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Strange one ... as an experiment, tried raising --cull-opacity to a very high value, 0.5, and all appeared reasonable until it reached reset alpha time. Immediately the scene window went into "you can't see me!" large pixels, to match the initial checkerboard pattern. You could still move around the model, but with only a monstrous pixel size display of it.
The text was updated successfully, but these errors were encountered:
Strange one ... as an experiment, tried raising --cull-opacity to a very high value, 0.5, and all appeared reasonable until it reached reset alpha time. Immediately the scene window went into "you can't see me!" large pixels, to match the initial checkerboard pattern. You could still move around the model, but with only a monstrous pixel size display of it.
The text was updated successfully, but these errors were encountered: