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Vec.h
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/*
Copyright 2021 David Whiting
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef PARTICLES_PLUGIN_VEC_H
#define PARTICLES_PLUGIN_VEC_H
#include <cmath>
/** Simple 2d vector representation with various overloaded operations
* I'm sure I could have found something in a library to do this, but it's also a pretty simple subset that I need
* for this plugin, so I wrote it myself to remove the need for additional dependencies
*/
struct Vec {
double x;
double y;
};
Vec operator + (const Vec& a, const Vec &b) {
return {a.x + b.x, a.y + b.y};
}
void operator += (Vec& a, const Vec &b) {
a.x += b.x;
a.y += b.y;
}
Vec operator - (const Vec& a, const Vec &b) {
return {a.x - b.x, a.y - b.y};
}
void operator -= (Vec& a, const Vec &b) {
a.x -= b.x;
a.y -= b.y;
}
/** Dot product */
double operator % (const Vec& a, const Vec &b) {
return a.x * b.x + a.y * b.y;
}
Vec operator * (double s, const Vec &v) {
return {s * v.x, s * v.y};
}
float abs(const Vec &v) {
return float(sqrt(v.x * v.x + v.y * v.y));
}
Vec normalise (const Vec &v) {
auto mag = abs(v);
return {mag == 0.0 ? 0.0 : v.x / mag, mag == 0.0 ? 0.0 : v.y / mag};
}
double dist(const Vec& a, const Vec& b) {
return abs(a - b);
}
#endif //PARTICLES_PLUGIN_VEC_H