From f869c792cb903f408b344c1769e0e7806420210a Mon Sep 17 00:00:00 2001 From: kaflu Date: Sat, 22 Aug 2020 02:52:31 +0000 Subject: [PATCH] Change CullMode to none for sprites (#241) With `CullMode::Back`, a sprite image that is rotated in x,y plane won't display properly Co-authored-by: kaflu --- crates/bevy_sprite/src/render/mod.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/crates/bevy_sprite/src/render/mod.rs b/crates/bevy_sprite/src/render/mod.rs index 88163e5802bb4f..4d6657df93ca8f 100644 --- a/crates/bevy_sprite/src/render/mod.rs +++ b/crates/bevy_sprite/src/render/mod.rs @@ -22,7 +22,7 @@ pub fn build_sprite_sheet_pipeline(shaders: &mut Assets) -> PipelineDesc PipelineDescriptor { rasterization_state: Some(RasterizationStateDescriptor { front_face: FrontFace::Ccw, - cull_mode: CullMode::Back, + cull_mode: CullMode::None, depth_bias: 0, depth_bias_slope_scale: 0.0, depth_bias_clamp: 0.0, @@ -70,7 +70,7 @@ pub fn build_sprite_pipeline(shaders: &mut Assets) -> PipelineDescriptor PipelineDescriptor { rasterization_state: Some(RasterizationStateDescriptor { front_face: FrontFace::Ccw, - cull_mode: CullMode::Back, + cull_mode: CullMode::None, depth_bias: 0, depth_bias_slope_scale: 0.0, depth_bias_clamp: 0.0,