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b2_ext_zones.gsc
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#include common_scripts\utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
init()
{
level.B2_ZONES = ::zone_hud;
}
player_wait_for_initial_blackscreen()
{
level endon("end_game");
while (!flag("game_started"))
wait 0.05;
}
zone_hud(raw_names)
{
self endon("disconnect");
level endon("end_game");
if (!isDefined(raw_names))
raw_names = false;
player_wait_for_initial_blackscreen();
/* You shouldn't play real games with this extension, but if you insist on doing so, at least comment out this thread, since it's super heavy for the game to handle */
self thread get_my_coordinates();
self.hud_zone = createfontstring("objective" , 1.2);
self.hud_zone setpoint("CENTER", "BOTTOM", 0, 20);
self.hud_zone.alpha = 0.8;
old_zonename = "old";
new_zonename = "new";
while (true)
{
wait 0.05;
if (!isAlive(self))
continue;
new_zonename = self get_current_zone();
if (old_zonename == new_zonename)
continue;
self notify("stop_showing_zone");
self thread show_zone(new_zonename, self.hud_zone, raw_names);
old_zonename = new_zonename;
}
}
show_zone(zone, hud, rawnames)
{
level endon("end_game");
self endon("disconnect");
self endon("stop_showing_zone");
if (hud.alpha != 0)
{
hud fadeOverTime(0.5);
hud.alpha = 0;
wait 0.5;
}
if (!rawnames)
zone = translate_zone(zone);
hud setText(zone);
hud fadeOverTime(0.5);
hud.alpha = 0.8;
wait 3;
hud fadeOverTime(0.5);
hud.alpha = 0;
}
// Taken from https://github.com/Jbleezy/BO2-Reimagined
translate_zone(zone)
{
if (!isDefined(zone))
return "";
name = zone;
if (level.script == "zm_transit" || level.script == "zm_transit_dr")
{
if (zone == "zone_pri")
name = "Bus Depot";
else if (zone == "zone_pri2")
name = "Bus Depot Hallway";
else if (zone == "zone_station_ext")
name = "Outside Bus Depot";
else if (zone == "zone_trans_2b")
name = "Fog After Bus Depot";
else if (zone == "zone_trans_2")
name = "Tunnel Entrance";
else if (zone == "zone_amb_tunnel")
name = "Tunnel";
else if (zone == "zone_trans_3")
name = "Tunnel Exit";
else if (zone == "zone_roadside_west")
name = "Outside Diner";
else if (zone == "zone_gas")
name = "Gas Station";
else if (zone == "zone_roadside_east")
name = "Outside Garage";
else if (zone == "zone_trans_diner")
name = "Fog Outside Diner";
else if (zone == "zone_trans_diner2")
name = "Fog Outside Garage";
else if (zone == "zone_gar")
name = "Garage";
else if (zone == "zone_din")
name = "Diner";
else if (zone == "zone_diner_roof")
name = "Diner Roof";
else if (zone == "zone_trans_4")
name = "Fog After Diner";
else if (zone == "zone_amb_forest")
name = "Forest";
else if (zone == "zone_trans_10")
name = "Outside Church";
else if (zone == "zone_town_church")
name = "Outside Church To Town";
else if (zone == "zone_trans_5")
name = "Fog Before Farm";
else if (zone == "zone_far")
name = "Outside Farm";
else if (zone == "zone_far_ext")
name = "Farm";
else if (zone == "zone_brn")
name = "Barn";
else if (zone == "zone_farm_house")
name = "Farmhouse";
else if (zone == "zone_trans_6")
name = "Fog After Farm";
else if (zone == "zone_amb_cornfield")
name = "Cornfield";
else if (zone == "zone_cornfield_prototype")
name = "Prototype";
else if (zone == "zone_trans_7")
name = "Upper Fog Before Power Station";
else if (zone == "zone_trans_pow_ext1")
name = "Fog Before Power Station";
else if (zone == "zone_pow")
name = "Outside Power Station";
else if (zone == "zone_prr")
name = "Power Station";
else if (zone == "zone_pcr")
name = "Power Station Control Room";
else if (zone == "zone_pow_warehouse")
name = "Warehouse";
else if (zone == "zone_trans_8")
name = "Fog After Power Station";
else if (zone == "zone_amb_power2town")
name = "Cabin";
else if (zone == "zone_trans_9")
name = "Fog Before Town";
else if (zone == "zone_town_north")
name = "North Town";
else if (zone == "zone_tow")
name = "Center Town";
else if (zone == "zone_town_east")
name = "East Town";
else if (zone == "zone_town_west")
name = "West Town";
else if (zone == "zone_town_south")
name = "South Town";
else if (zone == "zone_bar")
name = "Bar";
else if (zone == "zone_town_barber")
name = "Bookstore";
else if (zone == "zone_ban")
name = "Bank";
else if (zone == "zone_ban_vault")
name = "Bank Vault";
else if (zone == "zone_tbu")
name = "Below Bank";
else if (zone == "zone_trans_11")
name = "Fog After Town";
else if (zone == "zone_amb_bridge")
name = "Bridge";
else if (zone == "zone_trans_1")
name = "Fog Before Bus Depot";
}
else if (level.script == "zm_nuked")
{
if (zone == "culdesac_yellow_zone")
name = "Yellow House Cul-de-sac";
else if (zone == "culdesac_green_zone")
name = "Green House Cul-de-sac";
else if (zone == "truck_zone")
name = "Truck";
else if (zone == "openhouse1_f1_zone")
name = "Green House Downstairs";
else if (zone == "openhouse1_f2_zone")
name = "Green House Upstairs";
else if (zone == "openhouse1_backyard_zone")
name = "Green House Backyard";
else if (zone == "openhouse2_f1_zone")
name = "Yellow House Downstairs";
else if (zone == "openhouse2_f2_zone")
name = "Yellow House Upstairs";
else if (zone == "openhouse2_backyard_zone")
name = "Yellow House Backyard";
else if (zone == "ammo_door_zone")
name = "Yellow House Backyard Door";
}
else if (level.script == "zm_highrise")
{
if (zone == "zone_green_start")
name = "Green Highrise Level 3b";
else if (zone == "zone_green_escape_pod")
name = "Escape Pod";
else if (zone == "zone_green_escape_pod_ground")
name = "Escape Pod Shaft";
else if (zone == "zone_green_level1")
name = "Green Highrise Level 3a";
else if (zone == "zone_green_level2a")
name = "Green Highrise Level 2a";
else if (zone == "zone_green_level2b")
name = "Green Highrise Level 2b";
else if (zone == "zone_green_level3a")
name = "Green Highrise Restaurant";
else if (zone == "zone_green_level3b")
name = "Green Highrise Level 1a";
else if (zone == "zone_green_level3c")
name = "Green Highrise Level 1b";
else if (zone == "zone_green_level3d")
name = "Green Highrise Behind Restaurant";
else if (zone == "zone_orange_level1")
name = "Upper Orange Highrise Level 2";
else if (zone == "zone_orange_level2")
name = "Upper Orange Highrise Level 1";
else if (zone == "zone_orange_elevator_shaft_top")
name = "Elevator Shaft Level 3";
else if (zone == "zone_orange_elevator_shaft_middle_1")
name = "Elevator Shaft Level 2";
else if (zone == "zone_orange_elevator_shaft_middle_2")
name = "Elevator Shaft Level 1";
else if (zone == "zone_orange_elevator_shaft_bottom")
name = "Elevator Shaft Bottom";
else if (zone == "zone_orange_level3a")
name = "Lower Orange Highrise Level 1a";
else if (zone == "zone_orange_level3b")
name = "Lower Orange Highrise Level 1b";
else if (zone == "zone_blue_level5")
name = "Lower Blue Highrise Level 1";
else if (zone == "zone_blue_level4a")
name = "Lower Blue Highrise Level 2a";
else if (zone == "zone_blue_level4b")
name = "Lower Blue Highrise Level 2b";
else if (zone == "zone_blue_level4c")
name = "Lower Blue Highrise Level 2c";
else if (zone == "zone_blue_level2a")
name = "Upper Blue Highrise Level 1a";
else if (zone == "zone_blue_level2b")
name = "Upper Blue Highrise Level 1b";
else if (zone == "zone_blue_level2c")
name = "Upper Blue Highrise Level 1c";
else if (zone == "zone_blue_level2d")
name = "Upper Blue Highrise Level 1d";
else if (zone == "zone_blue_level1a")
name = "Upper Blue Highrise Level 2a";
else if (zone == "zone_blue_level1b")
name = "Upper Blue Highrise Level 2b";
else if (zone == "zone_blue_level1c")
name = "Upper Blue Highrise Level 2c";
}
else if (level.script == "zm_prison")
{
if (zone == "zone_start")
name = "D-Block";
else if (zone == "zone_library")
name = "Library";
else if (zone == "zone_cellblock_west")
name = "Cell Block 2nd Floor";
else if (zone == "zone_cellblock_west_gondola")
name = "Cell Block 3rd Floor";
else if (zone == "zone_cellblock_west_gondola_dock")
name = "Cell Block Gondola";
else if (zone == "zone_cellblock_west_barber")
name = "Michigan Avenue";
else if (zone == "zone_cellblock_east")
name = "Times Square";
else if (zone == "zone_cafeteria")
name = "Cafeteria";
else if (zone == "zone_cafeteria_end")
name = "Cafeteria End";
else if (zone == "zone_infirmary")
name = "Infirmary 1";
else if (zone == "zone_infirmary_roof")
name = "Infirmary 2";
else if (zone == "zone_roof_infirmary")
name = "Roof 1";
else if (zone == "zone_roof")
name = "Roof 2";
else if (zone == "zone_cellblock_west_warden")
name = "Sally Port";
else if (zone == "zone_warden_office")
name = "Warden's Office";
else if (zone == "cellblock_shower")
name = "Showers";
else if (zone == "zone_citadel_shower")
name = "Citadel To Showers";
else if (zone == "zone_citadel")
name = "Citadel";
else if (zone == "zone_citadel_warden")
name = "Citadel To Warden's Office";
else if (zone == "zone_citadel_stairs")
name = "Citadel Tunnels";
else if (zone == "zone_citadel_basement")
name = "Citadel Basement";
else if (zone == "zone_citadel_basement_building")
name = "China Alley";
else if (zone == "zone_studio")
name = "Building 64";
else if (zone == "zone_dock")
name = "Docks";
else if (zone == "zone_dock_puzzle")
name = "Docks Gates";
else if (zone == "zone_dock_gondola")
name = "Upper Docks";
else if (zone == "zone_golden_gate_bridge")
name = "Golden Gate Bridge";
else if (zone == "zone_gondola_ride")
name = "Gondola";
}
else if (level.script == "zm_buried")
{
if (zone == "zone_start")
name = "Processing";
else if (zone == "zone_start_lower")
name = "Lower Processing";
else if (zone == "zone_tunnels_center")
name = "Center Tunnels";
else if (zone == "zone_tunnels_north")
name = "Courthouse Tunnels 2";
else if (zone == "zone_tunnels_north2")
name = "Courthouse Tunnels 1";
else if (zone == "zone_tunnels_south")
name = "Saloon Tunnels 3";
else if (zone == "zone_tunnels_south2")
name = "Saloon Tunnels 2";
else if (zone == "zone_tunnels_south3")
name = "Saloon Tunnels 1";
else if (zone == "zone_street_lightwest")
name = "Outside General Store & Bank";
else if (zone == "zone_street_lightwest_alley")
name = "Outside General Store & Bank Alley";
else if (zone == "zone_morgue_upstairs")
name = "Morgue";
else if (zone == "zone_underground_jail")
name = "Jail Downstairs";
else if (zone == "zone_underground_jail2")
name = "Jail Upstairs";
else if (zone == "zone_general_store")
name = "General Store";
else if (zone == "zone_stables")
name = "Stables";
else if (zone == "zone_street_darkwest")
name = "Outside Gunsmith";
else if (zone == "zone_street_darkwest_nook")
name = "Outside Gunsmith Nook";
else if (zone == "zone_gun_store")
name = "Gunsmith";
else if (zone == "zone_bank")
name = "Bank";
else if (zone == "zone_tunnel_gun2stables")
name = "Stables To Gunsmith Tunnel 2";
else if (zone == "zone_tunnel_gun2stables2")
name = "Stables To Gunsmith Tunnel";
else if (zone == "zone_street_darkeast")
name = "Outside Saloon & Toy Store";
else if (zone == "zone_street_darkeast_nook")
name = "Outside Saloon & Toy Store Nook";
else if (zone == "zone_underground_bar")
name = "Saloon";
else if (zone == "zone_tunnel_gun2saloon")
name = "Saloon To Gunsmith Tunnel";
else if (zone == "zone_toy_store")
name = "Toy Store Downstairs";
else if (zone == "zone_toy_store_floor2")
name = "Toy Store Upstairs";
else if (zone == "zone_toy_store_tunnel")
name = "Toy Store Tunnel";
else if (zone == "zone_candy_store")
name = "Candy Store Downstairs";
else if (zone == "zone_candy_store_floor2")
name = "Candy Store Upstairs";
else if (zone == "zone_street_lighteast")
name = "Outside Courthouse & Candy Store";
else if (zone == "zone_underground_courthouse")
name = "Courthouse Downstairs";
else if (zone == "zone_underground_courthouse2")
name = "Courthouse Upstairs";
else if (zone == "zone_street_fountain")
name = "Fountain";
else if (zone == "zone_church_graveyard")
name = "Graveyard";
else if (zone == "zone_church_main")
name = "Church Downstairs";
else if (zone == "zone_church_upstairs")
name = "Church Upstairs";
else if (zone == "zone_mansion_lawn")
name = "Mansion Lawn";
else if (zone == "zone_mansion")
name = "Mansion";
else if (zone == "zone_mansion_backyard")
name = "Mansion Backyard";
else if (zone == "zone_maze")
name = "Maze";
else if (zone == "zone_maze_staircase")
name = "Maze Staircase";
}
else if (level.script == "zm_tomb")
{
if (isDefined(self.teleporting) && self.teleporting)
return "";
if (zone == "zone_start")
name = "Lower Laboratory";
else if (zone == "zone_start_a")
name = "Upper Laboratory";
else if (zone == "zone_start_b")
name = "Generator 1";
else if (zone == "zone_bunker_1a")
name = "Generator 3 Bunker 1";
else if (zone == "zone_fire_stairs")
name = "Fire Tunnel";
else if (zone == "zone_bunker_1")
name = "Generator 3 Bunker 2";
else if (zone == "zone_bunker_3a")
name = "Generator 3";
else if (zone == "zone_bunker_3b")
name = "Generator 3 Bunker 3";
else if (zone == "zone_bunker_2a")
name = "Generator 2 Bunker 1";
else if (zone == "zone_bunker_2")
name = "Generator 2 Bunker 2";
else if (zone == "zone_bunker_4a")
name = "Generator 2";
else if (zone == "zone_bunker_4b")
name = "Generator 2 Bunker 3";
else if (zone == "zone_bunker_4c")
name = "Tank Station";
else if (zone == "zone_bunker_4d")
name = "Above Tank Station";
else if (zone == "zone_bunker_tank_c")
name = "Generator 2 Tank Route 1";
else if (zone == "zone_bunker_tank_c1")
name = "Generator 2 Tank Route 2";
else if (zone == "zone_bunker_4e")
name = "Generator 2 Tank Route 3";
else if (zone == "zone_bunker_tank_d")
name = "Generator 2 Tank Route 4";
else if (zone == "zone_bunker_tank_d1")
name = "Generator 2 Tank Route 5";
else if (zone == "zone_bunker_4f")
name = "zone_bunker_4f";
else if (zone == "zone_bunker_5a")
name = "Workshop Downstairs";
else if (zone == "zone_bunker_5b")
name = "Workshop Upstairs";
else if (zone == "zone_nml_2a")
name = "No Man's Land Walkway";
else if (zone == "zone_nml_2")
name = "No Man's Land Entrance";
else if (zone == "zone_bunker_tank_e")
name = "Generator 5 Tank Route 1";
else if (zone == "zone_bunker_tank_e1")
name = "Generator 5 Tank Route 2";
else if (zone == "zone_bunker_tank_e2")
name = "zone_bunker_tank_e2";
else if (zone == "zone_bunker_tank_f")
name = "Generator 5 Tank Route 3";
else if (zone == "zone_nml_1")
name = "Generator 5 Tank Route 4";
else if (zone == "zone_nml_4")
name = "Generator 5 Tank Route 5";
else if (zone == "zone_nml_0")
name = "Generator 5 Left Footstep";
else if (zone == "zone_nml_5")
name = "Generator 5 Right Footstep Walkway";
else if (zone == "zone_nml_farm")
name = "Generator 5";
else if (zone == "zone_nml_celllar")
name = "Generator 5 Cellar";
else if (zone == "zone_bolt_stairs")
name = "Lightning Tunnel";
else if (zone == "zone_nml_3")
name = "No Man's Land 1st Right Footstep";
else if (zone == "zone_nml_2b")
name = "No Man's Land Stairs";
else if (zone == "zone_nml_6")
name = "No Man's Land Left Footstep";
else if (zone == "zone_nml_8")
name = "No Man's Land 2nd Right Footstep";
else if (zone == "zone_nml_10a")
name = "Generator 4 Tank Route 1";
else if (zone == "zone_nml_10")
name = "Generator 4 Tank Route 2";
else if (zone == "zone_nml_7")
name = "Generator 4 Tank Route 3";
else if (zone == "zone_bunker_tank_a")
name = "Generator 4 Tank Route 4";
else if (zone == "zone_bunker_tank_a1")
name = "Generator 4 Tank Route 5";
else if (zone == "zone_bunker_tank_a2")
name = "zone_bunker_tank_a2";
else if (zone == "zone_bunker_tank_b")
name = "Generator 4 Tank Route 6";
else if (zone == "zone_nml_9")
name = "Generator 4 Left Footstep";
else if (zone == "zone_air_stairs")
name = "Wind Tunnel";
else if (zone == "zone_nml_11")
name = "Generator 4";
else if (zone == "zone_nml_12")
name = "Generator 4 Right Footstep";
else if (zone == "zone_nml_16")
name = "Excavation Site Front Path";
else if (zone == "zone_nml_17")
name = "Excavation Site Back Path";
else if (zone == "zone_nml_18")
name = "Excavation Site Level 3";
else if (zone == "zone_nml_19")
name = "Excavation Site Level 2";
else if (zone == "ug_bottom_zone")
name = "Excavation Site Level 1";
else if (zone == "zone_nml_13")
name = "Generator 5 To Generator 6 Path";
else if (zone == "zone_nml_14")
name = "Generator 4 To Generator 6 Path";
else if (zone == "zone_nml_15")
name = "Generator 6 Entrance";
else if (zone == "zone_village_0")
name = "Generator 6 Left Footstep";
else if (zone == "zone_village_5")
name = "Generator 6 Tank Route 1";
else if (zone == "zone_village_5a")
name = "Generator 6 Tank Route 2";
else if (zone == "zone_village_5b")
name = "Generator 6 Tank Route 3";
else if (zone == "zone_village_1")
name = "Generator 6 Tank Route 4";
else if (zone == "zone_village_4b")
name = "Generator 6 Tank Route 5";
else if (zone == "zone_village_4a")
name = "Generator 6 Tank Route 6";
else if (zone == "zone_village_4")
name = "Generator 6 Tank Route 7";
else if (zone == "zone_village_2")
name = "Church";
else if (zone == "zone_village_3")
name = "Generator 6 Right Footstep";
else if (zone == "zone_village_3a")
name = "Generator 6";
else if (zone == "zone_ice_stairs")
name = "Ice Tunnel";
else if (zone == "zone_bunker_6")
name = "Above Generator 3 Bunker";
else if (zone == "zone_nml_20")
name = "Above No Man's Land";
else if (zone == "zone_village_6")
name = "Behind Church";
else if (zone == "zone_chamber_0")
name = "The Crazy Place Lightning Chamber";
else if (zone == "zone_chamber_1")
name = "The Crazy Place Lightning & Ice";
else if (zone == "zone_chamber_2")
name = "The Crazy Place Ice Chamber";
else if (zone == "zone_chamber_3")
name = "The Crazy Place Fire & Lightning";
else if (zone == "zone_chamber_4")
name = "The Crazy Place Center";
else if (zone == "zone_chamber_5")
name = "The Crazy Place Ice & Wind";
else if (zone == "zone_chamber_6")
name = "The Crazy Place Fire Chamber";
else if (zone == "zone_chamber_7")
name = "The Crazy Place Wind & Fire";
else if (zone == "zone_chamber_8")
name = "The Crazy Place Wind Chamber";
else if (zone == "zone_robot_head")
name = "Robot's Head";
}
return name;
}
get_my_coordinates()
{
self.coordinates_x_hud = createfontstring("objective" , 1.1);
self.coordinates_x_hud setpoint("CENTER", "BOTTOM", -40, 10);
self.coordinates_x_hud.alpha = 0.66;
self.coordinates_x_hud.color = (1, 1, 1);
self.coordinates_x_hud.hidewheninmenu = 0;
self.coordinates_y_hud = createfontstring("objective" , 1.1);
self.coordinates_y_hud setpoint("CENTER", "BOTTOM", 0, 10);
self.coordinates_y_hud.alpha = 0.66;
self.coordinates_y_hud.color = (1, 1, 1);
self.coordinates_y_hud.hidewheninmenu = 0;
self.coordinates_z_hud = createfontstring("objective" , 1.1);
self.coordinates_z_hud setpoint("CENTER", "BOTTOM", 40, 10);
self.coordinates_z_hud.alpha = 0.66;
self.coordinates_z_hud.color = (1, 1, 1);
self.coordinates_z_hud.hidewheninmenu = 0;
while (true)
{
self.coordinates_x_hud setValue(naive_round(self.origin[0]));
self.coordinates_y_hud setValue(naive_round(self.origin[1]));
self.coordinates_z_hud setValue(naive_round(self.origin[2]));
wait 0.05;
}
}
// Yes it's not super accurate, it doesn't have to be
naive_round(floating_point)
{
floating_point = int(floating_point * 1000);
return floating_point / 1000;
}