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Is your feature request related to a problem? Please describe.
There was a discussion in the forum about whether events can trigger other events on collision. It turned out that this is technically difficult and not possible. However, this in turn can be a very useful feature.
Describe the solution you'd like
I suggest doing it a little differently. It is necessary to add the ability to bind the X,Y coordinates of the event, player, enemy to a variable. Based on the fact that the size of each map is 32x26, then the X coordinate will be between 0 and 31, Y between 0 and 25. That is, there should not be a binding to a specific map, instead, when switching from one map to another, the coordinates should be updated.
Additional context
Thus, through the "dynamic requirements" you can set a map and two variables with coordinates to check in which cell the event, player, enemy is located.
This discussion was converted from issue #588 on September 25, 2022 00:38.
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Is your feature request related to a problem? Please describe.
There was a discussion in the forum about whether events can trigger other events on collision. It turned out that this is technically difficult and not possible. However, this in turn can be a very useful feature.
Describe the solution you'd like
I suggest doing it a little differently. It is necessary to add the ability to bind the X,Y coordinates of the event, player, enemy to a variable. Based on the fact that the size of each map is 32x26, then the X coordinate will be between 0 and 31, Y between 0 and 25. That is, there should not be a binding to a specific map, instead, when switching from one map to another, the coordinates should be updated.
Additional context
Thus, through the "dynamic requirements" you can set a map and two variables with coordinates to check in which cell the event, player, enemy is located.
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