-
Notifications
You must be signed in to change notification settings - Fork 203
/
Copy pathusdPreviewSurfacePlugin.cpp
189 lines (159 loc) · 5.82 KB
/
usdPreviewSurfacePlugin.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
//
// Copyright 2016 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "usdPreviewSurfacePlugin.h"
#include "cpvColor.h"
#include "usdPreviewSurface.h"
#include "usdPreviewSurfaceReader.h"
#include "usdPreviewSurfaceShadingNodeOverride.h"
#include "usdPreviewSurfaceWriter.h"
#include <mayaUsd/fileio/shaderReaderRegistry.h>
#include <mayaUsd/fileio/shaderWriterRegistry.h>
#include <mayaUsd/render/vp2ShaderFragments/shaderFragments.h>
#include <pxr/base/tf/envSetting.h>
#include <pxr/base/tf/stringUtils.h>
#include <pxr/usdImaging/usdImaging/tokens.h>
#include <maya/MDrawRegistry.h>
#include <maya/MFnPlugin.h>
#include <maya/MGlobal.h>
#include <maya/MStatus.h>
PXR_NAMESPACE_OPEN_SCOPE
namespace {
TfToken::Set _registeredTypeNames;
} // namespace
/* static */
MStatus PxrMayaUsdPreviewSurfacePlugin::initialize(
MFnPlugin& plugin,
const MString& typeName,
MTypeId typeId,
const MString& registrantId)
{
TfToken typeNameToken(typeName.asChar());
if (_registeredTypeNames.count(typeNameToken) > 0) {
TF_CODING_ERROR("Trying to register typeName %s more than once", typeNameToken.GetText());
return MStatus::kFailure;
}
_registeredTypeNames.insert(typeNameToken);
MString drawDbClassification(
TfStringPrintf("drawdb/shader/surface/%s", typeName.asChar()).c_str());
MString fullClassification(
TfStringPrintf("shader/surface:shader/displacement:%s", drawDbClassification.asChar())
.c_str());
MStatus status = plugin.registerNode(
typeName,
typeId,
PxrMayaUsdPreviewSurface::creator,
PxrMayaUsdPreviewSurface::initialize,
MPxNode::kDependNode,
&fullClassification);
CHECK_MSTATUS(status);
status = MHWRender::MDrawRegistry::registerSurfaceShadingNodeOverrideCreator(
drawDbClassification, registrantId, PxrMayaUsdPreviewSurfaceShadingNodeOverride::creator);
CHECK_MSTATUS(status);
// Register CPV shader node
const MString cpvDrawClassify(CPVColor::drawClassification + CPVColor::name);
MString cpvUserClassify(CPVColor::userClassification);
cpvUserClassify += cpvDrawClassify;
status = plugin.registerNode(
CPVColor::name,
CPVColor::id,
CPVColor::creator,
CPVColor::initialize,
MPxNode::kDependNode,
&cpvUserClassify);
CHECK_MSTATUS(status);
status = MHWRender::MDrawRegistry::registerShadingNodeOverrideCreator(
cpvDrawClassify, registrantId, CPVColorShadingNodeOverride::creator);
CHECK_MSTATUS(status);
return status;
}
/* static */
MStatus PxrMayaUsdPreviewSurfacePlugin::finalize(
MFnPlugin& plugin,
const MString& typeName,
MTypeId typeId,
const MString& registrantId)
{
TfToken typeNameToken(typeName.asChar());
if (_registeredTypeNames.count(typeNameToken) == 0) {
TF_CODING_ERROR("TypeName %s is not currently registered", typeNameToken.GetText());
return MStatus::kFailure;
}
_registeredTypeNames.erase(typeNameToken);
MString drawDbClassification(
TfStringPrintf("drawdb/shader/surface/%s", typeName.asChar()).c_str());
deregisterFragments();
MStatus status = plugin.deregisterNode(CPVColor::id);
CHECK_MSTATUS(status);
status = MHWRender::MDrawRegistry::deregisterShadingNodeOverrideCreator(
CPVColor::drawClassification + CPVColor::name, registrantId);
CHECK_MSTATUS(status);
status = MHWRender::MDrawRegistry::deregisterSurfaceShadingNodeOverrideCreator(
drawDbClassification, registrantId);
CHECK_MSTATUS(status);
status = plugin.deregisterNode(typeId);
CHECK_MSTATUS(status);
return status;
}
namespace {
bool _registered = false;
}
/* static */
MStatus PxrMayaUsdPreviewSurfacePlugin::registerFragments()
{
if (_registered) {
return MS::kSuccess;
}
MStatus status = HdVP2ShaderFragments::registerFragments();
_registered = true;
return status;
}
/* static */
MStatus PxrMayaUsdPreviewSurfacePlugin::deregisterFragments()
{
if (!_registered) {
return MS::kSuccess;
}
MStatus status = HdVP2ShaderFragments::deregisterFragments();
_registered = false;
return status;
}
/* static */
void PxrMayaUsdPreviewSurfacePlugin::RegisterPreviewSurfaceReader(const MString& typeName)
{
TfToken typeNameToken(typeName.asChar());
// There is obvious ambiguity here as soon as two plugins register a UsdPreviewSurface node.
// First registered will be the one used for import.
UsdMayaShaderReaderRegistry::Register(
UsdImagingTokens->UsdPreviewSurface,
PxrMayaUsdPreviewSurface_Reader::CanImport,
[typeNameToken](const UsdMayaPrimReaderArgs& readerArgs) {
return std::make_shared<PxrMayaUsdPreviewSurface_Reader>(readerArgs, typeNameToken);
});
}
/* static */
void PxrMayaUsdPreviewSurfacePlugin::RegisterPreviewSurfaceWriter(const MString& typeName)
{
TfToken typeNameToken(typeName.asChar());
UsdMayaShaderWriterRegistry::Register(
typeNameToken,
&PxrMayaUsdPreviewSurface_Writer::CanExport,
[](const MFnDependencyNode& depNodeFn,
const SdfPath& usdPath,
UsdMayaWriteJobContext& jobCtx) {
return std::make_shared<PxrMayaUsdPreviewSurface_Writer>(depNodeFn, usdPath, jobCtx);
});
}
PXR_NAMESPACE_CLOSE_SCOPE