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Currently, any calls to methods of the Scenario's state attribute (an instance of a State child class) need to be used as e.g. scenario.state.create_scenario(), scenario.state.launch_simulation(). It would be nice if the user didn't have to think about the state, and could simply call scenario.create_scenario() or scenario.launch_simulation(), while all of the same underlying logic is maintained (i.e., calling a method for a state that the Scenario is not in still gives an error).
The text was updated successfully, but these errors were encountered:
Currently, any calls to methods of the Scenario's
state
attribute (an instance of aState
child class) need to be used as e.g.scenario.state.create_scenario()
,scenario.state.launch_simulation()
. It would be nice if the user didn't have to think about the state, and could simply callscenario.create_scenario()
orscenario.launch_simulation()
, while all of the same underlying logic is maintained (i.e., calling a method for a state that the Scenario is not in still gives an error).The text was updated successfully, but these errors were encountered: