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colors.txt
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// INSTRUCTION:
// 1st line: "-- Name of Your Category", for example "-- weapons"
// 2nd line: "Hex Color Code", for example "00FF00" for bright green or "FF0000" for bright red
// 3rd line: "Emittance Multiplier", backlight transparency, by default "0.10000"
// 4th line: "Adaptive Exposure Offset", brightness, increase the value to make the glow brighter, by default "0.20000"
// 5th line: "Texture", texture name without ".dds", for example "glow_wave" (draw the waves in paint and save the texture)
-- holotapes
00FFFF
0.10000
0.20000
glow_white
-- keys_keycards
00FFFF
0.10000
0.20000
glow_white
-- gun_mods
FF0000
0.10000
0.20000
glow_white
-- notes_magazines
FFFF00
0.10000
0.20000
glow_white
-- valuable_items
FFFF00
0.10000
0.20000
glow_white
-- quest_items
FFFF00
0.10000
0.20000
glow_white
-- rare_items
FFFF00
0.10000
0.20000
glow_white
-- meds
00FF00
0.10000
0.20000
glow_white
-- ammo
FF0000
0.10000
0.30000
glow_white
-- plants
00FF00
0.10000
0.20000
glow_plants
-- minerals_ore
0000FF
0.10000
0.40000
glow_white
-- food_drinks
00FF00
0.10000
0.20000
glow_white
-- enemy_drop
FF0000
0.10000
0.20000
glow_white
-- containers
FFFFFF
0.10000
0.30000
glow_white