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On Linux, when building a project using CMake, the "add_library" command generates a shared library (dynamic library) by default. However, on Windows, Visual Studio defaults to a static library. "FileManager:: find_binary_file" always searches for dynamic libraries. If I compile using "Visual Studio" by default, I won't be able to find "luagrob. dll; mesh. dll; voxel. DLL; skinn_imgui. DLL"
The text was updated successfully, but these errors were encountered:
Hello,
Did you follow compiling instructions ? The are here. There is a configure.bat script that runs CMake with the right options, then normally it will generate DLLs.
"Mesh_make-atlas" will call "nlInitExtension-SUPERLU", and "nlInitExtension-SUPERLU" will load "georam_mum3rdparty. DLL", so "georam_mum3rdparty" must be compiled into a dynamic library. What should I do if I want to compile "georam_mum3rdparty" into a static library?
On Linux, when building a project using CMake, the "add_library" command generates a shared library (dynamic library) by default. However, on Windows, Visual Studio defaults to a static library. "FileManager:: find_binary_file" always searches for dynamic libraries. If I compile using "Visual Studio" by default, I won't be able to find "luagrob. dll; mesh. dll; voxel. DLL; skinn_imgui. DLL"
The text was updated successfully, but these errors were encountered: