From d8dd34075837e1a0d8c882e8a27818822f8a514f Mon Sep 17 00:00:00 2001 From: alicedegirolamo Date: Tue, 21 Feb 2023 10:03:02 +0100 Subject: [PATCH] Revert "MAYA-127483 - Correct attribute base name" This reverts commit a27a9bcc4e8dad81472b8bc30401b06e8371dd0a. --- lib/mayaUsd/ufe/Utils.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/lib/mayaUsd/ufe/Utils.cpp b/lib/mayaUsd/ufe/Utils.cpp index a4b34c0dbc..dbbe0fcab0 100644 --- a/lib/mayaUsd/ufe/Utils.cpp +++ b/lib/mayaUsd/ufe/Utils.cpp @@ -549,8 +549,7 @@ bool canRemoveDstProperty(const PXR_NS::UsdAttribute& dstAttr) UsdShadeMaterial asMaterial(prim); if (asMaterial) { - const auto baseNameAndType = PXR_NS::UsdShadeUtils::GetBaseNameAndType(dstAttr.GetName()); - const TfToken baseName = baseNameAndType.first; + const TfToken baseName = dstAttr.GetBaseName(); // Remove Material intrinsic outputs since they are re-created automatically. if (baseName == UsdShadeTokens->surface || baseName == UsdShadeTokens->volume || baseName == UsdShadeTokens->displacement) {