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Assets.cs
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using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace UnstableCards
{
internal class Assets
{
private static readonly AssetBundle Bundle = Jotunn.Utils.AssetUtils.LoadAssetBundleFromResources("assets", typeof(UnstableCards).Assembly);
// Card Art
public static GameObject FirefliesArt = Bundle.LoadAsset<GameObject>("C_Fireflies");
public static GameObject BoomstickArt = Bundle.LoadAsset<GameObject>("C_Boomstick");
public static GameObject GoldenAppleArt = Bundle.LoadAsset<GameObject>("C_GoldenApple");
public static GameObject EnchantedGoldenAppleArt = Bundle.LoadAsset<GameObject>("C_EnchantedGoldenApple");
public static GameObject DrumMagArt = Bundle.LoadAsset<GameObject>("C_DrumMag");
public static GameObject AmmoContainerArt = Bundle.LoadAsset<GameObject>("C_AmmoContainer");
public static GameObject DetonatorArt = Bundle.LoadAsset<GameObject>("C_Detonator");
public static GameObject StoneStatueArt = Bundle.LoadAsset<GameObject>("C_StoneStatue");
public static GameObject UraniumPayloadArt = Bundle.LoadAsset<GameObject>("C_UraniumPayload");
public static GameObject PointClickAdventureGameArt = Bundle.LoadAsset<GameObject>("C_PointClickAdventureGame");
public static GameObject WeaponServicingArt = Bundle.LoadAsset<GameObject>("C_WeaponServicing");
public static GameObject RunItBackArt = Bundle.LoadAsset<GameObject>("C_RunItBack");
public static GameObject DenseBulletsArt = Bundle.LoadAsset<GameObject>("C_DenseBullets");
public static GameObject OneInTheChamberArt = Bundle.LoadAsset<GameObject>("C_OneInTheChamber");
public static GameObject TwoInTheChamberArt = Bundle.LoadAsset<GameObject>("C_TwoInTheChamber");
public static GameObject ShieldOfTheDamnedArt = Bundle.LoadAsset<GameObject>("C_ShieldOfTheDamned");
public static GameObject HeartOfTheDamnedArt = Bundle.LoadAsset<GameObject>("C_HeartOfTheDamned");
public static GameObject SkullOfTheDamnedArt = Bundle.LoadAsset<GameObject>("C_SkullOfTheDamned");
public static GameObject SoulOfTheDamnedArt = Bundle.LoadAsset<GameObject>("C_SoulOfTheDamned");
public static GameObject TheCatArt = Bundle.LoadAsset<GameObject>("C_TheCat");
public static GameObject AngelWeaverArt = Bundle.LoadAsset<GameObject>("C_AngelWeaver");
public static GameObject IllegalGunPartsArt = Bundle.LoadAsset<GameObject>("C_IllegalGunParts");
public static GameObject RustBucketArt = Bundle.LoadAsset<GameObject>("C_RustBucket");
public static GameObject NinjitsuMasterArt = Bundle.LoadAsset<GameObject>("C_NinjitsuMaster");
public static GameObject ProfessionalArt = Bundle.LoadAsset<GameObject>("C_Professional");
public static GameObject BostonBoyArt = Bundle.LoadAsset<GameObject>("C_BostonBoy");
public static GameObject RocketJumperArt = Bundle.LoadAsset<GameObject>("C_RocketJumper");
public static GameObject TotemOfTheDamnedArt = Bundle.LoadAsset<GameObject>("C_TotemOfTheDamned");
public static GameObject TotemOfTheBalancedArt = Bundle.LoadAsset<GameObject>("C_TotemOfTheBalanced");
public static GameObject TotemOfTheForgottenArt = Bundle.LoadAsset<GameObject>("C_TotemOfTheForgotten");
public static GameObject HeavyWeaponsGuyArt = Bundle.LoadAsset<GameObject>("C_HeavyWeaponsGuy");
public static GameObject StabbinLicenseArt = Bundle.LoadAsset<GameObject>("C_StabbinLicense");
public static GameObject TheSoulConsumerArt = Bundle.LoadAsset<GameObject>("C_TheSoulConsumer");
public static GameObject BulletConjurerArt = Bundle.LoadAsset<GameObject>("C_BulletConjurer");
public static GameObject BulletsOfTheDamnedArt = Bundle.LoadAsset<GameObject>("C_BulletsOfTheDamned");
public static GameObject WavyBulletsArt = Bundle.LoadAsset<GameObject>("C_WavyBullets");
public static GameObject BubbleArt = Bundle.LoadAsset<GameObject>("C_Bubble");
public static GameObject OilFilterArt = Bundle.LoadAsset<GameObject>("C_OilFilter");
public static GameObject TrainBulletsArt = Bundle.LoadAsset<GameObject>("C_TrainBullets");
public static GameObject CardCollectorArt = Bundle.LoadAsset<GameObject>("C_CardCollector");
public static GameObject ExtendedMagArt = Bundle.LoadAsset<GameObject>("C_ExtendedMag");
public static GameObject PlaceHolderArt = Bundle.LoadAsset<GameObject>("C_TemporaryCardArt");
// Audio
public static AudioClip totemOfTheDamnedAudio = Bundle.LoadAsset<AudioClip>("A_TotemOfTheDamned");
public static AudioClip totemOfTheBalancedAudio = Bundle.LoadAsset<AudioClip>("A_TotemOfTheBalanced");
public static AudioClip totemOfTheForgottenAudio = Bundle.LoadAsset<AudioClip>("A_TotemOfTheForgotten");
public static AudioClip BostonBoyAudio = Bundle.LoadAsset<AudioClip>("A_BostonBoy");
// public static AudioClip BoomstickAudio = Bundle.LoadAsset<AudioClip>("A_Boomstick");
public static AudioClip GoldenAppleAudio = Bundle.LoadAsset<AudioClip>("A_GoldenApple");
public static AudioClip RustBucketAudio = Bundle.LoadAsset<AudioClip>("A_RustBucket");
public static AudioClip HeavyWeaponsGuyAudio = Bundle.LoadAsset<AudioClip>("A_HeavyWeaponsGuy");
}
}