From 8fe7bf44900d74240363f812445174f036648e0d Mon Sep 17 00:00:00 2001 From: Dan McGarry Date: Wed, 3 Mar 2021 15:40:40 -0800 Subject: [PATCH] Revert pxrUsdMayaGL tests to old color management This mimics a similar fix that was applied to MayaToHydra and the VP2RenderDelegate in https://github.com/Autodesk/maya-usd/pull/1160 --- test/lib/mayaUsd/render/pxrUsdMayaGL/CMakeLists.txt | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/test/lib/mayaUsd/render/pxrUsdMayaGL/CMakeLists.txt b/test/lib/mayaUsd/render/pxrUsdMayaGL/CMakeLists.txt index 7509550a00..e83cb335a1 100644 --- a/test/lib/mayaUsd/render/pxrUsdMayaGL/CMakeLists.txt +++ b/test/lib/mayaUsd/render/pxrUsdMayaGL/CMakeLists.txt @@ -43,6 +43,10 @@ foreach(script ${TEST_SCRIPT_FILES}) # All of the pxrUsdMayaGL tests exercise Pixar's batch renderer, so # we turn the Viewport 2.0 render delegate off. "MAYAUSD_DISABLE_VP2_RENDER_DELEGATE=1" + + # Fallback to old color management. We will have to investigate + # and introduce OCIOv2 compatible version of these tests. + "MAYA_COLOR_MANAGEMENT_SYNCOLOR=1" ) # Assign a CTest label to these tests for easy filtering.