Releases: thirdweb-dev/unity
v4.16.1
What's Changed
- [WebGL] Added support for ZkSync Native Account Abstraction through Smart Wallets.
This feature was introduced for Desktop and Mobile platforms in 4.15.0 and is now available on all platforms!
v4.16.0
What's Changed
- [Native] MetaMask SDK upgraded to 2.0.1, thank you @ecp4224 !
This is a minor update, meaning some structural or api-breaking changes occured. When upgrading, it is best to remove previous SDK files for a smooth importing process, backing up any prefab copies or scripts extending or overriding thirdweb prefabs and scripts.
v4.15.3
v4.15.2
v4.15.1
What's Changed
- [WebGL] Greatly improved contract interaction performance/speed when passed a custom ABI.
- [Native] Fixed edge case where interacting with a contract that has two or more functions of the same name would result in the first function being called or throw.
v4.15.0
What's Changed
Removed all ThirdwebManager
Instance references from internal code, meaning you can now instantiate the ThirdwebSDK
or wrap it more easily in your own scripts.
The above change comes with a few breaking changes, as some code was rewritten and cleaned up to be more efficient and stable as we move towards Unity v5 which will mostly make use of our .NET SDK once cross-platform feature parity is achieved.
Breaking changes include:
Wallet.AuthenticateAndLoginServerSide
is now justAuthenticate
.- The old
Wallet.Authenticate
andWallet.Verify
methods no longer exist as they were not useful client-side. Nethereum.SIWE
,Nethereum.SIWE.Core
andNethereum.GnosisSafe
DLLs have been removed.
- The old
Pay
is no longer static, you must now go throughSDK.Pay.*
Blocks
is no longer static, you must now go throughSDK.Blocks.*
- Raw
Transaction
constructor (not throughContract.Prepare
) now takes in aThirdwebSDK
reference. - Most other raw constructors take in
ThirdwebSDK
or new parameters. - Some
Utils
now require additional parameters.
We still recommend using the ThirdwebManager
if you are not familiar enough with the SDK and the values it expects for different use cases.
Additional Updates
- [Cross-Platform] Added support for new chains.
- [WebGL] Updated bridge.
- [Native] Improved 1559 gas estimation for various chains, and added logic to handle edge cases and fallback gracefully.
- 1559 estimations were previously overriden on some chains, all chains now properly estimate 1559 fees with the exception of Celo.
- This should increase consistency with transaction submission speed and potentially reduce gas costs.
- Added a ceiling for RPC providers that may return overestimate priority fees, making sure to avoid overpaying in such cases.
- [Native] Smart Wallets now "just work" on ZkSync Sepolia and ZkSync Mainnet, all you need is to connect and set
gasless
totrue
.- Unlike other chains, ZkSync Smart Wallets simply "upgrade" your EOA and preserve their address.
- All EOA wallets are supported.
- You may transact gaslessly using ZkSync Smart Wallets on Mainnet and Sepolia using thirdweb infrastructure.
- A client id is needed to enable this feature, make sure you set it in your ThirdwebManager!
This is a minor update, meaning some structural or api-breaking changes occured. When upgrading, it is best to remove previous SDK files for a smooth importing process, backing up any prefab copies or scripts extending or overriding thirdweb prefabs and scripts.
v4.14.1
What's Changed
- [Cross-Platform] Added support for new chains.
- [Cross-Platform] Improved SDK initialization speed when multiple chains are supported.
v4.14.0
What's Changed
Massive upgrade to the WalletConnect SDK
In previous versions of our SDK, choosing WalletConnect was akin to choosing MetaMask as a WalletProvider when connecting. We wanted to make sure we captured most of the WalletConnect features and have the two connection methods achieve different things, respectively:
- Provide a simple interface for a single MetaMask connection using the native MM SDK, where you can easily customize the prefab, and in WebGL use the browser extension instantly without UI.
- Make WalletConnect the option to support now over 400 wallets using a standalone modal that fits right into your desktop and mobile games.
We've now reached the point where we can gladly say WalletConnect is a stable option for developers who want to support external wallets, perhaps alongside web2 login options thirdweb provides - it has been customized to be fully integrated with the thirdweb Unity SDK, and you can now reach a wider audience easily.
To connect using WalletConnect, as usual, simply call SDK.Wallet.Connect
and the magic will happen automatically.
using Thirdweb;
public async void ConnectWallet()
{
// Reference to your Thirdweb SDK
var sdk = ThirdwebManager.Instance.SDK;
// Configure the connection
var connection = new WalletConnection(
provider: WalletProvider.WalletConnect,
chainId: 1
);
// Connect the wallet
string address = await sdk.Wallet.Connect(connection);
}
WalletConnect Updates
- Support for additional wallets: you can now connect to 400+ different wallets using their respective deeplinks, cross-platform.
WalletProvider_WalletConnect
now fully utilizes the WalletConnect UI Modal.- You can customize which wallets to include, this feature was previously only available for WebGL, add the wallet ids to your ThirdwebManager's WalletConnect Options to use this.
- Support for selecting different accounts for wallets that integrate this feature.
- Support for connecting to multiple chains, and switching networks without being prompted until the next request comes in (big UX difference specially on mobile!)
- All issues with reconnection have been fixed, disconnect and reconnect as you please, with any wallet you like!
- All issues with mobile deeplinking and redirection have been fixed.
- UI adapts to screen size and orientation.
Special thanks to the WalletConnect team for help with debugging and integration to get this to the finish line.
Preview: Standalone target (Desktop)
Preview: Mobile target (will scale down based on phone screen size)
Miscellaneous updates
- [WebGL] Updated bridge.
- [Native] Improved network switching functionality for the MetaMask WalletProvider.
- [Cross-Platform] Added support for new chains.
This is a minor update, please remove the previous SDK before importing to avoid conflicts, and reimport files to unload DLLs as needed.
v4.13.3
What's Changed
- [Cross-Platform] Updated ThirdwebManager prefab default chains, added Polygon Amoy, Xai and Xai Sepolia.
- [Cross-Platform] Updated chains package.
- [iOS] Removed
Starscream
pod fromMetaMaskDependencies.xml
which could cause duplicate symbols when building with some versions of Unity/Cocoapods. Thank you @coding-velociraptor for reporting the issue.
v4.13.2
What's Changed
- [Native] ETH <> GWEI <> WEI decimal conversions are now more accurate.
- This includes
Utils.ToWei
andUtils.FormatERC20
. - When an overflow occurs (i.e., the number is too small or large for a decimal, such as with ERC20 large supply), the system falls back to using floating point arithmetic to handle the conversion.
- Culture invariance is now respected throughout these flows.
- This includes
- [Standalone, Android] Smoother OAuth Cancellation Handling.
- Reattempting to authenticate using OAuth (Google, etc.) before the first attempt succeeds or times out when using
InAppWallet
no longer throws. - Explicitly calling
InAppWalletUI.Cancel
now properly resets state and throws as usual. - Case of cancelling by calling
InAppWalletUI.Connect
again before the first one completes is now handled properly and only logs a warning.
- Reattempting to authenticate using OAuth (Google, etc.) before the first attempt succeeds or times out when using
- [Native] Added
endSessionOnDisconnect
option inPrefab_ConnectWallet
. You may enable this to force reauthenticate after disconnecting and not preserve sessions, for instance when usingInAppWallet
.