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NativeFunc.hpp
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#pragma once
#include <list>
#include <stdexcept>
#include "Internal/NativeCast.hpp"
#include "NativeImport.hpp"
#define PAWN_NATIVES_HAS_FUNC
namespace pawn_natives
{
int AmxLoad(AMX* amx);
class NativeFuncBase
{
public:
void Init()
{
// Install this as a native.
//Install(NULL);
}
protected:
NativeFuncBase(unsigned int count, char const* const name, AMX_NATIVE native)
: count_(count * sizeof(cell))
, name_(name)
, native_(native)
, amx_(0)
, params_(0)
{
if (!all_)
all_ = new std::list<NativeFuncBase*>();
if (all_)
all_->push_back(this);
}
~NativeFuncBase() = default;
AMX* GetAMX() const { return amx_; }
cell* GetParams() const { return params_; }
static constexpr cell no_args[] = { 0 };
template <cell FailRet>
cell CallDoOuter(AMX* amx, cell* params)
{
cell
ret
= FailRet;
if (amx)
{
// Check that there are enough parameters.
amx_ = amx;
if (params)
params_ = params;
else
{
// NULL params means zero params, at least for GDK
params_ = (cell*)(&no_args);
}
try
{
if (count_ > (unsigned int)params_[0])
throw std::invalid_argument("Insufficient arguments.");
ret = this->CallDoInner(amx, params);
}
catch (ParamCastFailure const& e)
{
// Acceptable failure (lookup failed etc.)
char
msg[1024];
sprintf(msg, "Exception in %s: \"%s\"", name_, e.what());
LOG_NATIVE_ERROR(msg);
}
catch (std::exception const& e)
{
char
msg[1024];
sprintf(msg, "Exception in %s: \"%s\"", name_, e.what());
LOG_NATIVE_ERROR(msg);
}
catch (...)
{
char
msg[1024];
sprintf(msg, "Unknown exception in in %s", name_);
LOG_NATIVE_ERROR(msg);
params_ = 0;
amx_ = 0;
throw;
}
params_ = 0;
amx_ = 0;
}
return (cell)ret;
}
private:
virtual cell CallDoInner(AMX*, cell*) = 0;
friend int AmxLoad(AMX* amx);
NativeFuncBase() = delete;
NativeFuncBase(NativeFuncBase const&) = delete;
NativeFuncBase(NativeFuncBase const&&) = delete;
NativeFuncBase const& operator=(NativeFuncBase const&) const = delete;
NativeFuncBase const& operator=(NativeFuncBase const&&) const = delete;
unsigned int
count_;
char const* const
name_;
AMX_NATIVE const
native_;
AMX*
amx_;
cell*
params_;
static std::list<NativeFuncBase*>*
all_;
};
template <typename RET, typename... TS>
class NativeFunc : protected NativeFuncBase
{
public:
inline RET operator()(TS&&... args)
{
return Do(std::forward<TS>(args)...);
}
virtual RET Do(TS...) const = 0;
protected:
NativeFunc(char const* const name, AMX_NATIVE native)
: NativeFuncBase(ParamData<TS...>::Sum(), name, native)
{
}
~NativeFunc() = default;
private:
cell CallDoInner(AMX* amx, cell* params)
{
RET
ret
= ParamData<TS...>::Call(this, amx, params);
// TODO: static_assert that `sizeof (RET) == sizeof (cell)`.
return *(cell*)&ret;
}
};
template <typename... TS>
class NativeFunc<void, TS...> : protected NativeFuncBase
{
public:
inline void operator()(TS&&... args)
{
Do(std::forward<TS>(args)...);
}
virtual void Do(TS...) const = 0;
protected:
NativeFunc(char const* const name, AMX_NATIVE native)
: NativeFuncBase(ParamData<TS...>::Sum(), name, native)
{
}
~NativeFunc() = default;
private:
cell CallDoInner(AMX* amx, cell* params)
{
ParamData<TS...>::Call(this, amx, params);
return 1;
}
};
template <typename... TS>
class NativeFunc<bool, TS...> : protected NativeFuncBase
{
public:
inline bool operator()(TS... args)
{
return Do(args...);
}
virtual bool Do(TS...) const = 0;
protected:
NativeFunc(char const* const name, AMX_NATIVE native)
: NativeFuncBase(ParamData<TS...>::Sum(), name, native)
{
}
~NativeFunc() = default;
private:
cell CallDoInner(AMX* amx, cell* params)
{
return ParamData<TS...>::Call(this, amx, params) ? 1 : 0;
}
};
template <typename RET>
class NativeFunc<RET> : protected NativeFuncBase
{
public:
inline RET operator()()
{
return Do();
}
virtual RET Do() const = 0;
protected:
NativeFunc(char const* const name, AMX_NATIVE native)
: NativeFuncBase(0, name, native)
{
}
~NativeFunc() = default;
private:
cell CallDoInner(AMX* amx, cell* params)
{
RET
ret
= ParamData<>::Call(this, amx, params);
// TODO: static_assert that `sizeof (RET) == sizeof (cell)`.
return *(cell*)&ret;
}
};
template <>
class NativeFunc<void> : protected NativeFuncBase
{
public:
inline void operator()()
{
Do();
}
virtual void Do() const = 0;
protected:
NativeFunc(char const* const name, AMX_NATIVE native)
: NativeFuncBase(0, name, native)
{
}
~NativeFunc() = default;
private:
cell CallDoInner(AMX* amx, cell* params)
{
ParamData<>::Call(this, amx, params);
return 1;
}
};
template <>
class NativeFunc<bool> : protected NativeFuncBase
{
public:
inline bool operator()()
{
return Do();
}
virtual bool Do() const = 0;
protected:
NativeFunc(char const* const name, AMX_NATIVE native)
: NativeFuncBase(0, name, native)
{
}
~NativeFunc() = default;
private:
cell CallDoInner(AMX* amx, cell* params)
{
return ParamData<>::Call(this, amx, params) ? 1 : 0;
}
};
}
// The hooks and calls for each class are always static, because otherwise it
// would make installing hooks MUCH harder - we would need stubs that could
// handle class pointers. Doing that would negate needing a different class for
// every hook type, even when the parameters are the same, but this way is
// probably not much more generated code, and vastly simpler.
//
// The inheritance from `NativeFuncBase` is protected, because we don't want
// normal users getting in to that data. However, we do want them to be able to
// use the common `IsEnabled` method, so re-export it.
#define PAWN_NATIVE_DECL(used_namespace, func, type) PAWN_NATIVE_DECL_(used_namespace, failret, func, type)
#define PAWN_NATIVE_DECL_(used_namespace, failret, func, params) \
template <typename F> \
class Native_##func##_ \
{ \
}; \
\
template <typename RET, typename... TS> \
class Native_##func##_<RET(TS...)> : public pawn_natives::NativeFunc<RET, TS...> \
{ \
constexpr static const decltype(failret) FailRet = failret; \
\
public: \
Native_##func##_(); \
\
RET Do(TS...) const override; \
\
private: \
static cell AMX_NATIVE_CALL Call(AMX* amx, cell* args); \
using Base = pawn_natives::NativeFunc<RET, TS...>; \
}; \
\
template class Native_##func##_<params>; \
using Native_##func = Native_##func##_<params>; \
\
namespace used_namespace \
{ \
extern Native_##func func; \
}
// We can't pass exceptions to another module easily, so just don't...
#define PAWN_NATIVE_DEFN(used_namespace, func, params) PAWN_NATIVE_DEFN_(used_namespace, 0, func, params)
#define PAWN_NATIVE_DEFN_FAILRET(used_namespace, failret, func, params) PAWN_NATIVE_DEFN_(used_namespace, failret, func, params)
#define PAWN_NATIVE_DEFN_(used_namespace, failret, func, params) \
\
template <> \
cell AMX_NATIVE_CALL Native_##func::Call(AMX* amx, cell* args) \
{ \
return used_namespace::func.CallDoOuter<failret>(amx, args); \
} \
\
template <> \
Native_##func::Native_##func##_() \
: Base(#func, (AMX_NATIVE)&Call) \
{ \
} \
\
Native_##func used_namespace::func; \
\
template <> \
PAWN_NATIVE__RETURN(params) \
Native_##func:: \
Do(PAWN_NATIVE__PARAMETERS(params)) const; \
\
template <typename RET, typename... TS> \
typename pawn_natives::ReturnResolver<RET>::type NATIVE_##func(TS... args) \
{ \
try \
{ \
PAWN_NATIVE__GET_RETURN(params) \
(used_namespace::func.Do(args...)); \
} \
catch (std::exception & e) \
{ \
char msg[1024]; \
sprintf(msg, "Exception in _" #func ": \"%s\"", e.what()); \
LOG_NATIVE_ERROR(msg); \
} \
catch (...) \
{ \
LOG_NATIVE_ERROR("Unknown exception in _" #func); \
} \
PAWN_NATIVE__DEFAULT_RETURN(params); \
} \
\
template <> \
PAWN_NATIVE__RETURN(params) \
Native_##func:: \
Do(PAWN_NATIVE__PARAMETERS(params)) const
#define PAWN_NATIVE_DECLARE PAWN_NATIVE_DECL
#define PAWN_NATIVE_DEFINE PAWN_NATIVE_DEFN
#define PAWN_NATIVE_DEFINE_FAILRET PAWN_NATIVE_DEFN_FAILRET
#define PAWN_NATIVE(used_namespace, func, params) \
PAWN_NATIVE_DECL_(used_namespace, false, func, params) \
PAWN_NATIVE_DEFN_(used_namespace, false, func, params)
#define PAWN_NATIVE_FAILRET(used_namespace, failret, func, params) \
PAWN_NATIVE_DECL_(used_namespace, failret, func, params) \
PAWN_NATIVE_DEFN_(used_namespace, failret, func, params)
#if 0
// Example:
// In your header:
PAWN_NATIVE_DECL(SetPlayerPosAndAngle, bool(int playerid, float x, float y, float z, float a));
// In your code:
PAWN_NATIVE_DEFN(SetPlayerPosAndAngle, bool(int playerid, float x, float y, float z, float a))
{
// Implementation here...
SetPlayerPos(playerid, x, y, z);
return SetPlayerFacingAngle(playerid, a);
}
#endif