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script.js
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/*
----LOGIC----
Step 1. Select all drums
Step 2. Add btn press/click event listner to all
Step 3. Play sound when btn press/click
Step 4. Animate
*/
// Step 1: Get all drums
let drums = document.querySelectorAll('.drum')
// Step 2.1: Add clik event listener
drums.forEach(drum => {
drum.addEventListener('click', () => {
// Pass drum(button) value to the funtions
playDrum(drum.textContent)
playAnimation(drum.textContent)
})
})
// Step 2.2: Add keypress event listener
document.addEventListener('keypress', (event)=> {
playDrum(event.key)
playAnimation(event.key)
})
// Step 3: Play sound when event is triggered
function playDrum(drum) {
switch (drum) {
case "w":
var audio = new Audio("assets/sounds/tom-1.mp3")
audio.play()
break;
case "a":
var audio = new Audio("assets/sounds/tom-2.mp3")
audio.play()
break;
case "s":
var audio = new Audio("assets/sounds/tom-3.mp3")
audio.play()
break;
case "d":
var audio = new Audio("assets/sounds/tom-4.mp3")
audio.play()
break;
case "j":
var audio = new Audio("assets/sounds/crash.mp3")
audio.play()
break;
case "k":
var audio = new Audio("assets/sounds/kick-bass.mp3")
audio.play()
break;
case "l":
var audio = new Audio("assets/sounds/snare.mp3")
audio.play()
break;
default:
console.log(drum)
break;
}
}
// Step 4: Animate active button
function playAnimation (currentKey) {
let activeButton = document.querySelector("." + currentKey) //Selects individual drum from the drumlist
activeButton.classList.add("pressed") //Adds CSS class
setTimeout(function(){
activeButton.classList.remove("pressed") //After 0.1second removes CSS class to create animation
}, 100)
}