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Releases: superunitybuild/buildtool

v4.0.0

19 Nov 14:31
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Release Notes

Installation is supported via OpenUPM or source code zip download from GitHub.

Changelog

Added

  • Added support for Split App Binary (generates APK + OBB/AAB + asset packs when enabled) for Android.
  • Added support for building Xcode projects for macOS.
  • Added support for building Visual Studio Solutions for PC.
  • Added new $VARIANTS build path token to give greater control over build path generation.
  • Added support for setting Android target SDK version.

Changed

  • More sensible default build path.
  • Show notes in Build Actions list view.
  • Show selected architectures and varients in Build Platforms list view.
  • Breaking change: Simplified $ARCHITECTURE build path token by removing variants list.
  • Remove empty build tokens from build path, rather than substituting 'None'.
  • Allow BuildConstants.cs to be moved from default location.

v3.0.0

19 Oct 15:30
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Release Notes

Installation is supported via OpenUPM or source code zip download from GitHub.

Changelog

Added

  • Added ability to choose between APK, split APK or Android App Bundle output for Android builds.

Changed

  • Breaking change: Removed standalone 'split APKs' variant for Android in favour of new build output type variant.
  • Breaking change: Removed 'build system' variant for Android now that Gradle is the only supported build system.
  • Set Android architecture binary name according to build output type variant being built.
  • Stop using deprecated BuildPipeline.BuildPlayer overload.

v2.2.0

19 Oct 15:26
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Release Notes

Installation is supported via OpenUPM or source code zip download from GitHub.

Changelog

Added

  • Added UWP platform

Changed

  • Don't create extra output directory for iOS builds

v2.1.0

24 Aug 13:09
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Release Notes

Installation is supported via OpenUPM or source code zip download from GitHub.

Changelog

Added

  • Allow certain pre-build per-platform actions to optionally configure Editor.

Changed

  • Removed pre-Unity 2019.1 code.

v2.0.0

13 May 10:06
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Release Notes

This major release only differs from v1.3.0 in dropping support for Unity 2018.x, but as this constitutes a breaking change, this warrants a major version bump to conform to Semantic Versioning.

Installation is supported via OpenUPM or source code zip download from GitHub.

Changelog

  • Increased minimum supported Unity version to 2019.1.

v1.3.0

11 May 16:15
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Release Notes

Installation is supported via OpenUPM or source code zip download from GitHub.

Changelog

Fixed

  • Fixed compilation errors on Unity 2018.1 - 2018.3. Issue #74

v1.2.0

10 May 14:54
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Release Notes

Installation is supported via OpenUPM or source code zip download from GitHub.

Changelog

Changed

  • Revised Product Parameters UI to better denote how the various options for setting a build version work and interact with each other.
  • Deprecated BuildSettings.productParameters.lastGeneratedVersion property. BuildActions that previously referenced this should now use BuildSettings.productParameters.buildVersion instead.
  • Deprecated BuildSettings.productParameters.version property. This has been replaced by BuildSettings.productParameters.versionTemplate.

Fixed

  • Fixed correct build version string not being available for BuildActions to use when 'Sync Version with Player Settings' option was enabled. Issue #73

v1.1.0

29 Apr 14:45
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Release Notes

Installation is supported via OpenUPM or source code zip download from GitHub.

Changelog

Added

  • Increment build numbers for supported platforms when generating version string. Issue #71
  • Allow BuildActions to draw custom serialized property fields

Changed

  • Use EditorGUILayout.DropdownButton for UI dropdown buttons

v1.0.0

15 Apr 15:42
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Release Notes

This major release adds UPM support and brings all the fixes and improvements that have been made to the project since the last official release, v0.9.8.

Installation is supported via OpenUPM or source code zip download from GitHub.

Due to various breaking changes, you will need to recreate your SuperUnityBuild settings if upgrading an existing project.

Changelog

This release includes all changes from 1.0.0 pre-releases (1.0.0-pre.1, 1.0.0-pre.2), plus:

Changed

  • No longer uneccessarily update Editor Build Settings scene list during build (behaviour introduced in 1.0.0-pre.2).

v1.0.0-pre.2

13 Apr 10:46
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v1.0.0-pre.2 Pre-release
Pre-release

Release Notes

This is the second preview for the upcoming v1.0.0 major release which adds UPM support and brings all the fixes and improvements that have been made to the project since the last official release, v0.9.8.

Installation is supported via OpenUPM or source code zip download from GitHub.

Changelog

Added

  • Added 'macOS Architecture' variant on Unity 2020.2+ to support building for Apple Silicon. Issue #70
  • Added ability to set release type scene list from Build Settings. Issue #27
  • Set Build Settings scene list from release type when 'Refresh BuildConstants and Apply Defines' is clicked. Issue #16

Changed

  • Made $ARCHITECTURE build path token more human-readable.
  • 'Refresh BuildConstants...' button now configures Editor environment settings in an identical way to performing a build, so you can match your Editor settings to a given build configuration.
  • Breaking change: Improved generation of build variant values from enum names.
  • Breaking change: Renamed 'OSX' build platform to 'macOS'.
  • Removed pre-Unity 2018.1 code.

Fixed

  • Only enable Android split APK variant on supported Unity versions.
  • Fixed Build Action filter UI shown for 'Single Run' actions. Issue #69