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new radial menu doesn't allow multiple instances #34956
Comments
Pretty sure this is intentional. |
@qwerltaz can you explain, why u need more then 1 open? |
With the old radial menu, I was able to quickly open radial menus for all bolted doors in an area e.g., after a greytide virus, then go somewhere else so the menus are all in one place and I can quickly unbolt all doors by clicking one singular point while taking care of something else already. |
Overall, having ability to have multiple radial menu open was considered not intended (as they can overlap and create visual mess) and its currently planned to not let more then 1 radial menu of any type open at one moment of time. So, basically, yes, this scenario is most likely won't be supported, as it was not really intended |
When someone clicks on a second door while having a radial already open, it seems far more likely to me that they want to switch to that one instead, rather than have multiple ones open. I'm not sure you could click multiple instances of the new UI with one click anyway, even if they were overlaid |
Yeah, I agree with the comments above. Closing the existing radial menus when opening a new one makes more sense in most use cases and is better for performance. The new radial menu is designed to be faster in response, so opening multiple windows in advance is no longer needed. |
Description
introduced by #32653
You can't open more than one radial menu at once. Very annoying for AI when working with doors.
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