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[TODO] 增加各种金属的压力板、功能及其配方 #802

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XeKr opened this issue May 28, 2024 · 0 comments · Fixed by #957 or #1517
Closed

[TODO] 增加各种金属的压力板、功能及其配方 #802

XeKr opened this issue May 28, 2024 · 0 comments · Fixed by #957 or #1517
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📋️ TODO Content planned for production

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@XeKr
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XeKr commented May 28, 2024

Matters to be added to TODO - 将要加入TODO的事项

增加各种金属的压力板、功能及其配方

Describe what this TODO will do - 描述这个TODO要做的事情

涉及金属:
铜、锌、锡、铅、银、钨、钛、铀(其中铜有四种氧化等级和对应涂蜡的方块)
涉及合金:
下界合金、黄铜、青铜

合成均为两锭合成一个,以及一锭冲压获得一个,拥有对应金属板的矿辞

功能:
铜:压住的时间越长,信号强度越高,增加1信号强度所需时间:四个氧化等级分别为:0.5s,1s,2s,4s(其按压回弹延迟也是对应的时间)
锌:生物压住才有信号,根据生物剩余血量的百分比决定信号强度(如有多个生物,取血量百分比最高的)
锡:生物压住才有信号,根据生物剩余血量的百分比决定信号强度(如有多个生物,取血量百分比最低的)
铅:生物压住才有信号,根据生物种类数量决定信号强度
银:只有亡灵生物生物压住才会有信号,根据亡灵生物数量决定信号强度
钨:只有防火的生物(猪人、烈焰人、岩浆怪等)或物品(下界合金、钨等)压住才有信号,根据数量决定强度(生物一个算一个,物品一组算一个)
钛:只有物品压住才有信号,根据物品耐久决定强度(无耐久物品算满耐久,多个物品取耐久最高的)
铀:只有物品压住才有信号,根据物品耐久决定强度(无耐久物品算满耐久,多个物品取耐久最低的)
下界合金:只有玩家压住才会有信号,根据玩家数量决定信号强度
黄铜:只有玩家压住才有信号,根据玩家物品栏满的程度决定信号强度
青铜:只有玩家压住才有信号,根据玩家饱食度决定信号强度

@XeKr XeKr added the 📋️ TODO Content planned for production label May 28, 2024
@Gu-ZT Gu-ZT linked a pull request Jun 23, 2024 that will close this issue
@Gu-ZT Gu-ZT added this to AnvilCraft Jul 6, 2024
@Gu-ZT Gu-ZT moved this to In Progress in AnvilCraft Jul 6, 2024
@Gu-ZT Gu-ZT self-assigned this Jul 6, 2024
@github-project-automation github-project-automation bot moved this from In Progress to Done in AnvilCraft Jan 24, 2025
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