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Currently, roll rolls on whatever axis is the camera forward. I think for the goal of making the floor flat that's not quite right, it might be better to always get an axis perpendicular to the current world up. Just need to experiment a bit!
The text was updated successfully, but these errors were encountered:
Currently, roll rolls on whatever axis is the camera forward. I think for the goal of making the floor flat that's not quite right, it might be better to always get an axis perpendicular to the current world up. Just need to experiment a bit!
The text was updated successfully, but these errors were encountered: