Releases: vladbat00/bevy_egui
Releases · vladbat00/bevy_egui
[0.25.0] - 19-Feb-2024
Added
- Add
render
feature which can be disabled for applications with a custom renderer (#240 by @BeastLe9enD).
Changed
Fixed
- Retrieve user agent for better platform detection on WASM (#256 by @Vrixyz).
- Remove unused
once_cell
dev-dependency (#258 by @frewsxcv). - Make fields inside
WindowSize
pub (#251 by @BeastLe9enD). - Fix requested repaints not causing Bevy to redraw (#240 by @andriyDev).
- Fix build on Android with default features (#241 by @Hellzbellz123).
[0.24.0] - 11-Dec-2023
[0.23.0] - 5-Nov-2023
Changed
- Update Bevy to 0.12 (#221 by @raffaeleragni).
Fixed
- Fix color attachments in WASM (WebGPU) (#220 by @seabassjh, @frewsxcv).
[0.22.0] - 7-Oct-2023
Changed
- Update Egui to 0.23 (#217 by @zicklag).
- Refactor components and resources extraction (#210, #211 by @TheButlah).
Added
- Add
#[derive(Reflect)]
(#195 by @SludgePhD).
[0.21.0] - 10-Jul-2023
[0.20.3] - 21-Apr-2023
[0.20.2] - 27-Mar-2023
Fixed
- Fix incorrect bounds check for set_scissor_rect (#167 by @Gorialis)
- Fix panic messages for uninitialised contexts
Changed
- Move
bevy_core_pipeline
to dev-dependencies (#166 by @jakobhellermann)
[0.20.1] - 12-Mar-2023
Fixed
- Fix recreation of
EguiContext
on startup (#162 by @encounter) - Set image sampler address modes to
ClampToEdge
(#158 by @galop1n)
[0.20.0] - 8-Mar-2023
Added
Changed
- Update Bevy to 0.10 (#159, thanks to @DGriffin91)
- Update Egui to 0.21 (#152 by @paul-hansen)
- Implement better multi-window support (#147 by @TheRawMeatball)
Fixed
- Pass raw Bevy time to Egui to fix UI animations (#155 by @jakobhellermann)
[0.19.0] - 15-Jan-2023
Added
- Update the
arboard
dependency (#142 by @jakobhellermann)
Fixed
- Fix panics due to missing swapchain textures (#141 by @connerebbinghaus)