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Hand.cpp
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#include "Hand.hpp"
namespace Hand {
void Hand::AddCard(Card::Card* card)
{
if (!CanAdd())
throw new runtime_error("Card can't be added!");
Cards->push_back(card);
}
bool Hand::CanAdd()
{
return GetScore() > 21 && Cards->size() > 2 ? false : true;
}
Hand* Hand::Split()
{
if (!CanSplit())
runtime_error("Hand can't be splited!");
vector<Card::Card*>* cards = new vector<Card::Card*>();
cards->push_back((*Cards)[1]);
Cards->pop_back();
Hand* hand = new Hand(cards);
return hand;
}
bool Hand::CanSplit()
{
return Cards->size() == 2 && (*Cards)[0]->GetValue() == (*Cards)[1]->GetValue() ? true : false;
}
unsigned int Hand::GetScore()
{
unsigned int score = 0;
for (Card::Card* card : *Cards)
score += card->GetValue();
return score;
}
unsigned int Hand::GetSize()
{
return Cards->size();
}
vector<Card::Card*>* Hand::GetCards()
{
return Cards;
}
Hand::~Hand()
{
for (Card::Card* card : *Cards)
delete card;
delete Cards;
}
}