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Having the ability to walk through scenes FPS style might be nice. This would maybe require a configurable ground plane (or perhaps a binding like Q/E to sink/rise).
The text was updated successfully, but these errors were encountered:
Having the ability to walk through scenes FPS style might be nice. This would maybe require a configurable ground plane (or perhaps a binding like Q/E to sink/rise).
The text was updated successfully, but these errors were encountered: