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Content directory #5

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rfht opened this issue Feb 5, 2018 · 5 comments
Closed

Content directory #5

rfht opened this issue Feb 5, 2018 · 5 comments

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@rfht
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rfht commented Feb 5, 2018

I've been looking some at Underrail (GOG version). The content is in a data directory, but XnaToFna.exe tells me that it expects a Content directory and if I rename data to Content, it processes the files in there.

Now my question: how does this work at runtime? does runtime expect the content files now in data or in Content?

@0x0ade
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0x0ade commented Feb 5, 2018

I never got Underrail to work myself. Nevertheless, the game still expects data in data.

Just pass --content data as an argument to XnaToFna, which adds data to the scanned content directories.

@rfht
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rfht commented Feb 5, 2018

Thanks. How far did you get? Here a window opens, but is black and nothing happens. To me this seems like it initializes, but likely doesn't find the content. Also no log where I could see what's going on.

@0x0ade
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0x0ade commented Feb 5, 2018

I got into the main menu, but not much further. Someone here got in-game, but with a black screen: 0x0ade/XnaToFna-Tracker#3 (comment)

@rfht
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rfht commented Feb 5, 2018

thanks, will see how much I can replicate here... it's unlikely to get any further than he got, but hey it's fun

@rfht rfht closed this as completed Feb 5, 2018
@rfht
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rfht commented Feb 5, 2018

Looks like I'll need to compile csfml libraries and maybe sfmlnet to get farther.

I only now understood that you use the issues tab of XnaToFna-Tracker for the tracking. After a little more testing I think it would be good to add Axiom Verge there. For platforms without steam, or those who get the DRM-free Collector's edition and want to play on non-Windows system, XnaToFna is going to be the way IMO.

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