-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathdepth.vert
38 lines (31 loc) · 1.13 KB
/
depth.vert
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
#version 460
#extension GL_GOOGLE_include_directive : require
#extension GL_EXT_shader_8bit_storage : require
#extension GL_EXT_shader_16bit_storage : require
#extension GL_EXT_buffer_reference : require
#extension GL_EXT_buffer_reference2 : require
#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
#extension GL_EXT_shader_explicit_arithmetic_types_int64 : require
#define VERTEX_SHADER
#include "indexing.glsl"
#include "types.glsl"
layout (location = 0) flat out uint outNodeIndex;
layout (set = 0, binding = 0) readonly buffer PrimitiveBuffer {
Primitive primitives[];
};
layout (set = 0, binding = 1, std430) readonly buffer NodeBuffer {
uint instancedTransformStartIndices[];
};
layout (set = 0, binding = 2) readonly buffer InstancedTransformBuffer {
mat4 instancedTransforms[];
};
layout (push_constant) uniform PushConstant {
mat4 projectionView;
} pc;
#include "vertex_pulling.glsl"
void main(){
outNodeIndex = NODE_INDEX;
vec3 inPosition = getPosition();
gl_Position = pc.projectionView * TRANSFORM * vec4(inPosition, 1.0);
}