Skip to content

Releases: stream-labs/facemask-plugin

0.6.6 April 26 2018 bug fixes

29 Apr 01:59
Compare
Choose a tag to compare
  • Softened outline in auto bg removal mode
  • Added cartoon mode
  • Fixed blending modes, alpha writing, sampler_states work now
  • Threaded memcpy enabled (accidentally disabled in 0.6.5)
  • Some stabalization fixes for 3D pose estimation

0.6.5 April 25 2018 Optimized

25 Apr 14:06
Compare
Choose a tag to compare
  • Reduced memcpy's by 4x, rendering by 2x. SERIOUSLY FASTER.
  • New masks
  • All strings in locale
  • No Mask added
  • Greenscreen turned into BG Removal
  • Major cruft cleanup
  • Tiny bug fixes galore

0.6.4 Feb 28 2018 bugfix

28 Feb 23:14
Compare
Choose a tag to compare
  • Fixed crash that occurs when face intersects edges of screen

0.6.3 Feb 27 2018

27 Feb 17:12
Compare
Choose a tag to compare

Removed pixomojo link, added 20 masks back in to a static list.

0.6.2 Feb 21 2018 Public Release

21 Feb 20:17
Compare
Choose a tag to compare

Accidentally released dev version of plugin in 0.6.1. This is the public version.

0.6.1 Feb 21 2018 Bug Fixes

21 Feb 19:46
Compare
Choose a tag to compare

Some bug fixes went in from 0.6.0

0.6.0 February 15 Face Morphing

15 Feb 11:42
Compare
Choose a tag to compare

New face morphing technology.
Added AvSetMmThreadCharacteristics() calls to threads to reduce lag in games.
Moved detection image from gpu to cpu memory to reduce gpu contention with games.
Added link to pixomojo.com for access to entire library of masks. Only including 3 masks with the plugin.

0.5.1 January 22 2018 Index Buffers

23 Jan 01:52
Compare
Choose a tag to compare
  • Made Index Buffers static
  • Made sure Index Buffers are aligned

We should no longer see any unaligned vertex/index buffer crashes.

0.5.0 January 19 2018 Vertex Buffers Cleanup

19 Jan 15:37
Compare
Choose a tag to compare

Major Overhaul of vertex buffers:

  • memory imaged vertex buffers (fast properly aligned loading)
  • two buffer copies removed from each base64/libZ decode (fast loading)
  • no more per-frame vertex copying/flushing
  • noticable decrease in CPU %

Skinned Meshes

  • now support skins & bones

0.4.0.1 January 16 2018 bugfix

17 Jan 03:09
Compare
Choose a tag to compare

Got mixed up with obj and notobj files. Fixed.