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QuadtreePrimitive.js
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/*global define*/
define([
'../Core/Cartesian3',
'../Core/Cartographic',
'../Core/defaultValue',
'../Core/defined',
'../Core/defineProperties',
'../Core/DeveloperError',
'../Core/Event',
'../Core/getTimestamp',
'../Core/Math',
'../Core/Queue',
'../Core/Ray',
'../Core/Rectangle',
'../Core/Visibility',
'./QuadtreeOccluders',
'./QuadtreeTile',
'./QuadtreeTileLoadState',
'./SceneMode',
'./TileReplacementQueue'
], function(
Cartesian3,
Cartographic,
defaultValue,
defined,
defineProperties,
DeveloperError,
Event,
getTimestamp,
CesiumMath,
Queue,
Ray,
Rectangle,
Visibility,
QuadtreeOccluders,
QuadtreeTile,
QuadtreeTileLoadState,
SceneMode,
TileReplacementQueue) {
'use strict';
/**
* Renders massive sets of data by utilizing level-of-detail and culling. The globe surface is divided into
* a quadtree of tiles with large, low-detail tiles at the root and small, high-detail tiles at the leaves.
* The set of tiles to render is selected by projecting an estimate of the geometric error in a tile onto
* the screen to estimate screen-space error, in pixels, which must be below a user-specified threshold.
* The actual content of the tiles is arbitrary and is specified using a {@link QuadtreeTileProvider}.
*
* @alias QuadtreePrimitive
* @constructor
* @private
*
* @param {QuadtreeTileProvider} options.tileProvider The tile provider that loads, renders, and estimates
* the distance to individual tiles.
* @param {Number} [options.maximumScreenSpaceError=2] The maximum screen-space error, in pixels, that is allowed.
* A higher maximum error will render fewer tiles and improve performance, while a lower
* value will improve visual quality.
* @param {Number} [options.tileCacheSize=100] The maximum number of tiles that will be retained in the tile cache.
* Note that tiles will never be unloaded if they were used for rendering the last
* frame, so the actual number of resident tiles may be higher. The value of
* this property will not affect visual quality.
*/
function QuadtreePrimitive(options) {
//>>includeStart('debug', pragmas.debug);
if (!defined(options) || !defined(options.tileProvider)) {
throw new DeveloperError('options.tileProvider is required.');
}
if (defined(options.tileProvider.quadtree)) {
throw new DeveloperError('A QuadtreeTileProvider can only be used with a single QuadtreePrimitive');
}
//>>includeEnd('debug');
this._tileProvider = options.tileProvider;
this._tileProvider.quadtree = this;
this._debug = {
enableDebugOutput : false,
maxDepth : 0,
tilesVisited : 0,
tilesCulled : 0,
tilesRendered : 0,
tilesWaitingForChildren : 0,
lastMaxDepth : -1,
lastTilesVisited : -1,
lastTilesCulled : -1,
lastTilesRendered : -1,
lastTilesWaitingForChildren : -1,
suspendLodUpdate : false
};
var tilingScheme = this._tileProvider.tilingScheme;
var ellipsoid = tilingScheme.ellipsoid;
this._tilesToRender = [];
this._tileTraversalQueue = new Queue();
this._tileLoadQueue = [];
this._tileReplacementQueue = new TileReplacementQueue();
this._levelZeroTiles = undefined;
this._levelZeroTilesReady = false;
this._loadQueueTimeSlice = 5.0;
this._addHeightCallbacks = [];
this._removeHeightCallbacks = [];
this._tileToUpdateHeights = [];
this._lastTileIndex = 0;
this._updateHeightsTimeSlice = 2.0;
/**
* Gets or sets the maximum screen-space error, in pixels, that is allowed.
* A higher maximum error will render fewer tiles and improve performance, while a lower
* value will improve visual quality.
* @type {Number}
* @default 2
*/
this.maximumScreenSpaceError = defaultValue(options.maximumScreenSpaceError, 2);
/**
* Gets or sets the maximum number of tiles that will be retained in the tile cache.
* Note that tiles will never be unloaded if they were used for rendering the last
* frame, so the actual number of resident tiles may be higher. The value of
* this property will not affect visual quality.
* @type {Number}
* @default 100
*/
this.tileCacheSize = defaultValue(options.tileCacheSize, 100);
this._occluders = new QuadtreeOccluders({
ellipsoid : ellipsoid
});
this._tileLoadProgressEvent = new Event();
this._lastTileLoadQueueLength = 0;
}
defineProperties(QuadtreePrimitive.prototype, {
/**
* Gets the provider of {@link QuadtreeTile} instances for this quadtree.
* @type {QuadtreeTile}
* @memberof QuadtreePrimitive.prototype
*/
tileProvider : {
get : function() {
return this._tileProvider;
}
},
/**
* Gets an event that's raised when the length of the tile load queue has changed since the last render frame. When the load queue is empty,
* all terrain and imagery for the current view have been loaded. The event passes the new length of the tile load queue.
*
* @memberof QuadtreePrimitive.prototype
* @type {Event}
*/
tileLoadProgressEvent : {
get : function() {
return this._tileLoadProgressEvent;
}
}
});
/**
* Invalidates and frees all the tiles in the quadtree. The tiles must be reloaded
* before they can be displayed.
*
* @memberof QuadtreePrimitive
*/
QuadtreePrimitive.prototype.invalidateAllTiles = function() {
// Clear the replacement queue
var replacementQueue = this._tileReplacementQueue;
replacementQueue.head = undefined;
replacementQueue.tail = undefined;
replacementQueue.count = 0;
// Free and recreate the level zero tiles.
var levelZeroTiles = this._levelZeroTiles;
if (defined(levelZeroTiles)) {
for (var i = 0; i < levelZeroTiles.length; ++i) {
var tile = levelZeroTiles[i];
var customData = tile.customData;
var customDataLength = customData.length;
for (var j = 0; j < customDataLength; ++j) {
var data = customData[j];
data.level = 0;
this._addHeightCallbacks.push(data);
}
levelZeroTiles[i].freeResources();
}
}
this._levelZeroTiles = undefined;
this._tileProvider.cancelReprojections();
};
/**
* Invokes a specified function for each {@link QuadtreeTile} that is partially
* or completely loaded.
*
* @param {Function} tileFunction The function to invoke for each loaded tile. The
* function is passed a reference to the tile as its only parameter.
*/
QuadtreePrimitive.prototype.forEachLoadedTile = function(tileFunction) {
var tile = this._tileReplacementQueue.head;
while (defined(tile)) {
if (tile.state !== QuadtreeTileLoadState.START) {
tileFunction(tile);
}
tile = tile.replacementNext;
}
};
/**
* Invokes a specified function for each {@link QuadtreeTile} that was rendered
* in the most recent frame.
*
* @param {Function} tileFunction The function to invoke for each rendered tile. The
* function is passed a reference to the tile as its only parameter.
*/
QuadtreePrimitive.prototype.forEachRenderedTile = function(tileFunction) {
var tilesRendered = this._tilesToRender;
for (var i = 0, len = tilesRendered.length; i < len; ++i) {
tileFunction(tilesRendered[i]);
}
};
/**
* Calls the callback when a new tile is rendered that contains the given cartographic. The only parameter
* is the cartesian position on the tile.
*
* @param {Cartographic} cartographic The cartographic position.
* @param {Function} callback The function to be called when a new tile is loaded containing cartographic.
* @returns {Function} The function to remove this callback from the quadtree.
*/
QuadtreePrimitive.prototype.updateHeight = function(cartographic, callback) {
var primitive = this;
var object = {
position : undefined,
positionCartographic : cartographic,
level : -1,
callback : callback
};
object.removeFunc = function() {
var addedCallbacks = primitive._addHeightCallbacks;
var length = addedCallbacks.length;
for (var i = 0; i < length; ++i) {
if (addedCallbacks[i] === object) {
addedCallbacks.splice(i, 1);
break;
}
}
primitive._removeHeightCallbacks.push(object);
};
primitive._addHeightCallbacks.push(object);
return object.removeFunc;
};
/**
* @private
*/
QuadtreePrimitive.prototype.beginFrame = function(frameState) {
var passes = frameState.passes;
if (!passes.render) {
return;
}
// Gets commands for any texture re-projections and updates the credit display
this._tileProvider.initialize(frameState);
var debug = this._debug;
if (debug.suspendLodUpdate) {
return;
}
debug.maxDepth = 0;
debug.tilesVisited = 0;
debug.tilesCulled = 0;
debug.tilesRendered = 0;
debug.tilesWaitingForChildren = 0;
this._tileLoadQueue.length = 0;
this._tileReplacementQueue.markStartOfRenderFrame();
};
/**
* @private
*/
QuadtreePrimitive.prototype.update = function(frameState) {
var passes = frameState.passes;
if (passes.render) {
this._tileProvider.beginUpdate(frameState);
selectTilesForRendering(this, frameState);
createRenderCommandsForSelectedTiles(this, frameState);
this._tileProvider.endUpdate(frameState);
}
if (passes.pick && this._tilesToRender.length > 0) {
this._tileProvider.updateForPick(frameState);
}
};
/**
* @private
*/
QuadtreePrimitive.prototype.endFrame = function(frameState) {
var passes = frameState.passes;
if (!passes.render) {
return;
}
// Load/create resources for terrain and imagery. Prepare texture re-projections for the next frame.
processTileLoadQueue(this, frameState);
updateHeights(this, frameState);
var debug = this._debug;
if (debug.suspendLodUpdate) {
return;
}
if (debug.enableDebugOutput) {
if (debug.tilesVisited !== debug.lastTilesVisited ||
debug.tilesRendered !== debug.lastTilesRendered ||
debug.tilesCulled !== debug.lastTilesCulled ||
debug.maxDepth !== debug.lastMaxDepth ||
debug.tilesWaitingForChildren !== debug.lastTilesWaitingForChildren) {
console.log('Visited ' + debug.tilesVisited + ', Rendered: ' + debug.tilesRendered + ', Culled: ' + debug.tilesCulled + ', Max Depth: ' + debug.maxDepth + ', Waiting for children: ' + debug.tilesWaitingForChildren);
debug.lastTilesVisited = debug.tilesVisited;
debug.lastTilesRendered = debug.tilesRendered;
debug.lastTilesCulled = debug.tilesCulled;
debug.lastMaxDepth = debug.maxDepth;
debug.lastTilesWaitingForChildren = debug.tilesWaitingForChildren;
}
}
};
/**
* Returns true if this object was destroyed; otherwise, false.
* <br /><br />
* If this object was destroyed, it should not be used; calling any function other than
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
*
* @memberof QuadtreePrimitive
*
* @returns {Boolean} True if this object was destroyed; otherwise, false.
*
* @see QuadtreePrimitive#destroy
*/
QuadtreePrimitive.prototype.isDestroyed = function() {
return false;
};
/**
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
* <br /><br />
* Once an object is destroyed, it should not be used; calling any function other than
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
* assign the return value (<code>undefined</code>) to the object as done in the example.
*
* @memberof QuadtreePrimitive
*
* @returns {undefined}
*
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
*
*
* @example
* primitive = primitive && primitive.destroy();
*
* @see QuadtreePrimitive#isDestroyed
*/
QuadtreePrimitive.prototype.destroy = function() {
this._tileProvider = this._tileProvider && this._tileProvider.destroy();
};
function selectTilesForRendering(primitive, frameState) {
var debug = primitive._debug;
if (debug.suspendLodUpdate) {
return;
}
var i;
var len;
// Clear the render list.
var tilesToRender = primitive._tilesToRender;
tilesToRender.length = 0;
var traversalQueue = primitive._tileTraversalQueue;
traversalQueue.clear();
// We can't render anything before the level zero tiles exist.
if (!defined(primitive._levelZeroTiles)) {
if (primitive._tileProvider.ready) {
var tilingScheme = primitive._tileProvider.tilingScheme;
primitive._levelZeroTiles = QuadtreeTile.createLevelZeroTiles(tilingScheme);
} else {
// Nothing to do until the provider is ready.
return;
}
}
primitive._occluders.ellipsoid.cameraPosition = frameState.camera.positionWC;
var tileProvider = primitive._tileProvider;
var occluders = primitive._occluders;
var tile;
var levelZeroTiles = primitive._levelZeroTiles;
var customDataAdded = primitive._addHeightCallbacks;
var customDataRemoved = primitive._removeHeightCallbacks;
var frameNumber = frameState.frameNumber;
if (customDataAdded.length > 0 || customDataRemoved.length > 0) {
for (i = 0, len = levelZeroTiles.length; i < len; ++i) {
tile = levelZeroTiles[i];
tile._updateCustomData(frameNumber, customDataAdded, customDataRemoved);
}
customDataAdded.length = 0;
customDataRemoved.length = 0;
}
// Enqueue the root tiles that are renderable and visible.
for (i = 0, len = levelZeroTiles.length; i < len; ++i) {
tile = levelZeroTiles[i];
primitive._tileReplacementQueue.markTileRendered(tile);
if (tile.needsLoading) {
queueTileLoad(primitive, tile);
}
if (tile.renderable && tileProvider.computeTileVisibility(tile, frameState, occluders) !== Visibility.NONE) {
traversalQueue.enqueue(tile);
} else {
++debug.tilesCulled;
if (!tile.renderable) {
++debug.tilesWaitingForChildren;
}
}
}
// Traverse the tiles in breadth-first order.
// This ordering allows us to load bigger, lower-detail tiles before smaller, higher-detail ones.
// This maximizes the average detail across the scene and results in fewer sharp transitions
// between very different LODs.
while (defined((tile = traversalQueue.dequeue()))) {
++debug.tilesVisited;
primitive._tileReplacementQueue.markTileRendered(tile);
tile._updateCustomData(frameNumber);
if (tile.level > debug.maxDepth) {
debug.maxDepth = tile.level;
}
// There are a few different algorithms we could use here.
// This one doesn't load children unless we refine to them.
// We may want to revisit this in the future.
if (screenSpaceError(primitive, frameState, tile) < primitive.maximumScreenSpaceError) {
// This tile meets SSE requirements, so render it.
addTileToRenderList(primitive, tile);
} else if (queueChildrenLoadAndDetermineIfChildrenAreAllRenderable(primitive, tile)) {
// SSE is not good enough and children are loaded, so refine.
var children = tile.children;
// PERFORMANCE_IDEA: traverse children front-to-back so we can avoid sorting by distance later.
for (i = 0, len = children.length; i < len; ++i) {
if (tileProvider.computeTileVisibility(children[i], frameState, occluders) !== Visibility.NONE) {
traversalQueue.enqueue(children[i]);
} else {
++debug.tilesCulled;
}
}
} else {
// SSE is not good enough but not all children are loaded, so render this tile anyway.
addTileToRenderList(primitive, tile);
}
}
raiseTileLoadProgressEvent(primitive);
}
/**
* Checks if the load queue length has changed since the last time we raised a queue change event - if so, raises
* a new one.
*/
function raiseTileLoadProgressEvent(primitive) {
var currentLoadQueueLength = primitive._tileLoadQueue.length;
if (currentLoadQueueLength !== primitive._lastTileLoadQueueLength) {
primitive._tileLoadProgressEvent.raiseEvent(currentLoadQueueLength);
primitive._lastTileLoadQueueLength = currentLoadQueueLength;
}
}
function screenSpaceError(primitive, frameState, tile) {
if (frameState.mode === SceneMode.SCENE2D) {
return screenSpaceError2D(primitive, frameState, tile);
}
var maxGeometricError = primitive._tileProvider.getLevelMaximumGeometricError(tile.level);
var distance = tile._distance;
var height = frameState.context.drawingBufferHeight;
var sseDenominator = frameState.camera.frustum.sseDenominator;
var error = (maxGeometricError * height) / (distance * sseDenominator);
if (frameState.fog.enabled) {
error = error - CesiumMath.fog(distance, frameState.fog.density) * frameState.fog.sse;
}
return error;
}
function screenSpaceError2D(primitive, frameState, tile) {
var camera = frameState.camera;
var frustum = camera.frustum;
var context = frameState.context;
var width = context.drawingBufferWidth;
var height = context.drawingBufferHeight;
var maxGeometricError = primitive._tileProvider.getLevelMaximumGeometricError(tile.level);
var pixelSize = Math.max(frustum.top - frustum.bottom, frustum.right - frustum.left) / Math.max(width, height);
return maxGeometricError / pixelSize;
}
function addTileToRenderList(primitive, tile) {
primitive._tilesToRender.push(tile);
++primitive._debug.tilesRendered;
}
function queueChildrenLoadAndDetermineIfChildrenAreAllRenderable(primitive, tile) {
var allRenderable = true;
var allUpsampledOnly = true;
var children = tile.children;
for (var i = 0, len = children.length; i < len; ++i) {
var child = children[i];
primitive._tileReplacementQueue.markTileRendered(child);
allUpsampledOnly = allUpsampledOnly && child.upsampledFromParent;
allRenderable = allRenderable && child.renderable;
if (child.needsLoading) {
queueTileLoad(primitive, child);
}
}
if (!allRenderable) {
++primitive._debug.tilesWaitingForChildren;
}
// If all children are upsampled from this tile, we just render this tile instead of its children.
return allRenderable && !allUpsampledOnly;
}
function queueTileLoad(primitive, tile) {
primitive._tileLoadQueue.push(tile);
}
function processTileLoadQueue(primitive, frameState) {
var tileLoadQueue = primitive._tileLoadQueue;
var tileProvider = primitive._tileProvider;
if (tileLoadQueue.length === 0) {
return;
}
// Remove any tiles that were not used this frame beyond the number
// we're allowed to keep.
primitive._tileReplacementQueue.trimTiles(primitive.tileCacheSize);
var startTime = getTimestamp();
var timeSlice = primitive._loadQueueTimeSlice;
var endTime = startTime + timeSlice;
for (var i = tileLoadQueue.length - 1; i >= 0; --i) {
var tile = tileLoadQueue[i];
primitive._tileReplacementQueue.markTileRendered(tile);
tileProvider.loadTile(frameState, tile);
if (getTimestamp() >= endTime) {
break;
}
}
}
var scratchRay = new Ray();
var scratchCartographic = new Cartographic();
var scratchPosition = new Cartesian3();
function updateHeights(primitive, frameState) {
var tilesToUpdateHeights = primitive._tileToUpdateHeights;
var terrainProvider = primitive._tileProvider.terrainProvider;
var startTime = getTimestamp();
var timeSlice = primitive._updateHeightsTimeSlice;
var endTime = startTime + timeSlice;
var mode = frameState.mode;
var projection = frameState.mapProjection;
var ellipsoid = projection.ellipsoid;
while (tilesToUpdateHeights.length > 0) {
var tile = tilesToUpdateHeights[tilesToUpdateHeights.length - 1];
if (tile !== primitive._lastTileUpdated) {
primitive._lastTileIndex = 0;
}
var customData = tile.customData;
var customDataLength = customData.length;
var timeSliceMax = false;
for (var i = primitive._lastTileIndex; i < customDataLength; ++i) {
var data = customData[i];
if (tile.level > data.level) {
if (!defined(data.position)) {
data.position = ellipsoid.cartographicToCartesian(data.positionCartographic);
}
if (mode === SceneMode.SCENE3D) {
Cartesian3.clone(Cartesian3.ZERO, scratchRay.origin);
Cartesian3.normalize(data.position, scratchRay.direction);
} else {
Cartographic.clone(data.positionCartographic, scratchCartographic);
// minimum height for the terrain set, need to get this information from the terrain provider
scratchCartographic.height = -11500.0;
projection.project(scratchCartographic, scratchPosition);
Cartesian3.fromElements(scratchPosition.z, scratchPosition.x, scratchPosition.y, scratchPosition);
Cartesian3.clone(scratchPosition, scratchRay.origin);
Cartesian3.clone(Cartesian3.UNIT_X, scratchRay.direction);
}
var position = tile.data.pick(scratchRay, mode, projection, false, scratchPosition);
if (defined(position)) {
data.callback(position);
}
data.level = tile.level;
} else if (tile.level === data.level) {
var children = tile.children;
var childrenLength = children.length;
var child;
for (var j = 0; j < childrenLength; ++j) {
child = children[j];
if (Rectangle.contains(child.rectangle, data.positionCartographic)) {
break;
}
}
var tileDataAvailable = terrainProvider.getTileDataAvailable(child.x, child.y, child.level);
var parentTile = tile.parent;
if ((defined(tileDataAvailable) && !tileDataAvailable) ||
(defined(parentTile) && defined(parentTile.data) && defined(parentTile.data.terrainData) &&
!parentTile.data.terrainData.isChildAvailable(parentTile.x, parentTile.y, child.x, child.y))) {
data.removeFunc();
}
}
if (getTimestamp() >= endTime) {
timeSliceMax = true;
break;
}
}
if (timeSliceMax) {
primitive._lastTileUpdated = tile;
primitive._lastTileIndex = i;
break;
} else {
tilesToUpdateHeights.pop();
}
}
}
function tileDistanceSortFunction(a, b) {
return a._distance - b._distance;
}
function createRenderCommandsForSelectedTiles(primitive, frameState) {
var tileProvider = primitive._tileProvider;
var tilesToRender = primitive._tilesToRender;
var tilesToUpdateHeights = primitive._tileToUpdateHeights;
tilesToRender.sort(tileDistanceSortFunction);
for (var i = 0, len = tilesToRender.length; i < len; ++i) {
var tile = tilesToRender[i];
tileProvider.showTileThisFrame(tile, frameState);
if (tile._frameRendered !== frameState.frameNumber - 1) {
tilesToUpdateHeights.push(tile);
}
tile._frameRendered = frameState.frameNumber;
}
}
return QuadtreePrimitive;
});