forked from supercollider/supercollider
-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathSC_Filesystem_win.cpp
154 lines (124 loc) · 5.36 KB
/
SC_Filesystem_win.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
/*
* Copyright (c) 2005 Tim Walters. All rights reserved.
* Copyright (c) 2017 Brian Heim. All rights reserved.
* Created by Tim Walters on 2005-10-19.
*
* Revision history:
* Changed from SC_DirUtils to SC_Filesystem (Brian Heim, 2017-04-03)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
/*
* SC_Filesystem implementation for Windows.
*/
#ifdef _WIN32
# include "SC_Filesystem.hpp"
# include "SC_Codecvt.hpp"
# include <filesystem>
// system
# include <Shlobj.h> // SHGetKnownFolderPath
using Path = SC_Filesystem::Path;
using DirName = SC_Filesystem::DirName;
using DirMap = SC_Filesystem::DirMap;
//============ PATH UTILITIES =============//
Path SC_Filesystem::resolveIfAlias(const Path& p, bool& isAlias) {
isAlias = false;
return p;
}
//============ GLOB UTILITIES =============//
// Keep a buffer of one filename to return on the next call to nextGlob.
// This is because FindFirstFile already loads one filename.
struct SC_Filesystem::Glob {
HANDLE mHandle; // find handle
Path mFolder; // parent folder of the search path
WIN32_FIND_DATAW mEntry;
bool mAtEnd; // true if the NEXT call to nextGlob should fail
Path mFilename; // filename to return on the next call to nextGlob
};
SC_Filesystem::Glob* SC_Filesystem::makeGlob(const char* pattern) {
Glob* glob = new Glob;
// use make_preferred() to change / -> \ on Windows
std::filesystem::path path = SC_Codecvt::utf8_str_to_path(pattern).make_preferred();
// remove a trailing backslash. Even if searching with 'foo/.', this will
// change to 'foo' harmlessly. Use has_parent_path() because otherwise '.'
// (referring to the CWD) won't be recognized as a valid query.
if (path.filename() == "." && path.has_parent_path())
path = path.parent_path();
// expand to home directory, if path starts with tilde
path = SC_Filesystem::instance().expandTilde(path);
glob->mHandle = ::FindFirstFileW(path.wstring().c_str(), &glob->mEntry);
if (glob->mHandle == INVALID_HANDLE_VALUE) {
delete glob;
return nullptr;
}
glob->mFolder = path.parent_path();
glob->mAtEnd = false;
return glob;
}
void SC_Filesystem::freeGlob(Glob* glob) {
::FindClose(glob->mHandle);
delete glob;
}
Path SC_Filesystem::globNext(Glob* glob) {
bool isDirectory = false;
// loop to ignore . and .. results
do {
if (glob->mAtEnd)
return Path();
glob->mFilename = glob->mFolder / glob->mEntry.cFileName;
// record whether it's a directory here, since we overwrite mEntry on the next step
isDirectory = (glob->mEntry.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) > 0;
if (!::FindNextFileW(glob->mHandle, &glob->mEntry))
glob->mAtEnd = true;
} while (glob->mFilename.filename() == "." || glob->mFilename.filename() == "..");
// add preferred separator (L'\\') for directories on Windows, to match
// POSIX globbing. boost::filesystem::is_directory won't work for this because
// in the case of input '.' and '..', the filename here is just a single folder,
// not a relative path, and so can't be correctly identified. Plus, it's faster
// to check the attributes than to make another system call.
return isDirectory ? glob->mFilename += std::filesystem::path::preferred_separator : glob->mFilename;
}
//============= PRIVATE METHODS ==============//
bool SC_Filesystem::isNonHostPlatformDirectoryName(const std::string& s) {
return s == "linux" || s == "osx" || s == "iphone";
}
Path SC_Filesystem::defaultSystemAppSupportDirectory() {
PWSTR wptr = nullptr;
const HRESULT hr = SHGetKnownFolderPath(FOLDERID_ProgramData, 0, nullptr, &wptr);
return FAILED(hr) ? Path() : Path(wptr) / SC_FOLDERNAME_APPLICATION_NAME;
}
Path SC_Filesystem::defaultUserHomeDirectory() {
PWSTR wptr = nullptr;
const HRESULT hr = SHGetKnownFolderPath(FOLDERID_Profile, 0, nullptr, &wptr);
return FAILED(hr) ? Path() : Path(wptr);
}
Path SC_Filesystem::defaultUserAppSupportDirectory() {
PWSTR wptr = nullptr;
const HRESULT hr = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, nullptr, &wptr);
return FAILED(hr) ? Path() : Path(wptr) / SC_FOLDERNAME_APPLICATION_NAME;
}
Path SC_Filesystem::defaultUserConfigDirectory() { return defaultUserAppSupportDirectory(); }
Path SC_Filesystem::defaultMyDocumentsDirectory() {
PWSTR wptr = nullptr;
const HRESULT hr = SHGetKnownFolderPath(FOLDERID_Documents, 0, nullptr, &wptr);
return FAILED(hr) ? Path() : Path(wptr) / SC_FOLDERNAME_APPLICATION_NAME;
}
Path SC_Filesystem::defaultResourceDirectory() {
WCHAR buf[MAX_PATH];
GetModuleFileNameW(nullptr, buf, MAX_PATH);
return Path(buf).parent_path();
}
#endif // _WIN32