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notifications.hpp
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class BuildingNonFunctional
{
title = $STR_para_notification_building_non_functional_title;
description = $STR_para_notification_building_non_functional_desc;
priority = 10;
color[] = {1,0.3,0.2,1};
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIconFailed_ca.paa";
};
class InsufficientResources
{
title = $STR_para_notification_insufficient_resources_title;
description = $STR_para_notification_insufficient_resources_desc;
priority = 10;
color[] = {1,0.3,0.2,1};
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIconFailed_ca.paa";
};
class SpawnPositionBlocked
{
title = $STR_para_notification_spawn_position_blocked_title;
description = $STR_para_notification_spawn_position_blocked_desc;
priority = 10;
color[] = {1,0.3,0.2,1};
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIconFailed_ca.paa";
};
class VehicleRearmed
{
title = $STR_para_notification_vehicle_rearmed_title;
description = $STR_para_notification_vehicle_rearmed_desc;
priority = 10;
color[] = {0.7,1,0.3,1};
iconPicture = "\A3\ui_f\data\IGUI\Cfg\Actions\reload_ca.paa";
};
class VehicleRefueled
{
title = $STR_para_notification_vehicle_refueled_title;
description = $STR_para_notification_vehicle_refueled_desc;
priority = 10;
color[] = {0.7,1,0.3,1};
iconPicture = "\A3\ui_f\data\IGUI\Cfg\Actions\refuel_ca.paa";
};
class VehicleRepaired
{
title = $STR_para_notification_vehicle_repaired_title;
description = $STR_para_notification_vehicle_repaired_desc;
priority = 10;
color[] = {0.7,1,0.3,1};
iconPicture = "\A3\ui_f\data\IGUI\Cfg\Actions\repair_ca.paa";
};
class VehicleSpawnCooldown
{
title = $STR_para_notification_vehicle_spawn_cooldown_title;
description = $STR_para_notification_vehicle_spawn_cooldown_desc;
priority = 10;
color[] = {1,0.3,0.2,1};
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIconFailed_ca.paa";
};