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When it's necessary to manually edit the Region geometry (Perimeter), it's useful to have a quick way of matching the new, manually edited geometry back to the original Region then to set the new geometry as the Region Perimeter property value, i.e. to overwrite the previous geometry with the manually edited version.
My proposed method is to use the Location point from the original Room and use IsContaining to check whether that sits within the new, edited geometry. In GH long hand, that looks something like this:
The text was updated successfully, but these errors were encountered:
Description:
When it's necessary to manually edit the Region geometry (Perimeter), it's useful to have a quick way of matching the new, manually edited geometry back to the original Region then to set the new geometry as the Region Perimeter property value, i.e. to overwrite the previous geometry with the manually edited version.
My proposed method is to use the Location point from the original Room and use IsContaining to check whether that sits within the new, edited geometry. In GH long hand, that looks something like this:
![image](https://user-images.githubusercontent.com/26925641/172408624-b740de93-b5a8-4a57-8b69-b1567afcfcf7.png)
The text was updated successfully, but these errors were encountered: