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19.c
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import random
def initialize_board(n):
# Initialize the Tic Tac Toe board as an n x n grid with empty cells
return [[' ' for _ in range(n)] for _ in range(n)]
def display_board(board):
for row in board:
print(' | '.join(row))
print('-' * (4 * len(row) - 1))
def check_win(player, board):
n = len(board)
# Check rows
for row in board:
if all(cell == player for cell in row):
return True
# Check columns
for col in range(n):
if all(board[row][col] == player for row in range(n)):
return True
# Check diagonals
if all(board[i][i] == player for i in range(n)) or all(board[i][n - i - 1] == player for i in range(n)):
return True
return False
def is_board_full(board):
return all(board[row][col] != ' ' for row in range(len(board)) for col in range(len(board[0])))
def check_Os(count, blocked_count, n):
return count == n and blocked_count == 0
def check_n_O(player, board, n):
def check_rows():
for i in range(len(board)):
for j in range(len(board) - n + 1):
row_count = sum(1 for k in range(n) if board[i][j + k] == player)
blocked_count = sum(1 for k in range(n) if board[i][j + k] == 'X')
if check_Os(row_count, blocked_count, n):
return True
return False
def check_columns():
for i in range(len(board)):
for j in range(len(board) - n + 1):
col_count = sum(1 for k in range(n) if board[j + k][i] == player)
blocked_count = sum(1 for k in range(n) if board[j + k][i] == 'X')
if check_Os(col_count, blocked_count, n):
return True
return False
def check_diagonals():
for i in range(len(board) - n + 1):
for j in range(len(board) - n + 1):
main_diag_count = sum(1 for k in range(n) if board[i + k][j + k] == player)
blocked_count = sum(1 for k in range(n) if board[i + k][j + k] == 'X')
if check_Os(main_diag_count, blocked_count, n):
return True
anti_diag_count = sum(1 for k in range(n) if board[i + k][j + n - k - 1] == player)
blocked_count = sum(1 for k in range(n) if board[i + k][j + n - k - 1] == 'X')
if check_Os(anti_diag_count, blocked_count, n):
return True
return False
return check_rows() or check_columns() or check_diagonals()
def ai_move(board, n):
for row in range(len(board)):
for col in range(len(board[0])):
if board[row][col] == ' ':
# Check if AI can win in the next move
board[row][col] = 'O'
if check_win('O', board):
return
board[row][col] = ' ' # Reset the cell
# Check if AI needs to block the user from winning
for row in range(len(board)):
for col in range(len(board[0])):
if board[row][col] == ' ':
board[row][col] = 'X'
if check_win('X', board):
board[row][col] = 'O' # Reset the cell
return
board[row][col] = ' ' # Reset the cell
# If no winning or blocking move, choose a move that creates 'n' 'O's in a row, column, or diagonal
for row in range(len(board)):
for col in range(len(board[0])):
if board[row][col] == ' ':
board[row][col] = 'O'
if check_n_O('O', board, n):
return
board[row][col] = ' ' # Reset the cell
# If no winning, blocking, or 'n' 'O's move, choose a random available cell
available_cells = [(row, col) for row in range(len(board)) for col in range(len(board[0])) if board[row][col] == ' ']
if available_cells:
row, col = random.choice(available_cells)
board[row][col] = 'O'
def main():
n = -1 # dimension of the board
# Board size should be at least 3*3
while n < 3:
n = int(input("Enter the board size (n): "))
board = initialize_board(n)
display_board(board)
while True:
# Player's move
while True:
row, col = map(int, input(f"Enter row and column (0-{n - 1}) separated by space: ").split())
if board[row][col] == ' ':
board[row][col] = 'X'
break
else:
print("Invalid move! Cell is already occupied. Try again")
display_board(board)
# Check if the player wins
if check_win('X', board):
print("Congratulations! You win!")
break
# Check if the board is full
if is_board_full(board):
print("It's a draw!")
break
# AI's move
ai_move(board, n)
print("AI's move:")
display_board(board)
# Check if the AI wins
if check_win('O', board):
print("AI wins!")
break
# Check if the board is full
if is_board_full(board):
print("It's a draw!")
break
if __name__ == "__main__":
main()