Replies: 4 comments 3 replies
-
Hi,
Let me know if this works. |
Beta Was this translation helpful? Give feedback.
0 replies
-
Beta Was this translation helpful? Give feedback.
1 reply
-
|
Beta Was this translation helpful? Give feedback.
1 reply
-
This is now public:
|
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hey!
What do you think about adding a new setting to audio for master volume.
Many games have three (or sometimes more) volume sliders: master, music, sound.
The volume for playing audio is then calculated by:
soundVolumeForPlay = master * sound
musicVolumeForPlay = master * music
What do you think about adding the possibility to play a sound with a different volume eg. adding a new optional parameter to the methods for playing a sound or music.
In my game I have certain sounds for ambience which should be played with lower volume.
What I am currently doing with FXGL is: 1. Lower sound volume, 2. Play sound, 3. Raise sound volume.
Beta Was this translation helpful? Give feedback.
All reactions