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qangle.cpp
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#include "qangle.hpp"
#include "vector.hpp"
Vector QAngle::ToVectors(Vector* side /*= nullptr*/, Vector* up /*= nullptr*/)
{
auto rad_pitch = ToRadians(this->x);
auto rad_yaw = ToRadians(this->y);
float rad_roll;
auto sin_pitch = sinf(rad_pitch);
auto sin_yaw = sinf(rad_yaw);
float sin_roll;
auto cos_pitch = cosf(rad_pitch);
auto cos_yaw = cosf(rad_yaw);
float cos_roll;
if (side || up) {
rad_roll = ToRadians(this->z);
sin_roll = sinf(rad_roll);
cos_roll = cosf(rad_roll);
}
if (side) {
side->x = -1.0f * sin_roll * sin_pitch * cos_yaw + -1.0f * cos_roll * -sin_yaw;
side->y = -1.0f * sin_roll * sin_pitch * sin_yaw + -1.0f * cos_roll * cos_yaw;
side->z = -1.0f * sin_roll * cos_pitch;
}
if (up) {
up->x = cos_roll * sin_pitch * cos_yaw + -sin_roll * -sin_yaw;
up->y = cos_roll * sin_pitch * sin_yaw + -sin_roll * cos_yaw;
up->z = cos_roll * cos_pitch;
}
return { cos_pitch * cos_yaw, cos_pitch * sin_yaw, -sin_pitch };
}
Vector QAngle::NiceCode()
{
return Vector(x, y, z);
}
Vector QAngle::ToVectorsTranspose(Vector* side /*= nullptr*/, Vector* up /*= nullptr*/)
{
auto rad_pitch = ToRadians(this->x);
auto rad_yaw = ToRadians(this->y);
auto rad_roll = ToRadians(this->z);
auto sin_pitch = sinf(rad_pitch);
auto sin_yaw = sinf(rad_yaw);
auto sin_roll = sinf(rad_roll);
auto cos_pitch = cosf(rad_pitch);
auto cos_yaw = cosf(rad_yaw);
auto cos_roll = cosf(rad_roll);
if (side)
{
side->x = cos_pitch * sin_yaw;
side->y = sin_roll * sin_pitch * sin_yaw + cos_roll * cos_yaw;
side->z = cos_roll * sin_pitch * sin_yaw + -sin_roll * cos_yaw;
}
if (up)
{
up->x = -sin_pitch;
up->y = sin_roll * cos_pitch;
up->z = cos_roll * cos_pitch;
}
return { cos_pitch * cos_yaw,
sin_roll * sin_pitch * cos_yaw + cos_roll * -sin_yaw,
cos_roll * sin_pitch * cos_yaw + -sin_roll * -sin_yaw };
}
QAngle QAngle::Zero(0.0f, 0.0f, 0.0f);