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I think this can be easily implemented by returning if options.combatTimer + current time > current time, or something like |
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Im in favour of this one |
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Is it possible to merge these? #1930 |
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solved in #2653 (review) |
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I was wondering if we can maybe have an 'In Combat' conditional check for events. I don't want to lock a player inside a PvP Arena but I want to make sure they can't leave that Arena while in combat either?
Thanks.
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