybe a little bit inspired by DOOM?", + "desc.immersiveengineering.info.shader.details.normandy": "Named and designed after Normandy SR2 in its Alliance colour scheme.", + "desc.immersiveengineering.info.shader.details.omnitool": "Named and designed after the holographic multitools.", + "desc.immersiveengineering.info.shader.details.phoenix": "No particular inspiration, just another use for the gradient type of shaders.", + "desc.immersiveengineering.info.shader.details.qrow": "Named after Qrow Branwen and designed after his sword/scythe.", + "desc.immersiveengineering.info.shader.details.radiant": "Named and designed after world 'Radiant Garden'.", + "desc.immersiveengineering.info.shader.details.regal": "Designed after weaponry in the 'King's Fall' raid.", + "desc.immersiveengineering.info.shader.details.rosequartz": "First shader ever made!
No direct reference, though the name itself was inspired by a character in the „Inkheart“ series of novels", + "desc.immersiveengineering.info.shader.details.sharkface": "Named and coloured after the mercenary 'Sharkface' in RvB Seasons 9 and 13.", + "desc.immersiveengineering.info.shader.details.sponsor": "Obvious design reference to the Fallout series, but named indistinctly.", + "desc.immersiveengineering.info.shader.details.stormflower": "Named and designed after the bladed SMGs wielded by Lie Ren.", + "desc.immersiveengineering.info.shader.details.sunstrike": "No direct reference but name+colour were inspired by Sunbreaker Titans from the videogame 'Destiny'.", + "desc.immersiveengineering.info.shader.details.sutherland": "Named and designed after the Knightmare Frame used by the Holy Britannian Empire.", + "desc.immersiveengineering.info.shader.details.taken": "Designed after the 'Taken' enemies.", + "desc.immersiveengineering.info.shader.details.terra": "Heavily inspired by Livingwood and Terrasteel materials, and incorporating some of Botania's textures.", + "desc.immersiveengineering.info.shader.details.transpride": "Protect trans kids! Trans rights are human rights, now and forever!", + "desc.immersiveengineering.info.shader.details.trident": "Named and designed after the lasergun/spear wielded by Neptune Vasilias.", + "desc.immersiveengineering.info.shader.details.twili": "Named and designed in reference to the race of the same name.", + "desc.immersiveengineering.info.shader.details.usurper": "Named and designed in reference to Zant, the usurper to the throne.", + "desc.immersiveengineering.info.shader.details.vanguard": "Named and coloured after the Vanguard faction.", + "desc.immersiveengineering.info.shader.details.vaulttec": "Coloured and named in obvious reference.", + "desc.immersiveengineering.info.shader.details.waaagh": "Yellow makez da biggest BOOOMS!
Designed in obvious reference to the Orks in the 40k universe.", + "desc.immersiveengineering.info.shader.details.warbird": "Design inspired by planes of the previous great wars.", + "desc.immersiveengineering.info.shader.immersiveengineering:balloon": "Balloon", + "desc.immersiveengineering.info.shader.immersiveengineering:banner": "Banner", + "desc.immersiveengineering.info.shader.immersiveengineering:buzzsaw": "Buzzsaw", + "desc.immersiveengineering.info.shader.immersiveengineering:chemthrower": "Chemical Thrower", + "desc.immersiveengineering.info.shader.immersiveengineering:drill": "Mining Drill", + "desc.immersiveengineering.info.shader.immersiveengineering:minecart": "Minecart", + "desc.immersiveengineering.info.shader.immersiveengineering:railgun": "Railgun", + "desc.immersiveengineering.info.shader.immersiveengineering:revolver": "Revolver", + "desc.immersiveengineering.info.shader.immersiveengineering:shield": "Plated Shield", + "desc.immersiveengineering.info.shader.level": "Level: ", + "desc.immersiveengineering.info.shader.rarity.common": "Common", + "desc.immersiveengineering.info.shader.rarity.epic": "Epic", + "desc.immersiveengineering.info.shader.rarity.ie_masterwork": "Masterwork", + "desc.immersiveengineering.info.shader.rarity.rare": "Rare", + "desc.immersiveengineering.info.shader.rarity.uncommon": "Uncommon", + "desc.immersiveengineering.info.shader.reference": "Reference to Popculture:", + "desc.immersiveengineering.info.shader.set": "Shader Set:", + "desc.immersiveengineering.info.ticks": "%1$s Ticks", + "desc.immersiveengineering.info.toolbox.any": "Anything", + "desc.immersiveengineering.info.toolbox.food": "Food", + "desc.immersiveengineering.info.toolbox.tool": "Tools", + "desc.immersiveengineering.info.toolbox.wire": "Wiring", + "desc.immersiveengineering.jei.category.fertilizer": "Garden Cloche Fertilizer", + "desc.immersiveengineering.jei.cloche_modifier": "Growth Modifier: %1$s", + "effect.immersiveengineering.concrete_feet": "Concrete Feet", + "effect.immersiveengineering.conductive": "Conductive", + "effect.immersiveengineering.flammable": "Flammable", + "effect.immersiveengineering.flashed": "Flashed", + "effect.immersiveengineering.slippery": "Slippery", + "effect.immersiveengineering.sticky": "Sticky", + "effect.immersiveengineering.stunned": "Stunned", + "entity.immersiveengineering.bulwark": "Bulwark", + "entity.immersiveengineering.cart_metalbarrel": "Minecart with Metal Barrel", + "entity.immersiveengineering.cart_reinforcedcrate": "Minecart with Reinforced Storage Crate", + "entity.immersiveengineering.cart_woodenbarrel": "Minecart with Wooden Barrel", + "entity.immersiveengineering.cart_woodencrate": "Minecart with Wooden Storage Crate", + "entity.immersiveengineering.chemthrower_shot": "Chemthrower Droplet", + "entity.immersiveengineering.commando": "Commando", + "entity.immersiveengineering.explosive.name": "Explosive", + "entity.immersiveengineering.fluorescentTube.name": "Fluorescent Tube", + "entity.immersiveengineering.fusilier": "Fusilier", + "entity.immersiveengineering.railgun_shot": "Railgun Rod", + "entity.immersiveengineering.revolver_shot": "Bullet", + "entity.immersiveengineering.revolver_shot_flare": "Flare", + "entity.immersiveengineering.revolver_shot_homing": "Homing Bullet", + "entity.immersiveengineering.revolver_shot_wolfpack": "Wolfpack Round", + "entity.immersiveengineering.sawblade": "Sawblade", + "entity.immersiveengineering.skylineHook.name": "Skyhook", + "entity.minecraft.villager.electrician": "Electrician", + "entity.minecraft.villager.engineer": "Structural Engineer", + "entity.minecraft.villager.gunsmith": "Gunsmith", + "entity.minecraft.villager.immersiveengineering.electrician": "Electrician", + "entity.minecraft.villager.immersiveengineering.engineer": "Structural Engineer", + "entity.minecraft.villager.immersiveengineering.gunsmith": "Gunsmith", + "entity.minecraft.villager.immersiveengineering.machinist": "Machinist", + "entity.minecraft.villager.immersiveengineering.outfitter": "Outfitter", + "entity.minecraft.villager.immersiveengineering:electrician": "Electrician", + "entity.minecraft.villager.immersiveengineering:engineer": "Structural Engineer", + "entity.minecraft.villager.immersiveengineering:gunsmith": "Gunsmith", + "entity.minecraft.villager.immersiveengineering:machinist": "Machinist", + "entity.minecraft.villager.immersiveengineering:outfitter": "Outfitter", + "entity.minecraft.villager.machinist": "Machinist", + "entity.minecraft.villager.outfitter": "Outfitter", + "fluid.constantan": "Molten Constantan", + "fluid.uranium": "Molten Uranium", + "fluid_type.immersiveengineering.acetaldehyde": "Acetaldehyde", + "fluid_type.immersiveengineering.biodiesel": "Biodiesel", + "fluid_type.immersiveengineering.concrete": "Liquid Concrete", + "fluid_type.immersiveengineering.creosote": "Creosote Oil", + "fluid_type.immersiveengineering.ethanol": "Ethanol", + "fluid_type.immersiveengineering.herbicide": "Herbicide", + "fluid_type.immersiveengineering.high_power_biodiesel": "High-Cetane Biodiesel", + "fluid_type.immersiveengineering.phenolic_resin": "Phenolic Resin", + "fluid_type.immersiveengineering.plantoil": "Plant Oil", + "fluid_type.immersiveengineering.potion": "Potion", + "fluid_type.immersiveengineering.redstone_acid": "Redstone Acid", + "gui.immersiveengineering.assembler.nospace": "All pattern slots are filled!", + "gui.immersiveengineering.blastFurnace": "Blast Furnace", + "gui.immersiveengineering.blastFurnace.fuel": "Blast Furnace Fuel", + "gui.immersiveengineering.blast_furnace.preheaters": "Preheaters", + "gui.immersiveengineering.config.arcfurnace.distribute": "Distribute Inputs", + "gui.immersiveengineering.config.assembler.clearRecipe": "Clear Recipe", + "gui.immersiveengineering.config.assembler.nonRecursiveIngredients": "Non-Recursive use of ingredients", + "gui.immersiveengineering.config.assembler.recursiveIngredients": "Recursive use of ingredients", + "gui.immersiveengineering.config.earmuffs.noisegate": "Noisegate", + "gui.immersiveengineering.config.earmuffs.soundcategory.ambient": "Ambient", + "gui.immersiveengineering.config.earmuffs.soundcategory.block": "Blocks", + "gui.immersiveengineering.config.earmuffs.soundcategory.hostile": "Monsters", + "gui.immersiveengineering.config.earmuffs.soundcategory.music": "Music", + "gui.immersiveengineering.config.earmuffs.soundcategory.neutral": "Friendlies", + "gui.immersiveengineering.config.earmuffs.soundcategory.player": "Players", + "gui.immersiveengineering.config.earmuffs.soundcategory.record": "Records", + "gui.immersiveengineering.config.earmuffs.soundcategory.weather": "Weather", + "gui.immersiveengineering.config.item_batcher.batchmode": "Output Mode:", + "gui.immersiveengineering.config.item_batcher.batchmode.ALL": "Output when all filters are satisfied", + "gui.immersiveengineering.config.item_batcher.batchmode.SINGLE": "Output when individual filter is satisfied", + "gui.immersiveengineering.config.item_batcher.buffer": "Buffer", + "gui.immersiveengineering.config.item_batcher.filter": "Filter", + "gui.immersiveengineering.config.item_batcher.redstone_color": "Redstone Signal Color:", + "gui.immersiveengineering.config.machine_interface.add": "Add Condition", + "gui.immersiveengineering.config.machine_interface.check.arc_furnace.additives": "Additive Input", + "gui.immersiveengineering.config.machine_interface.check.arc_furnace.electrodes": "Electrode Integrity", + "gui.immersiveengineering.config.machine_interface.check.arc_furnace.slag": "Slag Output", + "gui.immersiveengineering.config.machine_interface.check.basic.active": "Machine Active", + "gui.immersiveengineering.config.machine_interface.check.basic.energy_storage": "Energy Storage", + "gui.immersiveengineering.config.machine_interface.check.basic.fluid_input": "Fluid Input", + "gui.immersiveengineering.config.machine_interface.check.basic.fluid_output": "Fluid Output", + "gui.immersiveengineering.config.machine_interface.check.basic.item_input": "Item Input", + "gui.immersiveengineering.config.machine_interface.check.basic.item_output": "Item Output", + "gui.immersiveengineering.config.machine_interface.check.mixer.tank": "Fluid Stored", + "gui.immersiveengineering.config.machine_interface.check.refinery.tank_left": "Left Input Tank", + "gui.immersiveengineering.config.machine_interface.check.refinery.tank_right": "Right Input Tank", + "gui.immersiveengineering.config.machine_interface.check.sawmill.blade": "Sawblade Integrity", + "gui.immersiveengineering.config.machine_interface.input_color": "Control Signal Input:", + "gui.immersiveengineering.config.machine_interface.not_connected": "The Machine Interface is not attached to a valid machine.\nPlease ensure that the interface was placed against the redstone control port of an Immersive Engineering multiblock.", + "gui.immersiveengineering.config.machine_interface.option.comparator": "Comparator Output", + "gui.immersiveengineering.config.machine_interface.option.empty": "Empty", + "gui.immersiveengineering.config.machine_interface.option.full": "100% Filled", + "gui.immersiveengineering.config.machine_interface.option.half": "50% Filled", + "gui.immersiveengineering.config.machine_interface.option.no": "No", + "gui.immersiveengineering.config.machine_interface.option.quarter": "25% Filled", + "gui.immersiveengineering.config.machine_interface.option.three_quarter": "75% Filled", + "gui.immersiveengineering.config.machine_interface.option.yes": "Yes", + "gui.immersiveengineering.config.machine_interface.remove": "Remove Condition", + "gui.immersiveengineering.config.mixer.outputAll": "Output all fluids", + "gui.immersiveengineering.config.mixer.outputSingle": "Output only bottom fluid", + "gui.immersiveengineering.config.output_threshold": "Signal threshold: ", + "gui.immersiveengineering.config.radio_tower.frequency": "Frequency", + "gui.immersiveengineering.config.radio_tower.khz": "%1$s kHz", + "gui.immersiveengineering.config.radio_tower.load": "Shift + click to load", + "gui.immersiveengineering.config.radio_tower.range": "Range", + "gui.immersiveengineering.config.radio_tower.range_m": "%1$s m", + "gui.immersiveengineering.config.radio_tower.save": "Click to save", + "gui.immersiveengineering.config.radio_tower.saved_frequencies": "Saved Frequencies:", + "gui.immersiveengineering.config.redstone_color": "Redstone Signal Color:", + "gui.immersiveengineering.config.redstone_color_control": "Control Signal Color:", + "gui.immersiveengineering.config.redstone_color_input": "Input Signal Color:", + "gui.immersiveengineering.config.redstone_color_output": "Output Signal Color:", + "gui.immersiveengineering.config.redstone_color_receiving": "Receiving Signal Color:", + "gui.immersiveengineering.config.redstone_color_reset": "Resetting Signal Color:", + "gui.immersiveengineering.config.redstone_color_sending": "Sending Signal Color:", + "gui.immersiveengineering.config.redstone_color_set": "Setting Signal Color:", + "gui.immersiveengineering.config.redstone_iomode": "Redstone IO Mode:", + "gui.immersiveengineering.config.redstone_require_control_signal": "Require control signal", + "gui.immersiveengineering.config.siren.sound.buzzer": "Buzzer", + "gui.immersiveengineering.config.siren.sound.klaxon": "Klaxon", + "gui.immersiveengineering.config.siren.sound.siren": "Siren", + "gui.immersiveengineering.config.turret.add": "Add", + "gui.immersiveengineering.config.turret.animals": "Animals", + "gui.immersiveengineering.config.turret.blacklist": "Blacklist", + "gui.immersiveengineering.config.turret.expel_casings_off": "Keep Casings", + "gui.immersiveengineering.config.turret.expel_casings_on": "Expel Casings", + "gui.immersiveengineering.config.turret.ignite_fluid": "Ignite Fluid", + "gui.immersiveengineering.config.turret.neutrals": "Neutrals", + "gui.immersiveengineering.config.turret.players": "Players", + "gui.immersiveengineering.empty": "Empty", + "gui.immersiveengineering.left": "Left:", + "gui.immersiveengineering.right": "Right:", + "ie.manual.currentVersion": " - Current", + "ie.manual.entry.mineral_subtitle": "Oresome", + "ie.manual.entry.mineral_title": "Mineral Deposits", + "ie.manual.entry.minerals.biomes": "§l%1$s§r is a mineral vein found in biomes that are %2$s.", + "ie.manual.entry.minerals.biomes_and": "%1$s and are %2$s", + "ie.manual.entry.minerals.biomes_or": "%1$s or %2$s", + "ie.manual.entry.mineralsDimAny": "§l%1$s§r is a mineral vein that can be found in any dimension.", + "ie.manual.entry.minerals_desc": "%1$s\nIt consists of: %2$s\n\nIts spoils are:%3$s", + "ie.manual.entry.shaderList.name": "List of Shaders", + "ie.manual.entry.shaderList.noInfo": "You have not unlocked this shader yet!", + "ie.manual.entry.shaderList.order": "Acquire:", + "ie.manual.entry.shaderList.unlock": "Unlock this shader", + "ie.manual.newerVersion": " - New!", + "immersiveengineering.config.title": "", + "immersiveengineering.optifinePoseStackWarning": "Immersive Engineering detected an incompatible version of Optifine. Due to Optifine's patching process, this version of Optifine removes Forge-added methods which are used, directly or indirectly, by Immersive Engineering and many other mods. As a result, you will probably experience a crash at virtually random times, e.g. when a search matches certain items. It is recommended that you do not use Optifine until this is fixed.", + "item.immersiveengineering.acetaldehyde_bucket": "Bucket of Acetaldehyde", + "item.immersiveengineering.armor_faraday_boots": "Faraday Boots", + "item.immersiveengineering.armor_faraday_chestplate": "Faraday Chestplate", + "item.immersiveengineering.armor_faraday_helmet": "Faraday Helmet", + "item.immersiveengineering.armor_faraday_leggings": "Faraday Leggings", + "item.immersiveengineering.armor_steel_boots": "Steel Boots", + "item.immersiveengineering.armor_steel_chestplate": "Steel Chestplate", + "item.immersiveengineering.armor_steel_helmet": "Steel Helmet", + "item.immersiveengineering.armor_steel_leggings": "Steel Leggings", + "item.immersiveengineering.axe_steel": "Steel Axe", + "item.immersiveengineering.bannerpattern_bevels": "Banner Pattern", + "item.immersiveengineering.bannerpattern_bevels.desc": "Plating", + "item.immersiveengineering.bannerpattern_hammer": "Banner Pattern", + "item.immersiveengineering.bannerpattern_hammer.desc": "Hammer", + "item.immersiveengineering.bannerpattern_ornate": "Banner Pattern", + "item.immersiveengineering.bannerpattern_ornate.desc": "Ornate Frame", + "item.immersiveengineering.bannerpattern_screwdriver": "Banner Pattern", + "item.immersiveengineering.bannerpattern_screwdriver.desc": "Screwdriver", + "item.immersiveengineering.bannerpattern_treated_wood": "Banner Pattern", + "item.immersiveengineering.bannerpattern_treated_wood.desc": "Wooden Paneling", + "item.immersiveengineering.bannerpattern_warning": "Banner Pattern", + "item.immersiveengineering.bannerpattern_warning.desc": "Warning Signs", + "item.immersiveengineering.bannerpattern_windmill": "Banner Pattern", + "item.immersiveengineering.bannerpattern_windmill.desc": "Windmill", + "item.immersiveengineering.bannerpattern_wirecutter": "Banner Pattern", + "item.immersiveengineering.bannerpattern_wirecutter.desc": "Wirecutter", + "item.immersiveengineering.bannerpattern_wolf": "Banner Pattern", + "item.immersiveengineering.bannerpattern_wolf.desc": "Wolf", + "item.immersiveengineering.biodiesel_bucket": "Bucket of Biodiesel", + "item.immersiveengineering.blueprint": "Engineer's Blueprint", + "item.immersiveengineering.bullet.armor_piercing": "Armor-Piercing Cartridge", + "item.immersiveengineering.bullet.buckshot": "Buckshot Cartridge", + "item.immersiveengineering.bullet.casull": "Casull Cartridge", + "item.immersiveengineering.bullet.crystalwill": "Crystalized Will Cartridge", + "item.immersiveengineering.bullet.dragons_breath": "Dragon's Breath Cartridge", + "item.immersiveengineering.bullet.firework": "Firework Cartridge", + "item.immersiveengineering.bullet.flare": "Flare Cartridge", + "item.immersiveengineering.bullet.he": "High-Explosive Cartridge", + "item.immersiveengineering.bullet.homing": "Homing Cartridge", + "item.immersiveengineering.bullet.potion": "Phial Cartridge", + "item.immersiveengineering.bullet.potion.linger": "Lingering Phial Cartridge", + "item.immersiveengineering.bullet.potion.splash": "Splash Phial Cartridge", + "item.immersiveengineering.bullet.silver": "Silver Cartridge", + "item.immersiveengineering.bullet.wolfpack": "Wolfpack Cartridge", + "item.immersiveengineering.bulwark_spawn_egg": "Bulwark Spawn Egg", + "item.immersiveengineering.buzzsaw": "Buzzsaw", + "item.immersiveengineering.chemthrower": "Chemical Thrower", + "item.immersiveengineering.circuit_board": "Circuit Backplane", + "item.immersiveengineering.coal_coke": "Coal Coke", + "item.immersiveengineering.commando_spawn_egg": "Commando Spawn Egg", + "item.immersiveengineering.component_electronic": "Electronic Component", + "item.immersiveengineering.component_electronic_adv": "Advanced Electronic Component", + "item.immersiveengineering.component_iron": "Iron Mechanical Component", + "item.immersiveengineering.component_steel": "Steel Mechanical Component", + "item.immersiveengineering.concrete_bucket": "Bucket of Concrete", + "item.immersiveengineering.coresample": "Core Sample", + "item.immersiveengineering.creosote_bucket": "Bucket of Creosote Oil", + "item.immersiveengineering.drill": "Mining Drill", + "item.immersiveengineering.drillhead_iron": "Iron Drill Head", + "item.immersiveengineering.drillhead_steel": "Steel Drill Head", + "item.immersiveengineering.dust_aluminum": "Aluminium Grit", + "item.immersiveengineering.dust_coke": "Coke Dust", + "item.immersiveengineering.dust_constantan": "Constantan Grit", + "item.immersiveengineering.dust_copper": "Copper Grit", + "item.immersiveengineering.dust_electrum": "Electrum Grit", + "item.immersiveengineering.dust_gold": "Gold Grit", + "item.immersiveengineering.dust_hop_graphite": "HOP Graphite Dust", + "item.immersiveengineering.dust_iron": "Iron Grit", + "item.immersiveengineering.dust_lead": "Lead Grit", + "item.immersiveengineering.dust_nickel": "Nickel Grit", + "item.immersiveengineering.dust_saltpeter": "Nitrate Dust", + "item.immersiveengineering.dust_silver": "Silver Grit", + "item.immersiveengineering.dust_steel": "Steel Grit", + "item.immersiveengineering.dust_sulfur": "Sulfur Dust", + "item.immersiveengineering.dust_uranium": "Uranium Grit", + "item.immersiveengineering.dust_wood": "Sawdust", + "item.immersiveengineering.earmuffs": "Ear Defenders", + "item.immersiveengineering.electron_tube": "Vacuum Tube", + "item.immersiveengineering.empty_casing": "Empty Casing", + "item.immersiveengineering.empty_shell": "Empty Shell", + "item.immersiveengineering.ersatz_leather": "Ersatz Leather", + "item.immersiveengineering.ethanol_bucket": "Bucket of Ethanol", + "item.immersiveengineering.fertilizer": "Industrial Fertilizer", + "item.immersiveengineering.fluorescent_tube": "Fluorescent Tube", + "item.immersiveengineering.fusilier_spawn_egg": "Fusilier Spawn Egg", + "item.immersiveengineering.glider": "Collapsible Glider", + "item.immersiveengineering.graphite_electrode": "Graphite Electrode", + "item.immersiveengineering.grindingdisk": "Grinding Disk", + "item.immersiveengineering.gunpart_barrel": "Revolver Barrel", + "item.immersiveengineering.gunpart_drum": "Revolver Drum", + "item.immersiveengineering.gunpart_hammer": "Revolver Hammer", + "item.immersiveengineering.hammer": "Engineer's Hammer", + "item.immersiveengineering.hemp_fabric": "Tough Fabric", + "item.immersiveengineering.hemp_fiber": "Industrial Hemp Fiber", + "item.immersiveengineering.herbicide_bucket": "Bucket of Herbicide", + "item.immersiveengineering.high_power_biodiesel_bucket": "Bucket of High-Cetane Biodiesel", + "item.immersiveengineering.hoe_steel": "Steel Hoe", + "item.immersiveengineering.ingot_aluminum": "Aluminium Ingot", + "item.immersiveengineering.ingot_constantan": "Constantan Ingot", + "item.immersiveengineering.ingot_copper": "Copper Ingot", + "item.immersiveengineering.ingot_electrum": "Electrum Ingot", + "item.immersiveengineering.ingot_hop_graphite": "HOP Graphite Ingot", + "item.immersiveengineering.ingot_lead": "Lead Ingot", + "item.immersiveengineering.ingot_nickel": "Nickel Ingot", + "item.immersiveengineering.ingot_silver": "Silver Ingot", + "item.immersiveengineering.ingot_steel": "Steel Ingot", + "item.immersiveengineering.ingot_uranium": "Uranium Ingot", + "item.immersiveengineering.jerrycan": "Jerrycan", + "item.immersiveengineering.light_bulb": "Incandescent Light Bulb", + "item.immersiveengineering.logic_circuit": "Logic Circuit", + "item.immersiveengineering.maintenance_kit": "Maintenance Kit", + "item.immersiveengineering.manual": "Engineer's Manual", + "item.immersiveengineering.map_orevein": "Mineral Deposit Map", + "item.immersiveengineering.minecart_metalbarrel": "Minecart with Metal Barrel", + "item.immersiveengineering.minecart_reinforcedcrate": "Minecart with Reinforced Storage Crate", + "item.immersiveengineering.minecart_woodenbarrel": "Minecart with Wooden Barrel", + "item.immersiveengineering.minecart_woodencrate": "Minecart with Wooden Storage Crate", + "item.immersiveengineering.mold_bullet_casing": "Metal Press Mold: Bullet Casing", + "item.immersiveengineering.mold_gear": "Metal Press Mold: Gear", + "item.immersiveengineering.mold_packing_4": "Metal Press Mold: Packing 2x2", + "item.immersiveengineering.mold_packing_9": "Metal Press Mold: Packing 3x3", + "item.immersiveengineering.mold_plate": "Metal Press Mold: Plate", + "item.immersiveengineering.mold_rod": "Metal Press Mold: Rod", + "item.immersiveengineering.mold_unpacking": "Metal Press Mold: Unpacking", + "item.immersiveengineering.mold_wire": "Metal Press Mold: Wire", + "item.immersiveengineering.nugget_aluminum": "Aluminium Nugget", + "item.immersiveengineering.nugget_constantan": "Constantan Nugget", + "item.immersiveengineering.nugget_copper": "Copper Nugget", + "item.immersiveengineering.nugget_electrum": "Electrum Nugget", + "item.immersiveengineering.nugget_iron": "Iron Nugget", + "item.immersiveengineering.nugget_lead": "Lead Nugget", + "item.immersiveengineering.nugget_netherite": "Netherite Nugget", + "item.immersiveengineering.nugget_nickel": "Nickel Nugget", + "item.immersiveengineering.nugget_silver": "Silver Nugget", + "item.immersiveengineering.nugget_steel": "Steel Nugget", + "item.immersiveengineering.nugget_uranium": "Uranium Nugget", + "item.immersiveengineering.phenolic_resin_bucket": "Bucket of Phenolic Resin", + "item.immersiveengineering.pickaxe_steel": "Steel Pickaxe", + "item.immersiveengineering.plantoil_bucket": "Bucket of Plant Oil", + "item.immersiveengineering.plate_aluminum": "Aluminium Plate", + "item.immersiveengineering.plate_constantan": "Constantan Plate", + "item.immersiveengineering.plate_copper": "Copper Plate", + "item.immersiveengineering.plate_duroplast": "Duroplast Sheet", + "item.immersiveengineering.plate_electrum": "Electrum Plate", + "item.immersiveengineering.plate_gold": "Gold Plate", + "item.immersiveengineering.plate_iron": "Iron Plate", + "item.immersiveengineering.plate_lead": "Lead Plate", + "item.immersiveengineering.plate_nickel": "Nickel Plate", + "item.immersiveengineering.plate_silver": "Silver Plate", + "item.immersiveengineering.plate_steel": "Steel Plate", + "item.immersiveengineering.plate_uranium": "Uranium Plate", + "item.immersiveengineering.potion_bucket": "Bucket of %1$s", + "item.immersiveengineering.powerpack": "Accumulator Backpack", + "item.immersiveengineering.railgun": "Railgun", + "item.immersiveengineering.raw_aluminum": "Raw Bauxite", + "item.immersiveengineering.raw_lead": "Raw Lead", + "item.immersiveengineering.raw_nickel": "Raw Nickel", + "item.immersiveengineering.raw_silver": "Raw Silver", + "item.immersiveengineering.raw_uranium": "Raw Uranium", + "item.immersiveengineering.redstone_acid_bucket": "Bucket of Redstone Acid", + "item.immersiveengineering.revolver": "Revolver", + "item.immersiveengineering.revolver.bee": "Beevolver", + "item.immersiveengineering.revolver.dev": "♛Royal Vanquisher♚", + "item.immersiveengineering.revolver.earthshaker": "§bEarthshaker§r", + "item.immersiveengineering.revolver.einhorn": "Eu-K508 S 'Einhorn'", + "item.immersiveengineering.revolver.fenrir": "Fenrir", + "item.immersiveengineering.revolver.infinity": "Catalyst", + "item.immersiveengineering.revolver.nerf": "Nerf'd Revolver", + "item.immersiveengineering.revolver.noName": "No Name", + "item.immersiveengineering.revolver.oathkeeper": "Oathkeeper", + "item.immersiveengineering.revolver.oblivion": "Oblivion", + "item.immersiveengineering.revolver.patreonBlu": "§6Last Word§r", + "item.immersiveengineering.revolver.patreonHazard": "§4Twisted Phantom§r", + "item.immersiveengineering.revolver.rose": "Divine Rose", + "item.immersiveengineering.revolver.sns": "Steamroller", + "item.immersiveengineering.revolver.superchief": "The Super Chief", + "item.immersiveengineering.revolver.tesla": "The Coilgun", + "item.immersiveengineering.revolver.warlord": "The Repulsor", + "item.immersiveengineering.rockcutter": "Rockcutter Blade", + "item.immersiveengineering.sawblade": "Sawblade", + "item.immersiveengineering.screwdriver": "Engineer's Screwdriver", + "item.immersiveengineering.seed": "Industrial Hemp Seeds", + "item.immersiveengineering.shader": "Shader", + "item.immersiveengineering.shader.": "Shader", + "item.immersiveengineering.shader.name.acepride": "The Ace", + "item.immersiveengineering.shader.name.ancient": "Ancient", + "item.immersiveengineering.shader.name.angelsthesis": "Angel's Thesis", + "item.immersiveengineering.shader.name.argo": "Argo", + "item.immersiveengineering.shader.name.astartes": "Astartes", + "item.immersiveengineering.shader.name.bipride": "Love them both", + "item.immersiveengineering.shader.name.chloris": "Chloris", + "item.immersiveengineering.shader.name.crescentrose": "Crescent Rose", + "item.immersiveengineering.shader.name.crimsonlotus": "Crimson Lotus", + "item.immersiveengineering.shader.name.darkfire": "Dark Fire", + "item.immersiveengineering.shader.name.dominator": "Dominator", + "item.immersiveengineering.shader.name.dragonsbreath": "Dragon's Breath", + "item.immersiveengineering.shader.name.enbypride": "NB", + "item.immersiveengineering.shader.name.erruption": "Erruption", + "item.immersiveengineering.shader.name.exia": "Exia", + "item.immersiveengineering.shader.name.eyas": "Eyas", + "item.immersiveengineering.shader.name.felix": "Felix", + "item.immersiveengineering.shader.name.fox": "Fox", + "item.immersiveengineering.shader.name.gaypride": "Boys love Boys", + "item.immersiveengineering.shader.name.glacis": "Glacis", + "item.immersiveengineering.shader.name.harrowed": "Harrowed", + "item.immersiveengineering.shader.name.hawk": "Hawk", + "item.immersiveengineering.shader.name.hollow": "Hollow", + "item.immersiveengineering.shader.name.ikelos": "IKELOS", + "item.immersiveengineering.shader.name.kindled": "The Kindled", + "item.immersiveengineering.shader.name.lesbianpride": "Girls love Girls", + "item.immersiveengineering.shader.name.locus": "Locus", + "item.immersiveengineering.shader.name.lususnaturae": "Lusus Naturae", + "item.immersiveengineering.shader.name.magnum": "Magnum", + "item.immersiveengineering.shader.name.massfusion": "Mass Fusion", + "item.immersiveengineering.shader.name.matrix": "Matrix", + "item.immersiveengineering.shader.name.microshark": "Microshark", + "item.immersiveengineering.shader.name.milo": "Miló", + "item.immersiveengineering.shader.name.n7": "N7", + "item.immersiveengineering.shader.name.netherforged": "Netherforged", + "item.immersiveengineering.shader.name.normandy": "Normandy", + "item.immersiveengineering.shader.name.omnitool": "OmniTool", + "item.immersiveengineering.shader.name.phoenix": "Phoenix", + "item.immersiveengineering.shader.name.qrow": "Qrow", + "item.immersiveengineering.shader.name.radiant": "Radiant", + "item.immersiveengineering.shader.name.regal": "Regal", + "item.immersiveengineering.shader.name.rosequartz": "Rosequartz", + "item.immersiveengineering.shader.name.sharkface": "Sharkface", + "item.immersiveengineering.shader.name.sponsor": "Sponsor", + "item.immersiveengineering.shader.name.stormflower": "StormFlower", + "item.immersiveengineering.shader.name.sunstrike": "Sunstrike", + "item.immersiveengineering.shader.name.sutherland": "Sutherland", + "item.immersiveengineering.shader.name.taken": "Taken", + "item.immersiveengineering.shader.name.terra": "Terra", + "item.immersiveengineering.shader.name.transpride": "Break the Cis-tem", + "item.immersiveengineering.shader.name.trident": "Trident", + "item.immersiveengineering.shader.name.twili": "Twili", + "item.immersiveengineering.shader.name.usurper": "Usurper", + "item.immersiveengineering.shader.name.vanguard": "Vanguard", + "item.immersiveengineering.shader.name.vaulttec": "Vault-Tec", + "item.immersiveengineering.shader.name.waaagh": "WAAAGH!", + "item.immersiveengineering.shader.name.warbird": "Warbird", + "item.immersiveengineering.shader_bag": "Shader Grabbag", + "item.immersiveengineering.shader_bag_common": "Common Shader Grabbag", + "item.immersiveengineering.shader_bag_epic": "Epic Shader Grabbag", + "item.immersiveengineering.shader_bag_ie_masterwork": "Masterwork Shader Grabbag", + "item.immersiveengineering.shader_bag_rare": "Rare Shader Grabbag", + "item.immersiveengineering.shader_bag_uncommon": "Uncommon Shader Grabbag", + "item.immersiveengineering.shield": "Heavy Plated Shield", + "item.immersiveengineering.shovel_steel": "Steel Shovel", + "item.immersiveengineering.skyhook": "Engineer's Skyhook", + "item.immersiveengineering.slag": "Slag", + "item.immersiveengineering.speedloader": "Revolver Speedloader", + "item.immersiveengineering.stick_aluminum": "Aluminium Rod", + "item.immersiveengineering.stick_iron": "Iron Rod", + "item.immersiveengineering.stick_netherite": "Netherite Rod", + "item.immersiveengineering.stick_steel": "Steel Rod", + "item.immersiveengineering.stick_treated": "Treated Stick", + "item.immersiveengineering.survey_tools": "Mineral Survey Tools", + "item.immersiveengineering.sword_steel": "Steel Sword", + "item.immersiveengineering.toolbox": "Engineer's Toolbox", + "item.immersiveengineering.toolupgrade_buzzsaw_spareblades": "Blade Quiver", + "item.immersiveengineering.toolupgrade_chemthrower_focus": "Focused Nozzle", + "item.immersiveengineering.toolupgrade_chemthrower_multitank": "Multitank", + "item.immersiveengineering.toolupgrade_drill_capacity": "Large Tank", + "item.immersiveengineering.toolupgrade_drill_damage": "Additional Augers", + "item.immersiveengineering.toolupgrade_drill_fortune": "Rock Softening Acid", + "item.immersiveengineering.toolupgrade_drill_lube": "Advanced Lubrication System", + "item.immersiveengineering.toolupgrade_drill_waterproof": "Pressurized Air Tank", + "item.immersiveengineering.toolupgrade_powerpack_antenna": "Charging Antenna", + "item.immersiveengineering.toolupgrade_powerpack_induction": "Induction Charger", + "item.immersiveengineering.toolupgrade_powerpack_magnet": "Portable Electromagnet", + "item.immersiveengineering.toolupgrade_powerpack_tesla": "Miniaturized Tesla Coil", + "item.immersiveengineering.toolupgrade_railgun_capacitors": "Advanced Heatsinks", + "item.immersiveengineering.toolupgrade_railgun_scope": "Precision Scope", + "item.immersiveengineering.toolupgrade_revolver_bayonet": "Bayonet", + "item.immersiveengineering.toolupgrade_revolver_electro": "Amplifier Electron Tubes", + "item.immersiveengineering.toolupgrade_revolver_magazine": "Extended Magazine", + "item.immersiveengineering.toolupgrade_shield_flash": "Flashbulb", + "item.immersiveengineering.toolupgrade_shield_magnet": "Magnetic Glove", + "item.immersiveengineering.toolupgrade_shield_shock": "Shock Emitters", + "item.immersiveengineering.toolupgrade_skyhook_insulation": "Insulated Grip", + "item.immersiveengineering.toolupgrade_skyhook_mace": "Heavy Impact Hooks", + "item.immersiveengineering.toolupgrade_skyhook_slope": "High Torque Motor", + "item.immersiveengineering.voltmeter": "Engineer's Multimeter", + "item.immersiveengineering.waterwheel_segment": "Waterwheel Segment", + "item.immersiveengineering.windmill_blade": "Windmill Blade", + "item.immersiveengineering.windmill_sail": "Windmill Sail", + "item.immersiveengineering.wire_aluminum": "Aluminium Wire", + "item.immersiveengineering.wire_copper": "Copper Wire", + "item.immersiveengineering.wire_electrum": "Electrum Wire", + "item.immersiveengineering.wire_lead": "Lead Wire", + "item.immersiveengineering.wire_steel": "Steel Wire", + "item.immersiveengineering.wirecoil_copper": "LV Wire Coil", + "item.immersiveengineering.wirecoil_copper_ins": "Insulated LV Wire Coil", + "item.immersiveengineering.wirecoil_electrum": "MV Wire Coil", + "item.immersiveengineering.wirecoil_electrum_ins": "Insulated MV Wire Coil", + "item.immersiveengineering.wirecoil_redstone": "Redstone Wire Coil", + "item.immersiveengineering.wirecoil_steel": "HV Wire Coil", + "item.immersiveengineering.wirecoil_structure_rope": "Hemp Rope Coil", + "item.immersiveengineering.wirecoil_structure_steel": "Steel Cable Coil", + "item.immersiveengineering.wirecutter": "Engineer's Wire Cutters", + "item.immersiveengineering.wooden_grip": "Wooden Grip", + "itemGroup.immersiveengineering": "Immersive Engineering", + "key.categories.immersiveengineering": "Immersive Engineering", + "key.immersiveengineering.chemthrowerSwitch": "Switch Chemthrower Tanks", + "key.immersiveengineering.magnetEquip": "Magnetic Shield Glove (doubletap)", + "key.immersiveengineering.railgunZoom": "Zoom with the Railgun", + "language": "English", + "language.code": "zh_cn", + "language.region": "China", + "manual.immersiveengineering.construction": "Construction", + "manual.immersiveengineering.electrical_grids": "Electrical Grids", + "manual.immersiveengineering.explosives_weaponry": "Explosives & Weaponry", + "manual.immersiveengineering.heavy_machinery": "Heavy Machinery", + "manual.immersiveengineering.introduction": "Introduction", + "manual.immersiveengineering.manual": "Engineer's Manual", + "manual.immersiveengineering.multiblock_constructions": "Multiblock Constructions", + "manual.immersiveengineering.other_engineers": "Other Engineers", + "manual.immersiveengineering.redstone_control": "Redstone Control", + "manual.immersiveengineering.resources": "Resources", + "manual.immersiveengineering.storage_transport": "Storage & Transport", + "manual.immersiveengineering.tools": "Tools", + "manual.immersiveengineering.updates": "!!Update News!!", + "manual.immersiveengineering.workbenches_machinery": "Workbenches & Machinery", + "material.constantan.name": "Constantan", + "material.hemp.name": "Hemp Fiber", + "material.treatedwood.name": "Treated Wood", + "modifier.thermalinversion.desc": "§oHot & Cold!§r\nHitting an enemy in a hot or cold environment will chill or burn them.", + "modifier.thermalinversion.name": "Thermal Inversion", + "recipe.immersiveengineering.hammerCrushing": "Crushing", + "stat.immersiveengineering.skyhook_distance": "Distance by Skyhook", + "stat.immersiveengineering.wire_deaths": "Deaths due to Wires", + "subtitle.immersiveengineering.arc_furnace": "Arc Furnace causes lightning", + "subtitle.immersiveengineering.assembler": "Rhythmic Assembler clockwork", + "subtitle.immersiveengineering.birthdayParty": "Yaaay, party!", + "subtitle.immersiveengineering.bottling": "Bottling Machine fills a container", + "subtitle.immersiveengineering.buzzer": "Buzzer warning", + "subtitle.immersiveengineering.chargeFast": "Charging capacitors", + "subtitle.immersiveengineering.chargeSlow": "Charging capacitors", + "subtitle.immersiveengineering.chute": "Item clunks through chute", + "subtitle.immersiveengineering.crusher": "Crusher is decimating ore", + "subtitle.immersiveengineering.dieselGenerator": "Diesel Generator is being loud and obnoxious", + "subtitle.immersiveengineering.direSwitch": "Direwolf20 imitating a knifeswitch", + "subtitle.immersiveengineering.electromagnet": "Electromagnet hums", + "subtitle.immersiveengineering.fermenter": "Fermenter whirrs", + "subtitle.immersiveengineering.glider": "Glider taking damage", + "subtitle.immersiveengineering.klaxon": "Klaxon blaring", + "subtitle.immersiveengineering.metalPressPiston": "Metal Press Piston", + "subtitle.immersiveengineering.metalPressSmash": "Metal Press Clunk", + "subtitle.immersiveengineering.mill_creaking": "Mill wheel creaks", + "subtitle.immersiveengineering.mixer": "Mixer churns and scrapes", + "subtitle.immersiveengineering.ore_conveyor": "Excavator transports ore", + "subtitle.immersiveengineering.ore_dump": "Excavator dumps ore into hopper", + "subtitle.immersiveengineering.preheater": "Preheater air blast wooshes", + "subtitle.immersiveengineering.process_1": "Automatic Engineer's Workbench drills", + "subtitle.immersiveengineering.process_1_lift": "Automatic Engineer's Workbench whirrs", + "subtitle.immersiveengineering.process_2": "Automatic Engineer's Workbench solders", + "subtitle.immersiveengineering.process_2_lift": "Automatic Engineer's Workbench whirrs", + "subtitle.immersiveengineering.railgunFire": "Railgun fire", + "subtitle.immersiveengineering.refinery": "Refinery whirrs", + "subtitle.immersiveengineering.revolverFire": "Gunshot", + "subtitle.immersiveengineering.revolverReload": "Reload", + "subtitle.immersiveengineering.saw_empty": "Sawmill whines without wood", + "subtitle.immersiveengineering.saw_full": "Sawmill shrieks cutting wood", + "subtitle.immersiveengineering.saw_shutdown": "Sawmill blade spins down", + "subtitle.immersiveengineering.saw_startup": "Sawmill blade spins up", + "subtitle.immersiveengineering.siren": "Siren howling", + "subtitle.immersiveengineering.skyhook": "Skyhook slides along a wire", + "subtitle.immersiveengineering.spark": "Electrical sparks", + "subtitle.immersiveengineering.spray": "Fluid spray", + "subtitle.immersiveengineering.sprayFire": "Flaming fluid spray", + "subtitle.immersiveengineering.tesla": "Tesla Coil zapping", + "tag.biome.forge.is_swamp": "swamps", + "tag.biome.immersiveengineering.generate_ancient_seabed": "swampy or growing corals", + "tag.biome.immersiveengineering.generate_hardened_clay_pan": "flat and dry", + "tag.biome.minecraft.is_badlands": "badlands", + "tag.biome.minecraft.is_mountain": "mountainous", + "tag.biome.minecraft.is_nether": "in the nether", + "tag.biome.minecraft.is_ocean": "oceanic", + "tag.biome.minecraft.is_overworld": "in the overworld", + "tag.biome.minecraft.is_river": "rivers", + "tag.biome.minecraft.is_taiga": "taigas", + "tile.harvesterTrolley.ieCrop.name": "Industrial Hemp Harvester Trolley" + } \ No newline at end of file diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json new file mode 100644 index 000000000000..53f81d6185e8 --- /dev/null +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -0,0 +1,1884 @@ +{ + "advancement.immersiveengineering.buy_oremap": "X标记位置", + "advancement.immersiveengineering.buy_oremap.desc": "从结构工程师手上购买一张矿床地图", + "advancement.immersiveengineering.buy_shaderbag": "时尚热潮", + "advancement.immersiveengineering.buy_shaderbag.desc": "从皮肤商手上购买一个皮肤奖励袋", + "advancement.immersiveengineering.chorus_cloche": "外星温室", + "advancement.immersiveengineering.chorus_cloche.desc": "在园艺玻璃罩内种植一个紫颂果", + "advancement.immersiveengineering.chute_bonk": "捷径不好走", + "advancement.immersiveengineering.chute_bonk.desc": "在板金属滑道周围跳跃", + "advancement.immersiveengineering.connect_wire": "电杆上的鸟儿", + "advancement.immersiveengineering.connect_wire.desc": "连接导线", + "advancement.immersiveengineering.craft_batcher": "稍等一下", + "advancement.immersiveengineering.craft_batcher.desc": "制作一个计量分配器", + "advancement.immersiveengineering.craft_buzzsaw": "一键砍树", + "advancement.immersiveengineering.craft_buzzsaw.desc": "制造一把伐木机械锯", + "advancement.immersiveengineering.craft_chemthrower": "广“射”薄收", + "advancement.immersiveengineering.craft_chemthrower.desc": "制作化学喷射器", + "advancement.immersiveengineering.craft_drill": "储能镐", + "advancement.immersiveengineering.craft_drill.desc": "制作采矿机械钻", + "advancement.immersiveengineering.craft_drop_conveyor": "到站卸货", + "advancement.immersiveengineering.craft_drop_conveyor.desc": "制作一个卸货传送带", + "advancement.immersiveengineering.craft_duroplast": "现代材料", + "advancement.immersiveengineering.craft_duroplast.desc": "制作一个工程塑胶板", + "advancement.immersiveengineering.craft_extract_conveyor": "抽出来", + "advancement.immersiveengineering.craft_extract_conveyor.desc": "制作一个抽取传送带", + "advancement.immersiveengineering.craft_hammer": "锤子!", + "advancement.immersiveengineering.craft_hammer.desc": "制作一个工程师锤", + "advancement.immersiveengineering.craft_heater": "传播温暖", + "advancement.immersiveengineering.craft_heater.desc": "制作一个外置加热器", + "advancement.immersiveengineering.craft_powerpack": "便携式粒子供应", + "advancement.immersiveengineering.craft_powerpack.desc": "制作蓄电池背包", + "advancement.immersiveengineering.craft_pump": "压力作用", + "advancement.immersiveengineering.craft_pump.desc": "制作一个流体泵", + "advancement.immersiveengineering.craft_railgun": "财富的赠送", + "advancement.immersiveengineering.craft_railgun.desc": "制作一个磁轨炮", + "advancement.immersiveengineering.craft_revolver": "来吧让我高兴高兴", + "advancement.immersiveengineering.craft_revolver.desc": "制作一把左轮手枪", + "advancement.immersiveengineering.craft_router": "彩色编码", + "advancement.immersiveengineering.craft_router.desc": "制作一个物品分配器", + "advancement.immersiveengineering.craft_sheetmetal": "既坚固又漂亮", + "advancement.immersiveengineering.craft_sheetmetal.desc": "制作一些板金属", + "advancement.immersiveengineering.craft_treatedwood": "上油出发", + "advancement.immersiveengineering.craft_treatedwood.desc": "制作一些防腐木", + "advancement.immersiveengineering.craft_wolfpack": "毁灭之美", + "advancement.immersiveengineering.craft_wolfpack.desc": "制造狼群弹", + "advancement.immersiveengineering.craft_workbench": "铁匠时间", + "advancement.immersiveengineering.craft_workbench.desc": "制作一个工程师装配台", + "advancement.immersiveengineering.creosote": "这可不能喝……", + "advancement.immersiveengineering.creosote.desc": "收集一桶杂酚油", + "advancement.immersiveengineering.kill_illager": "高级武器", + "advancement.immersiveengineering.kill_illager.desc": "用左轮手枪、磁轨炮或化学喷射器击杀一个灾厄村民。当心新的袭击者!", + "advancement.immersiveengineering.liquid_concrete": "告密者的下场……", + "advancement.immersiveengineering.liquid_concrete.desc": "陷入“凝滞”", + "advancement.immersiveengineering.main_root": "沉浸工程", + "advancement.immersiveengineering.main_root.desc": "快去读手册!", + "advancement.immersiveengineering.make_steel": "精炼", + "advancement.immersiveengineering.make_steel.desc": "制作一个钢锭", + "advancement.immersiveengineering.mb_arcfurnace": "最热话题", + "advancement.immersiveengineering.mb_arcfurnace.desc": "搭建电弧炉多方块结构", + "advancement.immersiveengineering.mb_blastfurnace": "真·热门话题", + "advancement.immersiveengineering.mb_blastfurnace.desc": "搭建粗制高炉多方块结构", + "advancement.immersiveengineering.mb_cokeoven": "炭集中", + "advancement.immersiveengineering.mb_cokeoven.desc": "搭建焦炉多方块结构", + "advancement.immersiveengineering.mb_crusher": "危险机械", + "advancement.immersiveengineering.mb_crusher.desc": "搭建粉碎机多方块结构", + "advancement.immersiveengineering.mb_dieselgen": "污染环境", + "advancement.immersiveengineering.mb_dieselgen.desc": "搭建柴油发电机多方块结构", + "advancement.immersiveengineering.mb_excavator": "深入地心", + "advancement.immersiveengineering.mb_excavator.desc": "搭建斗轮式挖掘机多方块结构", + "advancement.immersiveengineering.mb_fermenter": "自酿酒!", + "advancement.immersiveengineering.mb_fermenter.desc": "搭建发酵机多方块结构", + "advancement.immersiveengineering.mb_improvedblastfurnace": "精炼的艺术", + "advancement.immersiveengineering.mb_improvedblastfurnace.desc": "搭建强化高炉多方块结构", + "advancement.immersiveengineering.mb_metalpress": "挤压物质", + "advancement.immersiveengineering.mb_metalpress.desc": "搭建金属冲压机多方块结构", + "advancement.immersiveengineering.mb_mixer": "工业炼药", + "advancement.immersiveengineering.mb_mixer.desc": "搭建搅拌机多方块结构", + "advancement.immersiveengineering.mb_refinery": "化学加工", + "advancement.immersiveengineering.mb_refinery.desc": "搭建炼油厂多方块结构", + "advancement.immersiveengineering.mb_silo": "金属板掩盖的秘密仓库", + "advancement.immersiveengineering.mb_silo.desc": "搭建筒仓多方块结构", + "advancement.immersiveengineering.mb_squeezer": "这能做坚果奶吗?", + "advancement.immersiveengineering.mb_squeezer.desc": "搭建工业挤压机多方块结构", + "advancement.immersiveengineering.mb_tank": "水塔", + "advancement.immersiveengineering.mb_tank.desc": "搭建储罐多方块结构", + "advancement.immersiveengineering.multiblocks_root": "沉浸工程-多方块结构", + "advancement.immersiveengineering.multiblocks_root.desc": "大机器,大工厂", + "advancement.immersiveengineering.open_manual": "快去读手册!", + "advancement.immersiveengineering.open_manual.desc": "获得工程师手册", + "advancement.immersiveengineering.place_conveyor": "到处都是路", + "advancement.immersiveengineering.place_conveyor.desc": "放置传送带", + "advancement.immersiveengineering.place_dynamo": "旋转电动机", + "advancement.immersiveengineering.place_dynamo.desc": "放置一个动能发电机", + "advancement.immersiveengineering.place_windmill": "风车的土地", + "advancement.immersiveengineering.place_windmill.desc": "放置一个风车", + "advancement.immersiveengineering.secret_birthdayparty": "Grunt生日派对", + "advancement.immersiveengineering.secret_birthdayparty.desc": "擦亮火柴……", + "advancement.immersiveengineering.secret_bttf": "1.21吉瓦!", + "advancement.immersiveengineering.secret_bttf.desc": "当这个宝贝的时速达到88英里时,你会看到一些严重的……", + "advancement.immersiveengineering.secret_drillbreak": "十亿倍钻头……BREAK!", + "advancement.immersiveengineering.secret_drillbreak.desc": "你以为我是谁啊!!", + "advancement.immersiveengineering.secret_friedbird": "炸鸟", + "advancement.immersiveengineering.secret_friedbird.desc": "绝缘,不存在的", + "advancement.immersiveengineering.secret_luckofthedraw": "抽奖的运气", + "advancement.immersiveengineering.secret_luckofthedraw.desc": "梭哈一把", + "advancement.immersiveengineering.secret_ravenholm": "我们不去莱温霍姆……", + "advancement.immersiveengineering.secret_ravenholm.desc": "全部取出内脏", + "advancement.immersiveengineering.skyhook_distance": "布克, 接着!", + "advancement.immersiveengineering.skyhook_distance.desc": "使用工程师天钩累计移动1千米", + "advancement.immersiveengineering.tools_root": "工具与升级", + "advancement.immersiveengineering.tools_root.desc": "工程师装配台可以用来强化你的工具", + "advancement.immersiveengineering.upgrade_buzzsaw": "开膛破肚!", + "advancement.immersiveengineering.upgrade_buzzsaw.desc": "取得顶级伐木机械锯", + "advancement.immersiveengineering.upgrade_drill": "大家伙", + "advancement.immersiveengineering.upgrade_drill.desc": "给采矿机械钻加装尽可能多的升级", + "advancement.immersiveengineering.upgrade_powerpack": "斯宾格勒和斯坦兹特别版", + "advancement.immersiveengineering.upgrade_powerpack.desc": "给蓄电池背包加装尽可能多的升级", + "advancement.immersiveengineering.upgrade_railgun": "发明之母", + "advancement.immersiveengineering.upgrade_railgun.desc": "取得顶级磁轨炮", + "advancement.immersiveengineering.upgrade_revolver": "左轮山猫", + "advancement.immersiveengineering.upgrade_revolver.desc": "给左轮手枪加装尽可能多的升级", + "advancement.immersiveengineering.villager": "工程师同行", + "advancement.immersiveengineering.villager.desc": "发现工程师村民", + "block.immersiveengineering.acetaldehyde_fluid_block": "乙醛", + "block.immersiveengineering.advanced_blast_furnace": "强化高炉", + "block.immersiveengineering.alloy_smelter": "合金窑", + "block.immersiveengineering.alloybrick": "窑砖", + "block.immersiveengineering.alu_catwalk": "铝栈桥", + "block.immersiveengineering.alu_catwalk_stairs": "铝栈桥楼梯", + "block.immersiveengineering.alu_fence": "铝栅栏", + "block.immersiveengineering.alu_fence_gate": "铝栅栏门", + "block.immersiveengineering.alu_post": "铝杆", + "block.immersiveengineering.alu_scaffolding_grate_top": "铝脚手架", + "block.immersiveengineering.alu_scaffolding_standard": "铝脚手架", + "block.immersiveengineering.alu_scaffolding_wooden_top": "铝脚手架", + "block.immersiveengineering.alu_slope": "铝结构臂", + "block.immersiveengineering.alu_wallmount": "铝壁挂支架", + "block.immersiveengineering.alu_window": "铝框窗", + "block.immersiveengineering.arb_solid": "任意实心方块", + "block.immersiveengineering.arc_furnace": "电弧炉", + "block.immersiveengineering.assembler": "装配机", + "block.immersiveengineering.auto_workbench": "自动化工程师装配台", + "block.immersiveengineering.balloon": "气球", + "block.immersiveengineering.biodiesel_fluid_block": "生物柴油", + "block.immersiveengineering.blast_furnace": "高炉", + "block.immersiveengineering.blastbrick": "高炉砖", + "block.immersiveengineering.blastbrick_reinforced": "强化高炉砖", + "block.immersiveengineering.blastfurnace_preheater": "高炉预热器", + "block.immersiveengineering.blueprint_shelf": "蓝图架", + "block.immersiveengineering.bottling_machine": "灌装机", + "block.immersiveengineering.breaker_switch": "断路刀闸", + "block.immersiveengineering.bucket_wheel": "斗轮", + "block.immersiveengineering.cagelamp": "笼灯", + "block.immersiveengineering.capacitor_creative": "创造蓄电池", + "block.immersiveengineering.capacitor_hv": "高压蓄电池", + "block.immersiveengineering.capacitor_lv": "低压蓄电池", + "block.immersiveengineering.capacitor_mv": "中压蓄电池", + "block.immersiveengineering.charging_station": "充电站", + "block.immersiveengineering.chute_aluminum": "铝板金属滑道", + "block.immersiveengineering.chute_colored_black": "黑色板金属滑道", + "block.immersiveengineering.chute_colored_blue": "蓝色板金属滑道", + "block.immersiveengineering.chute_colored_brown": "棕色板金属滑道", + "block.immersiveengineering.chute_colored_cyan": "青色板金属滑道", + "block.immersiveengineering.chute_colored_gray": "灰色板金属滑道", + "block.immersiveengineering.chute_colored_green": "绿色板金属滑道", + "block.immersiveengineering.chute_colored_light_blue": "淡蓝色板金属滑道", + "block.immersiveengineering.chute_colored_light_gray": "淡灰色板金属滑道", + "block.immersiveengineering.chute_colored_lime": "黄绿色板金属滑道", + "block.immersiveengineering.chute_colored_magenta": "品红色板金属滑道", + "block.immersiveengineering.chute_colored_orange": "橙色板金属滑道", + "block.immersiveengineering.chute_colored_pink": "粉色板金属滑道", + "block.immersiveengineering.chute_colored_purple": "紫色板金属滑道", + "block.immersiveengineering.chute_colored_red": "红色板金属滑道", + "block.immersiveengineering.chute_colored_white": "白色板金属滑道", + "block.immersiveengineering.chute_colored_yellow": "黄色板金属滑道", + "block.immersiveengineering.chute_copper": "铜板金属滑道", + "block.immersiveengineering.chute_iron": "铁板金属滑道", + "block.immersiveengineering.chute_steel": "钢板金属滑道", + "block.immersiveengineering.circuit_table": "工程师电路台", + "block.immersiveengineering.clinker_brick": "过烧砖块", + "block.immersiveengineering.clinker_brick_quoin": "过烧砖墙角", + "block.immersiveengineering.clinker_brick_sill": "过烧砖窗台", + "block.immersiveengineering.cloche": "园艺玻璃罩", + "block.immersiveengineering.coil_hv": "高压线圈", + "block.immersiveengineering.coil_lv": "铜线圈", + "block.immersiveengineering.coil_mv": "琥珀金线圈", + "block.immersiveengineering.coke": "焦煤块", + "block.immersiveengineering.coke_oven": "焦炉", + "block.immersiveengineering.cokebrick": "焦炉砖", + "block.immersiveengineering.concrete": "混凝土", + "block.immersiveengineering.concrete_brick": "混凝土砖", + "block.immersiveengineering.concrete_brick_cracked": "裂纹混凝土砖", + "block.immersiveengineering.concrete_chiseled": "雕纹混凝土砖", + "block.immersiveengineering.concrete_fluid_block": "液态混凝土", + "block.immersiveengineering.concrete_leaded": "镀铅混凝土", + "block.immersiveengineering.concrete_pillar": "混凝土柱", + "block.immersiveengineering.concrete_quarter": "混凝土板", + "block.immersiveengineering.concrete_reinforced": "强化混凝土", + "block.immersiveengineering.concrete_reinforced_tile": "强化混凝土瓦", + "block.immersiveengineering.concrete_sheet": "混凝土薄板", + "block.immersiveengineering.concrete_sprayed": "速干混凝土", + "block.immersiveengineering.concrete_three_quarter": "混凝土块", + "block.immersiveengineering.concrete_tile": "混凝土瓦", + "block.immersiveengineering.connector_bundled": "红石接口连接器", + "block.immersiveengineering.connector_hv": "高压接线器", + "block.immersiveengineering.connector_hv_relay": "高压继电器", + "block.immersiveengineering.connector_lv": "低压接线器", + "block.immersiveengineering.connector_lv_relay": "低压继电器", + "block.immersiveengineering.connector_mv": "中压接线器", + "block.immersiveengineering.connector_mv_relay": "中压继电器", + "block.immersiveengineering.connector_probe": "红石探测接线器", + "block.immersiveengineering.connector_redstone": "红石接线器", + "block.immersiveengineering.connector_structural": "结构性接线器", + "block.immersiveengineering.conveyor_basic": "传送带", + "block.immersiveengineering.conveyor_covered": "绝缘传送带", + "block.immersiveengineering.conveyor_dropper": "卸货传送带", + "block.immersiveengineering.conveyor_droppercovered": "绝缘卸货传送带", + "block.immersiveengineering.conveyor_extract": "抽取传送带", + "block.immersiveengineering.conveyor_extractcovered": "绝缘抽取传送带", + "block.immersiveengineering.conveyor_redstone": "红石控制传送带", + "block.immersiveengineering.conveyor_splitter": "分流传送带", + "block.immersiveengineering.conveyor_splittercovered": "绝缘分流传送带", + "block.immersiveengineering.conveyor_vertical": "垂直传送带", + "block.immersiveengineering.conveyor_verticalcovered": "绝缘垂直传送带", + "block.immersiveengineering.coresample": "岩芯样本", + "block.immersiveengineering.craftingtable": "工程师工作台", + "block.immersiveengineering.crate": "木制储物箱", + "block.immersiveengineering.creosote_fluid_block": "杂酚油", + "block.immersiveengineering.crusher": "粉碎机", + "block.immersiveengineering.current_transformer": "电流互感器", + "block.immersiveengineering.cushion": "气垫", + "block.immersiveengineering.deepslate_ore_aluminum": "深层铝土矿石", + "block.immersiveengineering.deepslate_ore_lead": "深层铅矿石", + "block.immersiveengineering.deepslate_ore_nickel": "深层镍矿石", + "block.immersiveengineering.deepslate_ore_silver": "深层银矿石", + "block.immersiveengineering.deepslate_ore_uranium": "深层铀矿石", + "block.immersiveengineering.diesel_generator": "柴油发电机", + "block.immersiveengineering.duroplast": "工程塑胶块", + "block.immersiveengineering.dynamo": "动能发电机", + "block.immersiveengineering.electric_lantern": "电灯", + "block.immersiveengineering.electromagnet": "电磁铁", + "block.immersiveengineering.ethanol_fluid_block": "乙醇", + "block.immersiveengineering.excavator": "挖掘机", + "block.immersiveengineering.feedthrough": "通透绝缘体", + "block.immersiveengineering.fermenter": "工业发酵机", + "block.immersiveengineering.fiberboard": "纤维块", + "block.immersiveengineering.floodlight": "泛光灯", + "block.immersiveengineering.fluid_pipe": "流体管道", + "block.immersiveengineering.fluid_placer": "流体阀", + "block.immersiveengineering.fluid_pump": "流体泵", + "block.immersiveengineering.fluid_sorter": "流体分配器", + "block.immersiveengineering.furnace_heater": "外置加热器", + "block.immersiveengineering.generator": "发电机模块", + "block.immersiveengineering.grit_sand": "粗砂", + "block.immersiveengineering.gunpowder_barrel": "火药桶", + "block.immersiveengineering.heavy_engineering": "重型工程块", + "block.immersiveengineering.hemp": "工业大麻", + "block.immersiveengineering.hempcrete": "麻凝土", + "block.immersiveengineering.hempcrete_brick": "麻凝土砖", + "block.immersiveengineering.hempcrete_brick_cracked": "裂纹麻凝土砖", + "block.immersiveengineering.hempcrete_chiseled": "雕纹麻凝土", + "block.immersiveengineering.hempcrete_pillar": "麻凝土柱", + "block.immersiveengineering.herbicide_fluid_block": "除草剂", + "block.immersiveengineering.high_power_biodiesel_fluid_block": "高十六烷值生物柴油", + "block.immersiveengineering.insulating_glass": "绝缘玻璃", + "block.immersiveengineering.item_batcher": "计量分配器", + "block.immersiveengineering.lantern": "灯", + "block.immersiveengineering.light_engineering": "轻型工程块", + "block.immersiveengineering.lightning_rod": "避雷针", + "block.immersiveengineering.logic_unit": "逻辑单元", + "block.immersiveengineering.machine_interface": "机器接口", + "block.immersiveengineering.metal_barrel": "金属桶", + "block.immersiveengineering.metal_ladder_alu": "脚手架梯子", + "block.immersiveengineering.metal_ladder_none": "金属梯子", + "block.immersiveengineering.metal_ladder_steel": "脚手架梯子", + "block.immersiveengineering.metal_press": "金属冲压机", + "block.immersiveengineering.mixer": "搅拌机", + "block.immersiveengineering.molten_constantan": "熔融康铜", + "block.immersiveengineering.molten_uranium": "熔融铀", + "block.immersiveengineering.ore_aluminum": "铝土矿石", + "block.immersiveengineering.ore_copper": "铜矿石", + "block.immersiveengineering.ore_lead": "铅矿石", + "block.immersiveengineering.ore_nickel": "镍矿石", + "block.immersiveengineering.ore_silver": "银矿石", + "block.immersiveengineering.ore_uranium": "铀矿石", + "block.immersiveengineering.phenolic_resin_fluid_block": "酚醛树脂", + "block.immersiveengineering.pipe_valve": "管道阀", + "block.immersiveengineering.plantoil_fluid_block": "植物油", + "block.immersiveengineering.radiator": "散热器模块", + "block.immersiveengineering.radio_tower": "广播塔", + "block.immersiveengineering.raw_block_aluminum": "粗铝土块", + "block.immersiveengineering.raw_block_lead": "粗铅块", + "block.immersiveengineering.raw_block_nickel": "粗镍块", + "block.immersiveengineering.raw_block_silver": "粗银块", + "block.immersiveengineering.raw_block_uranium": "粗铀块", + "block.immersiveengineering.razor_wire": "刀片刺网", + "block.immersiveengineering.redstone_acid_fluid_block": "红石酸", + "block.immersiveengineering.redstone_breaker": "红石控制断路刀闸", + "block.immersiveengineering.redstone_state_cell": "红石状态单元", + "block.immersiveengineering.redstone_switchboard": "红石接线板", + "block.immersiveengineering.redstone_timer": "红石计时器", + "block.immersiveengineering.refinery": "炼油厂", + "block.immersiveengineering.reinforced_crate": "强化储物箱", + "block.immersiveengineering.reinforced_window": "钢化玻璃窗", + "block.immersiveengineering.rs_engineering": "红石工程块", + "block.immersiveengineering.sample_drill": "岩芯钻井", + "block.immersiveengineering.sawdust": "锯末地板", + "block.immersiveengineering.sawmill": "锯木机", + "block.immersiveengineering.sheetmetal_aluminum": "铝板金属", + "block.immersiveengineering.sheetmetal_colored_black": "黑色板金属", + "block.immersiveengineering.sheetmetal_colored_blue": "蓝色板金属", + "block.immersiveengineering.sheetmetal_colored_brown": "棕色板金属", + "block.immersiveengineering.sheetmetal_colored_cyan": "青色板金属", + "block.immersiveengineering.sheetmetal_colored_gray": "灰色板金属", + "block.immersiveengineering.sheetmetal_colored_green": "绿色板金属", + "block.immersiveengineering.sheetmetal_colored_light_blue": "淡蓝色板金属", + "block.immersiveengineering.sheetmetal_colored_light_gray": "淡灰色板金属", + "block.immersiveengineering.sheetmetal_colored_lime": "黄绿色板金属", + "block.immersiveengineering.sheetmetal_colored_magenta": "品红色板金属", + "block.immersiveengineering.sheetmetal_colored_orange": "橙色板金属", + "block.immersiveengineering.sheetmetal_colored_pink": "粉红色板金属", + "block.immersiveengineering.sheetmetal_colored_purple": "紫色板金属", + "block.immersiveengineering.sheetmetal_colored_red": "红色板金属", + "block.immersiveengineering.sheetmetal_colored_white": "白色板金属", + "block.immersiveengineering.sheetmetal_colored_yellow": "黄色板金属", + "block.immersiveengineering.sheetmetal_constantan": "康铜板金属", + "block.immersiveengineering.sheetmetal_copper": "铜板金属", + "block.immersiveengineering.sheetmetal_electrum": "琥珀金板金属", + "block.immersiveengineering.sheetmetal_gold": "金板金属", + "block.immersiveengineering.sheetmetal_iron": "铁板金属", + "block.immersiveengineering.sheetmetal_lead": "铅板金属", + "block.immersiveengineering.sheetmetal_nickel": "镍板金属", + "block.immersiveengineering.sheetmetal_silver": "银板金属", + "block.immersiveengineering.sheetmetal_steel": "钢板金属", + "block.immersiveengineering.sheetmetal_uranium": "铀板金属", + "block.immersiveengineering.silo": "储物筒仓", + "block.immersiveengineering.siren": "警报器", + "block.immersiveengineering.slab_alloybrick": "窑砖台阶", + "block.immersiveengineering.slab_alu_scaffolding_grate_top": "铝脚手架台阶", + "block.immersiveengineering.slab_alu_scaffolding_standard": "铝脚手架台阶", + "block.immersiveengineering.slab_alu_scaffolding_wooden_top": "铝脚手架台阶", + "block.immersiveengineering.slab_blastbrick": "高炉砖台阶", + "block.immersiveengineering.slab_blastbrick_reinforced": "强化高炉砖台阶", + "block.immersiveengineering.slab_clinker_brick": "过烧砖台阶", + "block.immersiveengineering.slab_coke": "焦煤台阶", + "block.immersiveengineering.slab_cokebrick": "焦炉砖台阶", + "block.immersiveengineering.slab_concrete": "混凝土台阶", + "block.immersiveengineering.slab_concrete_brick": "混凝土砖台阶", + "block.immersiveengineering.slab_concrete_leaded": "镀铅混凝土台阶", + "block.immersiveengineering.slab_concrete_reinforced": "强化混凝土台阶", + "block.immersiveengineering.slab_concrete_reinforced_tile": "强化混凝土瓦台阶", + "block.immersiveengineering.slab_concrete_tile": "混凝土瓦台阶", + "block.immersiveengineering.slab_hempcrete": "麻凝土台阶", + "block.immersiveengineering.slab_hempcrete_brick": "麻凝土砖台阶", + "block.immersiveengineering.slab_insulating_glass": "绝缘玻璃台阶", + "block.immersiveengineering.slab_sheetmetal_aluminum": "铝板金属台阶", + "block.immersiveengineering.slab_sheetmetal_colored_black": "黑色板金属台阶", + "block.immersiveengineering.slab_sheetmetal_colored_blue": "蓝色板金属台阶", + "block.immersiveengineering.slab_sheetmetal_colored_brown": "棕色板金属台阶", + "block.immersiveengineering.slab_sheetmetal_colored_cyan": "青色板金属台阶", + "block.immersiveengineering.slab_sheetmetal_colored_gray": "灰色板金属台阶", + "block.immersiveengineering.slab_sheetmetal_colored_green": "绿色板金属台阶", + "block.immersiveengineering.slab_sheetmetal_colored_light_blue": "淡蓝色板金属台阶", + "block.immersiveengineering.slab_sheetmetal_colored_light_gray": "淡灰色板金属台阶", + "block.immersiveengineering.slab_sheetmetal_colored_lime": "黄绿色板金属台阶", + "block.immersiveengineering.slab_sheetmetal_colored_magenta": "品红色板金属台阶", + "block.immersiveengineering.slab_sheetmetal_colored_orange": "橙色板金属台阶", + "block.immersiveengineering.slab_sheetmetal_colored_pink": "粉红色板金属台阶", + "block.immersiveengineering.slab_sheetmetal_colored_purple": "紫色板金属台阶", + "block.immersiveengineering.slab_sheetmetal_colored_red": "红色板金属台阶", + "block.immersiveengineering.slab_sheetmetal_colored_white": "白色板金属台阶", + "block.immersiveengineering.slab_sheetmetal_colored_yellow": "黄色板金属台阶", + "block.immersiveengineering.slab_sheetmetal_constantan": "康铜板金属台阶", + "block.immersiveengineering.slab_sheetmetal_copper": "铜板金属台阶", + "block.immersiveengineering.slab_sheetmetal_electrum": "琥珀金板金属台阶", + "block.immersiveengineering.slab_sheetmetal_gold": "金板金属台阶", + "block.immersiveengineering.slab_sheetmetal_iron": "铁板金属台阶", + "block.immersiveengineering.slab_sheetmetal_lead": "铅板金属台阶", + "block.immersiveengineering.slab_sheetmetal_nickel": "镍板金属台阶", + "block.immersiveengineering.slab_sheetmetal_silver": "银板金属台阶", + "block.immersiveengineering.slab_sheetmetal_steel": "钢板金属台阶", + "block.immersiveengineering.slab_sheetmetal_uranium": "铀板金属台阶", + "block.immersiveengineering.slab_slag_brick": "矿渣砖台阶", + "block.immersiveengineering.slab_steel_scaffolding_grate_top": "钢脚手架台阶", + "block.immersiveengineering.slab_steel_scaffolding_standard": "钢脚手架台阶", + "block.immersiveengineering.slab_steel_scaffolding_wooden_top": "钢脚手架台阶", + "block.immersiveengineering.slab_storage_aluminum": "铝台阶", + "block.immersiveengineering.slab_storage_constantan": "康铜台阶", + "block.immersiveengineering.slab_storage_copper": "铜台阶", + "block.immersiveengineering.slab_storage_electrum": "琥珀金台阶", + "block.immersiveengineering.slab_storage_lead": "铅台阶", + "block.immersiveengineering.slab_storage_nickel": "镍台阶", + "block.immersiveengineering.slab_storage_silver": "银台阶", + "block.immersiveengineering.slab_storage_steel": "钢台阶", + "block.immersiveengineering.slab_storage_uranium": "铀台阶", + "block.immersiveengineering.slab_treated_wood_horizontal": "防腐木台阶", + "block.immersiveengineering.slab_treated_wood_packaged": "防腐木台阶", + "block.immersiveengineering.slab_treated_wood_vertical": "防腐木台阶", + "block.immersiveengineering.slag_brick": "矿渣砖块", + "block.immersiveengineering.slag_glass": "矿渣玻璃", + "block.immersiveengineering.slag_gravel": "矿渣沙砾", + "block.immersiveengineering.sorter": "物品分配器", + "block.immersiveengineering.squeezer": "工业挤压机", + "block.immersiveengineering.stairs_alu_scaffolding_grate_top": "铝脚手架楼梯", + "block.immersiveengineering.stairs_alu_scaffolding_standard": "铝脚手架楼梯", + "block.immersiveengineering.stairs_alu_scaffolding_wooden_top": "铝脚手架楼梯", + "block.immersiveengineering.stairs_clinker_brick": "过烧砖楼梯", + "block.immersiveengineering.stairs_concrete": "混凝土楼梯", + "block.immersiveengineering.stairs_concrete_brick": "混凝土砖楼梯", + "block.immersiveengineering.stairs_concrete_leaded": "镀铅混凝土楼梯", + "block.immersiveengineering.stairs_concrete_tile": "混凝土瓦楼梯", + "block.immersiveengineering.stairs_hempcrete": "麻凝土楼梯", + "block.immersiveengineering.stairs_hempcrete_brick": "麻凝土砖楼梯", + "block.immersiveengineering.stairs_slag_brick": "矿渣砖楼梯", + "block.immersiveengineering.stairs_steel_scaffolding_grate_top": "钢脚手架楼梯", + "block.immersiveengineering.stairs_steel_scaffolding_standard": "钢脚手架楼梯", + "block.immersiveengineering.stairs_steel_scaffolding_wooden_top": "钢脚手架楼梯", + "block.immersiveengineering.stairs_treated_wood_horizontal": "防腐木楼梯", + "block.immersiveengineering.stairs_treated_wood_packaged": "防腐木楼梯", + "block.immersiveengineering.stairs_treated_wood_vertical": "防腐木楼梯", + "block.immersiveengineering.steel_catwalk": "钢栈桥", + "block.immersiveengineering.steel_catwalk_stairs": "钢栈桥楼梯", + "block.immersiveengineering.steel_door": "钢门", + "block.immersiveengineering.steel_fence": "钢栅栏", + "block.immersiveengineering.steel_fence_gate": "钢栅栏门", + "block.immersiveengineering.steel_post": "钢杆", + "block.immersiveengineering.steel_scaffolding_grate_top": "钢脚手架", + "block.immersiveengineering.steel_scaffolding_standard": "钢脚手架", + "block.immersiveengineering.steel_scaffolding_wooden_top": "钢脚手架", + "block.immersiveengineering.steel_slope": "钢结构臂", + "block.immersiveengineering.steel_trapdoor": "钢活板门", + "block.immersiveengineering.steel_wallmount": "钢壁挂支架", + "block.immersiveengineering.steel_window": "钢框窗", + "block.immersiveengineering.storage_aluminum": "铝块", + "block.immersiveengineering.storage_constantan": "康铜块", + "block.immersiveengineering.storage_copper": "铜块", + "block.immersiveengineering.storage_electrum": "琥珀金块", + "block.immersiveengineering.storage_lead": "铅块", + "block.immersiveengineering.storage_nickel": "镍块", + "block.immersiveengineering.storage_silver": "银块", + "block.immersiveengineering.storage_steel": "钢块", + "block.immersiveengineering.storage_uranium": "铀块", + "block.immersiveengineering.strip_curtain": "条形窗帘", + "block.immersiveengineering.structural_arm": "钢结构臂", + "block.immersiveengineering.tank": "流体储罐", + "block.immersiveengineering.tesla_coil": "特斯拉线圈", + "block.immersiveengineering.thermoelectric_generator": "热传导发电机", + "block.immersiveengineering.toolbox_block": "工程师工具箱", + "block.immersiveengineering.transformer": "变压器", + "block.immersiveengineering.transformer_hv": "高压变压器", + "block.immersiveengineering.treated_catwalk": "防腐木栈桥", + "block.immersiveengineering.treated_catwalk_stairs": "防腐木栈桥楼梯", + "block.immersiveengineering.treated_door": "防腐木门", + "block.immersiveengineering.treated_door_framed": "防腐木门", + "block.immersiveengineering.treated_fence": "防腐木栅栏", + "block.immersiveengineering.treated_fence_gate": "防腐木栅栏门", + "block.immersiveengineering.treated_post": "木杆", + "block.immersiveengineering.treated_scaffold": "防腐木脚手架", + "block.immersiveengineering.treated_trapdoor": "防腐木活板门", + "block.immersiveengineering.treated_trapdoor_framed": "防腐木活板门", + "block.immersiveengineering.treated_wallmount": "木制壁挂支架", + "block.immersiveengineering.treated_window": "防腐木窗", + "block.immersiveengineering.treated_wood_horizontal": "防腐木板", + "block.immersiveengineering.treated_wood_packaged": "防腐木板", + "block.immersiveengineering.treated_wood_vertical": "防腐木板", + "block.immersiveengineering.turntable": "旋转台", + "block.immersiveengineering.turret_chem": "化学喷射炮塔", + "block.immersiveengineering.turret_gun": "机枪炮塔", + "block.immersiveengineering.wall_clinker_brick": "过烧砖墙", + "block.immersiveengineering.wall_slag_brick": "矿渣砖墙", + "block.immersiveengineering.warning_sign_arrow_double_down": "警告标志 - 下双箭头", + "block.immersiveengineering.warning_sign_arrow_double_left": "警告标志 - 左双箭头", + "block.immersiveengineering.warning_sign_arrow_double_right": "警告标志 - 右双箭头", + "block.immersiveengineering.warning_sign_arrow_double_up": "警告标志 - 上双箭头", + "block.immersiveengineering.warning_sign_arrow_down": "警告标志 - 下箭头", + "block.immersiveengineering.warning_sign_arrow_left": "警告标志 - 左箭头", + "block.immersiveengineering.warning_sign_arrow_right": "警告标志 - 右箭头", + "block.immersiveengineering.warning_sign_arrow_up": "警告标志 - 上箭头", + "block.immersiveengineering.warning_sign_attention": "警告标志 - 一般警告", + "block.immersiveengineering.warning_sign_cat": "警告标志 - 猫耳", + "block.immersiveengineering.warning_sign_cold": "警告标志 - 低温", + "block.immersiveengineering.warning_sign_creeper": "警告标志 - 苦力怕", + "block.immersiveengineering.warning_sign_ear_defenders": "警告标志 - 听力防护", + "block.immersiveengineering.warning_sign_electric": "警告标志 - 触电危险", + "block.immersiveengineering.warning_sign_falling": "警告标志 - 高空坠物", + "block.immersiveengineering.warning_sign_fire": "警告标志 - 易燃物品", + "block.immersiveengineering.warning_sign_hot": "警告标志 - 热表面", + "block.immersiveengineering.warning_sign_magnet": "警告标志 - 磁场", + "block.immersiveengineering.warning_sign_shrieker": "警告标志 - 幽匿尖啸体", + "block.immersiveengineering.warning_sign_sound": "警告标志 - 声音警告", + "block.immersiveengineering.warning_sign_turret": "警告标志 - 炮塔", + "block.immersiveengineering.warning_sign_villager": "警告标志 - 村民", + "block.immersiveengineering.warning_sign_warden": "警告标志 - 监守者", + "block.immersiveengineering.watermill": "水车", + "block.immersiveengineering.windmill": "风车", + "block.immersiveengineering.windmill_advanced": "改良风车", + "block.immersiveengineering.wooden_barrel": "木桶", + "block.immersiveengineering.workbench": "工程师装配台", + "block.minecraft.banner.immersiveengineering.bevels.black": "黑色金属板", + "block.minecraft.banner.immersiveengineering.bevels.blue": "蓝色金属板", + "block.minecraft.banner.immersiveengineering.bevels.brown": "棕色金属板", + "block.minecraft.banner.immersiveengineering.bevels.cyan": "青色金属板", + "block.minecraft.banner.immersiveengineering.bevels.gray": "灰色金属板", + "block.minecraft.banner.immersiveengineering.bevels.green": "绿色金属板", + "block.minecraft.banner.immersiveengineering.bevels.light_blue": "淡蓝色金属板", + "block.minecraft.banner.immersiveengineering.bevels.light_gray": "淡灰色金属板", + "block.minecraft.banner.immersiveengineering.bevels.lime": "黄绿色金属板", + "block.minecraft.banner.immersiveengineering.bevels.magenta": "品红色金属板", + "block.minecraft.banner.immersiveengineering.bevels.orange": "橙色金属板", + "block.minecraft.banner.immersiveengineering.bevels.pink": "粉红色金属板", + "block.minecraft.banner.immersiveengineering.bevels.purple": "紫色金属板", + "block.minecraft.banner.immersiveengineering.bevels.red": "红色金属板", + "block.minecraft.banner.immersiveengineering.bevels.white": "白色金属板", + "block.minecraft.banner.immersiveengineering.bevels.yellow": "黄色金属板", + "block.minecraft.banner.immersiveengineering.hammer.black": "黑色锤子", + "block.minecraft.banner.immersiveengineering.hammer.blue": "蓝色锤子", + "block.minecraft.banner.immersiveengineering.hammer.brown": "棕色锤子", + "block.minecraft.banner.immersiveengineering.hammer.cyan": "青色锤子", + "block.minecraft.banner.immersiveengineering.hammer.gray": "灰色锤子", + "block.minecraft.banner.immersiveengineering.hammer.green": "绿色锤子", + "block.minecraft.banner.immersiveengineering.hammer.light_blue": "淡蓝色锤子", + "block.minecraft.banner.immersiveengineering.hammer.light_gray": "淡灰色锤子", + "block.minecraft.banner.immersiveengineering.hammer.lime": "黄绿色锤子", + "block.minecraft.banner.immersiveengineering.hammer.magenta": "品红色锤子", + "block.minecraft.banner.immersiveengineering.hammer.orange": "橙色锤子", + "block.minecraft.banner.immersiveengineering.hammer.pink": "粉红色锤子", + "block.minecraft.banner.immersiveengineering.hammer.purple": "紫色锤子", + "block.minecraft.banner.immersiveengineering.hammer.red": "红色锤子", + "block.minecraft.banner.immersiveengineering.hammer.white": "白色锤子", + "block.minecraft.banner.immersiveengineering.hammer.yellow": "黄色锤子", + "block.minecraft.banner.immersiveengineering.hammer_grip.black": "黑色锤柄", + "block.minecraft.banner.immersiveengineering.hammer_grip.blue": "蓝色锤柄", + "block.minecraft.banner.immersiveengineering.hammer_grip.brown": "棕色锤柄", + "block.minecraft.banner.immersiveengineering.hammer_grip.cyan": "青色锤柄", + "block.minecraft.banner.immersiveengineering.hammer_grip.gray": "灰色锤柄", + "block.minecraft.banner.immersiveengineering.hammer_grip.green": "绿色锤柄", + "block.minecraft.banner.immersiveengineering.hammer_grip.light_blue": "淡蓝色锤柄", + "block.minecraft.banner.immersiveengineering.hammer_grip.light_gray": "淡灰色锤柄", + "block.minecraft.banner.immersiveengineering.hammer_grip.lime": "黄绿色锤柄", + "block.minecraft.banner.immersiveengineering.hammer_grip.magenta": "品红色锤柄", + "block.minecraft.banner.immersiveengineering.hammer_grip.orange": "橙色锤柄", + "block.minecraft.banner.immersiveengineering.hammer_grip.pink": "粉红色锤柄", + "block.minecraft.banner.immersiveengineering.hammer_grip.purple": "紫色锤柄", + "block.minecraft.banner.immersiveengineering.hammer_grip.red": "红色锤柄", + "block.minecraft.banner.immersiveengineering.hammer_grip.white": "白色锤柄", + "block.minecraft.banner.immersiveengineering.hammer_grip.yellow": "黄色锤柄", + "block.minecraft.banner.immersiveengineering.hammer_head.black": "黑色锤头", + "block.minecraft.banner.immersiveengineering.hammer_head.blue": "蓝色锤头", + "block.minecraft.banner.immersiveengineering.hammer_head.brown": "棕色锤头", + "block.minecraft.banner.immersiveengineering.hammer_head.cyan": "青色锤头", + "block.minecraft.banner.immersiveengineering.hammer_head.gray": "灰色锤头", + "block.minecraft.banner.immersiveengineering.hammer_head.green": "绿色锤头", + "block.minecraft.banner.immersiveengineering.hammer_head.light_blue": "淡蓝色锤头", + "block.minecraft.banner.immersiveengineering.hammer_head.light_gray": "淡灰色锤头", + "block.minecraft.banner.immersiveengineering.hammer_head.lime": "黄绿色锤头", + "block.minecraft.banner.immersiveengineering.hammer_head.magenta": "品红色锤头", + "block.minecraft.banner.immersiveengineering.hammer_head.orange": "橙色锤头", + "block.minecraft.banner.immersiveengineering.hammer_head.pink": "粉红色锤头", + "block.minecraft.banner.immersiveengineering.hammer_head.purple": "紫色锤头", + "block.minecraft.banner.immersiveengineering.hammer_head.red": "红色锤头", + "block.minecraft.banner.immersiveengineering.hammer_head.white": "白色锤头", + "block.minecraft.banner.immersiveengineering.hammer_head.yellow": "黄色锤头", + "block.minecraft.banner.immersiveengineering.ornate.black": "黑色精致框架", + "block.minecraft.banner.immersiveengineering.ornate.blue": "蓝色精致框架", + "block.minecraft.banner.immersiveengineering.ornate.brown": "棕色精致框架", + "block.minecraft.banner.immersiveengineering.ornate.cyan": "青色精致框架", + "block.minecraft.banner.immersiveengineering.ornate.gray": "灰色精致框架", + "block.minecraft.banner.immersiveengineering.ornate.green": "绿色精致框架", + "block.minecraft.banner.immersiveengineering.ornate.light_blue": "淡蓝色精致框架", + "block.minecraft.banner.immersiveengineering.ornate.light_gray": "淡灰色精致框架", + "block.minecraft.banner.immersiveengineering.ornate.lime": "黄绿色精致框架", + "block.minecraft.banner.immersiveengineering.ornate.magenta": "品红色精致框架", + "block.minecraft.banner.immersiveengineering.ornate.orange": "橙色精致框架", + "block.minecraft.banner.immersiveengineering.ornate.pink": "粉红色精致框架", + "block.minecraft.banner.immersiveengineering.ornate.purple": "紫色精致框架", + "block.minecraft.banner.immersiveengineering.ornate.red": "红色精致框架", + "block.minecraft.banner.immersiveengineering.ornate.white": "白色精致框架", + "block.minecraft.banner.immersiveengineering.ornate.yellow": "黄色精致框架", + "block.minecraft.banner.immersiveengineering.screwdriver.black": "黑色螺丝刀", + "block.minecraft.banner.immersiveengineering.screwdriver.blue": "蓝色螺丝刀", + "block.minecraft.banner.immersiveengineering.screwdriver.brown": "棕色螺丝刀", + "block.minecraft.banner.immersiveengineering.screwdriver.cyan": "青色螺丝刀", + "block.minecraft.banner.immersiveengineering.screwdriver.gray": "灰色螺丝刀", + "block.minecraft.banner.immersiveengineering.screwdriver.green": "绿色螺丝刀", + "block.minecraft.banner.immersiveengineering.screwdriver.light_blue": "淡蓝色螺丝刀", + "block.minecraft.banner.immersiveengineering.screwdriver.light_gray": "淡灰色螺丝刀", + "block.minecraft.banner.immersiveengineering.screwdriver.lime": "黄绿色螺丝刀", + "block.minecraft.banner.immersiveengineering.screwdriver.magenta": "品红色螺丝刀", + "block.minecraft.banner.immersiveengineering.screwdriver.orange": "橙色螺丝刀", + "block.minecraft.banner.immersiveengineering.screwdriver.pink": "粉红色螺丝刀", + "block.minecraft.banner.immersiveengineering.screwdriver.purple": "紫色螺丝刀", + "block.minecraft.banner.immersiveengineering.screwdriver.red": "红色螺丝刀", + "block.minecraft.banner.immersiveengineering.screwdriver.white": "白色螺丝刀", + "block.minecraft.banner.immersiveengineering.screwdriver.yellow": "黄色螺丝刀", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.black": "黑色螺丝刀柄", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.blue": "蓝色螺丝刀柄", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.brown": "棕色螺丝刀柄", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.cyan": "青色螺丝刀柄", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.gray": "灰色螺丝刀柄", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.green": "绿色螺丝刀柄", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.light_blue": "淡蓝色螺丝刀柄", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.light_gray": "淡灰色螺丝刀柄", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.lime": "黄绿色螺丝刀柄", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.magenta": "品红色螺丝刀柄", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.orange": "橙色螺丝刀柄", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.pink": "粉红色螺丝刀柄", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.purple": "紫色螺丝刀柄", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.red": "红色螺丝刀柄", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.white": "白色螺丝刀柄", + "block.minecraft.banner.immersiveengineering.screwdriver_grip.yellow": "黄色螺丝刀柄", + "block.minecraft.banner.immersiveengineering.screwdriver_head.black": "黑色螺丝刀头", + "block.minecraft.banner.immersiveengineering.screwdriver_head.blue": "蓝色螺丝刀头", + "block.minecraft.banner.immersiveengineering.screwdriver_head.brown": "棕色螺丝刀头", + "block.minecraft.banner.immersiveengineering.screwdriver_head.cyan": "青色螺丝刀头", + "block.minecraft.banner.immersiveengineering.screwdriver_head.gray": "灰色螺丝刀头", + "block.minecraft.banner.immersiveengineering.screwdriver_head.green": "绿色螺丝刀头", + "block.minecraft.banner.immersiveengineering.screwdriver_head.light_blue": "淡蓝色螺丝刀头", + "block.minecraft.banner.immersiveengineering.screwdriver_head.light_gray": "淡灰色螺丝刀头", + "block.minecraft.banner.immersiveengineering.screwdriver_head.lime": "黄绿色螺丝刀头", + "block.minecraft.banner.immersiveengineering.screwdriver_head.magenta": "品红色螺丝刀头", + "block.minecraft.banner.immersiveengineering.screwdriver_head.orange": "橙色螺丝刀头", + "block.minecraft.banner.immersiveengineering.screwdriver_head.pink": "粉红色螺丝刀头", + "block.minecraft.banner.immersiveengineering.screwdriver_head.purple": "紫色螺丝刀头", + "block.minecraft.banner.immersiveengineering.screwdriver_head.red": "红色螺丝刀头", + "block.minecraft.banner.immersiveengineering.screwdriver_head.white": "白色螺丝刀头", + "block.minecraft.banner.immersiveengineering.screwdriver_head.yellow": "黄色螺丝刀头", + "block.minecraft.banner.immersiveengineering.treated_wood.black": "黑色防腐木板", + "block.minecraft.banner.immersiveengineering.treated_wood.blue": "蓝色防腐木板", + "block.minecraft.banner.immersiveengineering.treated_wood.brown": "棕色防腐木板", + "block.minecraft.banner.immersiveengineering.treated_wood.cyan": "青色防腐木板", + "block.minecraft.banner.immersiveengineering.treated_wood.gray": "灰色防腐木板", + "block.minecraft.banner.immersiveengineering.treated_wood.green": "绿色防腐木板", + "block.minecraft.banner.immersiveengineering.treated_wood.light_blue": "淡蓝色防腐木板", + "block.minecraft.banner.immersiveengineering.treated_wood.light_gray": "淡灰色防腐木板", + "block.minecraft.banner.immersiveengineering.treated_wood.lime": "黄绿色防腐木板", + "block.minecraft.banner.immersiveengineering.treated_wood.magenta": "品红色防腐木板", + "block.minecraft.banner.immersiveengineering.treated_wood.orange": "橙色防腐木板", + "block.minecraft.banner.immersiveengineering.treated_wood.pink": "粉红色防腐木板", + "block.minecraft.banner.immersiveengineering.treated_wood.purple": "紫色防腐木板", + "block.minecraft.banner.immersiveengineering.treated_wood.red": "红色防腐木板", + "block.minecraft.banner.immersiveengineering.treated_wood.white": "白色防腐木板", + "block.minecraft.banner.immersiveengineering.treated_wood.yellow": "黄色防腐木板", + "block.minecraft.banner.immersiveengineering.warning.black": "黑色警告标志", + "block.minecraft.banner.immersiveengineering.warning.blue": "蓝色警告标志", + "block.minecraft.banner.immersiveengineering.warning.brown": "棕色警告标志", + "block.minecraft.banner.immersiveengineering.warning.cyan": "青色警告标志", + "block.minecraft.banner.immersiveengineering.warning.gray": "灰色警告标志", + "block.minecraft.banner.immersiveengineering.warning.green": "绿色警告标志", + "block.minecraft.banner.immersiveengineering.warning.light_blue": "淡蓝色警告标志", + "block.minecraft.banner.immersiveengineering.warning.light_gray": "淡灰色警告标志", + "block.minecraft.banner.immersiveengineering.warning.lime": "黄绿色警告标志", + "block.minecraft.banner.immersiveengineering.warning.magenta": "品红色警告标志", + "block.minecraft.banner.immersiveengineering.warning.orange": "橙色警告标志", + "block.minecraft.banner.immersiveengineering.warning.pink": "粉红色警告标志", + "block.minecraft.banner.immersiveengineering.warning.purple": "紫色警告标志", + "block.minecraft.banner.immersiveengineering.warning.red": "红色警告标志", + "block.minecraft.banner.immersiveengineering.warning.white": "白色警告标志", + "block.minecraft.banner.immersiveengineering.warning.yellow": "黄色警告标志", + "block.minecraft.banner.immersiveengineering.warning_cat.black": "黑色警告标志(猫耳)", + "block.minecraft.banner.immersiveengineering.warning_cat.blue": "蓝色警告标志(猫耳)", + "block.minecraft.banner.immersiveengineering.warning_cat.brown": "棕色警告标志(猫耳)", + "block.minecraft.banner.immersiveengineering.warning_cat.cyan": "青色警告标志(猫耳)", + "block.minecraft.banner.immersiveengineering.warning_cat.gray": "灰色警告标志(猫耳)", + "block.minecraft.banner.immersiveengineering.warning_cat.green": "绿色警告标志(猫耳)", + "block.minecraft.banner.immersiveengineering.warning_cat.light_blue": "淡蓝色警告标志(猫耳)", + "block.minecraft.banner.immersiveengineering.warning_cat.light_gray": "淡灰色警告标志(猫耳)", + "block.minecraft.banner.immersiveengineering.warning_cat.lime": "黄绿色警告标志(猫耳)", + "block.minecraft.banner.immersiveengineering.warning_cat.magenta": "品红色警告标志(猫耳)", + "block.minecraft.banner.immersiveengineering.warning_cat.orange": "橙色警告标志(猫耳)", + "block.minecraft.banner.immersiveengineering.warning_cat.pink": "粉红色警告标志(猫耳)", + "block.minecraft.banner.immersiveengineering.warning_cat.purple": "紫色警告标志(猫耳)", + "block.minecraft.banner.immersiveengineering.warning_cat.red": "红色警告标志(猫耳)", + "block.minecraft.banner.immersiveengineering.warning_cat.white": "白色警告标志(猫耳)", + "block.minecraft.banner.immersiveengineering.warning_cat.yellow": "黄色警告标志(猫耳)", + "block.minecraft.banner.immersiveengineering.warning_cold.black": "黑色警告标志(低温)", + "block.minecraft.banner.immersiveengineering.warning_cold.blue": "蓝色警告标志(低温)", + "block.minecraft.banner.immersiveengineering.warning_cold.brown": "棕色警告标志(低温)", + "block.minecraft.banner.immersiveengineering.warning_cold.cyan": "青色警告标志(低温)", + "block.minecraft.banner.immersiveengineering.warning_cold.gray": "灰色警告标志(低温)", + "block.minecraft.banner.immersiveengineering.warning_cold.green": "绿色警告标志(低温)", + "block.minecraft.banner.immersiveengineering.warning_cold.light_blue": "淡蓝色警告标志(低温)", + "block.minecraft.banner.immersiveengineering.warning_cold.light_gray": "淡灰色警告标志(低温)", + "block.minecraft.banner.immersiveengineering.warning_cold.lime": "黄绿色警告标志(低温)", + "block.minecraft.banner.immersiveengineering.warning_cold.magenta": "品红色警告标志(低温)", + "block.minecraft.banner.immersiveengineering.warning_cold.orange": "橙色警告标志(低温)", + "block.minecraft.banner.immersiveengineering.warning_cold.pink": "粉红色警告标志(低温)", + "block.minecraft.banner.immersiveengineering.warning_cold.purple": "紫色警告标志(低温)", + "block.minecraft.banner.immersiveengineering.warning_cold.red": "红色警告标志(低温)", + "block.minecraft.banner.immersiveengineering.warning_cold.white": "白色警告标志(低温)", + "block.minecraft.banner.immersiveengineering.warning_cold.yellow": "黄色警告标志(低温)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.black": "黑色警告标志(听力防护)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.blue": "蓝色警告标志(听力防护)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.brown": "棕色警告标志(听力防护)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.cyan": "青色警告标志(听力防护)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.gray": "灰色警告标志(听力防护)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.green": "绿色警告标志(听力防护)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.light_blue": "淡蓝色警告标志(听力防护)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.light_gray": "淡灰色警告标志(听力防护)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.lime": "黄绿色警告标志(听力防护)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.magenta": "品红色警告标志(听力防护)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.orange": "橙色警告标志(听力防护)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.pink": "粉红色警告标志(听力防护)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.purple": "紫色警告标志(听力防护)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.red": "红色警告标志(听力防护)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.white": "白色警告标志(听力防护)", + "block.minecraft.banner.immersiveengineering.warning_ear_defenders.yellow": "黄色警告标志(听力防护)", + "block.minecraft.banner.immersiveengineering.warning_electric.black": "黑色警告标志(触电)", + "block.minecraft.banner.immersiveengineering.warning_electric.blue": "蓝色警告标志(触电)", + "block.minecraft.banner.immersiveengineering.warning_electric.brown": "棕色警告标志(触电)", + "block.minecraft.banner.immersiveengineering.warning_electric.cyan": "青色警告标志(触电)", + "block.minecraft.banner.immersiveengineering.warning_electric.gray": "灰色警告标志(触电)", + "block.minecraft.banner.immersiveengineering.warning_electric.green": "绿色警告标志(触电)", + "block.minecraft.banner.immersiveengineering.warning_electric.light_blue": "淡蓝色警告标志(触电)", + "block.minecraft.banner.immersiveengineering.warning_electric.light_gray": "淡灰色警告标志(触电)", + "block.minecraft.banner.immersiveengineering.warning_electric.lime": "黄绿色警告标志(触电)", + "block.minecraft.banner.immersiveengineering.warning_electric.magenta": "品红色警告标志(触电)", + "block.minecraft.banner.immersiveengineering.warning_electric.orange": "橙色警告标志(触电)", + "block.minecraft.banner.immersiveengineering.warning_electric.pink": "粉红色警告标志(触电)", + "block.minecraft.banner.immersiveengineering.warning_electric.purple": "紫色警告标志(触电)", + "block.minecraft.banner.immersiveengineering.warning_electric.red": "红色警告标志(触电)", + "block.minecraft.banner.immersiveengineering.warning_electric.white": "白色警告标志(触电)", + "block.minecraft.banner.immersiveengineering.warning_electric.yellow": "黄色警告标志(触电)", + "block.minecraft.banner.immersiveengineering.warning_falling.black": "黑色警告标志(坠物)", + "block.minecraft.banner.immersiveengineering.warning_falling.blue": "蓝色警告标志(坠物)", + "block.minecraft.banner.immersiveengineering.warning_falling.brown": "棕色警告标志(坠物)", + "block.minecraft.banner.immersiveengineering.warning_falling.cyan": "青色警告标志(坠物)", + "block.minecraft.banner.immersiveengineering.warning_falling.gray": "灰色警告标志(坠物)", + "block.minecraft.banner.immersiveengineering.warning_falling.green": "绿色警告标志(坠物)", + "block.minecraft.banner.immersiveengineering.warning_falling.light_blue": "淡蓝色警告标志(坠物)", + "block.minecraft.banner.immersiveengineering.warning_falling.light_gray": "淡灰色警告标志(坠物)", + "block.minecraft.banner.immersiveengineering.warning_falling.lime": "黄绿色警告标志(坠物)", + "block.minecraft.banner.immersiveengineering.warning_falling.magenta": "品红色警告标志(坠物)", + "block.minecraft.banner.immersiveengineering.warning_falling.orange": "橙色警告标志(坠物)", + "block.minecraft.banner.immersiveengineering.warning_falling.pink": "粉红色警告标志(坠物)", + "block.minecraft.banner.immersiveengineering.warning_falling.purple": "紫色警告标志(坠物)", + "block.minecraft.banner.immersiveengineering.warning_falling.red": "红色警告标志(坠物)", + "block.minecraft.banner.immersiveengineering.warning_falling.white": "白色警告标志(坠物)", + "block.minecraft.banner.immersiveengineering.warning_falling.yellow": "黄色警告标志(坠物)", + "block.minecraft.banner.immersiveengineering.warning_fire.black": "黑色警告标志(明火)", + "block.minecraft.banner.immersiveengineering.warning_fire.blue": "蓝色警告标志(明火)", + "block.minecraft.banner.immersiveengineering.warning_fire.brown": "棕色警告标志(明火)", + "block.minecraft.banner.immersiveengineering.warning_fire.cyan": "青色警告标志(明火)", + "block.minecraft.banner.immersiveengineering.warning_fire.gray": "灰色警告标志(明火)", + "block.minecraft.banner.immersiveengineering.warning_fire.green": "绿色警告标志(明火)", + "block.minecraft.banner.immersiveengineering.warning_fire.light_blue": "淡蓝色警告标志(明火)", + "block.minecraft.banner.immersiveengineering.warning_fire.light_gray": "淡灰色警告标志(明火)", + "block.minecraft.banner.immersiveengineering.warning_fire.lime": "黄绿色警告标志(明火)", + "block.minecraft.banner.immersiveengineering.warning_fire.magenta": "品红色警告标志(明火)", + "block.minecraft.banner.immersiveengineering.warning_fire.orange": "橙色警告标志(明火)", + "block.minecraft.banner.immersiveengineering.warning_fire.pink": "粉红色警告标志(明火)", + "block.minecraft.banner.immersiveengineering.warning_fire.purple": "紫色警告标志(明火)", + "block.minecraft.banner.immersiveengineering.warning_fire.red": "红色警告标志(明火)", + "block.minecraft.banner.immersiveengineering.warning_fire.white": "白色警告标志(明火)", + "block.minecraft.banner.immersiveengineering.warning_fire.yellow": "黄色警告标志(明火)", + "block.minecraft.banner.immersiveengineering.warning_hot.black": "黑色警告标志(高温)", + "block.minecraft.banner.immersiveengineering.warning_hot.blue": "蓝色警告标志(高温)", + "block.minecraft.banner.immersiveengineering.warning_hot.brown": "棕色警告标志(高温)", + "block.minecraft.banner.immersiveengineering.warning_hot.cyan": "青色警告标志(高温)", + "block.minecraft.banner.immersiveengineering.warning_hot.gray": "灰色警告标志(高温)", + "block.minecraft.banner.immersiveengineering.warning_hot.green": "绿色警告标志(高温)", + "block.minecraft.banner.immersiveengineering.warning_hot.light_blue": "淡蓝色警告标志(高温)", + "block.minecraft.banner.immersiveengineering.warning_hot.light_gray": "淡灰色警告标志(高温)", + "block.minecraft.banner.immersiveengineering.warning_hot.lime": "黄绿色警告标志(高温)", + "block.minecraft.banner.immersiveengineering.warning_hot.magenta": "品红色警告标志(高温)", + "block.minecraft.banner.immersiveengineering.warning_hot.orange": "橙色警告标志(高温)", + "block.minecraft.banner.immersiveengineering.warning_hot.pink": "粉红色警告标志(高温)", + "block.minecraft.banner.immersiveengineering.warning_hot.purple": "紫色警告标志(高温)", + "block.minecraft.banner.immersiveengineering.warning_hot.red": "红色警告标志(高温)", + "block.minecraft.banner.immersiveengineering.warning_hot.white": "白色警告标志(高温)", + "block.minecraft.banner.immersiveengineering.warning_hot.yellow": "黄色警告标志(高温)", + "block.minecraft.banner.immersiveengineering.warning_magnet.black": "黑色警告标志(磁场)", + "block.minecraft.banner.immersiveengineering.warning_magnet.blue": "蓝色警告标志(磁场)", + "block.minecraft.banner.immersiveengineering.warning_magnet.brown": "棕色警告标志(磁场)", + "block.minecraft.banner.immersiveengineering.warning_magnet.cyan": "青色警告标志(磁场)", + "block.minecraft.banner.immersiveengineering.warning_magnet.gray": "灰色警告标志(磁场)", + "block.minecraft.banner.immersiveengineering.warning_magnet.green": "绿色警告标志(磁场)", + "block.minecraft.banner.immersiveengineering.warning_magnet.light_blue": "淡蓝色警告标志(磁场)", + "block.minecraft.banner.immersiveengineering.warning_magnet.light_gray": "淡灰色警告标志(磁场)", + "block.minecraft.banner.immersiveengineering.warning_magnet.lime": "黄绿色警告标志(磁场)", + "block.minecraft.banner.immersiveengineering.warning_magnet.magenta": "品红色警告标志(磁场)", + "block.minecraft.banner.immersiveengineering.warning_magnet.orange": "橙色警告标志(磁场)", + "block.minecraft.banner.immersiveengineering.warning_magnet.pink": "粉红色警告标志(磁场)", + "block.minecraft.banner.immersiveengineering.warning_magnet.purple": "紫色警告标志(磁场)", + "block.minecraft.banner.immersiveengineering.warning_magnet.red": "红色警告标志(磁场)", + "block.minecraft.banner.immersiveengineering.warning_magnet.white": "白色警告标志(磁场)", + "block.minecraft.banner.immersiveengineering.warning_magnet.yellow": "黄色警告标志(磁场)", + "block.minecraft.banner.immersiveengineering.warning_sound.black": "黑色警告标志(声音)", + "block.minecraft.banner.immersiveengineering.warning_sound.blue": "蓝色警告标志(声音)", + "block.minecraft.banner.immersiveengineering.warning_sound.brown": "棕色警告标志(声音)", + "block.minecraft.banner.immersiveengineering.warning_sound.cyan": "青色警告标志(声音)", + "block.minecraft.banner.immersiveengineering.warning_sound.gray": "灰色警告标志(声音)", + "block.minecraft.banner.immersiveengineering.warning_sound.green": "绿色警告标志(声音)", + "block.minecraft.banner.immersiveengineering.warning_sound.light_blue": "淡蓝色警告标志(声音)", + "block.minecraft.banner.immersiveengineering.warning_sound.light_gray": "淡灰色警告标志(声音)", + "block.minecraft.banner.immersiveengineering.warning_sound.lime": "黄绿色警告标志(声音)", + "block.minecraft.banner.immersiveengineering.warning_sound.magenta": "品红色警告标志(声音)", + "block.minecraft.banner.immersiveengineering.warning_sound.orange": "橙色警告标志(声音)", + "block.minecraft.banner.immersiveengineering.warning_sound.pink": "粉红色警告标志(声音)", + "block.minecraft.banner.immersiveengineering.warning_sound.purple": "紫色警告标志(声音)", + "block.minecraft.banner.immersiveengineering.warning_sound.red": "红色警告标志(声音)", + "block.minecraft.banner.immersiveengineering.warning_sound.white": "白色警告标志(声音)", + "block.minecraft.banner.immersiveengineering.warning_sound.yellow": "黄色警告标志(声音)", + "block.minecraft.banner.immersiveengineering.warning_turret.black": "黑色警告标志(炮塔)", + "block.minecraft.banner.immersiveengineering.warning_turret.blue": "蓝色警告标志(炮塔)", + "block.minecraft.banner.immersiveengineering.warning_turret.brown": "棕色警告标志(炮塔)", + "block.minecraft.banner.immersiveengineering.warning_turret.cyan": "青色警告标志(炮塔)", + "block.minecraft.banner.immersiveengineering.warning_turret.gray": "灰色警告标志(炮塔)", + "block.minecraft.banner.immersiveengineering.warning_turret.green": "绿色警告标志(炮塔)", + "block.minecraft.banner.immersiveengineering.warning_turret.light_blue": "淡蓝色警告标志(炮塔)", + "block.minecraft.banner.immersiveengineering.warning_turret.light_gray": "淡灰色警告标志(炮塔)", + "block.minecraft.banner.immersiveengineering.warning_turret.lime": "黄绿色警告标志(炮塔)", + "block.minecraft.banner.immersiveengineering.warning_turret.magenta": "品红色警告标志(炮塔)", + "block.minecraft.banner.immersiveengineering.warning_turret.orange": "橙色警告标志(炮塔)", + "block.minecraft.banner.immersiveengineering.warning_turret.pink": "粉红色警告标志(炮塔)", + "block.minecraft.banner.immersiveengineering.warning_turret.purple": "紫色警告标志(炮塔)", + "block.minecraft.banner.immersiveengineering.warning_turret.red": "红色警告标志(炮塔)", + "block.minecraft.banner.immersiveengineering.warning_turret.white": "白色警告标志(炮塔)", + "block.minecraft.banner.immersiveengineering.warning_turret.yellow": "黄色警告标志(炮塔)", + "block.minecraft.banner.immersiveengineering.warning_warden.black": "黑色警告标志(监守者)", + "block.minecraft.banner.immersiveengineering.warning_warden.blue": "蓝色警告标志(监守者)", + "block.minecraft.banner.immersiveengineering.warning_warden.brown": "棕色警告标志(监守者)", + "block.minecraft.banner.immersiveengineering.warning_warden.cyan": "青色警告标志(监守者)", + "block.minecraft.banner.immersiveengineering.warning_warden.gray": "灰色警告标志(监守者)", + "block.minecraft.banner.immersiveengineering.warning_warden.green": "绿色警告标志(监守者)", + "block.minecraft.banner.immersiveengineering.warning_warden.light_blue": "淡蓝色警告标志(监守者)", + "block.minecraft.banner.immersiveengineering.warning_warden.light_gray": "淡灰色警告标志(监守者)", + "block.minecraft.banner.immersiveengineering.warning_warden.lime": "黄绿色警告标志(监守者)", + "block.minecraft.banner.immersiveengineering.warning_warden.magenta": "品红色警告标志(监守者)", + "block.minecraft.banner.immersiveengineering.warning_warden.orange": "橙色警告标志(监守者)", + "block.minecraft.banner.immersiveengineering.warning_warden.pink": "粉红色警告标志(监守者)", + "block.minecraft.banner.immersiveengineering.warning_warden.purple": "紫色警告标志(监守者)", + "block.minecraft.banner.immersiveengineering.warning_warden.red": "红色警告标志(监守者)", + "block.minecraft.banner.immersiveengineering.warning_warden.white": "白色警告标志(监守者)", + "block.minecraft.banner.immersiveengineering.warning_warden.yellow": "黄色警告标志(监守者)", + "block.minecraft.banner.immersiveengineering.windmill.black": "黑色风车", + "block.minecraft.banner.immersiveengineering.windmill.blue": "蓝色风车", + "block.minecraft.banner.immersiveengineering.windmill.brown": "棕色风车", + "block.minecraft.banner.immersiveengineering.windmill.cyan": "青色风车", + "block.minecraft.banner.immersiveengineering.windmill.gray": "灰色风车", + "block.minecraft.banner.immersiveengineering.windmill.green": "绿色风车", + "block.minecraft.banner.immersiveengineering.windmill.light_blue": "淡蓝色风车", + "block.minecraft.banner.immersiveengineering.windmill.light_gray": "淡灰色风车", + "block.minecraft.banner.immersiveengineering.windmill.lime": "黄绿色风车", + "block.minecraft.banner.immersiveengineering.windmill.magenta": "品红色风车", + "block.minecraft.banner.immersiveengineering.windmill.orange": "橙色风车", + "block.minecraft.banner.immersiveengineering.windmill.pink": "粉红色风车", + "block.minecraft.banner.immersiveengineering.windmill.purple": "紫色风车", + "block.minecraft.banner.immersiveengineering.windmill.red": "红色风车", + "block.minecraft.banner.immersiveengineering.windmill.white": "白色风车", + "block.minecraft.banner.immersiveengineering.windmill.yellow": "黄色风车", + "block.minecraft.banner.immersiveengineering.wirecutter.black": "黑色剪线钳", + "block.minecraft.banner.immersiveengineering.wirecutter.blue": "蓝色剪线钳", + "block.minecraft.banner.immersiveengineering.wirecutter.brown": "棕色剪线钳", + "block.minecraft.banner.immersiveengineering.wirecutter.cyan": "青色剪线钳", + "block.minecraft.banner.immersiveengineering.wirecutter.gray": "灰色剪线钳", + "block.minecraft.banner.immersiveengineering.wirecutter.green": "绿色剪线钳", + "block.minecraft.banner.immersiveengineering.wirecutter.light_blue": "淡蓝色剪线钳", + "block.minecraft.banner.immersiveengineering.wirecutter.light_gray": "淡灰色剪线钳", + "block.minecraft.banner.immersiveengineering.wirecutter.lime": "黄绿色剪线钳", + "block.minecraft.banner.immersiveengineering.wirecutter.magenta": "品红色剪线钳", + "block.minecraft.banner.immersiveengineering.wirecutter.orange": "橙色剪线钳", + "block.minecraft.banner.immersiveengineering.wirecutter.pink": "粉红色剪线钳", + "block.minecraft.banner.immersiveengineering.wirecutter.purple": "紫色剪线钳", + "block.minecraft.banner.immersiveengineering.wirecutter.red": "红色剪线钳", + "block.minecraft.banner.immersiveengineering.wirecutter.white": "白色剪线钳", + "block.minecraft.banner.immersiveengineering.wirecutter.yellow": "黄色剪线钳", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.black": "黑色剪线钳头", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.blue": "蓝色剪线钳头", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.brown": "棕色剪线钳头", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.cyan": "青色剪线钳头", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.gray": "灰色剪线钳头", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.green": "绿色剪线钳头", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.light_blue": "淡蓝色剪线钳头", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.light_gray": "淡灰色剪线钳头", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.lime": "黄绿色剪线钳头", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.magenta": "品红色剪线钳头", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.orange": "橙色剪线钳头", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.pink": "粉红色剪线钳头", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.purple": "紫色剪线钳头", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.red": "红色剪线钳头", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.white": "白色剪线钳头", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.yellow": "黄色剪线钳头", + "block.minecraft.banner.immersiveengineering.wirecutter_head.black": "黑色剪线钳柄", + "block.minecraft.banner.immersiveengineering.wirecutter_head.blue": "蓝色剪线钳柄", + "block.minecraft.banner.immersiveengineering.wirecutter_head.brown": "棕色剪线钳柄", + "block.minecraft.banner.immersiveengineering.wirecutter_head.cyan": "青色剪线钳柄", + "block.minecraft.banner.immersiveengineering.wirecutter_head.gray": "灰色剪线钳柄", + "block.minecraft.banner.immersiveengineering.wirecutter_head.green": "绿色剪线钳柄", + "block.minecraft.banner.immersiveengineering.wirecutter_head.light_blue": "淡蓝色剪线钳柄", + "block.minecraft.banner.immersiveengineering.wirecutter_head.light_gray": "淡灰色剪线钳柄", + "block.minecraft.banner.immersiveengineering.wirecutter_head.lime": "黄绿色剪线钳柄", + "block.minecraft.banner.immersiveengineering.wirecutter_head.magenta": "品红色剪线钳柄", + "block.minecraft.banner.immersiveengineering.wirecutter_head.orange": "橙色剪线钳柄", + "block.minecraft.banner.immersiveengineering.wirecutter_head.pink": "粉红色剪线钳柄", + "block.minecraft.banner.immersiveengineering.wirecutter_head.purple": "紫色剪线钳柄", + "block.minecraft.banner.immersiveengineering.wirecutter_head.red": "红色剪线钳柄", + "block.minecraft.banner.immersiveengineering.wirecutter_head.white": "白色剪线钳柄", + "block.minecraft.banner.immersiveengineering.wirecutter_head.yellow": "黄色剪线钳柄", + "block.minecraft.banner.immersiveengineering.wolf.black": "黑色狼", + "block.minecraft.banner.immersiveengineering.wolf.blue": "蓝色狼", + "block.minecraft.banner.immersiveengineering.wolf.brown": "棕色狼", + "block.minecraft.banner.immersiveengineering.wolf.cyan": "青色狼", + "block.minecraft.banner.immersiveengineering.wolf.gray": "灰色狼", + "block.minecraft.banner.immersiveengineering.wolf.green": "绿色狼", + "block.minecraft.banner.immersiveengineering.wolf.light_blue": "淡蓝色狼", + "block.minecraft.banner.immersiveengineering.wolf.light_gray": "淡灰色狼", + "block.minecraft.banner.immersiveengineering.wolf.lime": "黄绿色狼", + "block.minecraft.banner.immersiveengineering.wolf.magenta": "品红色狼", + "block.minecraft.banner.immersiveengineering.wolf.orange": "橙色狼", + "block.minecraft.banner.immersiveengineering.wolf.pink": "粉红色狼", + "block.minecraft.banner.immersiveengineering.wolf.purple": "紫色狼", + "block.minecraft.banner.immersiveengineering.wolf.red": "红色狼", + "block.minecraft.banner.immersiveengineering.wolf.white": "白色狼", + "block.minecraft.banner.immersiveengineering.wolf.yellow": "黄色狼", + "block.minecraft.banner.immersiveengineering.wolf_l.black": "黑色狼(左)", + "block.minecraft.banner.immersiveengineering.wolf_l.blue": "蓝色狼(左)", + "block.minecraft.banner.immersiveengineering.wolf_l.brown": "棕色狼(左)", + "block.minecraft.banner.immersiveengineering.wolf_l.cyan": "青色狼(左)", + "block.minecraft.banner.immersiveengineering.wolf_l.gray": "灰色狼(左)", + "block.minecraft.banner.immersiveengineering.wolf_l.green": "绿色狼(左)", + "block.minecraft.banner.immersiveengineering.wolf_l.light_blue": "淡蓝色狼(左)", + "block.minecraft.banner.immersiveengineering.wolf_l.light_gray": "淡灰色狼(左)", + "block.minecraft.banner.immersiveengineering.wolf_l.lime": "黄绿色狼(左)", + "block.minecraft.banner.immersiveengineering.wolf_l.magenta": "品红色狼(左)", + "block.minecraft.banner.immersiveengineering.wolf_l.orange": "橙色狼(左)", + "block.minecraft.banner.immersiveengineering.wolf_l.pink": "粉红色狼(左)", + "block.minecraft.banner.immersiveengineering.wolf_l.purple": "紫色狼(左)", + "block.minecraft.banner.immersiveengineering.wolf_l.red": "红色狼(左)", + "block.minecraft.banner.immersiveengineering.wolf_l.white": "白色狼(左)", + "block.minecraft.banner.immersiveengineering.wolf_l.yellow": "黄色狼(左)", + "block.minecraft.banner.immersiveengineering.wolf_r.black": "黑色狼(右)", + "block.minecraft.banner.immersiveengineering.wolf_r.blue": "蓝色狼(右)", + "block.minecraft.banner.immersiveengineering.wolf_r.brown": "棕色狼(右)", + "block.minecraft.banner.immersiveengineering.wolf_r.cyan": "青色狼(右)", + "block.minecraft.banner.immersiveengineering.wolf_r.gray": "灰色狼(右)", + "block.minecraft.banner.immersiveengineering.wolf_r.green": "绿色狼(右)", + "block.minecraft.banner.immersiveengineering.wolf_r.light_blue": "淡蓝色狼(右)", + "block.minecraft.banner.immersiveengineering.wolf_r.light_gray": "淡灰色狼(右)", + "block.minecraft.banner.immersiveengineering.wolf_r.lime": "黄绿色狼(右)", + "block.minecraft.banner.immersiveengineering.wolf_r.magenta": "品红色狼(右)", + "block.minecraft.banner.immersiveengineering.wolf_r.orange": "橙色狼(右)", + "block.minecraft.banner.immersiveengineering.wolf_r.pink": "粉红色狼(右)", + "block.minecraft.banner.immersiveengineering.wolf_r.purple": "紫色狼(右)", + "block.minecraft.banner.immersiveengineering.wolf_r.red": "红色狼(右)", + "block.minecraft.banner.immersiveengineering.wolf_r.white": "白色狼(右)", + "block.minecraft.banner.immersiveengineering.wolf_r.yellow": "黄色狼(右)", + "chat.immersiveengineering.command.mineral.get": "在%1$s,%2$s发现矿物", + "chat.immersiveengineering.command.mineral.get.none": "在%1$s, %2$s没有发现矿物", + "chat.immersiveengineering.command.mineral.get.pos": "以%1$s,%2$s为中心,%3$s为半径", + "chat.immersiveengineering.command.mineral.put.invalid_mineral": "§c无效矿物,“%1$s”不是一个有效标识符。请使用“/ie mineral list”获取有效标识符列表。§r", + "chat.immersiveengineering.command.mineral.put.success": "半径为%2$s的矿脉“%1$s”位于%3$s,%4$s", + "chat.immersiveengineering.command.mineral.set_depletion.no_mineral": "在%1$s,%2$s不存在矿物", + "chat.immersiveengineering.command.mineral.set_depletion.success": "矿物开采量已设定为%1$s", + "chat.immersiveengineering.command.shaders.clear.help": "§6用法:/ie shaders clear [player]§r
给指定的玩家清除皮肤,如果没有指定玩家则清除自己的。", + "chat.immersiveengineering.command.shaders.clear.sucess": "皮肤“%1$s”已被清除", + "chat.immersiveengineering.command.shaders.help": "§6用法:/ie shaders §r", + "chat.immersiveengineering.info.averageLoss": "两点间平均能量损耗:%1$s%%", + "chat.immersiveengineering.info.bottling_machine.completeFill": "保持满容量", + "chat.immersiveengineering.info.bottling_machine.partialFill": "允许部分填充", + "chat.immersiveengineering.info.coreDrill.infinite": "无限", + "chat.immersiveengineering.info.coreDrill.progress": "岩芯分析中:%1$s", + "chat.immersiveengineering.info.coreDrill.result.depl": "§7矿脉完整度为%1$s§7", + "chat.immersiveengineering.info.coreDrill.result.mineral": "§7岩芯分析完毕,发现%1$s§7矿脉", + "chat.immersiveengineering.info.coreDrill.result.none": "岩芯分析完毕,未检测到矿物。", + "chat.immersiveengineering.info.coresample.mapDimension": "样本位置不在同一地图维度内", + "chat.immersiveengineering.info.coresample.mapFail": "样本位置不在地图范围内", + "chat.immersiveengineering.info.crate_sealed": "此储物箱已密封,可以拆下来了", + "chat.immersiveengineering.info.drill_mode.multi": "挖掘模式:多块", + "chat.immersiveengineering.info.drill_mode.single": "挖掘模式:单块", + "chat.immersiveengineering.info.energyStorage": "存储能量:%1$s/%2$s Flux", + "chat.immersiveengineering.info.energyTransfered": "%1$s刻内平均能量流动:%2$s Flux/t", + "chat.immersiveengineering.info.glider.too_fast": "速度太快,可能会损坏滑翔翼", + "chat.immersiveengineering.info.noGasAllowed": "此容器无法盛装气体!", + "chat.immersiveengineering.info.notOwner": "仅“%1$s”可使用此方块", + "chat.immersiveengineering.info.pump.placeCobble.false": "这个泵将不再把流体替换为圆石。§6警告:§f在处理大量流体时可能会产生延迟不建议使用!", + "chat.immersiveengineering.info.pump.placeCobble.true": "这个泵可以将流体替换为圆石。", + "chat.immersiveengineering.info.redstoneLevel": "红石强度:%1$s", + "chat.immersiveengineering.info.rsControl.invertedOff": "反相红石信号控制:关", + "chat.immersiveengineering.info.rsControl.invertedOn": "反相红石信号控制:开", + "chat.immersiveengineering.info.rsControl.strongSignal.false": "高频红石信号:关", + "chat.immersiveengineering.info.rsControl.strongSignal.true": "高频红石信号:开", + "chat.immersiveengineering.info.rsSignal.invertedOff": "反相红石信号:关", + "chat.immersiveengineering.info.rsSignal.invertedOn": "反相红石信号:开", + "chat.immersiveengineering.info.skyhookLimited": "天钩将自动限制它的速度", + "chat.immersiveengineering.info.skyhookUnlimited": "天钩的速度已不受限制", + "chat.immersiveengineering.info.survey.direction.0": "南", + "chat.immersiveengineering.info.survey.direction.1": "西南", + "chat.immersiveengineering.info.survey.direction.2": "西", + "chat.immersiveengineering.info.survey.direction.3": "西北", + "chat.immersiveengineering.info.survey.direction.4": "北", + "chat.immersiveengineering.info.survey.direction.5": "东北", + "chat.immersiveengineering.info.survey.direction.6": "东", + "chat.immersiveengineering.info.survey.direction.7": "东南", + "chat.immersiveengineering.info.survey.finished": "关于此矿脉,未发现更多信息", + "chat.immersiveengineering.info.survey.hint.1": "这里有%1$s的痕迹。", + "chat.immersiveengineering.info.survey.hint.2": "这里%1$s的痕迹暗示%2$s方向有矿脉。", + "chat.immersiveengineering.info.survey.hint.3": "有%1$s矿脉在向%3$s约%2$s处。", + "chat.immersiveengineering.info.survey.hint.center": "这里就有一个%1$s矿脉!", + "chat.immersiveengineering.info.survey.no_vein": "此处未发现矿物痕迹", + "chat.immersiveengineering.info.survey.too_close": "距离上个检查点过近", + "chat.immersiveengineering.info.survey.wrong_block": "此方块不能用于矿物勘测", + "chat.immersiveengineering.info.tesla.highPower": "能量模式:高", + "chat.immersiveengineering.info.tesla.lowPower": "能量模式:低", + "chat.immersiveengineering.info.tickrate": "此方块将每%1$s刻激活一次", + "chat.immersiveengineering.info.tooHot": "此容器无法承受该流体的温度!", + "chat.immersiveengineering.warning.cantSee": "连接被阻断", + "chat.immersiveengineering.warning.connectionExists": "连接已存在", + "chat.immersiveengineering.warning.crate_unsealed": "此储物箱未密封", + "chat.immersiveengineering.warning.invalidPoint": "存在无效连接点", + "chat.immersiveengineering.warning.sameConnection": "你不能将线缆接在同一个点上", + "chat.immersiveengineering.warning.tooFar": "你离上一个连接点太远了", + "chat.immersiveengineering.warning.wrongCable": "你无法在此处连接线缆", + "chat.immersiveengineering.warning.wrongDimension": "你处在一个错误的世界中", + "config.jade.plugin_immersiveengineering.hemp": "工业大麻作物生长", + "config.jade.plugin_immersiveengineering.multiblock_icon": "多方块结构图标", + "config.jade.plugin_immersiveengineering.multiblock_inventory": "多方块结构物品栏", + "config.jade.plugin_immersiveengineering.multiblock_tank": "多方块结构流体存储", + "death.attack.ieAcid": "%1$s被酸溶解了", + "death.attack.ieCrushed": "%1$s被粉碎了", + "death.attack.ieRailgun": "%1$s被%2$s的磁轨炮刺穿了", + "death.attack.ieRazorShock": "%1$s被刀片刺网电得骨头酥脆", + "death.attack.ieRazorWire": "%1$s被刀片刺网刺死了", + "death.attack.ieRevolver_armorPiercing": "%1$s被%2$s击杀", + "death.attack.ieRevolver_armorPiercing.item": "%1$s被%2$s用%3$s击杀", + "death.attack.ieRevolver_armorPiercing.turret": "%1$s被炮塔击中", + "death.attack.ieRevolver_buckshot": "%1$s被%2$s发射的鹿弹击杀", + "death.attack.ieRevolver_buckshot.item": "%1$s被%2$s用%3$s发射的鹿弹击杀", + "death.attack.ieRevolver_buckshot.turret": "%1$s被炮塔发射的鹿弹击中", + "death.attack.ieRevolver_casull": "%1$s被%2$s击杀", + "death.attack.ieRevolver_casull.item": "%1$s被%2$s用%3$s击杀", + "death.attack.ieRevolver_casull.turret": "%1$s被炮塔击中", + "death.attack.ieRevolver_dragonsbreath": "%1$s被%2$s的吐息焚烧殆尽", + "death.attack.ieRevolver_dragonsbreath.item": "%1$s被%2$s用%3$s焚烧殆尽", + "death.attack.ieRevolver_dragonsbreath.turret": "%1$s被炮塔焚烧殆尽", + "death.attack.ieRevolver_homing": "%1$s被%2$s发射的叶绿弹击杀", + "death.attack.ieRevolver_homing.item": "%1$s被%2$s用%3$s发射的叶绿弹击杀", + "death.attack.ieRevolver_homing.turret": "%1$s被炮塔击杀", + "death.attack.ieRevolver_potion": "%1$s被%2$s的药水射击淹没了", + "death.attack.ieRevolver_potion.item": "%1$s被%2$s用%3$s发射的药水淹没了", + "death.attack.ieRevolver_potion.turret": "%1$s被炮塔的药水射击淹没了", + "death.attack.ieRevolver_silver": "%1$s被%2$s发射的银弹净化了", + "death.attack.ieRevolver_silver.item": "%1$s被%2$s用%3$s发射的银弹净化了", + "death.attack.ieRevolver_silver.turret": "%1$s被炮塔发射的银弹净化了", + "death.attack.ieRevolver_wolfpack": "%1$s被%2$s发射的狼群弹撕成了碎片", + "death.attack.ieRevolver_wolfpack.item": "%1$s被%2$s用%3$s发射的狼群弹撕成了碎片", + "death.attack.ieRevolver_wolfpack.turret": "%1$s被炮塔发射的狼群弹撕成了碎片", + "death.attack.ieSawmill": "%1$s掉进了锯木机", + "death.attack.ieTesla": "%1$s被特斯拉线圈烤成了焦炭", + "death.attack.ieTeslaPrimary": "%1$s触碰到了特斯拉线圈的主电缆", + "death.attack.ieWireShock": "%1$s不小心触碰到未绝缘导线", + "death.attack.ieWireShock.player": "%1$s被%2$s推到导线上", + "desc.immersiveengineering.flavour.barrel": "破坏时仍保留其中流体!", + "desc.immersiveengineering.flavour.barrelTemp": "不能储存高温流体", + "desc.immersiveengineering.flavour.buzzsaw.bladeDamage": "锯片状态:", + "desc.immersiveengineering.flavour.buzzsaw.noBlade": "未配置锯片", + "desc.immersiveengineering.flavour.coil.construction0": "仅用于装饰", + "desc.immersiveengineering.flavour.coil.construction1": "不传输能量", + "desc.immersiveengineering.flavour.coil.redstone": "传输红石信号", + "desc.immersiveengineering.flavour.crate": "破坏时仍保留其中物品!", + "desc.immersiveengineering.flavour.drill.empty": "无", + "desc.immersiveengineering.flavour.drill.fuel": "燃料:", + "desc.immersiveengineering.flavour.drill.headDamage": "钻头状态:", + "desc.immersiveengineering.flavour.drill.noHead": "未装配钻头", + "desc.immersiveengineering.flavour.drillhead.damage": "攻击伤害:%1$s", + "desc.immersiveengineering.flavour.drillhead.level": "采矿等级:%1$s", + "desc.immersiveengineering.flavour.drillhead.size": "采矿区域:%1$sx%1$sx%2$s", + "desc.immersiveengineering.flavour.drillhead.speed": "采矿速度:%1$s", + "desc.immersiveengineering.flavour.fluidStack": "%1$s: %2$s/%3$smB", + "desc.immersiveengineering.flavour.revolver": "让你们高兴高兴!", + "desc.immersiveengineering.flavour.revolver.bee": "苦痛", + "desc.immersiveengineering.flavour.revolver.dev": "弑君!", + "desc.immersiveengineering.flavour.revolver.earthshaker": "挥之不去的意志", + "desc.immersiveengineering.flavour.revolver.einhorn": "Rule of §m6§r 8", + "desc.immersiveengineering.flavour.revolver.fenrir": "没什么我不珍惜!", + "desc.immersiveengineering.flavour.revolver.infinity": "你只需要一点Infinity", + "desc.immersiveengineering.flavour.revolver.nerf": "儿童可安全玩耍", + "desc.immersiveengineering.flavour.revolver.noName": "窥视到黑暗", + "desc.immersiveengineering.flavour.revolver.oathkeeper": "寻路者", + "desc.immersiveengineering.flavour.revolver.oblivion": "往昔之忆", + "desc.immersiveengineering.flavour.revolver.patreonBlu": "猎人的选择", + "desc.immersiveengineering.flavour.revolver.patreonHazard": "独家DLC", + "desc.immersiveengineering.flavour.revolver.rommie": "包括针对AI“Rommie”!", + "desc.immersiveengineering.flavour.revolver.rose": "外表中充斥着欺骗", + "desc.immersiveengineering.flavour.revolver.sns": "鲜血、汗水、蒸汽、钢铁", + "desc.immersiveengineering.flavour.revolver.superchief": "CHOO CHOO!", + "desc.immersiveengineering.flavour.revolver.tesla": "一个令人震惊的发明!", + "desc.immersiveengineering.flavour.revolver.warlord": "不要带走我的玩具!", + "desc.immersiveengineering.flavour.skyhook": "旅行的全新方式", + "desc.immersiveengineering.flavour.skyhook.noLimit": "不限速", + "desc.immersiveengineering.flavour.skyhook.speedLimit": "限速", + "desc.immersiveengineering.flavour.slab_treated_wood_horizontal": "水平花纹", + "desc.immersiveengineering.flavour.slab_treated_wood_packaged": "板条花纹", + "desc.immersiveengineering.flavour.slab_treated_wood_vertical": "垂直花纹", + "desc.immersiveengineering.flavour.stairs_treated_wood_horizontal": "水平花纹", + "desc.immersiveengineering.flavour.stairs_treated_wood_packaged": "板条花纹", + "desc.immersiveengineering.flavour.stairs_treated_wood_vertical": "垂直花纹", + "desc.immersiveengineering.flavour.toolupgrade_buzzsaw_spareblades": "携带更多伐木机械锯的锯片", + "desc.immersiveengineering.flavour.toolupgrade_chemthrower_focus": "减少化学喷射器喷射的扩散,并增加其射程", + "desc.immersiveengineering.flavour.toolupgrade_chemthrower_multitank": "允许化学喷射器携带多种流体", + "desc.immersiveengineering.flavour.toolupgrade_drill_capacity": "提升采矿机械钻、伐木机械锯和化学喷射器的内部燃料储量", + "desc.immersiveengineering.flavour.toolupgrade_drill_damage": "提升采矿机械钻的近战伤害和挖掘速度,最多叠加3个", + "desc.immersiveengineering.flavour.toolupgrade_drill_fortune": "增加矿物掉落", + "desc.immersiveengineering.flavour.toolupgrade_drill_lube": "减少采矿机械钻钻头和伐木机械锯锯条受到的损耗", + "desc.immersiveengineering.flavour.toolupgrade_drill_waterproof": "允许采矿机械钻在水下工作", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_antenna": "从线缆上为蓄电池背包充电", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_induction": "为你的整个物品栏充电", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_magnet": "吸引附近的物品", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_tesla": "电击攻击你的人", + "desc.immersiveengineering.flavour.toolupgrade_railgun_capacitors": "减少磁轨炮的充电时间", + "desc.immersiveengineering.flavour.toolupgrade_railgun_scope": "允许远程武器放大瞄准", + "desc.immersiveengineering.flavour.toolupgrade_revolver_bayonet": "为左轮手枪添加近战伤害", + "desc.immersiveengineering.flavour.toolupgrade_revolver_electro": "左轮手枪射击造成电击伤害", + "desc.immersiveengineering.flavour.toolupgrade_revolver_magazine": "提升左轮手枪弹夹容量", + "desc.immersiveengineering.flavour.toolupgrade_shield_flash": "产生一道致盲闪光", + "desc.immersiveengineering.flavour.toolupgrade_shield_magnet": "允许一键装备盾牌", + "desc.immersiveengineering.flavour.toolupgrade_shield_shock": "震击攻击者并蒸发弹射物", + "desc.immersiveengineering.flavour.toolupgrade_skyhook_insulation": "防止在通电电线上用天钩移动时触电", + "desc.immersiveengineering.flavour.toolupgrade_skyhook_mace": "从高处落向敌人时造成多得多的伤害", + "desc.immersiveengineering.flavour.toolupgrade_skyhook_slope": "用天钩上坡时移动更快", + "desc.immersiveengineering.flavour.treated_wood_horizontal": "水平花纹", + "desc.immersiveengineering.flavour.treated_wood_packaged": "板条花纹", + "desc.immersiveengineering.flavour.treated_wood_vertical": "垂直花纹", + "desc.immersiveengineering.info.attachedTo": "连接自%1$s,%2$s,%3$s", + "desc.immersiveengineering.info.attachedToDim": "连接自%1$s,%2$s,%3$s,位于维度%4$s", + "desc.immersiveengineering.info.blastFuelTime": "烧制时间:%1$s", + "desc.immersiveengineering.info.blockSide.connectEnergy.input": "能量输入", + "desc.immersiveengineering.info.blockSide.connectEnergy.none": "无连接", + "desc.immersiveengineering.info.blockSide.connectEnergy.output": "能量输出", + "desc.immersiveengineering.info.blockSide.connectFluid.input": "流体输入", + "desc.immersiveengineering.info.blockSide.connectFluid.none": "无连接", + "desc.immersiveengineering.info.blockSide.connectFluid.output": "流体输出", + "desc.immersiveengineering.info.blockSide.down": "底面", + "desc.immersiveengineering.info.blockSide.east": "东面", + "desc.immersiveengineering.info.blockSide.facing": "正面", + "desc.immersiveengineering.info.blockSide.io.input": "输入", + "desc.immersiveengineering.info.blockSide.io.none": "无连接", + "desc.immersiveengineering.info.blockSide.io.output": "输出", + "desc.immersiveengineering.info.blockSide.north": "北面", + "desc.immersiveengineering.info.blockSide.opposite": "反面", + "desc.immersiveengineering.info.blockSide.south": "南面", + "desc.immersiveengineering.info.blockSide.up": "顶面", + "desc.immersiveengineering.info.blockSide.west": "西面", + "desc.immersiveengineering.info.blueprint.bannerpatterns": "旗帜图案", + "desc.immersiveengineering.info.blueprint.bullet": "普通子弹", + "desc.immersiveengineering.info.blueprint.components": "制作组件", + "desc.immersiveengineering.info.blueprint.creates0": "可制作物品:§6按住Shift§r", + "desc.immersiveengineering.info.blueprint.creates1": "可制作物品:", + "desc.immersiveengineering.info.blueprint.electrode": "电弧炉电极", + "desc.immersiveengineering.info.blueprint.molds": "金属模具", + "desc.immersiveengineering.info.blueprint.specialBullet": "特种子弹", + "desc.immersiveengineering.info.blueprint.warning_sign": "警告标志", + "desc.immersiveengineering.info.bullet.flareColour": "信号颜色:", + "desc.immersiveengineering.info.chance": "概率:", + "desc.immersiveengineering.info.circuit_table.copy": "点击以复制指令", + "desc.immersiveengineering.info.circuit_table.slot.backplane": "背板", + "desc.immersiveengineering.info.circuit_table.slot.edit": "在此处放置逻辑电路板进行编辑", + "desc.immersiveengineering.info.circuit_table.slot.logic": "逻辑组件", + "desc.immersiveengineering.info.circuit_table.slot.solder": "焊料", + "desc.immersiveengineering.info.colour": "颜色:%1$s", + "desc.immersiveengineering.info.colour.blue": "蓝:%1s", + "desc.immersiveengineering.info.colour.green": "绿:%1s", + "desc.immersiveengineering.info.colour.red": "红:%1s", + "desc.immersiveengineering.info.coresample.infinite": "无限产量", + "desc.immersiveengineering.info.coresample.mineral": "%1$s矿脉", + "desc.immersiveengineering.info.coresample.noMineral": "没有矿物", + "desc.immersiveengineering.info.coresample.noTimestamp": "样本提取时间:未知", + "desc.immersiveengineering.info.coresample.pos": "在%1$s,%2$s提取了样本", + "desc.immersiveengineering.info.coresample.saturation": "饱和度:%1$s%%", + "desc.immersiveengineering.info.coresample.timestamp": "样本提取时间:%1$s前", + "desc.immersiveengineering.info.coresample.timezone": "该样本在不同的时区/维度提取", + "desc.immersiveengineering.info.coresample.yield": "预期产量:%1$s矿石", + "desc.immersiveengineering.info.day": "%1$s天", + "desc.immersiveengineering.info.durability": "耐久:%1$s", + "desc.immersiveengineering.info.electrodeIntegrity": "完整度%1$s %%", + "desc.immersiveengineering.info.energyStored": "存储能量:%1$sFlux", + "desc.immersiveengineering.info.energyStoredEU": "存储能量:%1$sEU", + "desc.immersiveengineering.info.fertFill": "肥料:%1$s", + "desc.immersiveengineering.info.fertMod": "催熟:%1$s", + "desc.immersiveengineering.info.filter.damage": "过滤器:耐久损耗模糊
在过滤物品时忽略
工具或武器的耐久损耗。", + "desc.immersiveengineering.info.filter.nbt": "过滤器:NBT数据
基于NBT数据对
物品进行过滤。", + "desc.immersiveengineering.info.filter.tag": "过滤器:标签
基于标签
名称过滤物品。", + "desc.immersiveengineering.info.fluidStored": "%1$s %2$s mB", + "desc.immersiveengineering.info.gasStored": "存储气体:%1$s", + "desc.immersiveengineering.info.holdShift": "§6按住Shift§r", + "desc.immersiveengineering.info.holdShiftForInfo": "§8按住Shift显示更多§r", + "desc.immersiveengineering.info.hour": "%1$s小时", + "desc.immersiveengineering.info.ift": "%1$s IF / tick", + "desc.immersiveengineering.info.mineral.alluvial_sift": "冲击筛层", + "desc.immersiveengineering.info.mineral.amethyst_crevasse": "紫晶裂缝", + "desc.immersiveengineering.info.mineral.ancient_debris": "远古矿址", + "desc.immersiveengineering.info.mineral.ancient_seabed": "远古海床", + "desc.immersiveengineering.info.mineral.auricupride": "金铜矿", + "desc.immersiveengineering.info.mineral.banded_iron": "带状铁矿", + "desc.immersiveengineering.info.mineral.beryl": "绿柱石矿", + "desc.immersiveengineering.info.mineral.bituminous_coal": "烟煤", + "desc.immersiveengineering.info.mineral.cassiterite": "锡石矿", + "desc.immersiveengineering.info.mineral.chalcopyrite": " 黄铜矿", + "desc.immersiveengineering.info.mineral.cinnabar": "朱砂矿", + "desc.immersiveengineering.info.mineral.cooled_lava_tube": "冷却熔岩管道", + "desc.immersiveengineering.info.mineral.cooperite": "硫砷铂矿", + "desc.immersiveengineering.info.mineral.galena": "方铅矿", + "desc.immersiveengineering.info.mineral.hardened_clay_pan": "硬化粘土层", + "desc.immersiveengineering.info.mineral.igneous_rock": "火成岩", + "desc.immersiveengineering.info.mineral.laterite": "铁矾土矿", + "desc.immersiveengineering.info.mineral.lazulitic_intrusion": "天蓝石侵入岩", + "desc.immersiveengineering.info.mineral.mephitic_quarzite": "硫石英矿", + "desc.immersiveengineering.info.mineral.nether_silt": "灵魂粉砂", + "desc.immersiveengineering.info.mineral.pentlandite": "镍黄铁矿", + "desc.immersiveengineering.info.mineral.rich_auricupride": "富金铜矿", + "desc.immersiveengineering.info.mineral.silt": "粉砂", + "desc.immersiveengineering.info.mineral.uraninite": " 沥青铀矿", + "desc.immersiveengineering.info.mineral.wolframite": "钨锰铁矿", + "desc.immersiveengineering.info.mininglvl.-1": "无", + "desc.immersiveengineering.info.mininglvl.0": "§7石头", + "desc.immersiveengineering.info.mininglvl.1": "§4铁", + "desc.immersiveengineering.info.mininglvl.2": "§c红石", + "desc.immersiveengineering.info.mininglvl.3": "§d黑曜石", + "desc.immersiveengineering.info.mininglvl.4": "§9钴", + "desc.immersiveengineering.info.mininglvl.5": "§5玛玉灵", + "desc.immersiveengineering.info.mininglvl.6": "§5玛玉灵§d+", + "desc.immersiveengineering.info.minute": "%1$s分", + "desc.immersiveengineering.info.multiblockForbidden": "禁用多方块结构:", + "desc.immersiveengineering.info.multiblocksAllowed": "可用多方块结构:", + "desc.immersiveengineering.info.noChargeOnArmor": "附着于盔甲时无法充电", + "desc.immersiveengineering.info.operator.and": "与", + "desc.immersiveengineering.info.operator.imply": "蕴涵", + "desc.immersiveengineering.info.operator.nand": "与非", + "desc.immersiveengineering.info.operator.nimply": "蕴涵非", + "desc.immersiveengineering.info.operator.nor": "或非", + "desc.immersiveengineering.info.operator.not": "非", + "desc.immersiveengineering.info.operator.or": "或", + "desc.immersiveengineering.info.operator.set": "设置", + "desc.immersiveengineering.info.operator.xnor": "同或", + "desc.immersiveengineering.info.operator.xor": "异或", + "desc.immersiveengineering.info.oreDict.off": "矿物词典:禁用", + "desc.immersiveengineering.info.oreDict.on": "矿物词典:启用", + "desc.immersiveengineering.info.percent": "%1$s%%", + "desc.immersiveengineering.info.potionMod": "药水由%1$s添加", + "desc.immersiveengineering.info.redstoneChannel": "频道:%1$s", + "desc.immersiveengineering.info.redstoneChannel.rec": "频道接受中:%1$s", + "desc.immersiveengineering.info.redstoneChannel.send": "频道发送中:%1$s", + "desc.immersiveengineering.info.redstoneLevel": "红石强度:%1$s", + "desc.immersiveengineering.info.refinery.slot.catalyst": "催化", + "desc.immersiveengineering.info.register": "寄存器%1$s", + "desc.immersiveengineering.info.reqMaterial": "所需材料:", + "desc.immersiveengineering.info.revolver.perk.cooldown": "射击速度:%1$s%%", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier-1": "较慢的%1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier-2": "慢的%1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier-3": "很慢的%1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier1": "较快的%1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier2": "快的%1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier3": "很快的%1$s", + "desc.immersiveengineering.info.revolver.perk.luck": "幸运:%1$s%%", + "desc.immersiveengineering.info.revolver.perk.luck.tier-1": "不顺的%1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier-2": "不幸的%1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier-3": "非酋的%1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier1": "平顺的%1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier2": "幸运的%1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier3": "欧皇的%1$s", + "desc.immersiveengineering.info.revolver.perk.noise": "噪声:%1$s%%", + "desc.immersiveengineering.info.revolver.perk.noise.tier-1": "吵闹的%1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier-2": "大声的%1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier-3": "狂叫的%1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier1": "轻声的%1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier2": "安静的%1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier3": "无声的%1$s", + "desc.immersiveengineering.info.second": "%1$s秒", + "desc.immersiveengineering.info.seconds": "%1$s秒", + "desc.immersiveengineering.info.shader.applyTo": "可应用于:", + "desc.immersiveengineering.info.shader.details": "附加信息:", + "desc.immersiveengineering.info.shader.details.acepride": "那就拥抱吧!", + "desc.immersiveengineering.info.shader.details.ancient": "命名与设计出自古代希卡科技", + "desc.immersiveengineering.info.shader.details.angelsthesis": "命名出自主题曲,配色方案出自新世纪福音战士EVA-01。", + "desc.immersiveengineering.info.shader.details.argo": "没有确切的参考,但风格与颜色的灵感来自电子游戏《命运》。", + "desc.immersiveengineering.info.shader.details.astartes": "设计出自按照40k宇宙中螺栓手枪的传统配色方案。", + "desc.immersiveengineering.info.shader.details.bipride": "这可不是一时兴起。", + "desc.immersiveengineering.info.shader.details.chloris": "命名与设计出自瑞茜·克洛里斯挥舞的滑板/左轮手枪。", + "desc.immersiveengineering.info.shader.details.crescentrose": "命名与设计出自露比·罗丝挥舞的“大口径狙击枪-镰刀”。", + "desc.immersiveengineering.info.shader.details.crimsonlotus": "命名参考、设计出自主要和名誉枪手。", + "desc.immersiveengineering.info.shader.details.darkfire": "命名与设计出自里克和泰拉释放的黑焰魔法。", + "desc.immersiveengineering.info.shader.details.dominator": "命名与设计参考动漫系列的巨大手炮,不过不能变形。", + "desc.immersiveengineering.info.shader.details.dragonsbreath": "命名与设计出自同名的异域火箭发射器。", + "desc.immersiveengineering.info.shader.details.enbypride": "性别不是二元的!", + "desc.immersiveengineering.info.shader.details.erruption": "没有具体的参考,只是原版纹理的另一个用途,特别是方块破坏覆盖。", + "desc.immersiveengineering.info.shader.details.exia": "命名与设计出自近距离作战的高达机动战士。", + "desc.immersiveengineering.info.shader.details.eyas": "命名与设计出自手炮“Eyasluna”。Hawkmoon的兄弟。", + "desc.immersiveengineering.info.shader.details.felix": "命名与配色出自《红蓝大作战》第11-13季的雇佣兵“Felix”。", + "desc.immersiveengineering.info.shader.details.fox": "很蓬松,命名出自特定的IRC频道及其用户。", + "desc.immersiveengineering.info.shader.details.gaypride": "连企鹅都这样做了!", + "desc.immersiveengineering.info.shader.details.glacis": "没有特别的灵感,决定尝试透明度。", + "desc.immersiveengineering.info.shader.details.harrowed": "设计出自“王之陨落”的Heroic模式的武器。", + "desc.immersiveengineering.info.shader.details.hawk": "命名与设计出自异域手炮“Hawkmoon”。", + "desc.immersiveengineering.info.shader.details.hollow": "命名与设计出自世界“虚空城”。", + "desc.immersiveengineering.info.shader.details.ikelos": "设计出自Warmind Rasputin和IKELOS武器。", + "desc.immersiveengineering.info.shader.details.kindled": "命名的参考十分明显,设计时旨在将原版纹理和动画结合到皮肤中。", + "desc.immersiveengineering.info.shader.details.lesbianpride": "考古学家会称她们为室友。", + "desc.immersiveengineering.info.shader.details.locus": "命名与配色出自《红蓝大作战》第11-13季的雇佣兵“Locus”。", + "desc.immersiveengineering.info.shader.details.lususnaturae": "命名出自第四卷原声带中的一首歌。另外,这个名字听起来很糟糕。", + "desc.immersiveengineering.info.shader.details.magnum": "设计出自比赛获胜者!", + "desc.immersiveengineering.info.shader.details.massfusion": "设计参考辐射系列的能量武器。", + "desc.immersiveengineering.info.shader.details.matrix": "没有特别的灵感,只是管道覆盖的另一个用途。", + "desc.immersiveengineering.info.shader.details.microshark": "命名参考、设计出自迷你鲨和巨兽鲨。", + "desc.immersiveengineering.info.shader.details.milo": "命名与设计出自皮拉·尼可丝挥舞的矛/步枪。", + "desc.immersiveengineering.info.shader.details.n7": "命名与设计出自联盟特种部队的最高称号。", + "desc.immersiveengineering.info.shader.details.netherforged": "用原版岩浆纹理做出的小尝试。也许灵感来自DOOM?", + "desc.immersiveengineering.info.shader.details.normandy": "命名与设计出自诺曼底SR2的联盟配色方案。", + "desc.immersiveengineering.info.shader.details.omnitool": "命名与设计出自全息多用工具。", + "desc.immersiveengineering.info.shader.details.phoenix": "没有特别的灵感,只是渐变式皮肤的另一个用途。", + "desc.immersiveengineering.info.shader.details.qrow": "命名出自克罗·布兰温,设计出自他的剑/镰刀。", + "desc.immersiveengineering.info.shader.details.radiant": "命名与设计出自世界“光辉庭院”。", + "desc.immersiveengineering.info.shader.details.regal": "设计出自“王之陨落”袭击任务的武器。", + "desc.immersiveengineering.info.shader.details.rosequartz": "第一个皮肤的历史!
没有确切的参考,虽然这个名字本身是受到“Inkheart”系列小说中的一个角色的启发", + "desc.immersiveengineering.info.shader.details.sharkface": "命名与配色出自《红蓝大作战》第9、13季的雇佣兵“Sharkface”。", + "desc.immersiveengineering.info.shader.details.sponsor": "设计明显是参考辐射系列,但命名不明确。", + "desc.immersiveengineering.info.shader.details.stormflower": "命名与设计出自烈·莲挥舞的带刃冲锋枪。", + "desc.immersiveengineering.info.shader.details.sunstrike": "没有确切的参考,但是命名与颜色的灵感来自电子游戏《命运》中的碎日者泰坦。", + "desc.immersiveengineering.info.shader.details.sutherland": "命名与设计出自神圣布里塔尼亚帝国所使用的Knightmare Frame。", + "desc.immersiveengineering.info.shader.details.taken": "设计出自“Taken”敌人。", + "desc.immersiveengineering.info.shader.details.terra": "灵感主要来自“活木”和“泰拉钢”材料,并融入了一些植物魔法的纹理。", + "desc.immersiveengineering.info.shader.details.transpride": "保护跨性别儿童!跨性别人的权利就是人权,从现在到永远!", + "desc.immersiveengineering.info.shader.details.trident": "命名与设计出自尼普顿·瓦西里奥斯挥舞的轨道步枪/矛。", + "desc.immersiveengineering.info.shader.details.twili": "命名与设计参考同名的比赛。", + "desc.immersiveengineering.info.shader.details.usurper": "命名与设计参考篡夺王位的Zant。", + "desc.immersiveengineering.info.shader.details.vanguard": "命名和配色出自先锋派系。", + "desc.immersiveengineering.info.shader.details.vaulttec": "配色和命名的出处已经很明显了。", + "desc.immersiveengineering.info.shader.details.waaagh": "Yellow makez da biggest BOOOMS!
设计明确参考40k宇宙中的欧克蛮人。", + "desc.immersiveengineering.info.shader.details.warbird": "设计灵感来自第一次世界大战的飞机。", + "desc.immersiveengineering.info.shader.immersiveengineering:balloon": "气球", + "desc.immersiveengineering.info.shader.immersiveengineering:banner": "旗帜", + "desc.immersiveengineering.info.shader.immersiveengineering:buzzsaw": "伐木机械锯", + "desc.immersiveengineering.info.shader.immersiveengineering:chemthrower": "化学喷射器", + "desc.immersiveengineering.info.shader.immersiveengineering:drill": "岩心钻井", + "desc.immersiveengineering.info.shader.immersiveengineering:minecart": "矿车", + "desc.immersiveengineering.info.shader.immersiveengineering:railgun": "磁轨炮", + "desc.immersiveengineering.info.shader.immersiveengineering:revolver": "左轮手枪", + "desc.immersiveengineering.info.shader.immersiveengineering:shield": "重型盾牌", + "desc.immersiveengineering.info.shader.level": "等级:", + "desc.immersiveengineering.info.shader.rarity.common": "常见", + "desc.immersiveengineering.info.shader.rarity.epic": "史诗", + "desc.immersiveengineering.info.shader.rarity.ie_masterwork": "杰作", + "desc.immersiveengineering.info.shader.rarity.rare": "稀有", + "desc.immersiveengineering.info.shader.rarity.uncommon": "良好", + "desc.immersiveengineering.info.shader.reference": "参考潮流文化:", + "desc.immersiveengineering.info.shader.set": "皮肤:", + "desc.immersiveengineering.info.ticks": "%1$s刻", + "desc.immersiveengineering.info.toolbox.any": "任意物品", + "desc.immersiveengineering.info.toolbox.food": "食物", + "desc.immersiveengineering.info.toolbox.tool": "工具", + "desc.immersiveengineering.info.toolbox.wire": "线材", + "desc.immersiveengineering.jei.category.fertilizer": "园艺玻璃罩肥料", + "desc.immersiveengineering.jei.cloche_modifier": "生长速度增益: %1$s", + "effect.immersiveengineering.concrete_feet": "凝滞", + "effect.immersiveengineering.conductive": "导电", + "effect.immersiveengineering.flammable": "易燃", + "effect.immersiveengineering.flashed": "闪光", + "effect.immersiveengineering.slippery": "易滑", + "effect.immersiveengineering.sticky": "粘性", + "effect.immersiveengineering.stunned": "眩晕", + "entity.immersiveengineering.bulwark": "重甲兵", + "entity.immersiveengineering.cart_metalbarrel": "金属桶矿车", + "entity.immersiveengineering.cart_reinforcedcrate": "强化储物箱矿车", + "entity.immersiveengineering.cart_woodenbarrel": "木桶矿车", + "entity.immersiveengineering.cart_woodencrate": "木制储物箱矿车", + "entity.immersiveengineering.chemthrower_shot": "化学喷射液滴", + "entity.immersiveengineering.commando": "突击队员", + "entity.immersiveengineering.explosive.name": "爆炸物", + "entity.immersiveengineering.fluorescentTube.name": "荧光管", + "entity.immersiveengineering.fusilier": "燧发枪手", + "entity.immersiveengineering.railgun_shot": "磁轨炮炮弹", + "entity.immersiveengineering.revolver_shot": "子弹", + "entity.immersiveengineering.revolver_shot_flare": "闪光", + "entity.immersiveengineering.revolver_shot_homing": "追踪弹", + "entity.immersiveengineering.revolver_shot_wolfpack": "狼群弹", + "entity.immersiveengineering.sawblade": "锯片", + "entity.immersiveengineering.skylineHook.name": "天钩", + "entity.minecraft.villager.electrician": "电工", + "entity.minecraft.villager.engineer": "结构工程师", + "entity.minecraft.villager.gunsmith": "军火商", + "entity.minecraft.villager.immersiveengineering.electrician": "电工", + "entity.minecraft.villager.immersiveengineering.engineer": "结构工程师", + "entity.minecraft.villager.immersiveengineering.gunsmith": "军火商", + "entity.minecraft.villager.immersiveengineering.machinist": "机械师", + "entity.minecraft.villager.immersiveengineering.outfitter": "皮肤商", + "entity.minecraft.villager.immersiveengineering:electrician": "电工", + "entity.minecraft.villager.immersiveengineering:engineer": "结构工程师", + "entity.minecraft.villager.immersiveengineering:gunsmith": "军火商", + "entity.minecraft.villager.immersiveengineering:machinist": "机械师", + "entity.minecraft.villager.immersiveengineering:outfitter": "皮肤商", + "entity.minecraft.villager.machinist": "机械师", + "entity.minecraft.villager.outfitter": "皮肤商", + "fluid.constantan": "熔融康铜", + "fluid.uranium": "熔融铀", + "fluid_type.immersiveengineering.acetaldehyde": "乙醛", + "fluid_type.immersiveengineering.biodiesel": "生物柴油", + "fluid_type.immersiveengineering.concrete": "液态混凝土", + "fluid_type.immersiveengineering.creosote": "杂酚油", + "fluid_type.immersiveengineering.ethanol": "乙醇", + "fluid_type.immersiveengineering.herbicide": "除草剂", + "fluid_type.immersiveengineering.high_power_biodiesel": "高十六烷值生物柴油", + "fluid_type.immersiveengineering.phenolic_resin": "酚醛树脂", + "fluid_type.immersiveengineering.plantoil": "植物油", + "fluid_type.immersiveengineering.potion": "药水", + "fluid_type.immersiveengineering.redstone_acid": "红石酸", + "gui.immersiveengineering.assembler.nospace": "所有空位已满!", + "gui.immersiveengineering.blastFurnace": "高炉", + "gui.immersiveengineering.blastFurnace.fuel": "燃料", + "gui.immersiveengineering.blast_furnace.preheaters": "预热器", + "gui.immersiveengineering.config.arcfurnace.distribute": "均分输入", + "gui.immersiveengineering.config.assembler.clearRecipe": "清除配方", + "gui.immersiveengineering.config.assembler.nonRecursiveIngredients": "不循环使用材料", + "gui.immersiveengineering.config.assembler.recursiveIngredients": "循环使用材料", + "gui.immersiveengineering.config.earmuffs.noisegate": "噪音过滤", + "gui.immersiveengineering.config.earmuffs.soundcategory.ambient": "环境", + "gui.immersiveengineering.config.earmuffs.soundcategory.block": "方块", + "gui.immersiveengineering.config.earmuffs.soundcategory.hostile": "敌对生物", + "gui.immersiveengineering.config.earmuffs.soundcategory.music": "音乐", + "gui.immersiveengineering.config.earmuffs.soundcategory.neutral": "友好生物", + "gui.immersiveengineering.config.earmuffs.soundcategory.player": "玩家", + "gui.immersiveengineering.config.earmuffs.soundcategory.record": "音符盒", + "gui.immersiveengineering.config.earmuffs.soundcategory.weather": "天气", + "gui.immersiveengineering.config.item_batcher.batchmode": "输出模式:", + "gui.immersiveengineering.config.item_batcher.batchmode.ALL": "当所有过滤器都满足条件时输出", + "gui.immersiveengineering.config.item_batcher.batchmode.SINGLE": "当有过滤器满足条件时输出", + "gui.immersiveengineering.config.item_batcher.buffer": "缓冲器", + "gui.immersiveengineering.config.item_batcher.filter": "过滤器", + "gui.immersiveengineering.config.item_batcher.redstone_color": "红石信号颜色:", + "gui.immersiveengineering.config.machine_interface.add": "增加条件", + "gui.immersiveengineering.config.machine_interface.check.arc_furnace.additives": "辅料输入", + "gui.immersiveengineering.config.machine_interface.check.arc_furnace.electrodes": "石墨电极完整性", + "gui.immersiveengineering.config.machine_interface.check.arc_furnace.slag": "矿渣输出", + "gui.immersiveengineering.config.machine_interface.check.basic.active": "机器工作", + "gui.immersiveengineering.config.machine_interface.check.basic.energy_storage": "能量缓存", + "gui.immersiveengineering.config.machine_interface.check.basic.fluid_input": "流体输入", + "gui.immersiveengineering.config.machine_interface.check.basic.fluid_output": "流体输出", + "gui.immersiveengineering.config.machine_interface.check.basic.item_input": "物品输入", + "gui.immersiveengineering.config.machine_interface.check.basic.item_output": "物品输出", + "gui.immersiveengineering.config.machine_interface.check.mixer.tank": "流体缓存", + "gui.immersiveengineering.config.machine_interface.check.refinery.tank_left": "左侧输入槽", + "gui.immersiveengineering.config.machine_interface.check.refinery.tank_right": "右侧输入槽", + "gui.immersiveengineering.config.machine_interface.check.sawmill.blade": "锯条完整性", + "gui.immersiveengineering.config.machine_interface.input_color": "控制信号输入:", + "gui.immersiveengineering.config.machine_interface.not_connected": "机器接口未连接到可用的机器。\n请确保接口紧靠IE机器的红石控制口。", + "gui.immersiveengineering.config.machine_interface.option.comparator": "比较器输出", + "gui.immersiveengineering.config.machine_interface.option.empty": "空", + "gui.immersiveengineering.config.machine_interface.option.full": "100%充满", + "gui.immersiveengineering.config.machine_interface.option.half": "50%充满", + "gui.immersiveengineering.config.machine_interface.option.no": "否", + "gui.immersiveengineering.config.machine_interface.option.quarter": "25%充满", + "gui.immersiveengineering.config.machine_interface.option.three_quarter": "75%充满", + "gui.immersiveengineering.config.machine_interface.option.yes": "是", + "gui.immersiveengineering.config.machine_interface.remove": "移除条件", + "gui.immersiveengineering.config.mixer.outputAll": "输出所有流体", + "gui.immersiveengineering.config.mixer.outputSingle": "仅输出底部流体", + "gui.immersiveengineering.config.output_threshold": "信号阈值:", + "gui.immersiveengineering.config.radio_tower.frequency": "频率", + "gui.immersiveengineering.config.radio_tower.khz": "%1$s kHz", + "gui.immersiveengineering.config.radio_tower.load": "Shift点击以载入", + "gui.immersiveengineering.config.radio_tower.range": "范围", + "gui.immersiveengineering.config.radio_tower.range_m": "%1$s m", + "gui.immersiveengineering.config.radio_tower.save": "点击以储存", + "gui.immersiveengineering.config.radio_tower.saved_frequencies": "已储存的频率:", + "gui.immersiveengineering.config.redstone_color": "红石信号颜色:", + "gui.immersiveengineering.config.redstone_color_control": "控制信号颜色:", + "gui.immersiveengineering.config.redstone_color_input": "输入信号颜色:", + "gui.immersiveengineering.config.redstone_color_output": "输出信号颜色:", + "gui.immersiveengineering.config.redstone_color_receiving": "接收信号颜色:", + "gui.immersiveengineering.config.redstone_color_reset": "重置信号颜色:", + "gui.immersiveengineering.config.redstone_color_sending": "发送信号颜色:", + "gui.immersiveengineering.config.redstone_color_set": "设置信号颜色:", + "gui.immersiveengineering.config.redstone_iomode": "红石输入输出模式:", + "gui.immersiveengineering.config.redstone_require_control_signal": "需要控制信号", + "gui.immersiveengineering.config.siren.sound.buzzer": "蜂鸣器", + "gui.immersiveengineering.config.siren.sound.klaxon": "高音喇叭", + "gui.immersiveengineering.config.siren.sound.siren": "警笛", + "gui.immersiveengineering.config.turret.add": "添加", + "gui.immersiveengineering.config.turret.animals": "动物", + "gui.immersiveengineering.config.turret.blacklist": "黑名单", + "gui.immersiveengineering.config.turret.expel_casings_off": "保留弹壳", + "gui.immersiveengineering.config.turret.expel_casings_on": "排出弹壳", + "gui.immersiveengineering.config.turret.ignite_fluid": "易燃流体", + "gui.immersiveengineering.config.turret.neutrals": "中立生物", + "gui.immersiveengineering.config.turret.players": "玩家", + "gui.immersiveengineering.empty": "空", + "gui.immersiveengineering.left": "左:", + "gui.immersiveengineering.right": "右:", + "ie.manual.currentVersion": " - 当前版本", + "ie.manual.entry.mineral_subtitle": "矿石相关", + "ie.manual.entry.mineral_title": "矿床", + "ie.manual.entry.minerals.biomes": "§l%1$s§r是一个可以在%2$s的生物群系找到的矿脉。", + "ie.manual.entry.minerals.biomes_and": "%1$s和%2$s", + "ie.manual.entry.minerals.biomes_or": "%1$s或%2$s", + "ie.manual.entry.mineralsDimAny": "§l%1$s§r是可在任何维度找到的矿脉。", + "ie.manual.entry.minerals_desc": "%1$s\n其矿床包含:%2$s\n\n附带:%3$s", + "ie.manual.entry.shaderList.name": "皮肤列表", + "ie.manual.entry.shaderList.noInfo": "未解锁此皮肤!", + "ie.manual.entry.shaderList.order": "获得:", + "ie.manual.entry.shaderList.unlock": "解锁皮肤", + "ie.manual.newerVersion": " - 新版本!", + "immersiveengineering.config.title": "", + "immersiveengineering.optifinePoseStackWarning": "沉浸工程检测到一个不兼容的Optifine版本。由于Optifine的补丁程序,这个版本的Optifine删除了Forge添加的方法,这些方法直接或间接地被沉浸工程和许多其他模组使用。因此,你可能随时遇到崩溃,例如,当搜索匹配某些物品时。在解决这个问题之前,建议你不要使用Optifine。", + "item.immersiveengineering.acetaldehyde_bucket": "乙醛桶", + "item.immersiveengineering.armor_faraday_boots": "法拉第靴子", + "item.immersiveengineering.armor_faraday_chestplate": "法拉第胸甲", + "item.immersiveengineering.armor_faraday_helmet": "法拉第头盔", + "item.immersiveengineering.armor_faraday_leggings": "法拉第护腿", + "item.immersiveengineering.armor_steel_boots": "钢靴子", + "item.immersiveengineering.armor_steel_chestplate": "钢胸甲", + "item.immersiveengineering.armor_steel_helmet": "钢头盔", + "item.immersiveengineering.armor_steel_leggings": "钢护腿", + "item.immersiveengineering.axe_steel": "钢斧", + "item.immersiveengineering.bannerpattern_bevels": "旗帜图案", + "item.immersiveengineering.bannerpattern_bevels.desc": "金属板", + "item.immersiveengineering.bannerpattern_hammer": "旗帜图案", + "item.immersiveengineering.bannerpattern_hammer.desc": "锤子", + "item.immersiveengineering.bannerpattern_ornate": "旗帜图案", + "item.immersiveengineering.bannerpattern_ornate.desc": "精致框架", + "item.immersiveengineering.bannerpattern_screwdriver": "旗帜图案", + "item.immersiveengineering.bannerpattern_screwdriver.desc": "螺丝刀", + "item.immersiveengineering.bannerpattern_treated_wood": "旗帜图案", + "item.immersiveengineering.bannerpattern_treated_wood.desc": "防腐木板", + "item.immersiveengineering.bannerpattern_warning": "旗帜图案", + "item.immersiveengineering.bannerpattern_warning.desc": "警告标志", + "item.immersiveengineering.bannerpattern_windmill": "旗帜图案", + "item.immersiveengineering.bannerpattern_windmill.desc": "风车", + "item.immersiveengineering.bannerpattern_wirecutter": "旗帜图案", + "item.immersiveengineering.bannerpattern_wirecutter.desc": "剪线钳", + "item.immersiveengineering.bannerpattern_wolf": "旗帜图案", + "item.immersiveengineering.bannerpattern_wolf.desc": "狼", + "item.immersiveengineering.biodiesel_bucket": "生物柴油桶", + "item.immersiveengineering.blueprint": "工程师蓝图", + "item.immersiveengineering.bullet.armor_piercing": "穿甲弹", + "item.immersiveengineering.bullet.buckshot": "鹿弹", + "item.immersiveengineering.bullet.casull": "卡苏尔弹", + "item.immersiveengineering.bullet.crystalwill": "结晶意志弹", + "item.immersiveengineering.bullet.dragons_breath": "龙息弹", + "item.immersiveengineering.bullet.firework": "烟花弹", + "item.immersiveengineering.bullet.flare": "闪光弹", + "item.immersiveengineering.bullet.he": "高爆弹", + "item.immersiveengineering.bullet.homing": "追踪弹", + "item.immersiveengineering.bullet.potion": "药水弹", + "item.immersiveengineering.bullet.potion.linger": "滞留型药水弹", + "item.immersiveengineering.bullet.potion.splash": "喷溅型药水弹", + "item.immersiveengineering.bullet.silver": "银弹", + "item.immersiveengineering.bullet.wolfpack": "狼群弹", + "item.immersiveengineering.bulwark_spawn_egg": "重甲兵刷怪蛋", + "item.immersiveengineering.buzzsaw": "伐木机械锯", + "item.immersiveengineering.chemthrower": "化学喷射器", + "item.immersiveengineering.circuit_board": "电路板", + "item.immersiveengineering.coal_coke": "焦煤", + "item.immersiveengineering.commando_spawn_egg": "突击队员刷怪蛋", + "item.immersiveengineering.component_electronic": "电子元件", + "item.immersiveengineering.component_electronic_adv": "高级电子元件", + "item.immersiveengineering.component_iron": "铁机械零件", + "item.immersiveengineering.component_steel": "钢机械零件", + "item.immersiveengineering.concrete_bucket": "混凝土桶", + "item.immersiveengineering.coresample": "岩芯样本", + "item.immersiveengineering.creosote_bucket": "杂酚油桶", + "item.immersiveengineering.drill": "采矿机械钻", + "item.immersiveengineering.drillhead_iron": "铁钻头", + "item.immersiveengineering.drillhead_steel": "钢钻头", + "item.immersiveengineering.dust_aluminum": "铝粉", + "item.immersiveengineering.dust_coke": "焦煤粉", + "item.immersiveengineering.dust_constantan": "康铜粉", + "item.immersiveengineering.dust_copper": "铜粉", + "item.immersiveengineering.dust_electrum": "琥珀金粉", + "item.immersiveengineering.dust_gold": "金粉", + "item.immersiveengineering.dust_hop_graphite": "高定向热解石墨粉", + "item.immersiveengineering.dust_iron": "铁粉", + "item.immersiveengineering.dust_lead": "铅粉", + "item.immersiveengineering.dust_nickel": "镍粉", + "item.immersiveengineering.dust_saltpeter": "硝酸盐粉", + "item.immersiveengineering.dust_silver": "银粉", + "item.immersiveengineering.dust_steel": "钢粉", + "item.immersiveengineering.dust_sulfur": "硫磺粉", + "item.immersiveengineering.dust_uranium": "铀粉", + "item.immersiveengineering.dust_wood": "锯末", + "item.immersiveengineering.earmuffs": "隔音耳罩", + "item.immersiveengineering.electron_tube": "真空管", + "item.immersiveengineering.empty_casing": "小型空弹壳", + "item.immersiveengineering.empty_shell": "大型空弹壳", + "item.immersiveengineering.ersatz_leather": "人造皮革", + "item.immersiveengineering.ethanol_bucket": "乙醇桶", + "item.immersiveengineering.fertilizer": "肥料", + "item.immersiveengineering.fluorescent_tube": "荧光管", + "item.immersiveengineering.fusilier_spawn_egg": "燧发枪手刷怪蛋", + "item.immersiveengineering.glider": "可折叠滑翔翼", + "item.immersiveengineering.graphite_electrode": "石墨电极", + "item.immersiveengineering.grindingdisk": "研磨盘", + "item.immersiveengineering.gunpart_barrel": "枪管", + "item.immersiveengineering.gunpart_drum": "左筒", + "item.immersiveengineering.gunpart_hammer": "击锤", + "item.immersiveengineering.hammer": "工程师锤", + "item.immersiveengineering.hemp_fabric": "坚韧布料", + "item.immersiveengineering.hemp_fiber": "工业大麻纤维", + "item.immersiveengineering.herbicide_bucket": "除草剂桶", + "item.immersiveengineering.high_power_biodiesel_bucket": "高十六烷值生物柴油桶", + "item.immersiveengineering.hoe_steel": "钢锄", + "item.immersiveengineering.ingot_aluminum": "铝锭", + "item.immersiveengineering.ingot_constantan": "康铜锭", + "item.immersiveengineering.ingot_copper": "铜锭", + "item.immersiveengineering.ingot_electrum": "琥珀金锭", + "item.immersiveengineering.ingot_hop_graphite": "高定向热解石墨锭", + "item.immersiveengineering.ingot_lead": "铅锭", + "item.immersiveengineering.ingot_nickel": "镍锭", + "item.immersiveengineering.ingot_silver": "银锭", + "item.immersiveengineering.ingot_steel": "钢锭", + "item.immersiveengineering.ingot_uranium": "铀锭", + "item.immersiveengineering.jerrycan": "油罐", + "item.immersiveengineering.light_bulb": "白炽灯泡", + "item.immersiveengineering.logic_circuit": "逻辑电路板", + "item.immersiveengineering.maintenance_kit": "维护工具包", + "item.immersiveengineering.manual": "工程师手册", + "item.immersiveengineering.map_orevein": "矿脉地图", + "item.immersiveengineering.minecart_metalbarrel": "金属桶矿车", + "item.immersiveengineering.minecart_reinforcedcrate": "强化储物箱矿车", + "item.immersiveengineering.minecart_woodenbarrel": "木桶矿车", + "item.immersiveengineering.minecart_woodencrate": "木制储物箱矿车", + "item.immersiveengineering.mold_bullet_casing": "金属模具:弹壳", + "item.immersiveengineering.mold_gear": "金属模具:齿轮", + "item.immersiveengineering.mold_packing_4": "金属模具:2x2压缩包", + "item.immersiveengineering.mold_packing_9": "金属模具:3x3压缩包", + "item.immersiveengineering.mold_plate": "金属模具:板材", + "item.immersiveengineering.mold_rod": "金属模具:金属棒", + "item.immersiveengineering.mold_unpacking": "金属模具:解压包", + "item.immersiveengineering.mold_wire": "金属模具:线缆", + "item.immersiveengineering.nugget_aluminum": "铝粒", + "item.immersiveengineering.nugget_constantan": "康铜粒", + "item.immersiveengineering.nugget_copper": "铜粒", + "item.immersiveengineering.nugget_electrum": "琥珀金粒", + "item.immersiveengineering.nugget_iron": "铁粒", + "item.immersiveengineering.nugget_lead": "铅粒", + "item.immersiveengineering.nugget_netherite": "下界合金粒", + "item.immersiveengineering.nugget_nickel": "镍粒", + "item.immersiveengineering.nugget_silver": "银粒", + "item.immersiveengineering.nugget_steel": "钢粒", + "item.immersiveengineering.nugget_uranium": "铀粒", + "item.immersiveengineering.phenolic_resin_bucket": "酚醛树脂桶", + "item.immersiveengineering.pickaxe_steel": "钢镐", + "item.immersiveengineering.plantoil_bucket": "植物油桶", + "item.immersiveengineering.plate_aluminum": "铝板", + "item.immersiveengineering.plate_constantan": "康铜板", + "item.immersiveengineering.plate_copper": "铜板", + "item.immersiveengineering.plate_duroplast": "工程塑胶板", + "item.immersiveengineering.plate_electrum": "琥珀金板", + "item.immersiveengineering.plate_gold": "金板", + "item.immersiveengineering.plate_iron": "铁板", + "item.immersiveengineering.plate_lead": "铅板", + "item.immersiveengineering.plate_nickel": "镍板", + "item.immersiveengineering.plate_silver": "银板", + "item.immersiveengineering.plate_steel": "钢板", + "item.immersiveengineering.plate_uranium": "铀板", + "item.immersiveengineering.potion_bucket": "%1$s桶", + "item.immersiveengineering.powerpack": "蓄电池背包", + "item.immersiveengineering.railgun": "磁轨炮", + "item.immersiveengineering.raw_aluminum": "粗铝土", + "item.immersiveengineering.raw_lead": "粗铅", + "item.immersiveengineering.raw_nickel": "粗镍", + "item.immersiveengineering.raw_silver": "粗银", + "item.immersiveengineering.raw_uranium": "粗铀", + "item.immersiveengineering.redstone_acid_bucket": "红石酸桶", + "item.immersiveengineering.revolver": "左轮手枪", + "item.immersiveengineering.revolver.bee": "黄蜂左轮", + "item.immersiveengineering.revolver.dev": "♛皇家征服者♚", + "item.immersiveengineering.revolver.earthshaker": "§b撼地者§r", + "item.immersiveengineering.revolver.einhorn": "Eu-K508 S 'Einhorn'", + "item.immersiveengineering.revolver.fenrir": "芬里尔巨狼", + "item.immersiveengineering.revolver.infinity": "催化", + "item.immersiveengineering.revolver.nerf": "玩具左轮", + "item.immersiveengineering.revolver.noName": "无名", + "item.immersiveengineering.revolver.oathkeeper": "誓约之守护", + "item.immersiveengineering.revolver.oblivion": "湮灭", + "item.immersiveengineering.revolver.patreonBlu": "§6遗言§r", + "item.immersiveengineering.revolver.patreonHazard": "§4扭曲的幻影§r", + "item.immersiveengineering.revolver.rose": "神圣玫瑰", + "item.immersiveengineering.revolver.sns": "蒸汽动力", + "item.immersiveengineering.revolver.superchief": "超级领袖", + "item.immersiveengineering.revolver.tesla": "线圈枪", + "item.immersiveengineering.revolver.warlord": "光束", + "item.immersiveengineering.rockcutter": "凿岩机刀片", + "item.immersiveengineering.sawblade": "锯片", + "item.immersiveengineering.screwdriver": "工程师螺丝刀", + "item.immersiveengineering.seed": "工业大麻种子", + "item.immersiveengineering.shader": "皮肤", + "item.immersiveengineering.shader.": "皮肤", + "item.immersiveengineering.shader.name.acepride": "The Ace", + "item.immersiveengineering.shader.name.ancient": "Ancient", + "item.immersiveengineering.shader.name.angelsthesis": "Angel's Thesis", + "item.immersiveengineering.shader.name.argo": "Argo", + "item.immersiveengineering.shader.name.astartes": "Astartes", + "item.immersiveengineering.shader.name.bipride": "Love them both", + "item.immersiveengineering.shader.name.chloris": "克洛里斯", + "item.immersiveengineering.shader.name.crescentrose": "新月玫瑰", + "item.immersiveengineering.shader.name.crimsonlotus": "Crimson Lotus", + "item.immersiveengineering.shader.name.darkfire": "Dark Fire", + "item.immersiveengineering.shader.name.dominator": "Dominator", + "item.immersiveengineering.shader.name.dragonsbreath": "Dragon's Breath", + "item.immersiveengineering.shader.name.enbypride": "NB", + "item.immersiveengineering.shader.name.erruption": "Erruption", + "item.immersiveengineering.shader.name.exia": "Exia", + "item.immersiveengineering.shader.name.eyas": "Eyas", + "item.immersiveengineering.shader.name.felix": "Felix", + "item.immersiveengineering.shader.name.fox": "Fox", + "item.immersiveengineering.shader.name.gaypride": "Boys love Boys", + "item.immersiveengineering.shader.name.glacis": "Glacis", + "item.immersiveengineering.shader.name.harrowed": "Harrowed", + "item.immersiveengineering.shader.name.hawk": "Hawk", + "item.immersiveengineering.shader.name.hollow": "Hollow", + "item.immersiveengineering.shader.name.ikelos": "IKELOS", + "item.immersiveengineering.shader.name.kindled": "The Kindled", + "item.immersiveengineering.shader.name.lesbianpride": "Girls love Girls", + "item.immersiveengineering.shader.name.locus": "Locus", + "item.immersiveengineering.shader.name.lususnaturae": "Lusus Naturae", + "item.immersiveengineering.shader.name.magnum": "Magnum", + "item.immersiveengineering.shader.name.massfusion": "Mass Fusion", + "item.immersiveengineering.shader.name.matrix": "Matrix", + "item.immersiveengineering.shader.name.microshark": "Microshark", + "item.immersiveengineering.shader.name.milo": "倾诉", + "item.immersiveengineering.shader.name.n7": "N7", + "item.immersiveengineering.shader.name.netherforged": "Netherforged", + "item.immersiveengineering.shader.name.normandy": "Normandy", + "item.immersiveengineering.shader.name.omnitool": "OmniTool", + "item.immersiveengineering.shader.name.phoenix": "Phoenix", + "item.immersiveengineering.shader.name.qrow": "克罗", + "item.immersiveengineering.shader.name.radiant": "Radiant", + "item.immersiveengineering.shader.name.regal": "Regal", + "item.immersiveengineering.shader.name.rosequartz": "Rosequartz", + "item.immersiveengineering.shader.name.sharkface": "Sharkface", + "item.immersiveengineering.shader.name.sponsor": "Sponsor", + "item.immersiveengineering.shader.name.stormflower": "风暴之花", + "item.immersiveengineering.shader.name.sunstrike": "Sunstrike", + "item.immersiveengineering.shader.name.sutherland": "Sutherland", + "item.immersiveengineering.shader.name.taken": "Taken", + "item.immersiveengineering.shader.name.terra": "Terra", + "item.immersiveengineering.shader.name.transpride": "Break the Cis-tem", + "item.immersiveengineering.shader.name.trident": "三叉戟", + "item.immersiveengineering.shader.name.twili": "Twili", + "item.immersiveengineering.shader.name.usurper": "Usurper", + "item.immersiveengineering.shader.name.vanguard": "Vanguard", + "item.immersiveengineering.shader.name.vaulttec": "Vault-Tec", + "item.immersiveengineering.shader.name.waaagh": "WAAAGH!", + "item.immersiveengineering.shader.name.warbird": "Warbird", + "item.immersiveengineering.shader_bag": "皮肤奖励袋", + "item.immersiveengineering.shader_bag_common": "普通皮肤奖励袋", + "item.immersiveengineering.shader_bag_epic": "史诗皮肤奖励袋", + "item.immersiveengineering.shader_bag_ie_masterwork": "杰作皮肤奖励袋", + "item.immersiveengineering.shader_bag_rare": "稀有皮肤奖励袋", + "item.immersiveengineering.shader_bag_uncommon": "精良皮肤奖励袋", + "item.immersiveengineering.shield": "重型盾牌", + "item.immersiveengineering.shovel_steel": "钢锹", + "item.immersiveengineering.skyhook": "工程师天钩", + "item.immersiveengineering.slag": "矿渣", + "item.immersiveengineering.speedloader": "左轮快速装弹器", + "item.immersiveengineering.stick_aluminum": "铝棒", + "item.immersiveengineering.stick_iron": "铁棒", + "item.immersiveengineering.stick_netherite": "下界合金棒", + "item.immersiveengineering.stick_steel": "钢棒", + "item.immersiveengineering.stick_treated": "防腐木棍", + "item.immersiveengineering.survey_tools": "矿物探测器", + "item.immersiveengineering.sword_steel": "钢剑", + "item.immersiveengineering.toolbox": "工程师工具箱", + "item.immersiveengineering.toolupgrade_buzzsaw_spareblades": "刀片盒子", + "item.immersiveengineering.toolupgrade_chemthrower_focus": "聚焦喷嘴", + "item.immersiveengineering.toolupgrade_chemthrower_multitank": "化学流体罐", + "item.immersiveengineering.toolupgrade_drill_capacity": "大型燃料缸", + "item.immersiveengineering.toolupgrade_drill_damage": "附加螺旋钻", + "item.immersiveengineering.toolupgrade_drill_fortune": "岩石软化酸", + "item.immersiveengineering.toolupgrade_drill_lube": "高级润滑系统", + "item.immersiveengineering.toolupgrade_drill_waterproof": "压缩空气罐", + "item.immersiveengineering.toolupgrade_powerpack_antenna": "充电天线", + "item.immersiveengineering.toolupgrade_powerpack_induction": "感应充电器", + "item.immersiveengineering.toolupgrade_powerpack_magnet": "便携电磁铁", + "item.immersiveengineering.toolupgrade_powerpack_tesla": "微型特斯拉线圈", + "item.immersiveengineering.toolupgrade_railgun_capacitors": "附加电容", + "item.immersiveengineering.toolupgrade_railgun_scope": "瞄准镜", + "item.immersiveengineering.toolupgrade_revolver_bayonet": "刺刀", + "item.immersiveengineering.toolupgrade_revolver_electro": "加强电子管", + "item.immersiveengineering.toolupgrade_revolver_magazine": "扩充弹夹", + "item.immersiveengineering.toolupgrade_shield_flash": "闪光灯", + "item.immersiveengineering.toolupgrade_shield_magnet": "磁力手套", + "item.immersiveengineering.toolupgrade_shield_shock": "震击发生器", + "item.immersiveengineering.toolupgrade_skyhook_insulation": "绝缘把手", + "item.immersiveengineering.toolupgrade_skyhook_mace": "重击钩子", + "item.immersiveengineering.toolupgrade_skyhook_slope": "高扭矩马达", + "item.immersiveengineering.voltmeter": "工程师多用表", + "item.immersiveengineering.waterwheel_segment": "水车部件", + "item.immersiveengineering.windmill_blade": "风车叶片", + "item.immersiveengineering.windmill_sail": "改良风车叶片", + "item.immersiveengineering.wire_aluminum": "铝线", + "item.immersiveengineering.wire_copper": "铜线", + "item.immersiveengineering.wire_electrum": "琥珀金线", + "item.immersiveengineering.wire_lead": "铅线", + "item.immersiveengineering.wire_steel": "钢线", + "item.immersiveengineering.wirecoil_copper": "低压线圈", + "item.immersiveengineering.wirecoil_copper_ins": "绝缘低压线圈", + "item.immersiveengineering.wirecoil_electrum": "中压线圈", + "item.immersiveengineering.wirecoil_electrum_ins": "绝缘中压线圈", + "item.immersiveengineering.wirecoil_redstone": "红石线圈", + "item.immersiveengineering.wirecoil_steel": "高压线圈", + "item.immersiveengineering.wirecoil_structure_rope": "麻绳线圈", + "item.immersiveengineering.wirecoil_structure_steel": "钢线圈", + "item.immersiveengineering.wirecutter": "工程师剪线钳", + "item.immersiveengineering.wooden_grip": "木握柄", + "itemGroup.immersiveengineering": "沉浸工程", + "key.categories.immersiveengineering": "沉浸工程", + "key.immersiveengineering.chemthrowerSwitch": "切换化学流体罐", + "key.immersiveengineering.magnetEquip": "磁力护盾手套(双击)", + "key.immersiveengineering.railgunZoom": "磁轨炮缩放", + "language": "Chinese", + "language.code": "en_us", + "language.region": "China", + "manual.immersiveengineering.construction": "建筑方块", + "manual.immersiveengineering.electrical_grids": "电网", + "manual.immersiveengineering.explosives_weaponry": "炸弹与武器", + "manual.immersiveengineering.heavy_machinery": "重型机器", + "manual.immersiveengineering.introduction": "引言", + "manual.immersiveengineering.manual": "工程师手册", + "manual.immersiveengineering.multiblock_constructions": "多方块结构建筑", + "manual.immersiveengineering.other_engineers": "其他工程师们", + "manual.immersiveengineering.redstone_control": "红石控制", + "manual.immersiveengineering.resources": "资源", + "manual.immersiveengineering.storage_transport": "储存与运输", + "manual.immersiveengineering.tools": "工具", + "manual.immersiveengineering.updates": "!!更新新闻!!", + "manual.immersiveengineering.workbenches_machinery": "工作台与机械", + "material.constantan.name": "康铜", + "material.hemp.name": "大麻纤维", + "material.treatedwood.name": "防腐木", + "modifier.thermalinversion.desc": "§o冰与火!§r\n在热的环境中攻击会冻伤敌人;在冷的环境中攻击会灼伤敌人。", + "modifier.thermalinversion.name": "热力反转", + "recipe.immersiveengineering.hammerCrushing": "粉碎", + "stat.immersiveengineering.skyhook_distance": "天钩移动距离", + "stat.immersiveengineering.wire_deaths": "触电致死次数", + "subtitle.immersiveengineering.arc_furnace": "电弧炉:产生电弧", + "subtitle.immersiveengineering.assembler": "装配机:工作", + "subtitle.immersiveengineering.birthdayParty": "耶,派对!", + "subtitle.immersiveengineering.bottling": "灌装机:装满容器", + "subtitle.immersiveengineering.buzzer": "蜂鸣器:警报", + "subtitle.immersiveengineering.chargeFast": "电容器:充电", + "subtitle.immersiveengineering.chargeSlow": "电容器:充电", + "subtitle.immersiveengineering.chute": "物品:从槽中滑过", + "subtitle.immersiveengineering.crusher": "粉碎机:粉碎矿石", + "subtitle.immersiveengineering.dieselGenerator": "柴油发电机:嘈杂声", + "subtitle.immersiveengineering.direSwitch": "Direwolf20正在模仿刀闸", + "subtitle.immersiveengineering.electromagnet": "电磁铁:哼哼", + "subtitle.immersiveengineering.fermenter": "发酵机:呼呼作响", + "subtitle.immersiveengineering.glider": "滑翔翼:受损", + "subtitle.immersiveengineering.klaxon": "高音喇叭:鸣响", + "subtitle.immersiveengineering.metalPressPiston": "金属冲压机:活塞伸缩", + "subtitle.immersiveengineering.metalPressSmash": "金属冲压机:哐当声", + "subtitle.immersiveengineering.mill_creaking": "锯木机:锯片损坏", + "subtitle.immersiveengineering.mixer": "搅拌机:搅拌和摩擦", + "subtitle.immersiveengineering.ore_conveyor": "斗轮式挖掘机:挖出矿石", + "subtitle.immersiveengineering.ore_dump": "斗轮式挖掘机:将矿石倒入漏斗", + "subtitle.immersiveengineering.preheater": "预热器:鼓风的嗖嗖声", + "subtitle.immersiveengineering.process_1": "自动化工程师装配台:钻孔", + "subtitle.immersiveengineering.process_1_lift": "自动化工程师装配台:嗡嗡", + "subtitle.immersiveengineering.process_2": "自动化工程师装配台:焊接", + "subtitle.immersiveengineering.process_2_lift": "自动化工程师装配台:嗡嗡", + "subtitle.immersiveengineering.railgunFire": "磁轨炮:发射", + "subtitle.immersiveengineering.refinery": "炼油厂:呼呼作响", + "subtitle.immersiveengineering.revolverFire": "枪声", + "subtitle.immersiveengineering.revolverReload": "装填声", + "subtitle.immersiveengineering.saw_empty": "锯木机:没有木头时发出呜呜声", + "subtitle.immersiveengineering.saw_full": "锯木机:切割木头时发出嘶嘶声", + "subtitle.immersiveengineering.saw_shutdown": "锯片:向下旋转", + "subtitle.immersiveengineering.saw_startup": "锯片:向上旋转", + "subtitle.immersiveengineering.siren": "警笛:尖叫", + "subtitle.immersiveengineering.skyhook": "天钩:沿线缆滑行", + "subtitle.immersiveengineering.spark": "电火花", + "subtitle.immersiveengineering.spray": "流体:溅射", + "subtitle.immersiveengineering.sprayFire": "燃烧中的流体:溅射", + "subtitle.immersiveengineering.tesla": "特斯拉线圈:电击", + "tag.biome.forge.is_swamp": "沼泽", + "tag.biome.immersiveengineering.generate_ancient_seabed": "沼泽或珊瑚礁", + "tag.biome.immersiveengineering.generate_hardened_clay_pan": "平坦且干燥", + "tag.biome.minecraft.is_badlands": "恶地", + "tag.biome.minecraft.is_mountain": "山地", + "tag.biome.minecraft.is_nether": "位于下界", + "tag.biome.minecraft.is_ocean": "海洋", + "tag.biome.minecraft.is_overworld": "位于主世界", + "tag.biome.minecraft.is_river": "河流", + "tag.biome.minecraft.is_taiga": "针叶林", + "tile.harvesterTrolley.ieCrop.name": "工业大麻收割车" +} \ No newline at end of file From 8c2943430ac6021c1f337afb02075d4673713df1 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Wed, 14 Aug 2024 17:33:26 +0800 Subject: [PATCH 02/98] change the translation of "howling" and "blaring" --- .../immersiveengineering/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 53f81d6185e8..cfd5d57d85f8 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1844,7 +1844,7 @@ "subtitle.immersiveengineering.electromagnet": "电磁铁:哼哼", "subtitle.immersiveengineering.fermenter": "发酵机:呼呼作响", "subtitle.immersiveengineering.glider": "滑翔翼:受损", - "subtitle.immersiveengineering.klaxon": "高音喇叭:鸣响", + "subtitle.immersiveengineering.klaxon": "高音喇叭:啸叫", "subtitle.immersiveengineering.metalPressPiston": "金属冲压机:活塞伸缩", "subtitle.immersiveengineering.metalPressSmash": "金属冲压机:哐当声", "subtitle.immersiveengineering.mill_creaking": "锯木机:锯片损坏", @@ -1864,7 +1864,7 @@ "subtitle.immersiveengineering.saw_full": "锯木机:切割木头时发出嘶嘶声", "subtitle.immersiveengineering.saw_shutdown": "锯片:向下旋转", "subtitle.immersiveengineering.saw_startup": "锯片:向上旋转", - "subtitle.immersiveengineering.siren": "警笛:尖叫", + "subtitle.immersiveengineering.siren": "警笛:鸣叫", "subtitle.immersiveengineering.skyhook": "天钩:沿线缆滑行", "subtitle.immersiveengineering.spark": "电火花", "subtitle.immersiveengineering.spray": "流体:溅射", From 7a70d45c71a8849907ab92c39fb5a296b032c081 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Wed, 14 Aug 2024 17:46:56 +0800 Subject: [PATCH 03/98] fix some conflicted translations --- .../immersiveengineering/lang/zh_cn.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index cfd5d57d85f8..eb6e7109c2a4 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -168,7 +168,7 @@ "block.immersiveengineering.chute_colored_lime": "黄绿色板金属滑道", "block.immersiveengineering.chute_colored_magenta": "品红色板金属滑道", "block.immersiveengineering.chute_colored_orange": "橙色板金属滑道", - "block.immersiveengineering.chute_colored_pink": "粉色板金属滑道", + "block.immersiveengineering.chute_colored_pink": "粉红色板金属滑道", "block.immersiveengineering.chute_colored_purple": "紫色板金属滑道", "block.immersiveengineering.chute_colored_red": "红色板金属滑道", "block.immersiveengineering.chute_colored_white": "白色板金属滑道", @@ -1199,7 +1199,7 @@ "desc.immersiveengineering.info.mineral.cooled_lava_tube": "冷却熔岩管道", "desc.immersiveengineering.info.mineral.cooperite": "硫砷铂矿", "desc.immersiveengineering.info.mineral.galena": "方铅矿", - "desc.immersiveengineering.info.mineral.hardened_clay_pan": "硬化粘土层", + "desc.immersiveengineering.info.mineral.hardened_clay_pan": "硬化黏土层", "desc.immersiveengineering.info.mineral.igneous_rock": "火成岩", "desc.immersiveengineering.info.mineral.laterite": "铁矾土矿", "desc.immersiveengineering.info.mineral.lazulitic_intrusion": "天蓝石侵入岩", @@ -1302,7 +1302,7 @@ "desc.immersiveengineering.info.shader.details.microshark": "命名参考、设计出自迷你鲨和巨兽鲨。", "desc.immersiveengineering.info.shader.details.milo": "命名与设计出自皮拉·尼可丝挥舞的矛/步枪。", "desc.immersiveengineering.info.shader.details.n7": "命名与设计出自联盟特种部队的最高称号。", - "desc.immersiveengineering.info.shader.details.netherforged": "用原版岩浆纹理做出的小尝试。也许灵感来自DOOM?", + "desc.immersiveengineering.info.shader.details.netherforged": "用原版岩浆块纹理做出的小尝试。也许灵感来自DOOM?", "desc.immersiveengineering.info.shader.details.normandy": "命名与设计出自诺曼底SR2的联盟配色方案。", "desc.immersiveengineering.info.shader.details.omnitool": "命名与设计出自全息多用工具。", "desc.immersiveengineering.info.shader.details.phoenix": "没有特别的灵感,只是渐变式皮肤的另一个用途。", From 402e2a98f8112c09099ee1744f0d7c8f2cd34a30 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Thu, 15 Aug 2024 11:57:45 +0800 Subject: [PATCH 04/98] change the translation of "multiblock constructions" --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index eb6e7109c2a4..4d4137901960 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1814,7 +1814,7 @@ "manual.immersiveengineering.heavy_machinery": "重型机器", "manual.immersiveengineering.introduction": "引言", "manual.immersiveengineering.manual": "工程师手册", - "manual.immersiveengineering.multiblock_constructions": "多方块结构建筑", + "manual.immersiveengineering.multiblock_constructions": "多方块结构", "manual.immersiveengineering.other_engineers": "其他工程师们", "manual.immersiveengineering.redstone_control": "红石控制", "manual.immersiveengineering.resources": "资源", From 4b4351e5f0994cd0cf75b6477242a37dcd55f6f1 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Thu, 15 Aug 2024 17:14:01 +0800 Subject: [PATCH 05/98] "Cooled Lava Tube" translation change love from SlimeSB --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 4d4137901960..da7ac84b1d53 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1196,7 +1196,7 @@ "desc.immersiveengineering.info.mineral.cassiterite": "锡石矿", "desc.immersiveengineering.info.mineral.chalcopyrite": " 黄铜矿", "desc.immersiveengineering.info.mineral.cinnabar": "朱砂矿", - "desc.immersiveengineering.info.mineral.cooled_lava_tube": "冷却熔岩管道", + "desc.immersiveengineering.info.mineral.cooled_lava_tube": "冷却熔岩管", "desc.immersiveengineering.info.mineral.cooperite": "硫砷铂矿", "desc.immersiveengineering.info.mineral.galena": "方铅矿", "desc.immersiveengineering.info.mineral.hardened_clay_pan": "硬化黏土层", From f38cbc2fe5bdf6b319cfd28639a98e2d29bab0ba Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Thu, 15 Aug 2024 18:01:05 +0800 Subject: [PATCH 06/98] Fix the translation error about "treated" and "grated" caused by changes in the source text --- .../immersiveengineering/lang/zh_cn.json | 24 +++++++++---------- 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index da7ac84b1d53..5d8f6639ef53 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -130,9 +130,9 @@ "block.immersiveengineering.alu_fence": "铝栅栏", "block.immersiveengineering.alu_fence_gate": "铝栅栏门", "block.immersiveengineering.alu_post": "铝杆", - "block.immersiveengineering.alu_scaffolding_grate_top": "铝脚手架", + "block.immersiveengineering.alu_scaffolding_grate_top": "格栅铝脚手架", "block.immersiveengineering.alu_scaffolding_standard": "铝脚手架", - "block.immersiveengineering.alu_scaffolding_wooden_top": "铝脚手架", + "block.immersiveengineering.alu_scaffolding_wooden_top": "防腐木铝脚手架", "block.immersiveengineering.alu_slope": "铝结构臂", "block.immersiveengineering.alu_wallmount": "铝壁挂支架", "block.immersiveengineering.alu_window": "铝框窗", @@ -336,9 +336,9 @@ "block.immersiveengineering.silo": "储物筒仓", "block.immersiveengineering.siren": "警报器", "block.immersiveengineering.slab_alloybrick": "窑砖台阶", - "block.immersiveengineering.slab_alu_scaffolding_grate_top": "铝脚手架台阶", + "block.immersiveengineering.slab_alu_scaffolding_grate_top": "格栅铝脚手架台阶", "block.immersiveengineering.slab_alu_scaffolding_standard": "铝脚手架台阶", - "block.immersiveengineering.slab_alu_scaffolding_wooden_top": "铝脚手架台阶", + "block.immersiveengineering.slab_alu_scaffolding_wooden_top": "防腐木铝脚手架台阶", "block.immersiveengineering.slab_blastbrick": "高炉砖台阶", "block.immersiveengineering.slab_blastbrick_reinforced": "强化高炉砖台阶", "block.immersiveengineering.slab_clinker_brick": "过烧砖台阶", @@ -381,9 +381,9 @@ "block.immersiveengineering.slab_sheetmetal_steel": "钢板金属台阶", "block.immersiveengineering.slab_sheetmetal_uranium": "铀板金属台阶", "block.immersiveengineering.slab_slag_brick": "矿渣砖台阶", - "block.immersiveengineering.slab_steel_scaffolding_grate_top": "钢脚手架台阶", + "block.immersiveengineering.slab_steel_scaffolding_grate_top": "格栅钢脚手架台阶", "block.immersiveengineering.slab_steel_scaffolding_standard": "钢脚手架台阶", - "block.immersiveengineering.slab_steel_scaffolding_wooden_top": "钢脚手架台阶", + "block.immersiveengineering.slab_steel_scaffolding_wooden_top": "防腐木钢脚手架台阶", "block.immersiveengineering.slab_storage_aluminum": "铝台阶", "block.immersiveengineering.slab_storage_constantan": "康铜台阶", "block.immersiveengineering.slab_storage_copper": "铜台阶", @@ -401,9 +401,9 @@ "block.immersiveengineering.slag_gravel": "矿渣沙砾", "block.immersiveengineering.sorter": "物品分配器", "block.immersiveengineering.squeezer": "工业挤压机", - "block.immersiveengineering.stairs_alu_scaffolding_grate_top": "铝脚手架楼梯", + "block.immersiveengineering.stairs_alu_scaffolding_grate_top": "格栅铝脚手架楼梯", "block.immersiveengineering.stairs_alu_scaffolding_standard": "铝脚手架楼梯", - "block.immersiveengineering.stairs_alu_scaffolding_wooden_top": "铝脚手架楼梯", + "block.immersiveengineering.stairs_alu_scaffolding_wooden_top": "防腐木铝脚手架楼梯", "block.immersiveengineering.stairs_clinker_brick": "过烧砖楼梯", "block.immersiveengineering.stairs_concrete": "混凝土楼梯", "block.immersiveengineering.stairs_concrete_brick": "混凝土砖楼梯", @@ -412,9 +412,9 @@ "block.immersiveengineering.stairs_hempcrete": "麻凝土楼梯", "block.immersiveengineering.stairs_hempcrete_brick": "麻凝土砖楼梯", "block.immersiveengineering.stairs_slag_brick": "矿渣砖楼梯", - "block.immersiveengineering.stairs_steel_scaffolding_grate_top": "钢脚手架楼梯", + "block.immersiveengineering.stairs_steel_scaffolding_grate_top": "格栅钢脚手架楼梯", "block.immersiveengineering.stairs_steel_scaffolding_standard": "钢脚手架楼梯", - "block.immersiveengineering.stairs_steel_scaffolding_wooden_top": "钢脚手架楼梯", + "block.immersiveengineering.stairs_steel_scaffolding_wooden_top": "防腐木钢脚手架楼梯", "block.immersiveengineering.stairs_treated_wood_horizontal": "防腐木楼梯", "block.immersiveengineering.stairs_treated_wood_packaged": "防腐木楼梯", "block.immersiveengineering.stairs_treated_wood_vertical": "防腐木楼梯", @@ -424,9 +424,9 @@ "block.immersiveengineering.steel_fence": "钢栅栏", "block.immersiveengineering.steel_fence_gate": "钢栅栏门", "block.immersiveengineering.steel_post": "钢杆", - "block.immersiveengineering.steel_scaffolding_grate_top": "钢脚手架", + "block.immersiveengineering.steel_scaffolding_grate_top": "格栅钢脚手架", "block.immersiveengineering.steel_scaffolding_standard": "钢脚手架", - "block.immersiveengineering.steel_scaffolding_wooden_top": "钢脚手架", + "block.immersiveengineering.steel_scaffolding_wooden_top": "防腐木钢脚手架", "block.immersiveengineering.steel_slope": "钢结构臂", "block.immersiveengineering.steel_trapdoor": "钢活板门", "block.immersiveengineering.steel_wallmount": "钢壁挂支架", From d641b1a1fd6cdd7875b928f6a7d8f25cc71e9b81 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Thu, 15 Aug 2024 20:28:57 +0800 Subject: [PATCH 07/98] =?UTF-8?q?remove=20"=E6=B2=89=E6=B5=B8=E5=B7=A5?= =?UTF-8?q?=E7=A8=8B"=20from=20advancement=20title=20"=E6=B2=89=E6=B5=B8?= =?UTF-8?q?=E5=B7=A5=E7=A8=8B-=E5=A4=9A=E6=96=B9=E5=9D=97=E7=BB=93?= =?UTF-8?q?=E6=9E=84"?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 5d8f6639ef53..0c59c9ac4261 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -83,7 +83,7 @@ "advancement.immersiveengineering.mb_squeezer.desc": "搭建工业挤压机多方块结构", "advancement.immersiveengineering.mb_tank": "水塔", "advancement.immersiveengineering.mb_tank.desc": "搭建储罐多方块结构", - "advancement.immersiveengineering.multiblocks_root": "沉浸工程-多方块结构", + "advancement.immersiveengineering.multiblocks_root": "多方块结构", "advancement.immersiveengineering.multiblocks_root.desc": "大机器,大工厂", "advancement.immersiveengineering.open_manual": "快去读手册!", "advancement.immersiveengineering.open_manual.desc": "获得工程师手册", From 9571a1ef7a73b2aa541ac81c1fa7eb79218741ca Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Thu, 15 Aug 2024 21:17:56 +0800 Subject: [PATCH 08/98] =?UTF-8?q?remove=20all=20"=E5=A4=9A=E6=96=B9?= =?UTF-8?q?=E5=9D=97=E7=BB=93=E6=9E=84"=20in=20"=E6=90=AD=E5=BB=BAxxx?= =?UTF-8?q?=E5=A4=9A=E6=96=B9=E5=9D=97=E7=BB=93=E6=9E=84"?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../immersiveengineering/lang/zh_cn.json | 28 +++++++++---------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 0c59c9ac4261..9cff1b39dc95 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -56,33 +56,33 @@ "advancement.immersiveengineering.make_steel": "精炼", "advancement.immersiveengineering.make_steel.desc": "制作一个钢锭", "advancement.immersiveengineering.mb_arcfurnace": "最热话题", - "advancement.immersiveengineering.mb_arcfurnace.desc": "搭建电弧炉多方块结构", + "advancement.immersiveengineering.mb_arcfurnace.desc": "搭建电弧炉", "advancement.immersiveengineering.mb_blastfurnace": "真·热门话题", - "advancement.immersiveengineering.mb_blastfurnace.desc": "搭建粗制高炉多方块结构", + "advancement.immersiveengineering.mb_blastfurnace.desc": "搭建粗制高炉", "advancement.immersiveengineering.mb_cokeoven": "炭集中", - "advancement.immersiveengineering.mb_cokeoven.desc": "搭建焦炉多方块结构", + "advancement.immersiveengineering.mb_cokeoven.desc": "搭建焦炉", "advancement.immersiveengineering.mb_crusher": "危险机械", - "advancement.immersiveengineering.mb_crusher.desc": "搭建粉碎机多方块结构", + "advancement.immersiveengineering.mb_crusher.desc": "搭建粉碎机", "advancement.immersiveengineering.mb_dieselgen": "污染环境", - "advancement.immersiveengineering.mb_dieselgen.desc": "搭建柴油发电机多方块结构", + "advancement.immersiveengineering.mb_dieselgen.desc": "搭建柴油发电机", "advancement.immersiveengineering.mb_excavator": "深入地心", - "advancement.immersiveengineering.mb_excavator.desc": "搭建斗轮式挖掘机多方块结构", + "advancement.immersiveengineering.mb_excavator.desc": "搭建斗轮式挖掘机", "advancement.immersiveengineering.mb_fermenter": "自酿酒!", - "advancement.immersiveengineering.mb_fermenter.desc": "搭建发酵机多方块结构", + "advancement.immersiveengineering.mb_fermenter.desc": "搭建发酵机", "advancement.immersiveengineering.mb_improvedblastfurnace": "精炼的艺术", - "advancement.immersiveengineering.mb_improvedblastfurnace.desc": "搭建强化高炉多方块结构", + "advancement.immersiveengineering.mb_improvedblastfurnace.desc": "搭建强化高炉", "advancement.immersiveengineering.mb_metalpress": "挤压物质", - "advancement.immersiveengineering.mb_metalpress.desc": "搭建金属冲压机多方块结构", + "advancement.immersiveengineering.mb_metalpress.desc": "搭建金属冲压机", "advancement.immersiveengineering.mb_mixer": "工业炼药", - "advancement.immersiveengineering.mb_mixer.desc": "搭建搅拌机多方块结构", + "advancement.immersiveengineering.mb_mixer.desc": "搭建搅拌机", "advancement.immersiveengineering.mb_refinery": "化学加工", - "advancement.immersiveengineering.mb_refinery.desc": "搭建炼油厂多方块结构", + "advancement.immersiveengineering.mb_refinery.desc": "搭建炼油厂", "advancement.immersiveengineering.mb_silo": "金属板掩盖的秘密仓库", - "advancement.immersiveengineering.mb_silo.desc": "搭建筒仓多方块结构", + "advancement.immersiveengineering.mb_silo.desc": "搭建筒仓", "advancement.immersiveengineering.mb_squeezer": "这能做坚果奶吗?", - "advancement.immersiveengineering.mb_squeezer.desc": "搭建工业挤压机多方块结构", + "advancement.immersiveengineering.mb_squeezer.desc": "搭建工业挤压机", "advancement.immersiveengineering.mb_tank": "水塔", - "advancement.immersiveengineering.mb_tank.desc": "搭建储罐多方块结构", + "advancement.immersiveengineering.mb_tank.desc": "搭建储罐", "advancement.immersiveengineering.multiblocks_root": "多方块结构", "advancement.immersiveengineering.multiblocks_root.desc": "大机器,大工厂", "advancement.immersiveengineering.open_manual": "快去读手册!", From 3962babcad6130b989fd0606547d6e467fab5d88 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sat, 17 Aug 2024 10:31:07 +0800 Subject: [PATCH 09/98] fix wrong translation of "uraninite" love from mamaruo --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 9cff1b39dc95..9c242916f3a7 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1208,7 +1208,7 @@ "desc.immersiveengineering.info.mineral.pentlandite": "镍黄铁矿", "desc.immersiveengineering.info.mineral.rich_auricupride": "富金铜矿", "desc.immersiveengineering.info.mineral.silt": "粉砂", - "desc.immersiveengineering.info.mineral.uraninite": " 沥青铀矿", + "desc.immersiveengineering.info.mineral.uraninite": " 晶质铀矿", "desc.immersiveengineering.info.mineral.wolframite": "钨锰铁矿", "desc.immersiveengineering.info.mininglvl.-1": "无", "desc.immersiveengineering.info.mininglvl.0": "§7石头", From 76be5fef3733ba405c1f848f503ed8c19f0458fe Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sat, 17 Aug 2024 19:47:07 +0800 Subject: [PATCH 10/98] =?UTF-8?q?fix=20the=20conflicted=20translation=20of?= =?UTF-8?q?=20"uncommon"=20~~=E8=AF=B4=E8=B0=81=E7=BD=95=E8=A7=81=E5=91=A2?= =?UTF-8?q?=EF=BC=81=E5=95=8A=EF=BC=9F=E8=AF=B4=E8=B0=81=E7=BD=95=E8=A7=81?= =?UTF-8?q?=EF=BC=81~~?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 9c242916f3a7..77477b45c88a 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1339,7 +1339,7 @@ "desc.immersiveengineering.info.shader.rarity.epic": "史诗", "desc.immersiveengineering.info.shader.rarity.ie_masterwork": "杰作", "desc.immersiveengineering.info.shader.rarity.rare": "稀有", - "desc.immersiveengineering.info.shader.rarity.uncommon": "良好", + "desc.immersiveengineering.info.shader.rarity.uncommon": "少见", "desc.immersiveengineering.info.shader.reference": "参考潮流文化:", "desc.immersiveengineering.info.shader.set": "皮肤:", "desc.immersiveengineering.info.ticks": "%1$s刻", From b6177244b6f22230a1371267d7a24b621b9acc6a Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Mon, 19 Aug 2024 18:11:09 +0800 Subject: [PATCH 11/98] remove a lot of useless space --- .../immersiveengineering/lang/zh_cn.json | 46 +++++++++---------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 77477b45c88a..24ad9ca30d4f 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -468,29 +468,29 @@ "block.immersiveengineering.turret_gun": "机枪炮塔", "block.immersiveengineering.wall_clinker_brick": "过烧砖墙", "block.immersiveengineering.wall_slag_brick": "矿渣砖墙", - "block.immersiveengineering.warning_sign_arrow_double_down": "警告标志 - 下双箭头", - "block.immersiveengineering.warning_sign_arrow_double_left": "警告标志 - 左双箭头", - "block.immersiveengineering.warning_sign_arrow_double_right": "警告标志 - 右双箭头", - "block.immersiveengineering.warning_sign_arrow_double_up": "警告标志 - 上双箭头", - "block.immersiveengineering.warning_sign_arrow_down": "警告标志 - 下箭头", - "block.immersiveengineering.warning_sign_arrow_left": "警告标志 - 左箭头", - "block.immersiveengineering.warning_sign_arrow_right": "警告标志 - 右箭头", - "block.immersiveengineering.warning_sign_arrow_up": "警告标志 - 上箭头", - "block.immersiveengineering.warning_sign_attention": "警告标志 - 一般警告", - "block.immersiveengineering.warning_sign_cat": "警告标志 - 猫耳", - "block.immersiveengineering.warning_sign_cold": "警告标志 - 低温", - "block.immersiveengineering.warning_sign_creeper": "警告标志 - 苦力怕", - "block.immersiveengineering.warning_sign_ear_defenders": "警告标志 - 听力防护", - "block.immersiveengineering.warning_sign_electric": "警告标志 - 触电危险", - "block.immersiveengineering.warning_sign_falling": "警告标志 - 高空坠物", - "block.immersiveengineering.warning_sign_fire": "警告标志 - 易燃物品", - "block.immersiveengineering.warning_sign_hot": "警告标志 - 热表面", - "block.immersiveengineering.warning_sign_magnet": "警告标志 - 磁场", - "block.immersiveengineering.warning_sign_shrieker": "警告标志 - 幽匿尖啸体", - "block.immersiveengineering.warning_sign_sound": "警告标志 - 声音警告", - "block.immersiveengineering.warning_sign_turret": "警告标志 - 炮塔", - "block.immersiveengineering.warning_sign_villager": "警告标志 - 村民", - "block.immersiveengineering.warning_sign_warden": "警告标志 - 监守者", + "block.immersiveengineering.warning_sign_arrow_double_down": "警告标志-下双箭头", + "block.immersiveengineering.warning_sign_arrow_double_left": "警告标志-左双箭头", + "block.immersiveengineering.warning_sign_arrow_double_right": "警告标志-右双箭头", + "block.immersiveengineering.warning_sign_arrow_double_up": "警告标志-上双箭头", + "block.immersiveengineering.warning_sign_arrow_down": "警告标志-下箭头", + "block.immersiveengineering.warning_sign_arrow_left": "警告标志-左箭头", + "block.immersiveengineering.warning_sign_arrow_right": "警告标志-右箭头", + "block.immersiveengineering.warning_sign_arrow_up": "警告标志-上箭头", + "block.immersiveengineering.warning_sign_attention": "警告标志-一般警告", + "block.immersiveengineering.warning_sign_cat": "警告标志-猫耳", + "block.immersiveengineering.warning_sign_cold": "警告标志-低温", + "block.immersiveengineering.warning_sign_creeper": "警告标志-苦力怕", + "block.immersiveengineering.warning_sign_ear_defenders": "警告标志-听力防护", + "block.immersiveengineering.warning_sign_electric": "警告标志-触电危险", + "block.immersiveengineering.warning_sign_falling": "警告标志-高空坠物", + "block.immersiveengineering.warning_sign_fire": "警告标志-易燃物品", + "block.immersiveengineering.warning_sign_hot": "警告标志-热表面", + "block.immersiveengineering.warning_sign_magnet": "警告标志-磁场", + "block.immersiveengineering.warning_sign_shrieker": "警告标志-幽匿尖啸体", + "block.immersiveengineering.warning_sign_sound": "警告标志-声音警告", + "block.immersiveengineering.warning_sign_turret": "警告标志-炮塔", + "block.immersiveengineering.warning_sign_villager": "警告标志-村民", + "block.immersiveengineering.warning_sign_warden": "警告标志-监守者", "block.immersiveengineering.watermill": "水车", "block.immersiveengineering.windmill": "风车", "block.immersiveengineering.windmill_advanced": "改良风车", From 713ed0c24d7acbbbfbd3e436ecb0500fce24c34f Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Mon, 19 Aug 2024 18:14:58 +0800 Subject: [PATCH 12/98] =?UTF-8?q?remove=20"=E5=9D=97"=20from=20the=20trans?= =?UTF-8?q?lation=20of=20"slag=20bricks"?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 24ad9ca30d4f..0689d6f52b87 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -396,7 +396,7 @@ "block.immersiveengineering.slab_treated_wood_horizontal": "防腐木台阶", "block.immersiveengineering.slab_treated_wood_packaged": "防腐木台阶", "block.immersiveengineering.slab_treated_wood_vertical": "防腐木台阶", - "block.immersiveengineering.slag_brick": "矿渣砖块", + "block.immersiveengineering.slag_brick": "矿渣砖", "block.immersiveengineering.slag_glass": "矿渣玻璃", "block.immersiveengineering.slag_gravel": "矿渣沙砾", "block.immersiveengineering.sorter": "物品分配器", From 9bf162db1d391dc1aefb5cad26eb7669bf5da452 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Mon, 19 Aug 2024 18:23:18 +0800 Subject: [PATCH 13/98] fix the translation of "fiberboard" to make it sound like some planks --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 0689d6f52b87..c13e9b83311e 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -243,7 +243,7 @@ "block.immersiveengineering.excavator": "挖掘机", "block.immersiveengineering.feedthrough": "通透绝缘体", "block.immersiveengineering.fermenter": "工业发酵机", - "block.immersiveengineering.fiberboard": "纤维块", + "block.immersiveengineering.fiberboard": "纤维板", "block.immersiveengineering.floodlight": "泛光灯", "block.immersiveengineering.fluid_pipe": "流体管道", "block.immersiveengineering.fluid_placer": "流体阀", From ad3ab1b389f0ed48ebd98823360bdbe031d9da4e Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Tue, 20 Aug 2024 14:24:19 +0800 Subject: [PATCH 14/98] fix some problems in the original text about command "/ie shadersclear" --- .../immersiveengineering/lang/zh_cn.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index c13e9b83311e..90e07f49664d 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -951,9 +951,9 @@ "chat.immersiveengineering.command.mineral.put.success": "半径为%2$s的矿脉“%1$s”位于%3$s,%4$s", "chat.immersiveengineering.command.mineral.set_depletion.no_mineral": "在%1$s,%2$s不存在矿物", "chat.immersiveengineering.command.mineral.set_depletion.success": "矿物开采量已设定为%1$s", - "chat.immersiveengineering.command.shaders.clear.help": "§6用法:/ie shaders clear [player]§r
给指定的玩家清除皮肤,如果没有指定玩家则清除自己的。", - "chat.immersiveengineering.command.shaders.clear.sucess": "皮肤“%1$s”已被清除", - "chat.immersiveengineering.command.shaders.help": "§6用法:/ie shaders §r", + "chat.immersiveengineering.command.shaders.clear.help": "§6用法:/ie clearshaders <[player]>§r
清除指定玩家的已获取皮肤列表,如果没有指定玩家则清除自己的。", + "chat.immersiveengineering.command.shaders.clear.sucess": "玩家“%1$s”的已获取皮肤列表已被清除", + "chat.immersiveengineering.command.shaders.help": "§6用法:/ie clearshaders <[player]>§r", "chat.immersiveengineering.info.averageLoss": "两点间平均能量损耗:%1$s%%", "chat.immersiveengineering.info.bottling_machine.completeFill": "保持满容量", "chat.immersiveengineering.info.bottling_machine.partialFill": "允许部分填充", From b969ca755689bbc9069dd327ed76082ff1da059f Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Fri, 23 Aug 2024 16:36:19 +0800 Subject: [PATCH 15/98] fix some translation about Refinery and Redstone Probe Connector --- .../immersiveengineering/lang/zh_cn.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 90e07f49664d..8e59c862f622 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1237,10 +1237,10 @@ "desc.immersiveengineering.info.percent": "%1$s%%", "desc.immersiveengineering.info.potionMod": "药水由%1$s添加", "desc.immersiveengineering.info.redstoneChannel": "频道:%1$s", - "desc.immersiveengineering.info.redstoneChannel.rec": "频道接受中:%1$s", - "desc.immersiveengineering.info.redstoneChannel.send": "频道发送中:%1$s", + "desc.immersiveengineering.info.redstoneChannel.rec": "接收信号频道:%1$s", + "desc.immersiveengineering.info.redstoneChannel.send": "发送信号频道:%1$s", "desc.immersiveengineering.info.redstoneLevel": "红石强度:%1$s", - "desc.immersiveengineering.info.refinery.slot.catalyst": "催化", + "desc.immersiveengineering.info.refinery.slot.catalyst": "催化剂", "desc.immersiveengineering.info.register": "寄存器%1$s", "desc.immersiveengineering.info.reqMaterial": "所需材料:", "desc.immersiveengineering.info.revolver.perk.cooldown": "射击速度:%1$s%%", From c9a214437c536985918b7c20ccaa1203d6ac594c Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sat, 24 Aug 2024 21:37:55 +0800 Subject: [PATCH 16/98] =?UTF-8?q?translation=20change=20for=20clinker=20br?= =?UTF-8?q?ick:=20=E2=80=9C=E8=BF=87=E7=83=A7=E7=A0=96=E2=80=9D->=E2=80=9C?= =?UTF-8?q?=E8=BF=87=E7=83=A7=E7=BA=A2=E7=A0=96=E2=80=9D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../immersiveengineering/lang/zh_cn.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 8e59c862f622..dd3857482ad7 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -177,9 +177,9 @@ "block.immersiveengineering.chute_iron": "铁板金属滑道", "block.immersiveengineering.chute_steel": "钢板金属滑道", "block.immersiveengineering.circuit_table": "工程师电路台", - "block.immersiveengineering.clinker_brick": "过烧砖块", - "block.immersiveengineering.clinker_brick_quoin": "过烧砖墙角", - "block.immersiveengineering.clinker_brick_sill": "过烧砖窗台", + "block.immersiveengineering.clinker_brick": "过烧红砖块", + "block.immersiveengineering.clinker_brick_quoin": "过烧红砖墙角", + "block.immersiveengineering.clinker_brick_sill": "过烧红砖窗台", "block.immersiveengineering.cloche": "园艺玻璃罩", "block.immersiveengineering.coil_hv": "高压线圈", "block.immersiveengineering.coil_lv": "铜线圈", @@ -341,7 +341,7 @@ "block.immersiveengineering.slab_alu_scaffolding_wooden_top": "防腐木铝脚手架台阶", "block.immersiveengineering.slab_blastbrick": "高炉砖台阶", "block.immersiveengineering.slab_blastbrick_reinforced": "强化高炉砖台阶", - "block.immersiveengineering.slab_clinker_brick": "过烧砖台阶", + "block.immersiveengineering.slab_clinker_brick": "过烧红砖台阶", "block.immersiveengineering.slab_coke": "焦煤台阶", "block.immersiveengineering.slab_cokebrick": "焦炉砖台阶", "block.immersiveengineering.slab_concrete": "混凝土台阶", @@ -404,7 +404,7 @@ "block.immersiveengineering.stairs_alu_scaffolding_grate_top": "格栅铝脚手架楼梯", "block.immersiveengineering.stairs_alu_scaffolding_standard": "铝脚手架楼梯", "block.immersiveengineering.stairs_alu_scaffolding_wooden_top": "防腐木铝脚手架楼梯", - "block.immersiveengineering.stairs_clinker_brick": "过烧砖楼梯", + "block.immersiveengineering.stairs_clinker_brick": "过烧红砖楼梯", "block.immersiveengineering.stairs_concrete": "混凝土楼梯", "block.immersiveengineering.stairs_concrete_brick": "混凝土砖楼梯", "block.immersiveengineering.stairs_concrete_leaded": "镀铅混凝土楼梯", @@ -466,7 +466,7 @@ "block.immersiveengineering.turntable": "旋转台", "block.immersiveengineering.turret_chem": "化学喷射炮塔", "block.immersiveengineering.turret_gun": "机枪炮塔", - "block.immersiveengineering.wall_clinker_brick": "过烧砖墙", + "block.immersiveengineering.wall_clinker_brick": "过烧红砖墙", "block.immersiveengineering.wall_slag_brick": "矿渣砖墙", "block.immersiveengineering.warning_sign_arrow_double_down": "警告标志-下双箭头", "block.immersiveengineering.warning_sign_arrow_double_left": "警告标志-左双箭头", From 6a7ea0c2c84850deb0dc3e440e8012fc01c8e00c Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sat, 24 Aug 2024 23:00:54 +0800 Subject: [PATCH 17/98] fix wrong language code --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index dd3857482ad7..a608d1dfe1f7 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1806,7 +1806,7 @@ "key.immersiveengineering.magnetEquip": "磁力护盾手套(双击)", "key.immersiveengineering.railgunZoom": "磁轨炮缩放", "language": "Chinese", - "language.code": "en_us", + "language.code": "zh_cn", "language.region": "China", "manual.immersiveengineering.construction": "建筑方块", "manual.immersiveengineering.electrical_grids": "电网", From 22ddf95c14d29b39a6bc1e211d496754dbb078c5 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sat, 24 Aug 2024 23:26:51 +0800 Subject: [PATCH 18/98] =?UTF-8?q?Unified=20the=20translation=20of=20"blade?= =?UTF-8?q?"=20as=20"=E9=94=AF=E7=89=87"=20except=20"Rockcutter=20Blade"?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../immersiveengineering/lang/zh_cn.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index a608d1dfe1f7..8aa00370f773 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1094,13 +1094,13 @@ "desc.immersiveengineering.flavour.stairs_treated_wood_horizontal": "水平花纹", "desc.immersiveengineering.flavour.stairs_treated_wood_packaged": "板条花纹", "desc.immersiveengineering.flavour.stairs_treated_wood_vertical": "垂直花纹", - "desc.immersiveengineering.flavour.toolupgrade_buzzsaw_spareblades": "携带更多伐木机械锯的锯片", + "desc.immersiveengineering.flavour.toolupgrade_buzzsaw_spareblades": "为伐木机械锯携带更多锯片", "desc.immersiveengineering.flavour.toolupgrade_chemthrower_focus": "减少化学喷射器喷射的扩散,并增加其射程", "desc.immersiveengineering.flavour.toolupgrade_chemthrower_multitank": "允许化学喷射器携带多种流体", "desc.immersiveengineering.flavour.toolupgrade_drill_capacity": "提升采矿机械钻、伐木机械锯和化学喷射器的内部燃料储量", "desc.immersiveengineering.flavour.toolupgrade_drill_damage": "提升采矿机械钻的近战伤害和挖掘速度,最多叠加3个", "desc.immersiveengineering.flavour.toolupgrade_drill_fortune": "增加矿物掉落", - "desc.immersiveengineering.flavour.toolupgrade_drill_lube": "减少采矿机械钻钻头和伐木机械锯锯条受到的损耗", + "desc.immersiveengineering.flavour.toolupgrade_drill_lube": "减少采矿机械钻钻头和伐木机械锯锯片受到的损耗", "desc.immersiveengineering.flavour.toolupgrade_drill_waterproof": "允许采矿机械钻在水下工作", "desc.immersiveengineering.flavour.toolupgrade_powerpack_antenna": "从线缆上为蓄电池背包充电", "desc.immersiveengineering.flavour.toolupgrade_powerpack_induction": "为你的整个物品栏充电", @@ -1437,7 +1437,7 @@ "gui.immersiveengineering.config.machine_interface.check.mixer.tank": "流体缓存", "gui.immersiveengineering.config.machine_interface.check.refinery.tank_left": "左侧输入槽", "gui.immersiveengineering.config.machine_interface.check.refinery.tank_right": "右侧输入槽", - "gui.immersiveengineering.config.machine_interface.check.sawmill.blade": "锯条完整性", + "gui.immersiveengineering.config.machine_interface.check.sawmill.blade": "锯片完整性", "gui.immersiveengineering.config.machine_interface.input_color": "控制信号输入:", "gui.immersiveengineering.config.machine_interface.not_connected": "机器接口未连接到可用的机器。\n请确保接口紧靠IE机器的红石控制口。", "gui.immersiveengineering.config.machine_interface.option.comparator": "比较器输出", @@ -1758,7 +1758,7 @@ "item.immersiveengineering.survey_tools": "矿物探测器", "item.immersiveengineering.sword_steel": "钢剑", "item.immersiveengineering.toolbox": "工程师工具箱", - "item.immersiveengineering.toolupgrade_buzzsaw_spareblades": "刀片盒子", + "item.immersiveengineering.toolupgrade_buzzsaw_spareblades": "锯片盒子", "item.immersiveengineering.toolupgrade_chemthrower_focus": "聚焦喷嘴", "item.immersiveengineering.toolupgrade_chemthrower_multitank": "化学流体罐", "item.immersiveengineering.toolupgrade_drill_capacity": "大型燃料缸", @@ -1820,7 +1820,7 @@ "manual.immersiveengineering.resources": "资源", "manual.immersiveengineering.storage_transport": "储存与运输", "manual.immersiveengineering.tools": "工具", - "manual.immersiveengineering.updates": "!!更新新闻!!", + "manual.immersiveengineering.updates": "!!更新新闻!!", "manual.immersiveengineering.workbenches_machinery": "工作台与机械", "material.constantan.name": "康铜", "material.hemp.name": "大麻纤维", From 7c508c417e5e0c4a9ad38ae2eea49a8ef6d9fa3f Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sat, 24 Aug 2024 23:33:48 +0800 Subject: [PATCH 19/98] change some translations about revolver sounds --- .../immersiveengineering/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 8aa00370f773..c78ff0cfef80 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1858,8 +1858,8 @@ "subtitle.immersiveengineering.process_2_lift": "自动化工程师装配台:嗡嗡", "subtitle.immersiveengineering.railgunFire": "磁轨炮:发射", "subtitle.immersiveengineering.refinery": "炼油厂:呼呼作响", - "subtitle.immersiveengineering.revolverFire": "枪声", - "subtitle.immersiveengineering.revolverReload": "装填声", + "subtitle.immersiveengineering.revolverFire": "枪击声", + "subtitle.immersiveengineering.revolverReload": "装弹声", "subtitle.immersiveengineering.saw_empty": "锯木机:没有木头时发出呜呜声", "subtitle.immersiveengineering.saw_full": "锯木机:切割木头时发出嘶嘶声", "subtitle.immersiveengineering.saw_shutdown": "锯片:向下旋转", From 82e4dba32b1b49375b623197ebb2256b4f0d92b1 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sat, 24 Aug 2024 23:41:13 +0800 Subject: [PATCH 20/98] fix the translation of "industrial fertilizer" from catastrophic change in the original text --- .../immersiveengineering/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index c78ff0cfef80..0c3108720a1b 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1580,7 +1580,7 @@ "item.immersiveengineering.empty_shell": "大型空弹壳", "item.immersiveengineering.ersatz_leather": "人造皮革", "item.immersiveengineering.ethanol_bucket": "乙醇桶", - "item.immersiveengineering.fertilizer": "肥料", + "item.immersiveengineering.fertilizer": "工业肥料", "item.immersiveengineering.fluorescent_tube": "荧光管", "item.immersiveengineering.fusilier_spawn_egg": "燧发枪手刷怪蛋", "item.immersiveengineering.glider": "可折叠滑翔翼", @@ -1784,7 +1784,7 @@ "item.immersiveengineering.voltmeter": "工程师多用表", "item.immersiveengineering.waterwheel_segment": "水车部件", "item.immersiveengineering.windmill_blade": "风车叶片", - "item.immersiveengineering.windmill_sail": "改良风车叶片", + "item.immersiveengineering.windmill_sail": "风车帆", "item.immersiveengineering.wire_aluminum": "铝线", "item.immersiveengineering.wire_copper": "铜线", "item.immersiveengineering.wire_electrum": "琥珀金线", From 14811cdcee4f7e2c8b4827459b001bd1543517f0 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sat, 24 Aug 2024 23:55:19 +0800 Subject: [PATCH 21/98] change the translation of "explosives&weaponry" --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 0c3108720a1b..52d37ace8bd7 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1810,7 +1810,7 @@ "language.region": "China", "manual.immersiveengineering.construction": "建筑方块", "manual.immersiveengineering.electrical_grids": "电网", - "manual.immersiveengineering.explosives_weaponry": "炸弹与武器", + "manual.immersiveengineering.explosives_weaponry": "爆炸物与武器", "manual.immersiveengineering.heavy_machinery": "重型机器", "manual.immersiveengineering.introduction": "引言", "manual.immersiveengineering.manual": "工程师手册", From 272181808e8defff9c261eab9d2ed0d57a5c8cbb Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sun, 25 Aug 2024 00:19:48 +0800 Subject: [PATCH 22/98] unified the translation of "whirr" --- .../immersiveengineering/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 52d37ace8bd7..1f7245aea340 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1842,7 +1842,7 @@ "subtitle.immersiveengineering.dieselGenerator": "柴油发电机:嘈杂声", "subtitle.immersiveengineering.direSwitch": "Direwolf20正在模仿刀闸", "subtitle.immersiveengineering.electromagnet": "电磁铁:哼哼", - "subtitle.immersiveengineering.fermenter": "发酵机:呼呼作响", + "subtitle.immersiveengineering.fermenter": "发酵机:嗡嗡", "subtitle.immersiveengineering.glider": "滑翔翼:受损", "subtitle.immersiveengineering.klaxon": "高音喇叭:啸叫", "subtitle.immersiveengineering.metalPressPiston": "金属冲压机:活塞伸缩", @@ -1857,7 +1857,7 @@ "subtitle.immersiveengineering.process_2": "自动化工程师装配台:焊接", "subtitle.immersiveengineering.process_2_lift": "自动化工程师装配台:嗡嗡", "subtitle.immersiveengineering.railgunFire": "磁轨炮:发射", - "subtitle.immersiveengineering.refinery": "炼油厂:呼呼作响", + "subtitle.immersiveengineering.refinery": "炼油厂:嗡嗡", "subtitle.immersiveengineering.revolverFire": "枪击声", "subtitle.immersiveengineering.revolverReload": "装弹声", "subtitle.immersiveengineering.saw_empty": "锯木机:没有木头时发出呜呜声", From b268429dc26a972df7dc28ee9f39f2e982fba6e5 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sun, 25 Aug 2024 00:23:16 +0800 Subject: [PATCH 23/98] change the translation of "multitank --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 1f7245aea340..18ced0f3daac 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1760,7 +1760,7 @@ "item.immersiveengineering.toolbox": "工程师工具箱", "item.immersiveengineering.toolupgrade_buzzsaw_spareblades": "锯片盒子", "item.immersiveengineering.toolupgrade_chemthrower_focus": "聚焦喷嘴", - "item.immersiveengineering.toolupgrade_chemthrower_multitank": "化学流体罐", + "item.immersiveengineering.toolupgrade_chemthrower_multitank": "多重流体罐", "item.immersiveengineering.toolupgrade_drill_capacity": "大型燃料缸", "item.immersiveengineering.toolupgrade_drill_damage": "附加螺旋钻", "item.immersiveengineering.toolupgrade_drill_fortune": "岩石软化酸", From d3787be1e4b7d76692722ad6fd8705955845fbfa Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sun, 25 Aug 2024 00:25:00 +0800 Subject: [PATCH 24/98] change the translation of "catwalk" --- .../immersiveengineering/lang/zh_cn.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 18ced0f3daac..987415adebeb 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -125,8 +125,8 @@ "block.immersiveengineering.advanced_blast_furnace": "强化高炉", "block.immersiveengineering.alloy_smelter": "合金窑", "block.immersiveengineering.alloybrick": "窑砖", - "block.immersiveengineering.alu_catwalk": "铝栈桥", - "block.immersiveengineering.alu_catwalk_stairs": "铝栈桥楼梯", + "block.immersiveengineering.alu_catwalk": "施工步道", + "block.immersiveengineering.alu_catwalk_stairs": "铝施工步道楼梯", "block.immersiveengineering.alu_fence": "铝栅栏", "block.immersiveengineering.alu_fence_gate": "铝栅栏门", "block.immersiveengineering.alu_post": "铝杆", @@ -418,8 +418,8 @@ "block.immersiveengineering.stairs_treated_wood_horizontal": "防腐木楼梯", "block.immersiveengineering.stairs_treated_wood_packaged": "防腐木楼梯", "block.immersiveengineering.stairs_treated_wood_vertical": "防腐木楼梯", - "block.immersiveengineering.steel_catwalk": "钢栈桥", - "block.immersiveengineering.steel_catwalk_stairs": "钢栈桥楼梯", + "block.immersiveengineering.steel_catwalk": "钢施工步道", + "block.immersiveengineering.steel_catwalk_stairs": "钢施工步道楼梯", "block.immersiveengineering.steel_door": "钢门", "block.immersiveengineering.steel_fence": "钢栅栏", "block.immersiveengineering.steel_fence_gate": "钢栅栏门", @@ -448,8 +448,8 @@ "block.immersiveengineering.toolbox_block": "工程师工具箱", "block.immersiveengineering.transformer": "变压器", "block.immersiveengineering.transformer_hv": "高压变压器", - "block.immersiveengineering.treated_catwalk": "防腐木栈桥", - "block.immersiveengineering.treated_catwalk_stairs": "防腐木栈桥楼梯", + "block.immersiveengineering.treated_catwalk": "防腐木施工步道", + "block.immersiveengineering.treated_catwalk_stairs": "防腐木施工步道楼梯", "block.immersiveengineering.treated_door": "防腐木门", "block.immersiveengineering.treated_door_framed": "防腐木门", "block.immersiveengineering.treated_fence": "防腐木栅栏", From 53c964e670a6f942652d557886fc322f2f74869b Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sun, 25 Aug 2024 00:26:15 +0800 Subject: [PATCH 25/98] change the translation of "hempcrete" --- .../immersiveengineering/lang/zh_cn.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 987415adebeb..0be231f1597b 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -255,11 +255,11 @@ "block.immersiveengineering.gunpowder_barrel": "火药桶", "block.immersiveengineering.heavy_engineering": "重型工程块", "block.immersiveengineering.hemp": "工业大麻", - "block.immersiveengineering.hempcrete": "麻凝土", - "block.immersiveengineering.hempcrete_brick": "麻凝土砖", - "block.immersiveengineering.hempcrete_brick_cracked": "裂纹麻凝土砖", - "block.immersiveengineering.hempcrete_chiseled": "雕纹麻凝土", - "block.immersiveengineering.hempcrete_pillar": "麻凝土柱", + "block.immersiveengineering.hempcrete": "汉麻混凝土", + "block.immersiveengineering.hempcrete_brick": "汉麻混凝土砖", + "block.immersiveengineering.hempcrete_brick_cracked": "裂纹汉麻混凝土砖", + "block.immersiveengineering.hempcrete_chiseled": "雕纹汉麻混凝土", + "block.immersiveengineering.hempcrete_pillar": "汉麻混凝土柱", "block.immersiveengineering.herbicide_fluid_block": "除草剂", "block.immersiveengineering.high_power_biodiesel_fluid_block": "高十六烷值生物柴油", "block.immersiveengineering.insulating_glass": "绝缘玻璃", @@ -350,8 +350,8 @@ "block.immersiveengineering.slab_concrete_reinforced": "强化混凝土台阶", "block.immersiveengineering.slab_concrete_reinforced_tile": "强化混凝土瓦台阶", "block.immersiveengineering.slab_concrete_tile": "混凝土瓦台阶", - "block.immersiveengineering.slab_hempcrete": "麻凝土台阶", - "block.immersiveengineering.slab_hempcrete_brick": "麻凝土砖台阶", + "block.immersiveengineering.slab_hempcrete": "汉麻混凝土台阶", + "block.immersiveengineering.slab_hempcrete_brick": "汉麻混凝土砖台阶", "block.immersiveengineering.slab_insulating_glass": "绝缘玻璃台阶", "block.immersiveengineering.slab_sheetmetal_aluminum": "铝板金属台阶", "block.immersiveengineering.slab_sheetmetal_colored_black": "黑色板金属台阶", @@ -409,8 +409,8 @@ "block.immersiveengineering.stairs_concrete_brick": "混凝土砖楼梯", "block.immersiveengineering.stairs_concrete_leaded": "镀铅混凝土楼梯", "block.immersiveengineering.stairs_concrete_tile": "混凝土瓦楼梯", - "block.immersiveengineering.stairs_hempcrete": "麻凝土楼梯", - "block.immersiveengineering.stairs_hempcrete_brick": "麻凝土砖楼梯", + "block.immersiveengineering.stairs_hempcrete":"汉麻混凝土楼梯", + "block.immersiveengineering.stairs_hempcrete_brick": "汉麻混凝土砖楼梯", "block.immersiveengineering.stairs_slag_brick": "矿渣砖楼梯", "block.immersiveengineering.stairs_steel_scaffolding_grate_top": "格栅钢脚手架楼梯", "block.immersiveengineering.stairs_steel_scaffolding_standard": "钢脚手架楼梯", From ad77dbbccd3b1351f6247aad902bac802512b502 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sun, 25 Aug 2024 00:31:16 +0800 Subject: [PATCH 26/98] fix some translation problem about command parameters --- .../immersiveengineering/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 0be231f1597b..a68b0923daa7 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -951,9 +951,9 @@ "chat.immersiveengineering.command.mineral.put.success": "半径为%2$s的矿脉“%1$s”位于%3$s,%4$s", "chat.immersiveengineering.command.mineral.set_depletion.no_mineral": "在%1$s,%2$s不存在矿物", "chat.immersiveengineering.command.mineral.set_depletion.success": "矿物开采量已设定为%1$s", - "chat.immersiveengineering.command.shaders.clear.help": "§6用法:/ie clearshaders <[player]>§r
清除指定玩家的已获取皮肤列表,如果没有指定玩家则清除自己的。", + "chat.immersiveengineering.command.shaders.clear.help": "§6用法:/ie clearshaders <[玩家]>§r
清除指定玩家的已获取皮肤列表,如果没有指定玩家则清除自己的。", "chat.immersiveengineering.command.shaders.clear.sucess": "玩家“%1$s”的已获取皮肤列表已被清除", - "chat.immersiveengineering.command.shaders.help": "§6用法:/ie clearshaders <[player]>§r", + "chat.immersiveengineering.command.shaders.help": "§6用法:/ie clearshaders <[玩家]>§r", "chat.immersiveengineering.info.averageLoss": "两点间平均能量损耗:%1$s%%", "chat.immersiveengineering.info.bottling_machine.completeFill": "保持满容量", "chat.immersiveengineering.info.bottling_machine.partialFill": "允许部分填充", From e688bba37ba4d47aea6a2de5f1ac60e570118188 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sun, 25 Aug 2024 00:41:04 +0800 Subject: [PATCH 27/98] fix some translation conflicts about shader bags' rarity --- .../immersiveengineering/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index a68b0923daa7..1406493681b4 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1740,11 +1740,11 @@ "item.immersiveengineering.shader.name.waaagh": "WAAAGH!", "item.immersiveengineering.shader.name.warbird": "Warbird", "item.immersiveengineering.shader_bag": "皮肤奖励袋", - "item.immersiveengineering.shader_bag_common": "普通皮肤奖励袋", + "item.immersiveengineering.shader_bag_common": "常见皮肤奖励袋", "item.immersiveengineering.shader_bag_epic": "史诗皮肤奖励袋", "item.immersiveengineering.shader_bag_ie_masterwork": "杰作皮肤奖励袋", "item.immersiveengineering.shader_bag_rare": "稀有皮肤奖励袋", - "item.immersiveengineering.shader_bag_uncommon": "精良皮肤奖励袋", + "item.immersiveengineering.shader_bag_uncommon": "少见皮肤奖励袋", "item.immersiveengineering.shield": "重型盾牌", "item.immersiveengineering.shovel_steel": "钢锹", "item.immersiveengineering.skyhook": "工程师天钩", From 1370c851168a5239b43a543b2a3bbc9d17c10b14 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sun, 25 Aug 2024 21:04:15 +0800 Subject: [PATCH 28/98] fix some translation about mineral survey and "dimension" --- .../immersiveengineering/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 1406493681b4..fb3bbe5fe582 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -991,7 +991,7 @@ "chat.immersiveengineering.info.survey.direction.5": "东北", "chat.immersiveengineering.info.survey.direction.6": "东", "chat.immersiveengineering.info.survey.direction.7": "东南", - "chat.immersiveengineering.info.survey.finished": "关于此矿脉,未发现更多信息", + "chat.immersiveengineering.info.survey.finished": "此矿脉已无更多可发现信息", "chat.immersiveengineering.info.survey.hint.1": "这里有%1$s的痕迹。", "chat.immersiveengineering.info.survey.hint.2": "这里%1$s的痕迹暗示%2$s方向有矿脉。", "chat.immersiveengineering.info.survey.hint.3": "有%1$s矿脉在向%3$s约%2$s处。", @@ -1010,7 +1010,7 @@ "chat.immersiveengineering.warning.sameConnection": "你不能将线缆接在同一个点上", "chat.immersiveengineering.warning.tooFar": "你离上一个连接点太远了", "chat.immersiveengineering.warning.wrongCable": "你无法在此处连接线缆", - "chat.immersiveengineering.warning.wrongDimension": "你处在一个错误的世界中", + "chat.immersiveengineering.warning.wrongDimension": "你处在一个错误的维度中", "config.jade.plugin_immersiveengineering.hemp": "工业大麻作物生长", "config.jade.plugin_immersiveengineering.multiblock_icon": "多方块结构图标", "config.jade.plugin_immersiveengineering.multiblock_inventory": "多方块结构物品栏", From c7df3b17e1f55aa9d30ff5d140cd0742a83b2633 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sun, 25 Aug 2024 21:05:06 +0800 Subject: [PATCH 29/98] fix some translation conflict about tools durability --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index fb3bbe5fe582..eb947db43c6e 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1170,7 +1170,7 @@ "desc.immersiveengineering.info.coresample.timezone": "该样本在不同的时区/维度提取", "desc.immersiveengineering.info.coresample.yield": "预期产量:%1$s矿石", "desc.immersiveengineering.info.day": "%1$s天", - "desc.immersiveengineering.info.durability": "耐久:%1$s", + "desc.immersiveengineering.info.durability": "耐久度:%1$s", "desc.immersiveengineering.info.electrodeIntegrity": "完整度%1$s %%", "desc.immersiveengineering.info.energyStored": "存储能量:%1$sFlux", "desc.immersiveengineering.info.energyStoredEU": "存储能量:%1$sEU", From 7959a2da2b33af0967590ec81931a16d3ad7f92f Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sun, 25 Aug 2024 21:07:01 +0800 Subject: [PATCH 30/98] fix some translation conflict about "mining" --- .../immersiveengineering/lang/zh_cn.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index eb947db43c6e..c7b6d593d2f0 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1062,9 +1062,9 @@ "desc.immersiveengineering.flavour.drill.headDamage": "钻头状态:", "desc.immersiveengineering.flavour.drill.noHead": "未装配钻头", "desc.immersiveengineering.flavour.drillhead.damage": "攻击伤害:%1$s", - "desc.immersiveengineering.flavour.drillhead.level": "采矿等级:%1$s", - "desc.immersiveengineering.flavour.drillhead.size": "采矿区域:%1$sx%1$sx%2$s", - "desc.immersiveengineering.flavour.drillhead.speed": "采矿速度:%1$s", + "desc.immersiveengineering.flavour.drillhead.level": "挖掘等级:%1$s", + "desc.immersiveengineering.flavour.drillhead.size": "挖掘范围:%1$sx%1$sx%2$s", + "desc.immersiveengineering.flavour.drillhead.speed": "挖掘速度:%1$s", "desc.immersiveengineering.flavour.fluidStack": "%1$s: %2$s/%3$smB", "desc.immersiveengineering.flavour.revolver": "让你们高兴高兴!", "desc.immersiveengineering.flavour.revolver.bee": "苦痛", From c124866904fda9595c3738b7510cacdce127b6a7 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sun, 25 Aug 2024 21:18:36 +0800 Subject: [PATCH 31/98] change the tooltip of bayonet --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index c7b6d593d2f0..2cd01f7e4cb2 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1108,7 +1108,7 @@ "desc.immersiveengineering.flavour.toolupgrade_powerpack_tesla": "电击攻击你的人", "desc.immersiveengineering.flavour.toolupgrade_railgun_capacitors": "减少磁轨炮的充电时间", "desc.immersiveengineering.flavour.toolupgrade_railgun_scope": "允许远程武器放大瞄准", - "desc.immersiveengineering.flavour.toolupgrade_revolver_bayonet": "为左轮手枪添加近战伤害", + "desc.immersiveengineering.flavour.toolupgrade_revolver_bayonet": "为左轮手枪增加近战能力", "desc.immersiveengineering.flavour.toolupgrade_revolver_electro": "左轮手枪射击造成电击伤害", "desc.immersiveengineering.flavour.toolupgrade_revolver_magazine": "提升左轮手枪弹夹容量", "desc.immersiveengineering.flavour.toolupgrade_shield_flash": "产生一道致盲闪光", From c8b1a60a20eed5b91ec62eb00f7d60b3a925ef63 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sun, 25 Aug 2024 21:22:02 +0800 Subject: [PATCH 32/98] remove extra space in the tooltip of electrode --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 2cd01f7e4cb2..53d9d2148f13 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1171,7 +1171,7 @@ "desc.immersiveengineering.info.coresample.yield": "预期产量:%1$s矿石", "desc.immersiveengineering.info.day": "%1$s天", "desc.immersiveengineering.info.durability": "耐久度:%1$s", - "desc.immersiveengineering.info.electrodeIntegrity": "完整度%1$s %%", + "desc.immersiveengineering.info.electrodeIntegrity": "完整度%1$s%%", "desc.immersiveengineering.info.energyStored": "存储能量:%1$sFlux", "desc.immersiveengineering.info.energyStoredEU": "存储能量:%1$sEU", "desc.immersiveengineering.info.fertFill": "肥料:%1$s", From e9c96db916dfc21d09831dda27be76e2700862f2 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Mon, 26 Aug 2024 00:06:22 +0800 Subject: [PATCH 33/98] fix stupid translation about skyhook mace --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 53d9d2148f13..7e7cd0603e04 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1115,7 +1115,7 @@ "desc.immersiveengineering.flavour.toolupgrade_shield_magnet": "允许一键装备盾牌", "desc.immersiveengineering.flavour.toolupgrade_shield_shock": "震击攻击者并蒸发弹射物", "desc.immersiveengineering.flavour.toolupgrade_skyhook_insulation": "防止在通电电线上用天钩移动时触电", - "desc.immersiveengineering.flavour.toolupgrade_skyhook_mace": "从高处落向敌人时造成多得多的伤害", + "desc.immersiveengineering.flavour.toolupgrade_skyhook_mace": "从高处落向敌人时造成的伤害大幅提升", "desc.immersiveengineering.flavour.toolupgrade_skyhook_slope": "用天钩上坡时移动更快", "desc.immersiveengineering.flavour.treated_wood_horizontal": "水平花纹", "desc.immersiveengineering.flavour.treated_wood_packaged": "板条花纹", From 982a83365184d16724b937fb0d223acb2a9b3748 Mon Sep 17 00:00:00 2001 From: Cainiaojun <72213408+cainiaojun@users.noreply.github.com> Date: Sat, 31 Aug 2024 11:14:44 +0800 Subject: [PATCH 34/98] change an advancement title's translation about "carbon" --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 7e7cd0603e04..10751d8d47cd 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -59,7 +59,7 @@ "advancement.immersiveengineering.mb_arcfurnace.desc": "搭建电弧炉", "advancement.immersiveengineering.mb_blastfurnace": "真·热门话题", "advancement.immersiveengineering.mb_blastfurnace.desc": "搭建粗制高炉", - "advancement.immersiveengineering.mb_cokeoven": "炭集中", + "advancement.immersiveengineering.mb_cokeoven": "碳集中", "advancement.immersiveengineering.mb_cokeoven.desc": "搭建焦炉", "advancement.immersiveengineering.mb_crusher": "危险机械", "advancement.immersiveengineering.mb_crusher.desc": "搭建粉碎机", From 1f0cf70af40a8af20e57d1ceefa41a6e1d77aef8 Mon Sep 17 00:00:00 2001 From: Cainiaojun <72213408+cainiaojun@users.noreply.github.com> Date: Sat, 31 Aug 2024 11:16:10 +0800 Subject: [PATCH 35/98] change an advancement title's translation of "moonshine" --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 10751d8d47cd..c392ddc7650b 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -67,7 +67,7 @@ "advancement.immersiveengineering.mb_dieselgen.desc": "搭建柴油发电机", "advancement.immersiveengineering.mb_excavator": "深入地心", "advancement.immersiveengineering.mb_excavator.desc": "搭建斗轮式挖掘机", - "advancement.immersiveengineering.mb_fermenter": "自酿酒!", + "advancement.immersiveengineering.mb_fermenter": "私酿酒!", "advancement.immersiveengineering.mb_fermenter.desc": "搭建发酵机", "advancement.immersiveengineering.mb_improvedblastfurnace": "精炼的艺术", "advancement.immersiveengineering.mb_improvedblastfurnace.desc": "搭建强化高炉", From 90f6469b2addadff9c66cd18d18b4b9aec89d6d3 Mon Sep 17 00:00:00 2001 From: Cainiaojun <72213408+cainiaojun@users.noreply.github.com> Date: Sun, 8 Sep 2024 13:46:09 +0800 Subject: [PATCH 36/98] fix a stupid error because of translating sleepily --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index c392ddc7650b..44a6ffec8d7b 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -125,7 +125,7 @@ "block.immersiveengineering.advanced_blast_furnace": "强化高炉", "block.immersiveengineering.alloy_smelter": "合金窑", "block.immersiveengineering.alloybrick": "窑砖", - "block.immersiveengineering.alu_catwalk": "施工步道", + "block.immersiveengineering.alu_catwalk": "铝施工步道", "block.immersiveengineering.alu_catwalk_stairs": "铝施工步道楼梯", "block.immersiveengineering.alu_fence": "铝栅栏", "block.immersiveengineering.alu_fence_gate": "铝栅栏门", From a808ac2269b7aeee1e0d7ed16ec50cbd01231175 Mon Sep 17 00:00:00 2001 From: Cainiaojun <72213408+cainiaojun@users.noreply.github.com> Date: Sun, 8 Sep 2024 13:52:22 +0800 Subject: [PATCH 37/98] fix an error on shader's toolttp --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 44a6ffec8d7b..88f14e1266d3 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1329,7 +1329,7 @@ "desc.immersiveengineering.info.shader.immersiveengineering:banner": "旗帜", "desc.immersiveengineering.info.shader.immersiveengineering:buzzsaw": "伐木机械锯", "desc.immersiveengineering.info.shader.immersiveengineering:chemthrower": "化学喷射器", - "desc.immersiveengineering.info.shader.immersiveengineering:drill": "岩心钻井", + "desc.immersiveengineering.info.shader.immersiveengineering:drill": "采矿机械钻", "desc.immersiveengineering.info.shader.immersiveengineering:minecart": "矿车", "desc.immersiveengineering.info.shader.immersiveengineering:railgun": "磁轨炮", "desc.immersiveengineering.info.shader.immersiveengineering:revolver": "左轮手枪", From cf01a447961969193ecd9780e1c50a3e98a321d9 Mon Sep 17 00:00:00 2001 From: Cainiaojun <72213408+cainiaojun@users.noreply.github.com> Date: Sun, 8 Sep 2024 14:00:42 +0800 Subject: [PATCH 38/98] =?UTF-8?q?unified=20the=20translation=20of=20"Crude?= =?UTF-8?q?=20Blast=20Furnace"=20as=20"=E7=B2=97=E5=88=B6=E9=AB=98?= =?UTF-8?q?=E7=82=89"?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 88f14e1266d3..3a55aeba2a9b 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -142,7 +142,7 @@ "block.immersiveengineering.auto_workbench": "自动化工程师装配台", "block.immersiveengineering.balloon": "气球", "block.immersiveengineering.biodiesel_fluid_block": "生物柴油", - "block.immersiveengineering.blast_furnace": "高炉", + "block.immersiveengineering.blast_furnace": "粗制高炉", "block.immersiveengineering.blastbrick": "高炉砖", "block.immersiveengineering.blastbrick_reinforced": "强化高炉砖", "block.immersiveengineering.blastfurnace_preheater": "高炉预热器", From 9d9edb0e65c6f0c0c691a40e19a04874de06af3a Mon Sep 17 00:00:00 2001 From: Cainiaojun <72213408+cainiaojun@users.noreply.github.com> Date: Sun, 8 Sep 2024 14:02:11 +0800 Subject: [PATCH 39/98] Accept the translation change of "X marks the spot" --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 3a55aeba2a9b..25b8478cb21a 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1,5 +1,5 @@ { - "advancement.immersiveengineering.buy_oremap": "X标记位置", + "advancement.immersiveengineering.buy_oremap": "X”标记着矿床", "advancement.immersiveengineering.buy_oremap.desc": "从结构工程师手上购买一张矿床地图", "advancement.immersiveengineering.buy_shaderbag": "时尚热潮", "advancement.immersiveengineering.buy_shaderbag.desc": "从皮肤商手上购买一个皮肤奖励袋", From 076efac77434651d3e95a6faaaac0605ed7c41a3 Mon Sep 17 00:00:00 2001 From: Cainiaojun <72213408+cainiaojun@users.noreply.github.com> Date: Sun, 8 Sep 2024 23:42:35 +0800 Subject: [PATCH 40/98] change the translation of metal scaffold ladder --- .../immersiveengineering/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 25b8478cb21a..6730c9acd2ae 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -270,9 +270,9 @@ "block.immersiveengineering.logic_unit": "逻辑单元", "block.immersiveengineering.machine_interface": "机器接口", "block.immersiveengineering.metal_barrel": "金属桶", - "block.immersiveengineering.metal_ladder_alu": "脚手架梯子", + "block.immersiveengineering.metal_ladder_alu": "安全梯", "block.immersiveengineering.metal_ladder_none": "金属梯子", - "block.immersiveengineering.metal_ladder_steel": "脚手架梯子", + "block.immersiveengineering.metal_ladder_steel": "安全梯", "block.immersiveengineering.metal_press": "金属冲压机", "block.immersiveengineering.mixer": "搅拌机", "block.immersiveengineering.molten_constantan": "熔融康铜", From 70a6cf51db23eafdc99c0295e0e08c8bdb4440ed Mon Sep 17 00:00:00 2001 From: Cainiaojun <72213408+cainiaojun@users.noreply.github.com> Date: Mon, 9 Sep 2024 23:23:47 +0800 Subject: [PATCH 41/98] change the translation about "xx% filled" --- .../immersiveengineering/lang/zh_cn.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 6730c9acd2ae..fa97480e6c97 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1442,11 +1442,11 @@ "gui.immersiveengineering.config.machine_interface.not_connected": "机器接口未连接到可用的机器。\n请确保接口紧靠IE机器的红石控制口。", "gui.immersiveengineering.config.machine_interface.option.comparator": "比较器输出", "gui.immersiveengineering.config.machine_interface.option.empty": "空", - "gui.immersiveengineering.config.machine_interface.option.full": "100%充满", - "gui.immersiveengineering.config.machine_interface.option.half": "50%充满", + "gui.immersiveengineering.config.machine_interface.option.full": "100%满", + "gui.immersiveengineering.config.machine_interface.option.half": "50%满", "gui.immersiveengineering.config.machine_interface.option.no": "否", - "gui.immersiveengineering.config.machine_interface.option.quarter": "25%充满", - "gui.immersiveengineering.config.machine_interface.option.three_quarter": "75%充满", + "gui.immersiveengineering.config.machine_interface.option.quarter": "25%满", + "gui.immersiveengineering.config.machine_interface.option.three_quarter": "75%满", "gui.immersiveengineering.config.machine_interface.option.yes": "是", "gui.immersiveengineering.config.machine_interface.remove": "移除条件", "gui.immersiveengineering.config.mixer.outputAll": "输出所有流体", From 4ce2a1d17f19c41d25146bc46aa177e5bfcdb9df Mon Sep 17 00:00:00 2001 From: Cainiaojun <72213408+cainiaojun@users.noreply.github.com> Date: Tue, 10 Sep 2024 23:24:06 +0800 Subject: [PATCH 42/98] the advancement title "Under Pressure" now is in the original text --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index fa97480e6c97..73edb1366e6c 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -29,7 +29,7 @@ "advancement.immersiveengineering.craft_heater.desc": "制作一个外置加热器", "advancement.immersiveengineering.craft_powerpack": "便携式粒子供应", "advancement.immersiveengineering.craft_powerpack.desc": "制作蓄电池背包", - "advancement.immersiveengineering.craft_pump": "压力作用", + "advancement.immersiveengineering.craft_pump": "Under Pressure", "advancement.immersiveengineering.craft_pump.desc": "制作一个流体泵", "advancement.immersiveengineering.craft_railgun": "财富的赠送", "advancement.immersiveengineering.craft_railgun.desc": "制作一个磁轨炮", From 535d37c0adf0583b15c2fe5f2be818d1c978fb83 Mon Sep 17 00:00:00 2001 From: Cainiaojun <72213408+cainiaojun@users.noreply.github.com> Date: Sat, 14 Sep 2024 14:59:53 +0800 Subject: [PATCH 43/98] fix a mismatch quotation mark --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 73edb1366e6c..accab4619118 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1,5 +1,5 @@ { - "advancement.immersiveengineering.buy_oremap": "X”标记着矿床", + "advancement.immersiveengineering.buy_oremap": "“X”标记着矿床", "advancement.immersiveengineering.buy_oremap.desc": "从结构工程师手上购买一张矿床地图", "advancement.immersiveengineering.buy_shaderbag": "时尚热潮", "advancement.immersiveengineering.buy_shaderbag.desc": "从皮肤商手上购买一个皮肤奖励袋", From 2618cedad9c30d05f712f1032468addb8d9846d3 Mon Sep 17 00:00:00 2001 From: Cainiaojun <72213408+cainiaojun@users.noreply.github.com> Date: Sat, 14 Sep 2024 15:39:59 +0800 Subject: [PATCH 44/98] cancel an accident commit --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index accab4619118..6800a9a60e6c 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1820,7 +1820,7 @@ "manual.immersiveengineering.resources": "资源", "manual.immersiveengineering.storage_transport": "储存与运输", "manual.immersiveengineering.tools": "工具", - "manual.immersiveengineering.updates": "!!更新新闻!!", + "manual.immersiveengineering.updates": "!!更新新闻!!", "manual.immersiveengineering.workbenches_machinery": "工作台与机械", "material.constantan.name": "康铜", "material.hemp.name": "大麻纤维", From 3c54adb738f4a57dd75f903e05307a8a5f0beaab Mon Sep 17 00:00:00 2001 From: Cainiaojun <72213408+cainiaojun@users.noreply.github.com> Date: Sun, 15 Sep 2024 16:00:01 +0800 Subject: [PATCH 45/98] change the tooltip of bayonet again --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 6800a9a60e6c..cc4cc5d81eab 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1108,7 +1108,7 @@ "desc.immersiveengineering.flavour.toolupgrade_powerpack_tesla": "电击攻击你的人", "desc.immersiveengineering.flavour.toolupgrade_railgun_capacitors": "减少磁轨炮的充电时间", "desc.immersiveengineering.flavour.toolupgrade_railgun_scope": "允许远程武器放大瞄准", - "desc.immersiveengineering.flavour.toolupgrade_revolver_bayonet": "为左轮手枪增加近战能力", + "desc.immersiveengineering.flavour.toolupgrade_revolver_bayonet": "提高左轮手枪的近战伤害", "desc.immersiveengineering.flavour.toolupgrade_revolver_electro": "左轮手枪射击造成电击伤害", "desc.immersiveengineering.flavour.toolupgrade_revolver_magazine": "提升左轮手枪弹夹容量", "desc.immersiveengineering.flavour.toolupgrade_shield_flash": "产生一道致盲闪光", From 88dc1b2bf73b1d2e193ac2e2ede8a1a1ec643a98 Mon Sep 17 00:00:00 2001 From: Cainiaojun <72213408+cainiaojun@users.noreply.github.com> Date: Sun, 15 Sep 2024 16:01:31 +0800 Subject: [PATCH 46/98] =?UTF-8?q?change=20the=20translation=20of=20"Improv?= =?UTF-8?q?ed=20Blast=20Furnace"=20as=20"=E6=94=B9=E8=89=AF=E9=AB=98?= =?UTF-8?q?=E7=82=89"?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../immersiveengineering/lang/zh_cn.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index cc4cc5d81eab..68043a8c2a2f 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -70,7 +70,7 @@ "advancement.immersiveengineering.mb_fermenter": "私酿酒!", "advancement.immersiveengineering.mb_fermenter.desc": "搭建发酵机", "advancement.immersiveengineering.mb_improvedblastfurnace": "精炼的艺术", - "advancement.immersiveengineering.mb_improvedblastfurnace.desc": "搭建强化高炉", + "advancement.immersiveengineering.mb_improvedblastfurnace.desc": "搭建改良高炉", "advancement.immersiveengineering.mb_metalpress": "挤压物质", "advancement.immersiveengineering.mb_metalpress.desc": "搭建金属冲压机", "advancement.immersiveengineering.mb_mixer": "工业炼药", @@ -122,7 +122,7 @@ "advancement.immersiveengineering.villager": "工程师同行", "advancement.immersiveengineering.villager.desc": "发现工程师村民", "block.immersiveengineering.acetaldehyde_fluid_block": "乙醛", - "block.immersiveengineering.advanced_blast_furnace": "强化高炉", + "block.immersiveengineering.advanced_blast_furnace": "改良高炉", "block.immersiveengineering.alloy_smelter": "合金窑", "block.immersiveengineering.alloybrick": "窑砖", "block.immersiveengineering.alu_catwalk": "铝施工步道", @@ -144,7 +144,7 @@ "block.immersiveengineering.biodiesel_fluid_block": "生物柴油", "block.immersiveengineering.blast_furnace": "粗制高炉", "block.immersiveengineering.blastbrick": "高炉砖", - "block.immersiveengineering.blastbrick_reinforced": "强化高炉砖", + "block.immersiveengineering.blastbrick_reinforced": "改良高炉砖", "block.immersiveengineering.blastfurnace_preheater": "高炉预热器", "block.immersiveengineering.blueprint_shelf": "蓝图架", "block.immersiveengineering.bottling_machine": "灌装机", @@ -340,7 +340,7 @@ "block.immersiveengineering.slab_alu_scaffolding_standard": "铝脚手架台阶", "block.immersiveengineering.slab_alu_scaffolding_wooden_top": "防腐木铝脚手架台阶", "block.immersiveengineering.slab_blastbrick": "高炉砖台阶", - "block.immersiveengineering.slab_blastbrick_reinforced": "强化高炉砖台阶", + "block.immersiveengineering.slab_blastbrick_reinforced": "改良高炉砖台阶", "block.immersiveengineering.slab_clinker_brick": "过烧红砖台阶", "block.immersiveengineering.slab_coke": "焦煤台阶", "block.immersiveengineering.slab_cokebrick": "焦炉砖台阶", From 21985dcb4b61e7c4f29bdad1e99c16d1677b06a8 Mon Sep 17 00:00:00 2001 From: Cainiaojun <72213408+cainiaojun@users.noreply.github.com> Date: Sun, 15 Sep 2024 16:08:10 +0800 Subject: [PATCH 47/98] =?UTF-8?q?Revert=20"change=20the=20translation=20of?= =?UTF-8?q?=20"Improved=20Blast=20Furnace"=20as=20"=E6=94=B9=E8=89=AF?= =?UTF-8?q?=E9=AB=98=E7=82=89""?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This reverts commit 88dc1b2bf73b1d2e193ac2e2ede8a1a1ec643a98. --- .../immersiveengineering/lang/zh_cn.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 68043a8c2a2f..cc4cc5d81eab 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -70,7 +70,7 @@ "advancement.immersiveengineering.mb_fermenter": "私酿酒!", "advancement.immersiveengineering.mb_fermenter.desc": "搭建发酵机", "advancement.immersiveengineering.mb_improvedblastfurnace": "精炼的艺术", - "advancement.immersiveengineering.mb_improvedblastfurnace.desc": "搭建改良高炉", + "advancement.immersiveengineering.mb_improvedblastfurnace.desc": "搭建强化高炉", "advancement.immersiveengineering.mb_metalpress": "挤压物质", "advancement.immersiveengineering.mb_metalpress.desc": "搭建金属冲压机", "advancement.immersiveengineering.mb_mixer": "工业炼药", @@ -122,7 +122,7 @@ "advancement.immersiveengineering.villager": "工程师同行", "advancement.immersiveengineering.villager.desc": "发现工程师村民", "block.immersiveengineering.acetaldehyde_fluid_block": "乙醛", - "block.immersiveengineering.advanced_blast_furnace": "改良高炉", + "block.immersiveengineering.advanced_blast_furnace": "强化高炉", "block.immersiveengineering.alloy_smelter": "合金窑", "block.immersiveengineering.alloybrick": "窑砖", "block.immersiveengineering.alu_catwalk": "铝施工步道", @@ -144,7 +144,7 @@ "block.immersiveengineering.biodiesel_fluid_block": "生物柴油", "block.immersiveengineering.blast_furnace": "粗制高炉", "block.immersiveengineering.blastbrick": "高炉砖", - "block.immersiveengineering.blastbrick_reinforced": "改良高炉砖", + "block.immersiveengineering.blastbrick_reinforced": "强化高炉砖", "block.immersiveengineering.blastfurnace_preheater": "高炉预热器", "block.immersiveengineering.blueprint_shelf": "蓝图架", "block.immersiveengineering.bottling_machine": "灌装机", @@ -340,7 +340,7 @@ "block.immersiveengineering.slab_alu_scaffolding_standard": "铝脚手架台阶", "block.immersiveengineering.slab_alu_scaffolding_wooden_top": "防腐木铝脚手架台阶", "block.immersiveengineering.slab_blastbrick": "高炉砖台阶", - "block.immersiveengineering.slab_blastbrick_reinforced": "改良高炉砖台阶", + "block.immersiveengineering.slab_blastbrick_reinforced": "强化高炉砖台阶", "block.immersiveengineering.slab_clinker_brick": "过烧红砖台阶", "block.immersiveengineering.slab_coke": "焦煤台阶", "block.immersiveengineering.slab_cokebrick": "焦炉砖台阶", From fe9feea225e595bc13367547e11da96aa27aca28 Mon Sep 17 00:00:00 2001 From: Cainiaojun <72213408+cainiaojun@users.noreply.github.com> Date: Sun, 15 Sep 2024 16:10:03 +0800 Subject: [PATCH 48/98] =?UTF-8?q?change=20the=20translation=20of=20"Improv?= =?UTF-8?q?ed=20Blast=20Furnace"=20as=20"=E6=94=B9=E8=89=AF=E9=AB=98?= =?UTF-8?q?=E7=82=89"=20but=20only=20the=20multiblock?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../immersiveengineering/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index cc4cc5d81eab..b72ad40271c9 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -70,7 +70,7 @@ "advancement.immersiveengineering.mb_fermenter": "私酿酒!", "advancement.immersiveengineering.mb_fermenter.desc": "搭建发酵机", "advancement.immersiveengineering.mb_improvedblastfurnace": "精炼的艺术", - "advancement.immersiveengineering.mb_improvedblastfurnace.desc": "搭建强化高炉", + "advancement.immersiveengineering.mb_improvedblastfurnace.desc": "搭建改良高炉", "advancement.immersiveengineering.mb_metalpress": "挤压物质", "advancement.immersiveengineering.mb_metalpress.desc": "搭建金属冲压机", "advancement.immersiveengineering.mb_mixer": "工业炼药", @@ -122,7 +122,7 @@ "advancement.immersiveengineering.villager": "工程师同行", "advancement.immersiveengineering.villager.desc": "发现工程师村民", "block.immersiveengineering.acetaldehyde_fluid_block": "乙醛", - "block.immersiveengineering.advanced_blast_furnace": "强化高炉", + "block.immersiveengineering.advanced_blast_furnace": "改良高炉", "block.immersiveengineering.alloy_smelter": "合金窑", "block.immersiveengineering.alloybrick": "窑砖", "block.immersiveengineering.alu_catwalk": "铝施工步道", From c670548e6fcca0e576a127b5a9151d4c870db907 Mon Sep 17 00:00:00 2001 From: Cainiaojun <72213408+cainiaojun@users.noreply.github.com> Date: Sun, 15 Sep 2024 17:42:15 +0800 Subject: [PATCH 49/98] fix a punctuation mark problem --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index b72ad40271c9..eb38ea199fd4 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -67,7 +67,7 @@ "advancement.immersiveengineering.mb_dieselgen.desc": "搭建柴油发电机", "advancement.immersiveengineering.mb_excavator": "深入地心", "advancement.immersiveengineering.mb_excavator.desc": "搭建斗轮式挖掘机", - "advancement.immersiveengineering.mb_fermenter": "私酿酒!", + "advancement.immersiveengineering.mb_fermenter": "私酿酒!", "advancement.immersiveengineering.mb_fermenter.desc": "搭建发酵机", "advancement.immersiveengineering.mb_improvedblastfurnace": "精炼的艺术", "advancement.immersiveengineering.mb_improvedblastfurnace.desc": "搭建改良高炉", From de0bbc62bb5080046d927a3017e783505d2df96a Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Sun, 15 Sep 2024 17:52:13 +0800 Subject: [PATCH 50/98] fix another punctuation mark problem --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index eb38ea199fd4..fdbdf3621583 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1348,7 +1348,7 @@ "desc.immersiveengineering.info.toolbox.tool": "工具", "desc.immersiveengineering.info.toolbox.wire": "线材", "desc.immersiveengineering.jei.category.fertilizer": "园艺玻璃罩肥料", - "desc.immersiveengineering.jei.cloche_modifier": "生长速度增益: %1$s", + "desc.immersiveengineering.jei.cloche_modifier": "生长速度增益:%1$s", "effect.immersiveengineering.concrete_feet": "凝滞", "effect.immersiveengineering.conductive": "导电", "effect.immersiveengineering.flammable": "易燃", From 90e63bd7ee3617063ad1045f41d402da28743376 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Sun, 15 Sep 2024 18:42:14 +0800 Subject: [PATCH 51/98] change the translation of "Drum" --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index fdbdf3621583..1769b6eca2ca 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1587,7 +1587,7 @@ "item.immersiveengineering.graphite_electrode": "石墨电极", "item.immersiveengineering.grindingdisk": "研磨盘", "item.immersiveengineering.gunpart_barrel": "枪管", - "item.immersiveengineering.gunpart_drum": "左筒", + "item.immersiveengineering.gunpart_drum": "转轮", "item.immersiveengineering.gunpart_hammer": "击锤", "item.immersiveengineering.hammer": "工程师锤", "item.immersiveengineering.hemp_fabric": "坚韧布料", From 30340d8feef5a4784135ab9001bb6a7c674e33ab Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Sun, 15 Sep 2024 19:53:40 +0800 Subject: [PATCH 52/98] =?UTF-8?q?change=20the=20translation=20of=20"lanter?= =?UTF-8?q?n"=20to=20"=E7=81=AF=E7=AC=BC"?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../immersiveengineering/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 1769b6eca2ca..fee06672f1cc 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -237,7 +237,7 @@ "block.immersiveengineering.diesel_generator": "柴油发电机", "block.immersiveengineering.duroplast": "工程塑胶块", "block.immersiveengineering.dynamo": "动能发电机", - "block.immersiveengineering.electric_lantern": "电灯", + "block.immersiveengineering.electric_lantern": "电灯笼", "block.immersiveengineering.electromagnet": "电磁铁", "block.immersiveengineering.ethanol_fluid_block": "乙醇", "block.immersiveengineering.excavator": "挖掘机", @@ -264,7 +264,7 @@ "block.immersiveengineering.high_power_biodiesel_fluid_block": "高十六烷值生物柴油", "block.immersiveengineering.insulating_glass": "绝缘玻璃", "block.immersiveengineering.item_batcher": "计量分配器", - "block.immersiveengineering.lantern": "灯", + "block.immersiveengineering.lantern": "灯笼", "block.immersiveengineering.light_engineering": "轻型工程块", "block.immersiveengineering.lightning_rod": "避雷针", "block.immersiveengineering.logic_unit": "逻辑单元", From 2ab902978be15054498571cba07ea5e9122c54ec Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Sun, 15 Sep 2024 19:56:14 +0800 Subject: [PATCH 53/98] change the translation of "Refinery" --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index fee06672f1cc..f0277865a399 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -299,7 +299,7 @@ "block.immersiveengineering.redstone_state_cell": "红石状态单元", "block.immersiveengineering.redstone_switchboard": "红石接线板", "block.immersiveengineering.redstone_timer": "红石计时器", - "block.immersiveengineering.refinery": "炼油厂", + "block.immersiveengineering.refinery": "精炼厂", "block.immersiveengineering.reinforced_crate": "强化储物箱", "block.immersiveengineering.reinforced_window": "钢化玻璃窗", "block.immersiveengineering.rs_engineering": "红石工程块", From d79a704c24beafd9bf1c06f261e1da55daf728ad Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Sun, 15 Sep 2024 19:57:58 +0800 Subject: [PATCH 54/98] fix the translation of "Radiator Block" and "Generator Block" --- .../immersiveengineering/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index f0277865a399..b2dd8f9b2ca9 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -250,7 +250,7 @@ "block.immersiveengineering.fluid_pump": "流体泵", "block.immersiveengineering.fluid_sorter": "流体分配器", "block.immersiveengineering.furnace_heater": "外置加热器", - "block.immersiveengineering.generator": "发电机模块", + "block.immersiveengineering.generator": "发电机方块", "block.immersiveengineering.grit_sand": "粗砂", "block.immersiveengineering.gunpowder_barrel": "火药桶", "block.immersiveengineering.heavy_engineering": "重型工程块", @@ -286,7 +286,7 @@ "block.immersiveengineering.phenolic_resin_fluid_block": "酚醛树脂", "block.immersiveengineering.pipe_valve": "管道阀", "block.immersiveengineering.plantoil_fluid_block": "植物油", - "block.immersiveengineering.radiator": "散热器模块", + "block.immersiveengineering.radiator": "散热器方块", "block.immersiveengineering.radio_tower": "广播塔", "block.immersiveengineering.raw_block_aluminum": "粗铝土块", "block.immersiveengineering.raw_block_lead": "粗铅块", From 91b315382114fbc9fc7f5c90283cdd4432d00e97 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Sun, 15 Sep 2024 20:14:04 +0800 Subject: [PATCH 55/98] change the translation of "Spray and Pray" --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index b2dd8f9b2ca9..d742240afb0e 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -13,7 +13,7 @@ "advancement.immersiveengineering.craft_batcher.desc": "制作一个计量分配器", "advancement.immersiveengineering.craft_buzzsaw": "一键砍树", "advancement.immersiveengineering.craft_buzzsaw.desc": "制造一把伐木机械锯", - "advancement.immersiveengineering.craft_chemthrower": "广“射”薄收", + "advancement.immersiveengineering.craft_chemthrower": "泼水射击", "advancement.immersiveengineering.craft_chemthrower.desc": "制作化学喷射器", "advancement.immersiveengineering.craft_drill": "储能镐", "advancement.immersiveengineering.craft_drill.desc": "制作采矿机械钻", From 90797e565183817fdcedc1e3b9f02caeea447480 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Mon, 16 Sep 2024 13:59:01 +0800 Subject: [PATCH 56/98] remove useless placeholders --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index d742240afb0e..92ef2a8d2bc7 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1170,7 +1170,7 @@ "desc.immersiveengineering.info.coresample.timezone": "该样本在不同的时区/维度提取", "desc.immersiveengineering.info.coresample.yield": "预期产量:%1$s矿石", "desc.immersiveengineering.info.day": "%1$s天", - "desc.immersiveengineering.info.durability": "耐久度:%1$s", + "desc.immersiveengineering.info.durability": "耐久度:", "desc.immersiveengineering.info.electrodeIntegrity": "完整度%1$s%%", "desc.immersiveengineering.info.energyStored": "存储能量:%1$sFlux", "desc.immersiveengineering.info.energyStoredEU": "存储能量:%1$sEU", From 6d2f4c36d92c32e215683c91edb6a426f558d1cb Mon Sep 17 00:00:00 2001 From: SlimeSB <86453765+SlimeSB@users.noreply.github.com> Date: Mon, 16 Sep 2024 17:27:08 +0800 Subject: [PATCH 57/98] Update projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 92ef2a8d2bc7..e08b4f06f78d 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1208,7 +1208,7 @@ "desc.immersiveengineering.info.mineral.pentlandite": "镍黄铁矿", "desc.immersiveengineering.info.mineral.rich_auricupride": "富金铜矿", "desc.immersiveengineering.info.mineral.silt": "粉砂", - "desc.immersiveengineering.info.mineral.uraninite": " 晶质铀矿", + "desc.immersiveengineering.info.mineral.uraninite": "晶质铀矿", "desc.immersiveengineering.info.mineral.wolframite": "钨锰铁矿", "desc.immersiveengineering.info.mininglvl.-1": "无", "desc.immersiveengineering.info.mininglvl.0": "§7石头", From 7af61b0affb158b5b71f8c8934784fa1ffdc5dc9 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Mon, 30 Sep 2024 23:59:37 +0800 Subject: [PATCH 58/98] fix some wrong translation about bullet --- .../immersiveengineering/lang/zh_cn.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index e08b4f06f78d..0dd3e8970b2a 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1032,8 +1032,8 @@ "death.attack.ieRevolver_dragonsbreath": "%1$s被%2$s的吐息焚烧殆尽", "death.attack.ieRevolver_dragonsbreath.item": "%1$s被%2$s用%3$s焚烧殆尽", "death.attack.ieRevolver_dragonsbreath.turret": "%1$s被炮塔焚烧殆尽", - "death.attack.ieRevolver_homing": "%1$s被%2$s发射的叶绿弹击杀", - "death.attack.ieRevolver_homing.item": "%1$s被%2$s用%3$s发射的叶绿弹击杀", + "death.attack.ieRevolver_homing": "%1$s被%2$s发射的追踪弹击杀", + "death.attack.ieRevolver_homing.item": "%1$s被%2$s用%3$s发射的追踪弹击杀", "death.attack.ieRevolver_homing.turret": "%1$s被炮塔击杀", "death.attack.ieRevolver_potion": "%1$s被%2$s的药水射击淹没了", "death.attack.ieRevolver_potion.item": "%1$s被%2$s用%3$s发射的药水淹没了", @@ -1534,7 +1534,7 @@ "item.immersiveengineering.bullet.crystalwill": "结晶意志弹", "item.immersiveengineering.bullet.dragons_breath": "龙息弹", "item.immersiveengineering.bullet.firework": "烟花弹", - "item.immersiveengineering.bullet.flare": "闪光弹", + "item.immersiveengineering.bullet.flare": "燃烧弹", "item.immersiveengineering.bullet.he": "高爆弹", "item.immersiveengineering.bullet.homing": "追踪弹", "item.immersiveengineering.bullet.potion": "药水弹", @@ -1576,8 +1576,8 @@ "item.immersiveengineering.dust_wood": "锯末", "item.immersiveengineering.earmuffs": "隔音耳罩", "item.immersiveengineering.electron_tube": "真空管", - "item.immersiveengineering.empty_casing": "小型空弹壳", - "item.immersiveengineering.empty_shell": "大型空弹壳", + "item.immersiveengineering.empty_casing": "空弹壳", + "item.immersiveengineering.empty_shell": "空弹筒", "item.immersiveengineering.ersatz_leather": "人造皮革", "item.immersiveengineering.ethanol_bucket": "乙醇桶", "item.immersiveengineering.fertilizer": "工业肥料", From 1724dba2a81817e7527ef5a652362d4e789fbd6c Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Tue, 1 Oct 2024 10:13:29 +0800 Subject: [PATCH 59/98] fix some mismatched translation about "Refinery" --- .../immersiveengineering/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 0dd3e8970b2a..5bcfe0a37b7e 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -76,7 +76,7 @@ "advancement.immersiveengineering.mb_mixer": "工业炼药", "advancement.immersiveengineering.mb_mixer.desc": "搭建搅拌机", "advancement.immersiveengineering.mb_refinery": "化学加工", - "advancement.immersiveengineering.mb_refinery.desc": "搭建炼油厂", + "advancement.immersiveengineering.mb_refinery.desc": "搭建精炼厂", "advancement.immersiveengineering.mb_silo": "金属板掩盖的秘密仓库", "advancement.immersiveengineering.mb_silo.desc": "搭建筒仓", "advancement.immersiveengineering.mb_squeezer": "这能做坚果奶吗?", @@ -1857,7 +1857,7 @@ "subtitle.immersiveengineering.process_2": "自动化工程师装配台:焊接", "subtitle.immersiveengineering.process_2_lift": "自动化工程师装配台:嗡嗡", "subtitle.immersiveengineering.railgunFire": "磁轨炮:发射", - "subtitle.immersiveengineering.refinery": "炼油厂:嗡嗡", + "subtitle.immersiveengineering.refinery": "精炼厂:嗡嗡", "subtitle.immersiveengineering.revolverFire": "枪击声", "subtitle.immersiveengineering.revolverReload": "装弹声", "subtitle.immersiveengineering.saw_empty": "锯木机:没有木头时发出呜呜声", From bf1e6b2d139a0cd77aaa3bc88a0c0996cbc77eec Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Tue, 1 Oct 2024 10:56:07 +0800 Subject: [PATCH 60/98] fix another mismatch in advancement description --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 5bcfe0a37b7e..7ff946c6e865 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -80,7 +80,7 @@ "advancement.immersiveengineering.mb_silo": "金属板掩盖的秘密仓库", "advancement.immersiveengineering.mb_silo.desc": "搭建筒仓", "advancement.immersiveengineering.mb_squeezer": "这能做坚果奶吗?", - "advancement.immersiveengineering.mb_squeezer.desc": "搭建工业挤压机", + "advancement.immersiveengineering.mb_squeezer.desc": "搭建挤压机", "advancement.immersiveengineering.mb_tank": "水塔", "advancement.immersiveengineering.mb_tank.desc": "搭建储罐", "advancement.immersiveengineering.multiblocks_root": "多方块结构", From 0dbc8ce3f7d2d3d9c2215cc535b5e46962febab3 Mon Sep 17 00:00:00 2001 From: Cainiaojun <1956243107@qq.com> Date: Sat, 5 Oct 2024 11:16:15 +0800 Subject: [PATCH 61/98] =?UTF-8?q?change=20the=20translation=20of=20"Flare?= =?UTF-8?q?=20Cartridge"=20to=20"=E4=BF=A1=E5=8F=B7=E5=BC=B9"?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 7ff946c6e865..0c84f7f509b6 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1534,7 +1534,7 @@ "item.immersiveengineering.bullet.crystalwill": "结晶意志弹", "item.immersiveengineering.bullet.dragons_breath": "龙息弹", "item.immersiveengineering.bullet.firework": "烟花弹", - "item.immersiveengineering.bullet.flare": "燃烧弹", + "item.immersiveengineering.bullet.flare": "信号弹", "item.immersiveengineering.bullet.he": "高爆弹", "item.immersiveengineering.bullet.homing": "追踪弹", "item.immersiveengineering.bullet.potion": "药水弹", From 199157b8ae4f4b7679f069506d2e441fb78237e6 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Tue, 8 Oct 2024 23:30:52 +0800 Subject: [PATCH 62/98] fixed a comma typo --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 0c84f7f509b6..31dd57da72d5 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -105,7 +105,7 @@ "advancement.immersiveengineering.secret_luckofthedraw.desc": "梭哈一把", "advancement.immersiveengineering.secret_ravenholm": "我们不去莱温霍姆……", "advancement.immersiveengineering.secret_ravenholm.desc": "全部取出内脏", - "advancement.immersiveengineering.skyhook_distance": "布克, 接着!", + "advancement.immersiveengineering.skyhook_distance": "布克,接着!", "advancement.immersiveengineering.skyhook_distance.desc": "使用工程师天钩累计移动1千米", "advancement.immersiveengineering.tools_root": "工具与升级", "advancement.immersiveengineering.tools_root.desc": "工程师装配台可以用来强化你的工具", From 5578c879838cfea097d35829701a5186fbcffc02 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Tue, 8 Oct 2024 23:37:59 +0800 Subject: [PATCH 63/98] Chiseled Concrete is not brick anymore --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 31dd57da72d5..03c6540dc3a2 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -190,7 +190,7 @@ "block.immersiveengineering.concrete": "混凝土", "block.immersiveengineering.concrete_brick": "混凝土砖", "block.immersiveengineering.concrete_brick_cracked": "裂纹混凝土砖", - "block.immersiveengineering.concrete_chiseled": "雕纹混凝土砖", + "block.immersiveengineering.concrete_chiseled": "雕纹混凝土", "block.immersiveengineering.concrete_fluid_block": "液态混凝土", "block.immersiveengineering.concrete_leaded": "镀铅混凝土", "block.immersiveengineering.concrete_pillar": "混凝土柱", From 5dbe41f4d5b1a541d428873223ec3dbf2d4dfac2 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 10 Oct 2024 23:23:35 +0800 Subject: [PATCH 64/98] Bauxite is ore now --- .../immersiveengineering/lang/zh_cn.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 03c6540dc3a2..b8519fb42b42 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -229,7 +229,7 @@ "block.immersiveengineering.crusher": "粉碎机", "block.immersiveengineering.current_transformer": "电流互感器", "block.immersiveengineering.cushion": "气垫", - "block.immersiveengineering.deepslate_ore_aluminum": "深层铝土矿石", + "block.immersiveengineering.deepslate_ore_aluminum": "深层铝土矿矿石", "block.immersiveengineering.deepslate_ore_lead": "深层铅矿石", "block.immersiveengineering.deepslate_ore_nickel": "深层镍矿石", "block.immersiveengineering.deepslate_ore_silver": "深层银矿石", @@ -277,7 +277,7 @@ "block.immersiveengineering.mixer": "搅拌机", "block.immersiveengineering.molten_constantan": "熔融康铜", "block.immersiveengineering.molten_uranium": "熔融铀", - "block.immersiveengineering.ore_aluminum": "铝土矿石", + "block.immersiveengineering.ore_aluminum": "铝土矿矿石", "block.immersiveengineering.ore_copper": "铜矿石", "block.immersiveengineering.ore_lead": "铅矿石", "block.immersiveengineering.ore_nickel": "镍矿石", @@ -288,7 +288,7 @@ "block.immersiveengineering.plantoil_fluid_block": "植物油", "block.immersiveengineering.radiator": "散热器方块", "block.immersiveengineering.radio_tower": "广播塔", - "block.immersiveengineering.raw_block_aluminum": "粗铝土块", + "block.immersiveengineering.raw_block_aluminum": "粗铝土矿块", "block.immersiveengineering.raw_block_lead": "粗铅块", "block.immersiveengineering.raw_block_nickel": "粗镍块", "block.immersiveengineering.raw_block_silver": "粗银块", @@ -1652,7 +1652,7 @@ "item.immersiveengineering.potion_bucket": "%1$s桶", "item.immersiveengineering.powerpack": "蓄电池背包", "item.immersiveengineering.railgun": "磁轨炮", - "item.immersiveengineering.raw_aluminum": "粗铝土", + "item.immersiveengineering.raw_aluminum": "粗铝土矿", "item.immersiveengineering.raw_lead": "粗铅", "item.immersiveengineering.raw_nickel": "粗镍", "item.immersiveengineering.raw_silver": "粗银", From 0d04e600902e732ff0031e63648b07e176001676 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 10 Oct 2024 23:30:10 +0800 Subject: [PATCH 65/98] remove useless placeholder again --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index b8519fb42b42..c750ed7ea67e 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1156,7 +1156,7 @@ "desc.immersiveengineering.info.circuit_table.slot.edit": "在此处放置逻辑电路板进行编辑", "desc.immersiveengineering.info.circuit_table.slot.logic": "逻辑组件", "desc.immersiveengineering.info.circuit_table.slot.solder": "焊料", - "desc.immersiveengineering.info.colour": "颜色:%1$s", + "desc.immersiveengineering.info.colour": "颜色:", "desc.immersiveengineering.info.colour.blue": "蓝:%1s", "desc.immersiveengineering.info.colour.green": "绿:%1s", "desc.immersiveengineering.info.colour.red": "红:%1s", From deeb735b6a58883a0f10ad683b572c92e7a89078 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 10 Oct 2024 23:49:19 +0800 Subject: [PATCH 66/98] cheange the translation of "Magazine" --- .../immersiveengineering/lang/zh_cn.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index c750ed7ea67e..ed65c7b75ed5 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1106,11 +1106,11 @@ "desc.immersiveengineering.flavour.toolupgrade_powerpack_induction": "为你的整个物品栏充电", "desc.immersiveengineering.flavour.toolupgrade_powerpack_magnet": "吸引附近的物品", "desc.immersiveengineering.flavour.toolupgrade_powerpack_tesla": "电击攻击你的人", - "desc.immersiveengineering.flavour.toolupgrade_railgun_capacitors": "减少磁轨炮的充电时间", + "desc.immersiveengineering.flavour.toolupgrade_railgun_capacitors": "减少磁轨炮的蓄力时间", "desc.immersiveengineering.flavour.toolupgrade_railgun_scope": "允许远程武器放大瞄准", "desc.immersiveengineering.flavour.toolupgrade_revolver_bayonet": "提高左轮手枪的近战伤害", "desc.immersiveengineering.flavour.toolupgrade_revolver_electro": "左轮手枪射击造成电击伤害", - "desc.immersiveengineering.flavour.toolupgrade_revolver_magazine": "提升左轮手枪弹夹容量", + "desc.immersiveengineering.flavour.toolupgrade_revolver_magazine": "提升左轮手枪的弹匣容量", "desc.immersiveengineering.flavour.toolupgrade_shield_flash": "产生一道致盲闪光", "desc.immersiveengineering.flavour.toolupgrade_shield_magnet": "允许一键装备盾牌", "desc.immersiveengineering.flavour.toolupgrade_shield_shock": "震击攻击者并蒸发弹射物", @@ -1774,7 +1774,7 @@ "item.immersiveengineering.toolupgrade_railgun_scope": "瞄准镜", "item.immersiveengineering.toolupgrade_revolver_bayonet": "刺刀", "item.immersiveengineering.toolupgrade_revolver_electro": "加强电子管", - "item.immersiveengineering.toolupgrade_revolver_magazine": "扩充弹夹", + "item.immersiveengineering.toolupgrade_revolver_magazine": "扩充弹匣", "item.immersiveengineering.toolupgrade_shield_flash": "闪光灯", "item.immersiveengineering.toolupgrade_shield_magnet": "磁力手套", "item.immersiveengineering.toolupgrade_shield_shock": "震击发生器", From cad86cdd0b869abef99339d62e25ad931d1d2572 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 10 Oct 2024 23:50:40 +0800 Subject: [PATCH 67/98] Unify the translation of wooden wallmount --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index ed65c7b75ed5..8931819c9614 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -458,7 +458,7 @@ "block.immersiveengineering.treated_scaffold": "防腐木脚手架", "block.immersiveengineering.treated_trapdoor": "防腐木活板门", "block.immersiveengineering.treated_trapdoor_framed": "防腐木活板门", - "block.immersiveengineering.treated_wallmount": "木制壁挂支架", + "block.immersiveengineering.treated_wallmount": "木壁挂支架", "block.immersiveengineering.treated_window": "防腐木窗", "block.immersiveengineering.treated_wood_horizontal": "防腐木板", "block.immersiveengineering.treated_wood_packaged": "防腐木板", From 1ed5b9514d76b7fa232d118ed1305eea93d65346 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Sun, 13 Oct 2024 23:19:12 +0800 Subject: [PATCH 68/98] Perfectly unified the translation of "Sheetmetal" --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 8931819c9614..88e998888b05 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -77,7 +77,7 @@ "advancement.immersiveengineering.mb_mixer.desc": "搭建搅拌机", "advancement.immersiveengineering.mb_refinery": "化学加工", "advancement.immersiveengineering.mb_refinery.desc": "搭建精炼厂", - "advancement.immersiveengineering.mb_silo": "金属板掩盖的秘密仓库", + "advancement.immersiveengineering.mb_silo": "板金属掩盖的秘密仓库", "advancement.immersiveengineering.mb_silo.desc": "搭建筒仓", "advancement.immersiveengineering.mb_squeezer": "这能做坚果奶吗?", "advancement.immersiveengineering.mb_squeezer.desc": "搭建挤压机", From 72cabf703ed4e9389c4c5b5673e49e09a50a1769 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Sun, 13 Oct 2024 23:27:49 +0800 Subject: [PATCH 69/98] fix a lot of descriptions about shader bags --- .../immersiveengineering/lang/zh_cn.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 88e998888b05..e3bc0541cc28 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1071,7 +1071,7 @@ "desc.immersiveengineering.flavour.revolver.dev": "弑君!", "desc.immersiveengineering.flavour.revolver.earthshaker": "挥之不去的意志", "desc.immersiveengineering.flavour.revolver.einhorn": "Rule of §m6§r 8", - "desc.immersiveengineering.flavour.revolver.fenrir": "没什么我不珍惜!", + "desc.immersiveengineering.flavour.revolver.fenrir": "根本不存在所谓不重要的东西!", "desc.immersiveengineering.flavour.revolver.infinity": "你只需要一点Infinity", "desc.immersiveengineering.flavour.revolver.nerf": "儿童可安全玩耍", "desc.immersiveengineering.flavour.revolver.noName": "窥视到黑暗", @@ -1081,10 +1081,10 @@ "desc.immersiveengineering.flavour.revolver.patreonHazard": "独家DLC", "desc.immersiveengineering.flavour.revolver.rommie": "包括针对AI“Rommie”!", "desc.immersiveengineering.flavour.revolver.rose": "外表中充斥着欺骗", - "desc.immersiveengineering.flavour.revolver.sns": "鲜血、汗水、蒸汽、钢铁", + "desc.immersiveengineering.flavour.revolver.sns": "鲜血、汗水、蒸汽与钢铁", "desc.immersiveengineering.flavour.revolver.superchief": "CHOO CHOO!", "desc.immersiveengineering.flavour.revolver.tesla": "一个令人震惊的发明!", - "desc.immersiveengineering.flavour.revolver.warlord": "不要带走我的玩具!", + "desc.immersiveengineering.flavour.revolver.warlord": "不要拿走我的玩具!", "desc.immersiveengineering.flavour.skyhook": "旅行的全新方式", "desc.immersiveengineering.flavour.skyhook.noLimit": "不限速", "desc.immersiveengineering.flavour.skyhook.speedLimit": "限速", @@ -1281,19 +1281,19 @@ "desc.immersiveengineering.info.shader.details.dominator": "命名与设计参考动漫系列的巨大手炮,不过不能变形。", "desc.immersiveengineering.info.shader.details.dragonsbreath": "命名与设计出自同名的异域火箭发射器。", "desc.immersiveengineering.info.shader.details.enbypride": "性别不是二元的!", - "desc.immersiveengineering.info.shader.details.erruption": "没有具体的参考,只是原版纹理的另一个用途,特别是方块破坏覆盖。", + "desc.immersiveengineering.info.shader.details.erruption": "没有具体的参考,只是原版纹理的另一个用途,具体来说,是方块破坏的叠加层。", "desc.immersiveengineering.info.shader.details.exia": "命名与设计出自近距离作战的高达机动战士。", "desc.immersiveengineering.info.shader.details.eyas": "命名与设计出自手炮“Eyasluna”。Hawkmoon的兄弟。", "desc.immersiveengineering.info.shader.details.felix": "命名与配色出自《红蓝大作战》第11-13季的雇佣兵“Felix”。", "desc.immersiveengineering.info.shader.details.fox": "很蓬松,命名出自特定的IRC频道及其用户。", - "desc.immersiveengineering.info.shader.details.gaypride": "连企鹅都这样做了!", + "desc.immersiveengineering.info.shader.details.gaypride": "甚至连企鹅也是!", "desc.immersiveengineering.info.shader.details.glacis": "没有特别的灵感,决定尝试透明度。", "desc.immersiveengineering.info.shader.details.harrowed": "设计出自“王之陨落”的Heroic模式的武器。", "desc.immersiveengineering.info.shader.details.hawk": "命名与设计出自异域手炮“Hawkmoon”。", "desc.immersiveengineering.info.shader.details.hollow": "命名与设计出自世界“虚空城”。", "desc.immersiveengineering.info.shader.details.ikelos": "设计出自Warmind Rasputin和IKELOS武器。", "desc.immersiveengineering.info.shader.details.kindled": "命名的参考十分明显,设计时旨在将原版纹理和动画结合到皮肤中。", - "desc.immersiveengineering.info.shader.details.lesbianpride": "考古学家会称她们为室友。", + "desc.immersiveengineering.info.shader.details.lesbianpride": "也许考古学家会称她们为“室友”。", "desc.immersiveengineering.info.shader.details.locus": "命名与配色出自《红蓝大作战》第11-13季的雇佣兵“Locus”。", "desc.immersiveengineering.info.shader.details.lususnaturae": "命名出自第四卷原声带中的一首歌。另外,这个名字听起来很糟糕。", "desc.immersiveengineering.info.shader.details.magnum": "设计出自比赛获胜者!", From fca63f52d41d46ae17b7f4b5295e8faf6c9d0ee6 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Sun, 13 Oct 2024 23:32:06 +0800 Subject: [PATCH 70/98] fix another bunch of descriptions about shader bags --- .../immersiveengineering/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index e3bc0541cc28..3bf93174e44e 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1295,7 +1295,7 @@ "desc.immersiveengineering.info.shader.details.kindled": "命名的参考十分明显,设计时旨在将原版纹理和动画结合到皮肤中。", "desc.immersiveengineering.info.shader.details.lesbianpride": "也许考古学家会称她们为“室友”。", "desc.immersiveengineering.info.shader.details.locus": "命名与配色出自《红蓝大作战》第11-13季的雇佣兵“Locus”。", - "desc.immersiveengineering.info.shader.details.lususnaturae": "命名出自第四卷原声带中的一首歌。另外,这个名字听起来很糟糕。", + "desc.immersiveengineering.info.shader.details.lususnaturae": "命名出自第四卷原声带中的一首歌。另外,这个名字听起来也很像大反派。", "desc.immersiveengineering.info.shader.details.magnum": "设计出自比赛获胜者!", "desc.immersiveengineering.info.shader.details.massfusion": "设计参考辐射系列的能量武器。", "desc.immersiveengineering.info.shader.details.matrix": "没有特别的灵感,只是管道覆盖的另一个用途。", @@ -1309,7 +1309,7 @@ "desc.immersiveengineering.info.shader.details.qrow": "命名出自克罗·布兰温,设计出自他的剑/镰刀。", "desc.immersiveengineering.info.shader.details.radiant": "命名与设计出自世界“光辉庭院”。", "desc.immersiveengineering.info.shader.details.regal": "设计出自“王之陨落”袭击任务的武器。", - "desc.immersiveengineering.info.shader.details.rosequartz": "第一个皮肤的历史!
没有确切的参考,虽然这个名字本身是受到“Inkheart”系列小说中的一个角色的启发", + "desc.immersiveengineering.info.shader.details.rosequartz": "第一个皮肤的历史!
没有确切的参考,虽然这个名字本身是受到《墨水心》系列小说中的一个角色的启发", "desc.immersiveengineering.info.shader.details.sharkface": "命名与配色出自《红蓝大作战》第9、13季的雇佣兵“Sharkface”。", "desc.immersiveengineering.info.shader.details.sponsor": "设计明显是参考辐射系列,但命名不明确。", "desc.immersiveengineering.info.shader.details.stormflower": "命名与设计出自烈·莲挥舞的带刃冲锋枪。", From 2b6caafbec85a5e0758827b88ed73fa08b02f041 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 17 Oct 2024 23:15:07 +0800 Subject: [PATCH 71/98] change the translation of "Large Tank" --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 3bf93174e44e..8946cb2bba0c 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1761,7 +1761,7 @@ "item.immersiveengineering.toolupgrade_buzzsaw_spareblades": "锯片盒子", "item.immersiveengineering.toolupgrade_chemthrower_focus": "聚焦喷嘴", "item.immersiveengineering.toolupgrade_chemthrower_multitank": "多重流体罐", - "item.immersiveengineering.toolupgrade_drill_capacity": "大型燃料缸", + "item.immersiveengineering.toolupgrade_drill_capacity": "大型流体罐", "item.immersiveengineering.toolupgrade_drill_damage": "附加螺旋钻", "item.immersiveengineering.toolupgrade_drill_fortune": "岩石软化酸", "item.immersiveengineering.toolupgrade_drill_lube": "高级润滑系统", From 2720288390ee77b4b3ab2cde1fd2078f7f8c265a Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 17 Oct 2024 23:22:05 +0800 Subject: [PATCH 72/98] strange change about "strcutural arm" --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 8946cb2bba0c..45772adfe048 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -441,7 +441,7 @@ "block.immersiveengineering.storage_steel": "钢块", "block.immersiveengineering.storage_uranium": "铀块", "block.immersiveengineering.strip_curtain": "条形窗帘", - "block.immersiveengineering.structural_arm": "钢结构臂", + "block.immersiveengineering.structural_arm": "结构臂", "block.immersiveengineering.tank": "流体储罐", "block.immersiveengineering.tesla_coil": "特斯拉线圈", "block.immersiveengineering.thermoelectric_generator": "热传导发电机", From 5e2d04122295b08a4cd5f8304dd159978504cf72 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 17 Oct 2024 23:53:04 +0800 Subject: [PATCH 73/98] fix a lot of conflict about death message linked with revolver --- .../immersiveengineering/lang/zh_cn.json | 32 +++++++++---------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 45772adfe048..85fb2287d0ff 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1020,24 +1020,24 @@ "death.attack.ieRailgun": "%1$s被%2$s的磁轨炮刺穿了", "death.attack.ieRazorShock": "%1$s被刀片刺网电得骨头酥脆", "death.attack.ieRazorWire": "%1$s被刀片刺网刺死了", - "death.attack.ieRevolver_armorPiercing": "%1$s被%2$s击杀", - "death.attack.ieRevolver_armorPiercing.item": "%1$s被%2$s用%3$s击杀", - "death.attack.ieRevolver_armorPiercing.turret": "%1$s被炮塔击中", - "death.attack.ieRevolver_buckshot": "%1$s被%2$s发射的鹿弹击杀", - "death.attack.ieRevolver_buckshot.item": "%1$s被%2$s用%3$s发射的鹿弹击杀", - "death.attack.ieRevolver_buckshot.turret": "%1$s被炮塔发射的鹿弹击中", - "death.attack.ieRevolver_casull": "%1$s被%2$s击杀", - "death.attack.ieRevolver_casull.item": "%1$s被%2$s用%3$s击杀", - "death.attack.ieRevolver_casull.turret": "%1$s被炮塔击中", - "death.attack.ieRevolver_dragonsbreath": "%1$s被%2$s的吐息焚烧殆尽", + "death.attack.ieRevolver_armorPiercing": "%1$s被%2$s射杀", + "death.attack.ieRevolver_armorPiercing.item": "%1$s被%2$s用%3$s射杀", + "death.attack.ieRevolver_armorPiercing.turret": "%1$s被炮塔射杀", + "death.attack.ieRevolver_buckshot": "%1$s被%2$s打成了筛子", + "death.attack.ieRevolver_buckshot.item": "%1$s被%2$s用%3$s打成了筛子", + "death.attack.ieRevolver_buckshot.turret": "%1$s被炮塔打成了筛子", + "death.attack.ieRevolver_casull": "%1$s被%2$s射杀", + "death.attack.ieRevolver_casull.item": "%1$s被%2$s用%3$s射杀", + "death.attack.ieRevolver_casull.turret": "%1$s被炮塔射杀", + "death.attack.ieRevolver_dragonsbreath": "%1$s被%2$s焚烧殆尽", "death.attack.ieRevolver_dragonsbreath.item": "%1$s被%2$s用%3$s焚烧殆尽", "death.attack.ieRevolver_dragonsbreath.turret": "%1$s被炮塔焚烧殆尽", - "death.attack.ieRevolver_homing": "%1$s被%2$s发射的追踪弹击杀", - "death.attack.ieRevolver_homing.item": "%1$s被%2$s用%3$s发射的追踪弹击杀", - "death.attack.ieRevolver_homing.turret": "%1$s被炮塔击杀", - "death.attack.ieRevolver_potion": "%1$s被%2$s的药水射击淹没了", - "death.attack.ieRevolver_potion.item": "%1$s被%2$s用%3$s发射的药水淹没了", - "death.attack.ieRevolver_potion.turret": "%1$s被炮塔的药水射击淹没了", + "death.attack.ieRevolver_homing": "%1$s被%2$s发射的追踪弹射杀", + "death.attack.ieRevolver_homing.item": "%1$s被%2$s用%3$s发射的追踪弹射杀", + "death.attack.ieRevolver_homing.turret": "%1$s被炮塔发射的追踪弹射杀", + "death.attack.ieRevolver_potion": "%1$s被%2$s的药水弹淹没了", + "death.attack.ieRevolver_potion.item": "%1$s被%2$s用%3$s射出的药水弹淹没了", + "death.attack.ieRevolver_potion.turret": "%1$s被炮塔的药水弹淹没了", "death.attack.ieRevolver_silver": "%1$s被%2$s发射的银弹净化了", "death.attack.ieRevolver_silver.item": "%1$s被%2$s用%3$s发射的银弹净化了", "death.attack.ieRevolver_silver.turret": "%1$s被炮塔发射的银弹净化了", From bdde7ec91d583b39d042f10a6da3b32233f287c1 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Fri, 18 Oct 2024 00:13:05 +0800 Subject: [PATCH 74/98] fix some translation problem about "component" --- .../immersiveengineering/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 85fb2287d0ff..39b1b2151452 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1142,7 +1142,7 @@ "desc.immersiveengineering.info.blockSide.west": "西面", "desc.immersiveengineering.info.blueprint.bannerpatterns": "旗帜图案", "desc.immersiveengineering.info.blueprint.bullet": "普通子弹", - "desc.immersiveengineering.info.blueprint.components": "制作组件", + "desc.immersiveengineering.info.blueprint.components": "合成用零件", "desc.immersiveengineering.info.blueprint.creates0": "可制作物品:§6按住Shift§r", "desc.immersiveengineering.info.blueprint.creates1": "可制作物品:", "desc.immersiveengineering.info.blueprint.electrode": "电弧炉电极", @@ -1154,7 +1154,7 @@ "desc.immersiveengineering.info.circuit_table.copy": "点击以复制指令", "desc.immersiveengineering.info.circuit_table.slot.backplane": "背板", "desc.immersiveengineering.info.circuit_table.slot.edit": "在此处放置逻辑电路板进行编辑", - "desc.immersiveengineering.info.circuit_table.slot.logic": "逻辑组件", + "desc.immersiveengineering.info.circuit_table.slot.logic": "逻辑元件", "desc.immersiveengineering.info.circuit_table.slot.solder": "焊料", "desc.immersiveengineering.info.colour": "颜色:", "desc.immersiveengineering.info.colour.blue": "蓝:%1s", From 8be17f3c1ddfeb2d1b09696b29cdefc693d3eba6 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Fri, 18 Oct 2024 00:13:44 +0800 Subject: [PATCH 75/98] change a description about a shader bag --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 39b1b2151452..44a6fdf49a94 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1285,7 +1285,7 @@ "desc.immersiveengineering.info.shader.details.exia": "命名与设计出自近距离作战的高达机动战士。", "desc.immersiveengineering.info.shader.details.eyas": "命名与设计出自手炮“Eyasluna”。Hawkmoon的兄弟。", "desc.immersiveengineering.info.shader.details.felix": "命名与配色出自《红蓝大作战》第11-13季的雇佣兵“Felix”。", - "desc.immersiveengineering.info.shader.details.fox": "很蓬松,命名出自特定的IRC频道及其用户。", + "desc.immersiveengineering.info.shader.details.fox": "毛茸茸的,命名出自特定的IRC频道及其用户。", "desc.immersiveengineering.info.shader.details.gaypride": "甚至连企鹅也是!", "desc.immersiveengineering.info.shader.details.glacis": "没有特别的灵感,决定尝试透明度。", "desc.immersiveengineering.info.shader.details.harrowed": "设计出自“王之陨落”的Heroic模式的武器。", From 9d052a648f1682b54cfccad824d429f583a6e22f Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Wed, 23 Oct 2024 21:02:26 +0800 Subject: [PATCH 76/98] unified all commas between numbers --- .../immersiveengineering/lang/zh_cn.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 44a6fdf49a94..3a16b51e57e4 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -944,12 +944,12 @@ "block.minecraft.banner.immersiveengineering.wolf_r.red": "红色狼(右)", "block.minecraft.banner.immersiveengineering.wolf_r.white": "白色狼(右)", "block.minecraft.banner.immersiveengineering.wolf_r.yellow": "黄色狼(右)", - "chat.immersiveengineering.command.mineral.get": "在%1$s,%2$s发现矿物", + "chat.immersiveengineering.command.mineral.get": "在%1$s, %2$s发现矿物", "chat.immersiveengineering.command.mineral.get.none": "在%1$s, %2$s没有发现矿物", - "chat.immersiveengineering.command.mineral.get.pos": "以%1$s,%2$s为中心,%3$s为半径", + "chat.immersiveengineering.command.mineral.get.pos": "以%1$s, %2$s为中心,%3$s为半径", "chat.immersiveengineering.command.mineral.put.invalid_mineral": "§c无效矿物,“%1$s”不是一个有效标识符。请使用“/ie mineral list”获取有效标识符列表。§r", - "chat.immersiveengineering.command.mineral.put.success": "半径为%2$s的矿脉“%1$s”位于%3$s,%4$s", - "chat.immersiveengineering.command.mineral.set_depletion.no_mineral": "在%1$s,%2$s不存在矿物", + "chat.immersiveengineering.command.mineral.put.success": "半径为%2$s的矿脉“%1$s”位于%3$s, %4$s", + "chat.immersiveengineering.command.mineral.set_depletion.no_mineral": "在%1$s, %2$s不存在矿物", "chat.immersiveengineering.command.mineral.set_depletion.success": "矿物开采量已设定为%1$s", "chat.immersiveengineering.command.shaders.clear.help": "§6用法:/ie clearshaders <[玩家]>§r
清除指定玩家的已获取皮肤列表,如果没有指定玩家则清除自己的。", "chat.immersiveengineering.command.shaders.clear.sucess": "玩家“%1$s”的已获取皮肤列表已被清除", @@ -1120,8 +1120,8 @@ "desc.immersiveengineering.flavour.treated_wood_horizontal": "水平花纹", "desc.immersiveengineering.flavour.treated_wood_packaged": "板条花纹", "desc.immersiveengineering.flavour.treated_wood_vertical": "垂直花纹", - "desc.immersiveengineering.info.attachedTo": "连接自%1$s,%2$s,%3$s", - "desc.immersiveengineering.info.attachedToDim": "连接自%1$s,%2$s,%3$s,位于维度%4$s", + "desc.immersiveengineering.info.attachedTo": "连接自%1$s, %2$s, %3$s", + "desc.immersiveengineering.info.attachedToDim": "连接自%1$s, %2$s, %3$s,位于维度%4$s", "desc.immersiveengineering.info.blastFuelTime": "烧制时间:%1$s", "desc.immersiveengineering.info.blockSide.connectEnergy.input": "能量输入", "desc.immersiveengineering.info.blockSide.connectEnergy.none": "无连接", @@ -1164,7 +1164,7 @@ "desc.immersiveengineering.info.coresample.mineral": "%1$s矿脉", "desc.immersiveengineering.info.coresample.noMineral": "没有矿物", "desc.immersiveengineering.info.coresample.noTimestamp": "样本提取时间:未知", - "desc.immersiveengineering.info.coresample.pos": "在%1$s,%2$s提取了样本", + "desc.immersiveengineering.info.coresample.pos": "在%1$s, %2$s提取了样本", "desc.immersiveengineering.info.coresample.saturation": "饱和度:%1$s%%", "desc.immersiveengineering.info.coresample.timestamp": "样本提取时间:%1$s前", "desc.immersiveengineering.info.coresample.timezone": "该样本在不同的时区/维度提取", From 8cab90af7968c39b03edce6aa8ad4b7d5db760e3 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Wed, 23 Oct 2024 23:11:46 +0800 Subject: [PATCH 77/98] unified all "flare" --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 3a16b51e57e4..3b6cd9cdc6dd 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1368,7 +1368,7 @@ "entity.immersiveengineering.fusilier": "燧发枪手", "entity.immersiveengineering.railgun_shot": "磁轨炮炮弹", "entity.immersiveengineering.revolver_shot": "子弹", - "entity.immersiveengineering.revolver_shot_flare": "闪光", + "entity.immersiveengineering.revolver_shot_flare": "信号", "entity.immersiveengineering.revolver_shot_homing": "追踪弹", "entity.immersiveengineering.revolver_shot_wolfpack": "狼群弹", "entity.immersiveengineering.sawblade": "锯片", From 3181c943c4f6d8ff43ff5272cc5e69affa391a93 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Wed, 23 Oct 2024 23:55:30 +0800 Subject: [PATCH 78/98] slightly changed a stupid manual key --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 3b6cd9cdc6dd..b68942b0c00e 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1487,7 +1487,7 @@ "ie.manual.entry.mineral_subtitle": "矿石相关", "ie.manual.entry.mineral_title": "矿床", "ie.manual.entry.minerals.biomes": "§l%1$s§r是一个可以在%2$s的生物群系找到的矿脉。", - "ie.manual.entry.minerals.biomes_and": "%1$s和%2$s", + "ie.manual.entry.minerals.biomes_and": "%1$s并且是%2$s", "ie.manual.entry.minerals.biomes_or": "%1$s或%2$s", "ie.manual.entry.mineralsDimAny": "§l%1$s§r是可在任何维度找到的矿脉。", "ie.manual.entry.minerals_desc": "%1$s\n其矿床包含:%2$s\n\n附带:%3$s", From 857c75cd66593b11ad261d83c3e26c22d544eb05 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 00:16:04 +0800 Subject: [PATCH 79/98] change another description about a shader bag --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index b68942b0c00e..0e13c6b35738 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1080,7 +1080,7 @@ "desc.immersiveengineering.flavour.revolver.patreonBlu": "猎人的选择", "desc.immersiveengineering.flavour.revolver.patreonHazard": "独家DLC", "desc.immersiveengineering.flavour.revolver.rommie": "包括针对AI“Rommie”!", - "desc.immersiveengineering.flavour.revolver.rose": "外表中充斥着欺骗", + "desc.immersiveengineering.flavour.revolver.rose": "枪不可貌相", "desc.immersiveengineering.flavour.revolver.sns": "鲜血、汗水、蒸汽与钢铁", "desc.immersiveengineering.flavour.revolver.superchief": "CHOO CHOO!", "desc.immersiveengineering.flavour.revolver.tesla": "一个令人震惊的发明!", From 4c13fa4bbd6486ea63f22f54edee9c6bd7499a03 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 00:28:47 +0800 Subject: [PATCH 80/98] Fix the wrong translation about "recursive" --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 0e13c6b35738..913b059c41b8 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1407,7 +1407,7 @@ "gui.immersiveengineering.blast_furnace.preheaters": "预热器", "gui.immersiveengineering.config.arcfurnace.distribute": "均分输入", "gui.immersiveengineering.config.assembler.clearRecipe": "清除配方", - "gui.immersiveengineering.config.assembler.nonRecursiveIngredients": "不循环使用材料", + "gui.immersiveengineering.config.assembler.nonRecursiveIngredients": "不递归使用材料", "gui.immersiveengineering.config.assembler.recursiveIngredients": "循环使用材料", "gui.immersiveengineering.config.earmuffs.noisegate": "噪音过滤", "gui.immersiveengineering.config.earmuffs.soundcategory.ambient": "环境", From c34b61817ba327b574ebb045f932bb017c1ca742 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 00:31:45 +0800 Subject: [PATCH 81/98] fix a typo --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 913b059c41b8..c873c22647cc 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1309,7 +1309,7 @@ "desc.immersiveengineering.info.shader.details.qrow": "命名出自克罗·布兰温,设计出自他的剑/镰刀。", "desc.immersiveengineering.info.shader.details.radiant": "命名与设计出自世界“光辉庭院”。", "desc.immersiveengineering.info.shader.details.regal": "设计出自“王之陨落”袭击任务的武器。", - "desc.immersiveengineering.info.shader.details.rosequartz": "第一个皮肤的历史!
没有确切的参考,虽然这个名字本身是受到《墨水心》系列小说中的一个角色的启发", + "desc.immersiveengineering.info.shader.details.rosequartz": "第一个皮肤的历史!
没有确切的参考,虽然这个名字本身是受到《墨水心》系列小说中的一个角色的启发。", "desc.immersiveengineering.info.shader.details.sharkface": "命名与配色出自《红蓝大作战》第9、13季的雇佣兵“Sharkface”。", "desc.immersiveengineering.info.shader.details.sponsor": "设计明显是参考辐射系列,但命名不明确。", "desc.immersiveengineering.info.shader.details.stormflower": "命名与设计出自烈·莲挥舞的带刃冲锋枪。", From f168c133fa2d49aa0672a4ab2b742f648a265a98 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 00:38:37 +0800 Subject: [PATCH 82/98] Fix some problematic description about shader bags --- .../immersiveengineering/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index c873c22647cc..82389d6d2d56 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1298,14 +1298,14 @@ "desc.immersiveengineering.info.shader.details.lususnaturae": "命名出自第四卷原声带中的一首歌。另外,这个名字听起来也很像大反派。", "desc.immersiveengineering.info.shader.details.magnum": "设计出自比赛获胜者!", "desc.immersiveengineering.info.shader.details.massfusion": "设计参考辐射系列的能量武器。", - "desc.immersiveengineering.info.shader.details.matrix": "没有特别的灵感,只是管道覆盖的另一个用途。", + "desc.immersiveengineering.info.shader.details.matrix": "没有特别的灵感,只是管道叠加层的另一个用途。", "desc.immersiveengineering.info.shader.details.microshark": "命名参考、设计出自迷你鲨和巨兽鲨。", "desc.immersiveengineering.info.shader.details.milo": "命名与设计出自皮拉·尼可丝挥舞的矛/步枪。", "desc.immersiveengineering.info.shader.details.n7": "命名与设计出自联盟特种部队的最高称号。", "desc.immersiveengineering.info.shader.details.netherforged": "用原版岩浆块纹理做出的小尝试。也许灵感来自DOOM?", "desc.immersiveengineering.info.shader.details.normandy": "命名与设计出自诺曼底SR2的联盟配色方案。", "desc.immersiveengineering.info.shader.details.omnitool": "命名与设计出自全息多用工具。", - "desc.immersiveengineering.info.shader.details.phoenix": "没有特别的灵感,只是渐变式皮肤的另一个用途。", + "desc.immersiveengineering.info.shader.details.phoenix": "没有特别的灵感,只是渐变式着色器的另一个用途。", "desc.immersiveengineering.info.shader.details.qrow": "命名出自克罗·布兰温,设计出自他的剑/镰刀。", "desc.immersiveengineering.info.shader.details.radiant": "命名与设计出自世界“光辉庭院”。", "desc.immersiveengineering.info.shader.details.regal": "设计出自“王之陨落”袭击任务的武器。", From e06ef2136d4a7ede68a21f0122471535f6e011d1 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 00:56:02 +0800 Subject: [PATCH 83/98] maybe fix some overlay descriptions' problem --- .../immersiveengineering/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 82389d6d2d56..14459a810ed6 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -977,8 +977,8 @@ "chat.immersiveengineering.info.redstoneLevel": "红石强度:%1$s", "chat.immersiveengineering.info.rsControl.invertedOff": "反相红石信号控制:关", "chat.immersiveengineering.info.rsControl.invertedOn": "反相红石信号控制:开", - "chat.immersiveengineering.info.rsControl.strongSignal.false": "高频红石信号:关", - "chat.immersiveengineering.info.rsControl.strongSignal.true": "高频红石信号:开", + "chat.immersiveengineering.info.rsControl.strongSignal.false": "强红石信号:关", + "chat.immersiveengineering.info.rsControl.strongSignal.true": "强红石信号:开", "chat.immersiveengineering.info.rsSignal.invertedOff": "反相红石信号:关", "chat.immersiveengineering.info.rsSignal.invertedOn": "反相红石信号:开", "chat.immersiveengineering.info.skyhookLimited": "天钩将自动限制它的速度", From 548909a00465cc360a08cdf4e08e14682620a9aa Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 14:02:27 +0800 Subject: [PATCH 84/98] change an overlay about core drill sample --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 14459a810ed6..210433a2e66b 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -958,7 +958,7 @@ "chat.immersiveengineering.info.bottling_machine.completeFill": "保持满容量", "chat.immersiveengineering.info.bottling_machine.partialFill": "允许部分填充", "chat.immersiveengineering.info.coreDrill.infinite": "无限", - "chat.immersiveengineering.info.coreDrill.progress": "岩芯分析中:%1$s", + "chat.immersiveengineering.info.coreDrill.progress": "岩芯样本分析中:%1$s", "chat.immersiveengineering.info.coreDrill.result.depl": "§7矿脉完整度为%1$s§7", "chat.immersiveengineering.info.coreDrill.result.mineral": "§7岩芯分析完毕,发现%1$s§7矿脉", "chat.immersiveengineering.info.coreDrill.result.none": "岩芯分析完毕,未检测到矿物。", From aeeed8b20548c472d87727b4d49c42f019d6fb62 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 14:07:29 +0800 Subject: [PATCH 85/98] clarify some descriptions about pump --- .../immersiveengineering/lang/zh_cn.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 210433a2e66b..a869ba80825b 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -958,7 +958,7 @@ "chat.immersiveengineering.info.bottling_machine.completeFill": "保持满容量", "chat.immersiveengineering.info.bottling_machine.partialFill": "允许部分填充", "chat.immersiveengineering.info.coreDrill.infinite": "无限", - "chat.immersiveengineering.info.coreDrill.progress": "岩芯样本分析中:%1$s", + "chat.immersiveengineering.info.coreDrill.progress": "岩芯分析中:%1$s", "chat.immersiveengineering.info.coreDrill.result.depl": "§7矿脉完整度为%1$s§7", "chat.immersiveengineering.info.coreDrill.result.mineral": "§7岩芯分析完毕,发现%1$s§7矿脉", "chat.immersiveengineering.info.coreDrill.result.none": "岩芯分析完毕,未检测到矿物。", @@ -972,8 +972,8 @@ "chat.immersiveengineering.info.glider.too_fast": "速度太快,可能会损坏滑翔翼", "chat.immersiveengineering.info.noGasAllowed": "此容器无法盛装气体!", "chat.immersiveengineering.info.notOwner": "仅“%1$s”可使用此方块", - "chat.immersiveengineering.info.pump.placeCobble.false": "这个泵将不再把流体替换为圆石。§6警告:§f在处理大量流体时可能会产生延迟不建议使用!", - "chat.immersiveengineering.info.pump.placeCobble.true": "这个泵可以将流体替换为圆石。", + "chat.immersiveengineering.info.pump.placeCobble.false": "这个泵不再会把流体替换为圆石。§6警告:§f可能会产生卡顿,不建议在处理大量流体时使用!!", + "chat.immersiveengineering.info.pump.placeCobble.true": "这个泵现在会将流体替换为圆石。", "chat.immersiveengineering.info.redstoneLevel": "红石强度:%1$s", "chat.immersiveengineering.info.rsControl.invertedOff": "反相红石信号控制:关", "chat.immersiveengineering.info.rsControl.invertedOn": "反相红石信号控制:开", From 4287ec424094d3b05ee2a35603378488e38e7efa Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 14:30:02 +0800 Subject: [PATCH 86/98] revert an unexcept change in last commit --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index a869ba80825b..95d37e052d18 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -958,7 +958,7 @@ "chat.immersiveengineering.info.bottling_machine.completeFill": "保持满容量", "chat.immersiveengineering.info.bottling_machine.partialFill": "允许部分填充", "chat.immersiveengineering.info.coreDrill.infinite": "无限", - "chat.immersiveengineering.info.coreDrill.progress": "岩芯分析中:%1$s", + "chat.immersiveengineering.info.coreDrill.progress": "岩芯样本分析中:%1$s", "chat.immersiveengineering.info.coreDrill.result.depl": "§7矿脉完整度为%1$s§7", "chat.immersiveengineering.info.coreDrill.result.mineral": "§7岩芯分析完毕,发现%1$s§7矿脉", "chat.immersiveengineering.info.coreDrill.result.none": "岩芯分析完毕,未检测到矿物。", From 0381a8d55fc25622b788024c95300187c7d36fc0 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 14:33:29 +0800 Subject: [PATCH 87/98] fix a problematic tooltip in wooden barrel --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 95d37e052d18..7e0b4459b6c5 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1050,7 +1050,7 @@ "death.attack.ieWireShock": "%1$s不小心触碰到未绝缘导线", "death.attack.ieWireShock.player": "%1$s被%2$s推到导线上", "desc.immersiveengineering.flavour.barrel": "破坏时仍保留其中流体!", - "desc.immersiveengineering.flavour.barrelTemp": "不能储存高温流体", + "desc.immersiveengineering.flavour.barrelTemp": "不能储存高温流体和气体", "desc.immersiveengineering.flavour.buzzsaw.bladeDamage": "锯片状态:", "desc.immersiveengineering.flavour.buzzsaw.noBlade": "未配置锯片", "desc.immersiveengineering.flavour.coil.construction0": "仅用于装饰", From a2718ce4e9199ac58276a62499fcc92816b16b47 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 15:08:16 +0800 Subject: [PATCH 88/98] change a death message about tesla coil --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 7e0b4459b6c5..7cfc84d9ac5d 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1046,7 +1046,7 @@ "death.attack.ieRevolver_wolfpack.turret": "%1$s被炮塔发射的狼群弹撕成了碎片", "death.attack.ieSawmill": "%1$s掉进了锯木机", "death.attack.ieTesla": "%1$s被特斯拉线圈烤成了焦炭", - "death.attack.ieTeslaPrimary": "%1$s触碰到了特斯拉线圈的主电缆", + "death.attack.ieTeslaPrimary": "%1$s碰到了工作中的特斯拉线圈的初级回路", "death.attack.ieWireShock": "%1$s不小心触碰到未绝缘导线", "death.attack.ieWireShock.player": "%1$s被%2$s推到导线上", "desc.immersiveengineering.flavour.barrel": "破坏时仍保留其中流体!", From a561e70e6acf0917d0c39bda655e0bf70b1ea40e Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 15:08:56 +0800 Subject: [PATCH 89/98] change the translation of "opposite" --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 7cfc84d9ac5d..e4725b646578 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1136,7 +1136,7 @@ "desc.immersiveengineering.info.blockSide.io.none": "无连接", "desc.immersiveengineering.info.blockSide.io.output": "输出", "desc.immersiveengineering.info.blockSide.north": "北面", - "desc.immersiveengineering.info.blockSide.opposite": "反面", + "desc.immersiveengineering.info.blockSide.opposite": "背面", "desc.immersiveengineering.info.blockSide.south": "南面", "desc.immersiveengineering.info.blockSide.up": "顶面", "desc.immersiveengineering.info.blockSide.west": "西面", From 11a113ae90b0cbc1a20b97d77eaf92c111285792 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 15:10:28 +0800 Subject: [PATCH 90/98] change a Jade descrption --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index e4725b646578..fd90174aaacc 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1014,7 +1014,7 @@ "config.jade.plugin_immersiveengineering.hemp": "工业大麻作物生长", "config.jade.plugin_immersiveengineering.multiblock_icon": "多方块结构图标", "config.jade.plugin_immersiveengineering.multiblock_inventory": "多方块结构物品栏", - "config.jade.plugin_immersiveengineering.multiblock_tank": "多方块结构流体存储", + "config.jade.plugin_immersiveengineering.multiblock_tank": "多方块结构流体栏", "death.attack.ieAcid": "%1$s被酸溶解了", "death.attack.ieCrushed": "%1$s被粉碎了", "death.attack.ieRailgun": "%1$s被%2$s的磁轨炮刺穿了", From 1ef17d301989c93fc257c84c8395d16b8c0f62ce Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 15:13:29 +0800 Subject: [PATCH 91/98] change a mineral survey hint --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index fd90174aaacc..5979b774516a 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -994,7 +994,7 @@ "chat.immersiveengineering.info.survey.finished": "此矿脉已无更多可发现信息", "chat.immersiveengineering.info.survey.hint.1": "这里有%1$s的痕迹。", "chat.immersiveengineering.info.survey.hint.2": "这里%1$s的痕迹暗示%2$s方向有矿脉。", - "chat.immersiveengineering.info.survey.hint.3": "有%1$s矿脉在向%3$s约%2$s处。", + "chat.immersiveengineering.info.survey.hint.3": "有%1$s矿脉在%3$s方约%2$s格处。", "chat.immersiveengineering.info.survey.hint.center": "这里就有一个%1$s矿脉!", "chat.immersiveengineering.info.survey.no_vein": "此处未发现矿物痕迹", "chat.immersiveengineering.info.survey.too_close": "距离上个检查点过近", From a31b7ee1c568292ea7ec6490ed4b959b6c71c524 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 15:18:34 +0800 Subject: [PATCH 92/98] fix 2 descriptions about garden clothe --- .../immersiveengineering/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 5979b774516a..07a588cea154 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1174,8 +1174,8 @@ "desc.immersiveengineering.info.electrodeIntegrity": "完整度%1$s%%", "desc.immersiveengineering.info.energyStored": "存储能量:%1$sFlux", "desc.immersiveengineering.info.energyStoredEU": "存储能量:%1$sEU", - "desc.immersiveengineering.info.fertFill": "肥料:%1$s", - "desc.immersiveengineering.info.fertMod": "催熟:%1$s", + "desc.immersiveengineering.info.fertFill": "肥料数量:%1$s", + "desc.immersiveengineering.info.fertMod": "生长速度增益:%1$s", "desc.immersiveengineering.info.filter.damage": "过滤器:耐久损耗模糊
在过滤物品时忽略
工具或武器的耐久损耗。", "desc.immersiveengineering.info.filter.nbt": "过滤器:NBT数据
基于NBT数据对
物品进行过滤。", "desc.immersiveengineering.info.filter.tag": "过滤器:标签
基于标签
名称过滤物品。", From 17c2082d312b7753a9274e3d9f47099ef401fc99 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 16:10:47 +0800 Subject: [PATCH 93/98] =?UTF-8?q?unified=20the=20translation=20of=20?= =?UTF-8?q?=E2=80=9Csurvey=E2=80=9D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../immersiveengineering/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 07a588cea154..2ab21c9ce434 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -997,8 +997,8 @@ "chat.immersiveengineering.info.survey.hint.3": "有%1$s矿脉在%3$s方约%2$s格处。", "chat.immersiveengineering.info.survey.hint.center": "这里就有一个%1$s矿脉!", "chat.immersiveengineering.info.survey.no_vein": "此处未发现矿物痕迹", - "chat.immersiveengineering.info.survey.too_close": "距离上个检查点过近", - "chat.immersiveengineering.info.survey.wrong_block": "此方块不能用于矿物勘测", + "chat.immersiveengineering.info.survey.too_close": "距离上个探测点过近", + "chat.immersiveengineering.info.survey.wrong_block": "此方块不能用于矿物探测", "chat.immersiveengineering.info.tesla.highPower": "能量模式:高", "chat.immersiveengineering.info.tesla.lowPower": "能量模式:低", "chat.immersiveengineering.info.tickrate": "此方块将每%1$s刻激活一次", From 10ac13f839d6a31835783153dd2e2f45354de5dd Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 16:12:34 +0800 Subject: [PATCH 94/98] fix a unit error --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 2ab21c9ce434..059858a4950b 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -994,7 +994,7 @@ "chat.immersiveengineering.info.survey.finished": "此矿脉已无更多可发现信息", "chat.immersiveengineering.info.survey.hint.1": "这里有%1$s的痕迹。", "chat.immersiveengineering.info.survey.hint.2": "这里%1$s的痕迹暗示%2$s方向有矿脉。", - "chat.immersiveengineering.info.survey.hint.3": "有%1$s矿脉在%3$s方约%2$s格处。", + "chat.immersiveengineering.info.survey.hint.3": "有%1$s矿脉在%3$s方约%2$s步处。", "chat.immersiveengineering.info.survey.hint.center": "这里就有一个%1$s矿脉!", "chat.immersiveengineering.info.survey.no_vein": "此处未发现矿物痕迹", "chat.immersiveengineering.info.survey.too_close": "距离上个探测点过近", From 79b3e82e3415836dabb44991429952718b2df2a3 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 16:21:12 +0800 Subject: [PATCH 95/98] fix a stupid error about chem turret --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 059858a4950b..6b3614283fcb 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1477,7 +1477,7 @@ "gui.immersiveengineering.config.turret.blacklist": "黑名单", "gui.immersiveengineering.config.turret.expel_casings_off": "保留弹壳", "gui.immersiveengineering.config.turret.expel_casings_on": "排出弹壳", - "gui.immersiveengineering.config.turret.ignite_fluid": "易燃流体", + "gui.immersiveengineering.config.turret.ignite_fluid": "点燃流体", "gui.immersiveengineering.config.turret.neutrals": "中立生物", "gui.immersiveengineering.config.turret.players": "玩家", "gui.immersiveengineering.empty": "空", From 6f2a73c4b7ea2ea701df322369067a0e361be2d6 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 16:27:30 +0800 Subject: [PATCH 96/98] fix a wrong translation about coal coke --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 6b3614283fcb..e7a5d0bf6fad 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1122,7 +1122,7 @@ "desc.immersiveengineering.flavour.treated_wood_vertical": "垂直花纹", "desc.immersiveengineering.info.attachedTo": "连接自%1$s, %2$s, %3$s", "desc.immersiveengineering.info.attachedToDim": "连接自%1$s, %2$s, %3$s,位于维度%4$s", - "desc.immersiveengineering.info.blastFuelTime": "烧制时间:%1$s", + "desc.immersiveengineering.info.blastFuelTime": "燃烧时间:%1$s", "desc.immersiveengineering.info.blockSide.connectEnergy.input": "能量输入", "desc.immersiveengineering.info.blockSide.connectEnergy.none": "无连接", "desc.immersiveengineering.info.blockSide.connectEnergy.output": "能量输出", From 239c6421e8c0f5aa3cdf96f0b7ae12bdd7ebbd93 Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Thu, 24 Oct 2024 16:37:21 +0800 Subject: [PATCH 97/98] change the translation of "feedthrough" --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index e7a5d0bf6fad..1be6769d19ab 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -241,7 +241,7 @@ "block.immersiveengineering.electromagnet": "电磁铁", "block.immersiveengineering.ethanol_fluid_block": "乙醇", "block.immersiveengineering.excavator": "挖掘机", - "block.immersiveengineering.feedthrough": "通透绝缘体", + "block.immersiveengineering.feedthrough": "馈穿绝缘体", "block.immersiveengineering.fermenter": "工业发酵机", "block.immersiveengineering.fiberboard": "纤维板", "block.immersiveengineering.floodlight": "泛光灯", From 319edc7c5165d6fd1f5914c1912e12564245f0dc Mon Sep 17 00:00:00 2001 From: Alkaid <72213408+JustAlkaid@users.noreply.github.com> Date: Mon, 28 Oct 2024 22:48:28 +0800 Subject: [PATCH 98/98] fix outdated translation of "circuit backplane", which used to be "circuit board" --- .../immersive-engineering/immersiveengineering/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json index 1be6769d19ab..befd669471b0 100644 --- a/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json +++ b/projects/1.20/assets/immersive-engineering/immersiveengineering/lang/zh_cn.json @@ -1545,7 +1545,7 @@ "item.immersiveengineering.bulwark_spawn_egg": "重甲兵刷怪蛋", "item.immersiveengineering.buzzsaw": "伐木机械锯", "item.immersiveengineering.chemthrower": "化学喷射器", - "item.immersiveengineering.circuit_board": "电路板", + "item.immersiveengineering.circuit_board": "电路底板", "item.immersiveengineering.coal_coke": "焦煤", "item.immersiveengineering.commando_spawn_egg": "突击队员刷怪蛋", "item.immersiveengineering.component_electronic": "电子元件",