@@ -106,7 +106,34 @@ public void onClick(float x, float y) {
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};
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add ( list );
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- ChangeInfo changes = new ChangeInfo ("v0.6.1a" , true , "" );
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+ ChangeInfo changes = new ChangeInfo ("v0.6.1b" , true , "" );
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+ changes .hardlight (Window .TITLE_COLOR );
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+ infos .add (changes );
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+
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+ changes .addButton ( new ChangeButton (new ItemSprite (ItemSpriteSheet .CHEST , null ), "Sprites" ,
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+ "Improved sprites for the following:\n " +
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+ "_-_ Chests & Mimics\n " +
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+ "_-_ Darts\n " +
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+ "_-_ Javelins\n " +
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+ "_-_ Tomahawks" ));
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+ changes .addButton ( new ChangeButton (new Image (Assets .SPINNER , 144 , 0 , 16 , 16 ), Messages .get (this , "bugfixes" ),
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+ "Fixed (caused by 0.6.1):\n " +
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+ "_-_ Hero automatically searching in cases when they shouldn't\n \n " +
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+ "_-_ Transmuted items not being added to the journal items list\n \n " +
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+ "_-_ Doors on floor 2 being hidden more often than they should be\n \n " +
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+ "_-_ Frequent crashes for a tiny number of unlucky players (sorry!)\n \n " +
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+ "Fixed (existed prior to 0.6.1):\n " +
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+ "_-_ Numerous rare crash and freeze bugs\n " +
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+ "_-_ Various minor bugs with the buff indicator\n " +
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+ "_-_ Sleep-immune enemies being affected by magical sleep" ));
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+ changes .addButton ( new ChangeButton (Icons .get (Icons .PREFS ), Messages .get (this , "misc" ),
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+ "Fixed an exploit where players could examine never-seen areas to determine the shape of a level. Examining any never-seen region will now always show nothing. Previously only examining outside of the level would show nothing." ));
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+ changes .addButton ( new ChangeButton (Icons .get (Icons .LANGS ), Messages .get (this , "translation" ),
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+ "Fixed in English:\n " +
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+ "_-_ Missing period in alarm trap description\n \n " +
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+ "Various translation updates" ));
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+
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+ changes = new ChangeInfo ("v0.6.1a" , true , "" );
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changes .hardlight (Window .TITLE_COLOR );
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infos .add (changes );
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@@ -118,7 +145,7 @@ public void onClick(float x, float y) {
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"Fixed (existed prior to 0.6.1):\n " +
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"_-_ Various crash bugs\n " +
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"_-_ Thieves being able to escape while visible\n " +
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- "_-_ Enemies not visually dieing in rare cases\n " +
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+ "_-_ Enemies not visually dying in rare cases\n " +
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"_-_ Visuals flickering while zooming on low resolution devices." ));
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changes .addButton ( new ChangeButton (Icons .get (Icons .PREFS ), Messages .get (this , "misc" ),
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"_-_ As a result of the flickering bugfix, camera zooming will be a bit more rigid on low resolution devices.\n \n " +
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