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Scene panel goes pixelated #90

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fasteinke opened this issue Jan 19, 2025 · 1 comment
Open

Scene panel goes pixelated #90

fasteinke opened this issue Jan 19, 2025 · 1 comment
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@fasteinke
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fasteinke commented Jan 19, 2025

Strange one ... as an experiment, tried raising --cull-opacity to a very high value, 0.5, and all appeared reasonable until it reached reset alpha time. Immediately the scene window went into "you can't see me!" large pixels, to match the initial checkerboard pattern. You could still move around the model, but with only a monstrous pixel size display of it.

@ArthurBrussee
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I think this might happen if a NaN is hit, which then spreads out in a weird 'pixelated' pattern because of the SSIM convolutions.

The last few commits should fix a NaN when cull-opacity is set outside of the expected range, so might be fixed!

@ArthurBrussee ArthurBrussee added the bug Something isn't working label Jan 25, 2025
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